Inside Maniac Mansion
Jan 30, 2008 five to nine am
The International House of Mojo has a nice long article on Maniac Mansion, a game Gary Winnick and I dabbled in during our spare time a few years ago. They get most of the inside information right, except for the part about a code on a Pepsi can and Dr. Fred's self-destruct machine. I don't remember that.
Your Comment:
Hey! Pay attention! Except where otherwise noted, this site is
licensed under a Creative Commons License.

Other people's comments:
Posted by Tao11 on Jan 30, 2008 ten past nine am
11 years of Maniac Mansion!
Posted by Tao11 on Jan 30, 2008 quarter past nine am
Maniac Mansion sentimentalisms... it's amazing how time passes by...
Posted by Cow_Shed on Jan 30, 2008 ten past ten am
Posted by Ron Gilbert on Jan 30, 2008 quarter to noon
Posted by David Thomsen on Jan 30, 2008 twenty five to six pm
I did listen to Haggis and make my book available on Lulu, though. So far I have had five orders, although sadly all of those books were ordered by me. I have also had 5 hits, but 4 of those are accounted for by me telling people about the page. The other person must have got lost.
Yes, I am a Monkey Island fan and yes, I did write a book about pirates. And yes, I did put one overt Monkey Island reference in my book... but only one. I have my pride.
Posted by Haggis on Feb 1, 2008 twenty five past nine am
Posted by David Thomsen on Feb 2, 2008 quarter past nine pm
The format is PDF, I have no idea how compatible with a Palm that makes it...
My next step is to make some kind of attention-grabbing YouTube clip that will spread like wildfire around the internet and make everyone notice the book. I plan to dress as Miss South Carolina and rant about how mean everyone is being to Britney Spears.
Posted by Haggis on Feb 3, 2008 twenty to eight am
Posted by Kroms on Feb 3, 2008 twenty past nine am
Posted by Cow_Shed on Jan 31, 2008 five to nine pm
Posted by Leon on Feb 2, 2008 twenty five to eleven am
Posted by Robby on Feb 8, 2008 half past three am
Posted by JohnnyW on Jan 30, 2008 ten past ten am
Posted by Udvarnoky on Jan 30, 2008 one pm
Posted by Sqorgar on Jan 30, 2008 twenty to three pm
Maniac Mansion old? Bah, says I. Ain't nothing flawed about this masterpiece, says I. Still playable, says I. I am extremely biased (Maniac Mansion was my first) but I still think it is better than Day of the Tentacle.
Anyway, looking forward to future articles in the series. Zak McKracken is next. I wonder if they are going to do Club Caribe... (I still remember wandering around in the woods hoping that the witch Tabitha would turn me into a green tentacle - God, I'm old).
Posted by Andorxor on Feb 1, 2008 quarter past four am
Posted by The Tingler on Feb 1, 2008 twenty five past five am
Then again, I didn't play Maniac Mansion first.
I tried in my comment though to make sure that no one ever forgets that Maniac Mansion did it all first and that we should never stop kissing it and fondling it until it puts out, that cheeky minx. Wait, what am I talking about again?
Posted by Sqorgar on Feb 1, 2008 half past eight am
It's been a while (twenty years?), so maybe I'm missing something, but I think you are exaggerating on the severity of the dead end thing.
Posted by Ryan Henson Creighton on Jan 30, 2008 eight pm
The only adventure games i had played to date were Dallas Quest and a few of the old Marvel text adventures, which were pretty rough. The computer wasn't even mine - i had to visit a friend's house to play these games. His mom babysat me.
i vividly remember the friend coming home one day and saying "i played this cool game at Bihn An's house." He described being chased down the hall by a crazy old lady, finding broken ketchup bottles in the fridge that looked like blood, and searching everywhere for chainsaw gas to protect himself.
i thought he was full of crap. The most complex game i'd seen on the C64 was Montezuma's Revenge. Everything this kid was describing was impossible.
Then i saw the game. And i believed.
Today, i've created and published over fifty kids' games. Some of them borrow more heavily from Maniac Mansion than others. But for every last one, i am indebted to Maniac Mansion. That game is the reason i became a game developer.
Ron - if you're at GDC this year, i'd love to buy you a drink and kiss your ring. (It can't taste any worse than your ass right now.)
Posted by gnome on Jan 31, 2008 five am
Posted by Wilhelm on Jan 31, 2008 five to nine am
Posted by Guido on Jan 31, 2008 ten to eleven pm
By the way does anyone know what's the story with lucasfan games?
http://www.lucasfangames.de/
I read somewhere that lucasarts sent them a cease and desist letter or something like that.
Is that false or do they deserve to be kicked in the nuts?
Posted by Copse on Feb 1, 2008 half past one am
http://spudvisionblog.blogspot.com/
Posted by Dhex on Feb 1, 2008 twenty five past two am
Posted by blombo on Feb 1, 2008 twenty five past eleven am
I read rave reviews of Half Life. Even if FPS are not my thing, I always thought I should give it a go, because everyone said the story was great. Looking at this enigmatic guy on the cover (turned out to be Gordon Freeman) made me wonder who he was and what his story was.
Well, I have played all episodes now, and I must say it loud: there is no story in Half Life. You get no background, no insight, nothing. You only get fractions of the events happening, and they are limited to the "actual" time. Most of the things that happen remain unexplained. I thought Gordon had a family, imagined "Half Life" to be some obscure thing happening in that universe, I thought maybe he was infected by some strange alien disease/weapon, and was living in some kind of half life; I expected to discover maybe this - but maybe, hopefully, much more than this.
Instead, I am still wondering who Gordon Freeman is; in all 4 episodes, I've not discovered a single, damn thing about him. I did discover "Half Life" to be a scientific reference to something completely unrelated.
Later on in the game, Combines are introduced. You don't have a single clue who they are and what they want, why they do what they do. I had to look it up in Wikipedia to understand anything.
Not that the game is bad; it's a very good FPS, well acted and with beautiful graphics. But if we're talking about story, well, it's got nothing.
Plus, I'm going to be blasphemous here and add that Dreamfall is the most overrated, ugly and story-lacking "game" of all. It's not even a game; it's just a bloated, meaningless kind of "interactive" (that means infuriating) movie.
It is the ultimate demonstration, if any was ever needed, that graphics mean nothing in a good adventure game; it makes you sad, and longing for real, story-filled adventure games; like Maniac Mansion, Monkey Island, The Dig, Indy 4.
It makes you want Ron back on track, desperately, badly, and now.
Posted by Dhex on Feb 1, 2008 ten to eight pm
I find very interesting how game designers tell the same plot from different angles from different characters on half life, blue shift, oppossion force and Half Life Decay, they all give you clues on whats going on and all he parts of the mystery puzzle fit perfectly.
Probably you had so many overspectations on the game that you where psicologically closed to the storyline, missing important details and dialogs on your crazy run through the games for finding what was going on. And what do you mean you dont know about "combines", what you expected, a formal introduction? suppossely your character was stuck in a no aging chamber since the first episode.. youre not supposed to know whats going on as fast as you start playing, dont be silly.
Probably if you checked the game manuals you wouldnt have any need for consulting wikipedia... yet the game is not finished yet with one more, and final chapter is about to unfold, there, you should finish to understand completely the story.
Anyways, for those like you who didnt payed attention for the story details, or just to lazy to play it, there are some plot summaries in internet, theres a pretty fair one at http://strategywiki.org/wiki/Image:Windows_logo.png
I was reading some coments from the creators who agree with fans that trama would make up a good movie, but they are afraid that holliwood screws it up badly the same way they do with every other thing it touches.
by the way, there are no movie scenes in Halflife, the storyline is everywhere as you play.
What I can conclude is that, again, you dont like too complicated plots and you enjoy linear trama more. If youre not the "detective" type, then this game was not ment your you. Im not a hardcore gamer, but I can say I enjoyed half life's story, and yes I would recomend it to Mr Gilbert.
Posted by Sqorgar on Feb 1, 2008 quarter past nine pm
But videogames aren't about plot - even adventure games - so, it's kind of a moot point anyway.
Posted by NotPigeon on Feb 1, 2008 five to midnight
Well, okay, yeah.
I have to disagree with you there.
True, not all games are about plot, I will more than agree with you there.
But you can't say that about all of them.
Let us go back to Phoenix Wright. The game is all about exploring and advancing the plot and then piecing it all together. I don't think you could argue that it's not about the plot.
Or, let's take Grim Fandango as another example. It's an adventure game, well and sure, and I'd say it's about the plot. Everything you do is to advance the plot.
Or even in, say, a Zelda game. Despite the action-oriented gameplay, you're usually motivated by either obtaining abilities or some crazy crap like that or advancing the plot.
Does anyone else see a pattern here?
Posted by blombo on Feb 2, 2008 twenty past seven am
I like games that have a good plot; but I also like games that have no plot, if it is not necessary. Half Life is a good game, but has no story whatsoever. What I don't feel comfortable with is touting a game for its plot, when it has none.
You assumed I had a "crazy run", but it is not so; I took my time, months in fact, to finish the games. I think no detail has escaped me. I played HL1, HL2, Ep.1 and Ep.2. Maybe the other ones you cited do contain "clues", but I don't think a game should span seven episodes to just to give you some "clues" about what's going on.
And, if one has got to "check the manuals", then there's is something very wrong about the way the story is told.
I wasn't expecting a formal introduction of Combines, although I have to say that this "suspension chamber" thing only adds to the lameness of the plot. Problems is, you never get to know anything about Combines. Compare them to, say, LeChuck. Have wondered why the dialogues in Monkey Island? The cut-scenes? You get to know your enemy. In Half Life, you're constantly told what to do, without ever understanding why. Gordon, do this. Gordon, do that. We have to do this. You never have a choice, or feel compelled to do something. You do what you do because you're told to.
That is why saying that Half Life has a complicated plot is laughable. It is as linear as it can be; you never, ever have multiple paths. You just follow the instructions.
As for the meaning of "Half Life"... you weren't paying attention, were you? I said 'I did discover "Half Life" to be a scientific reference to something completely unrelated'. Actually, I already knew the meaning, except in my language it's got a different name ("emivita"), and who could have imagined it was a reference to that. Still, it remains unrelated to the game; it's like calling Monkey Island "Callous feet" because Guybrush has corns.
I imagined some things from the title. I assumed Gordon had a life, which more often than not involves a family. I imagined a half life to be something in between a full life and no life. Is this so far-fetched?
Now tell me, what is, exactly, that makes you think of "Egyptian emperors" (maybe you meant Pharahos) and tsunami when you hear the name "Guybrush Threepwood"?
All in all, your conclusions are very wrong. I do enjoy complicated plots; but there is nothing to "investigate" in Half Life, as there is nothing to discover.
Posted by Jay on Feb 2, 2008 eight pm
Posted by Wilhelm on Feb 3, 2008 five to one am
Posted by shroo on Feb 3, 2008 five to noon
Posted by somedude on Feb 3, 2008 five past seven pm
I just wanted to tell you this. Just cause things suck right now, doesn't mean they won't be good again. I had this teacher who worked his whole life at Lucas , then got fired or something, after like...20 years or something.
And he's a total asshole and ruins students, manipulates them and tries to turn them bitter. Fuck that.
What I'm trying to say, is do something constructive, man. I know this website's called Grumpy Gamer, but it's not called Asshole Gamer, is it?
Nice article, by the way. Had a good time reading it.
Posted by Ogni on Feb 5, 2008 five past five am
I think I still remember all the different ways to finish the game. But I am still wondering what Jeff could do, and as I was skipping through the transcript of the walkthrough I saw this: "Jeff...well, he may have hidden talents."
What talents did he have? Anyone able to fill me in? Ron?
Posted by Fedex on Mar 25, 2008 ten past noon