OMG! Someone Just Won a Copy of DeathSpank!

Jul 21, 2010 quarter past eleven am

Wow!  That was an overwhelming number of people who wanted a copy of DeathSpank!  Many thanks to the hundreds of people that painstakingly read every one of those reviews looking for the quotes and typos and entered the contest.

And now...Congratulations to David Or on his stunning victory!

David's name was chosen randomly using a scientifically proven random number from random.org.

Other people's comments:

Posted by Peter on Jul 21, 2010 twenty five past eleven am

Ahh, congrats. I guess I'll have to buy the game then, like a normal person :P

Posted by Pierre-Luc on Jul 21, 2010 ten past noon

Same thing for me. I only hear great things about this game. :D

Posted by MarioColbert on Jul 21, 2010 five to three pm

This has nothing to do with DeathSpank, which I've been playing every night with my wife (and having a blast), but if you haven't read a very candid interview with Scott Murphy (of two guys from Andromeda who made Space Quest fame), he has a badass quote:

"I can't imagine anything holding a candle to the first two Monkey Islands by Ron Gilbert, or The Prisoner written for – now I'm really showing my age – the Apple ][+ by the awesome David Mullich.

The Monkey Islands were so funny they made me soil myself, but they weren't as good once Ron left. I was so depressed while working on SQ4 that I used to tuck myself away in my cubicle and play MI2 on company time when I was supposed to be working on SQ4. I can't believe my boss didn't wonder why I was actually in a good mood occasionally during that period. (Ron even put in a poke at the stock Sierra character death sequence that made me spit up my gruel. It was funny and well deserved. However, I like to think of the Space Quest death sequences as an art form, so I really feel he was making fun of Roberta, etc.)"

No wonder Space Quest IV is considered to be the best of the bunch. They've had inspiration like no other. (I'm not liking the interview due to the scary NOTE TO SPAMMERS below the comment, but you can find it on Wikipedia's page for Scott Murphy.)

Posted by David Or on Jul 21, 2010 five to six pm

That's me! Yay!

Posted by Fealiks on Jul 29, 2010 twenty five to two pm

Well done! :D

Posted by Gamer Deluxe on Jul 21, 2010 ten past six pm

Deathspank!!!! Sweeeeeet!

Posted by Miral on Jul 21, 2010 twenty past eight pm

I'm still holding out for the [REDACTED] version.  I hope it's coming soon!

Posted by Joel Barsotti on Jul 21, 2010 ten to ten pm

Wake me up when you're giving away a [redacted] version

Posted by softdrinkviking on Jul 22, 2010 twenty five to two am

great! now it's time for Ron to get back to work on the ever-elusive "The Enigma of Chimpanzee Peninsula" series.

Posted by Rojasono on Jul 22, 2010 twenty past two am

Good for you, David.

Now to carry on wondering if I'll ever see the continuation of the real MI in my lifetime... Or any of my lifetimes. Maybe it'll come out when I'm reincarnated as the ruler of the planet Simianus in the year 3201. Yes, I'm quite convinced Ron is immortal. That or an ancient robot (with the ability to bake, clone carrots and files and produce air) which runs on air and carrot cakes with files in them.

Posted by Turmoil23 on Jul 22, 2010 twenty five past seven am

Grats David. Damn it 1 day that i dont check the site and i miss this :( /wrist

Posted by Someone on Jul 22, 2010 twenty to eleven am

Ron, what about the initial sales result of DeathSpank?

And, by the way, DeathSpank is a masterpiece!!!

Posted by Chris on Jul 22, 2010 twenty five to three pm

Will you hold this contest for the [REDACTED] version, or have you turned your back on your longtime loyal fans in favor of these younger fangled tv-dwelling thumb-twiddlers? :O

Posted by Ron Gilbert on Jul 22, 2010 quarter to three pm

I have been and always will be a strong supporter of the [REDACTED] platform and the gamers that love it.

Posted by Chris on Jul 22, 2010 five to five pm

Thanks Mr. Gilbert!

Posted by BangBang! on Jul 26, 2010 five past eleven am

Im pissed off because I can´t afford a console to play Deathspank, in fact, if I had the money Id use it to upgrade my desktop, which I give a thousand uses. But Im sure the whole platform thing is out of your control, and Im also sure you support PC gamers. I still respect you more than any other game designer ever. Cheers.

Posted by MarioColbert on Jul 22, 2010 quarter to three pm

I beat DeathSpank last night 100%. Even unlocked all the achievements (Menu Hero is my favorite, and was the last one to unlock!)

When can we talk about the ending, Mr. Gilbert?

Posted by Ron Gilbert on Jul 22, 2010 half past three pm

Is someone saying you can't?

Posted by D on Jul 22, 2010 twenty five past seven pm

I believe the ending ties itself to what we have seen on the website comic pretty well, but anyways, I do wonder, why did Scurvy Ville and Sailing got removed? I mean it looked pretty solid and finished when you guys showed it off, I was really looking forward my Parrot-Shoulder Pads :[.

And did the UI got changed when you guys re-made from scratch the Combat System? Personally, I liked the old one more... perhaps because it looked more simplistic, at first I was abit annoyed with that bar on the middle-bottom of my screen.

My last question is, on the same Demo we could see all the items above listed, I realized a aesthetic Detail, Weapons that were assigned to a hot-key appeared on the back of DeathSpank while not being wielded, I think it looked pretty neat back then, why you guys decided to... "hide" them?

Posted by Ron Gilbert on Jul 22, 2010 half past seven pm

I have no idea why the decision was made not to show the weapons on DeathSpank's back.  It was changed after I left.

I thought it looked very cool.

Posted by Fealiks on Jul 29, 2010 twenty to two pm

I guess it was a technical issue? Probably clipping or something.

Posted by MarioColbert on Aug 4, 2010 ten am

Well, I suppose not, but I figured it wouldn't be kosher so close to the release.

(1) Was it wrong for me to feel that there's something really really Psychonauts about the ending?

(2) Man I love that ending. A lot.

(3) Is there a reason why MI, MI2, and DeathSpank all make you chase MacGuffins?.. The Root Beer, the ticket inside the Big Whoop, the bacon artifact... I'm very partial to this decision in MI1 in particular, as it made me wonder what the vending machine would be used for in the very beginning, and there was a climactic payoff at the end. I really dug the unresolved everything in DeathSpank, and the final area that I've arrived to excited me enough to become sad that the journey was over.

When it comes to "your tribe," I generally favor new IP over sequels. (In case of Monkey Island, there's that whole "secret," and your claims, and I would welcome a new one with open arms, before someone will take the above the wrong way.) I'll say that the ending lives up to the satirical nature of the title, and (if I'm getting the joke right) pokes fun at the enigmatic and notorious ending to MI2. For that reason alone I think that making a new game will diminish this impact. Slightly. (And I'd play the damn sequels to find out.)

But really, Mr. Gilbert. Could you at least tell us the secret of the thong?

Posted by lorenzaccio on Jul 23, 2010 quarter to one am

sorry for the off topic...
why nobody said anything about this?
http://www.lucasarts.com/games/monkeyisland2/#/home

(or did i miss it? :) ... )

Posted by Demetris Thoupis on Jul 23, 2010 twenty to five am

Old Old OLD really OLD news!!

Ron can you comment on the hidden concept art the one with the pipes and the caves. Some think that is a room of the waterfall underneath Phatt Island that was not used and it was originaly called `CAVES`. Furthermore in the original concept arts all islands had waterfalls but you only decided to leave the one on Phatt Island. Can you comment at any of those?

Demetris

Posted by Fealiks on Jul 29, 2010 twenty to two pm

The extra concept art was really intriguing. Probably part of the intensely well-guarded, super-serious, ultra-important secret, so I doubt Ron will comment on it. Tim and Grossman will kill him in his sleep if he does.

Posted by Tobias Wikström on Jul 25, 2010 twenty to five pm

Are you saying that programming isn't art? A beautiful code can make me leave any woman, anytime, anywhere. I can observe a beautiful done code for hours. Genious is beautiful. Just look at Einstein.

(Yes, this is an answer/comment to a older post. For that, I'm sorry)

PS. I didn't really fancy Largo's voice in the Special Edition 2. I pictured his voice to be a little more childish, bitter and challenging.
DS.

/ Love, from Sweden

Posted by No U-turn on Jul 27, 2010 five past six am

Good thing Ron Gilbert hasn't been working on any new point & click adventure game (with new technology like parallax scrolling & higher paced point & click action). It gives us up and coming adventure game creators time to catch up and build onto what he started with MI.

Posted by Turn Signal on Jul 31, 2010 ten past ten am

No you see, you have it all wrong. The new Monkey Island SE editions have it all right with the game using High Resolution 2d graphics with the point & click engine. The Simplicity and Calmness of the point & click engine is refreshing against the mass produced models that look lifeless and robotic in the 3d design.

Posted by Kaptan on Aug 6, 2010 five past seven pm

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Posted by Rodrigo Silveira on Aug 30, 2010 ten past five pm

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