Stop Blindly Defending Video Games

It seems like video games are getting blamed for just about everything these days, from Grand Theft Auto for a teenage car jacking spree, to Animal Crossing for neighborhood thugs violently shaking trees hoping money falls out.
Don't get me wrong, I think it's important for the industry to defend against attacks sprung from political objectives, religious fanaticism or just plain ignorance, but I am also seeing a dangerous trend where gamers and game blogs will jump on any mention of video games and defend them as having no impact what-so-ever on the crime, event or situation in question.
The latest is an editorial from Game Politics, where they lambaste U.S. Senator Barack Obama for this comment on video games:
"The bad news is you're going to have to work harder," Obama told the assembled students, criticizing youth culture as "watching TV, playing video games and avoiding tough classes in school."
Please! I don't think Obama is saying anything more than don't let your entertainment distract your true goals and your education. Jumping on him for this doesn't help our cause, it only make us look like a little boy who is crying wolf. At some point people will just start to tune us out and it only entrenches their belief that we are immature and out of touch.
I think it's irresponsible for the industry to bury it's head in the sand and pretend that what we do has no impact. Like any force of popular culture, what we do does have an impact and designers need to understand that.
I am not suggesting we stop making violent games or censor (or let anyone censor) ourselves, but we do need to realize that what we do affects people, and that's a good thing. It means we're relevant and artistically influential, but with that comes responsibility, not only for the people making the games, but for those who are writing about them and standing up for them.

Other people's comments:
Posted by Neimonster on Apr 24, 2006 ten past nine am
Posted by DanMarshall on Apr 24, 2006 quarter past nine am
When someone gets dragged away by the police screaming "I did it because I played GTA" after stabbing some old dear in the head with a screwdriver, every games site runs a story along the lines of "Scapegoat! Scapegoat!"
In reality, they should be shuffling their feet and looking at the floor, embarrassed at having played the same game as this maniac. Labelling certain individuals who play games and act out real life violence as one-off cases is just as dangerous as labelling all gamers real-life maniacs.
We need to be extremely careful in the years ahead that this sort of thing doesn't spiral out of control.
On the upside, however, the generation that grew up without games will all die out from old age, soon, and need never bother us again.
Posted by Phil on Apr 25, 2006 nine am
Posted by TCE on Apr 25, 2006 two pm
Everything we view and hear affects us in our daily lives. Everything we see and hear as a child shapes our future. The point isn’t whether these unfortunate loonies are “one offs”; you can’t ban and/or censer everything in the universe. How many people have murdered others because, “God told them”?
“When someone gets dragged away by the police screaming "I did it because God told me" after stabbing some old dear in the head with a screwdriver, every religious site runs a story along the lines of "Scapegoat! Scapegoat!"
In reality, they should be shuffling their feet and looking at the floor, embarrassed at worshipping the same God as this maniac. Labelling certain individuals who worship God and act out real life violence as one-off cases is just as dangerous as labelling all Christians as real-life maniacs.”
Posted by GP on Apr 24, 2006 quarter to ten am
:( The internet is a sad and scary place.
Posted by Haggis on Apr 24, 2006 twenty to eleven am
But on a less frivolous note, you're correct... but there are always people who will want to make controversial games, just for the sake of it. Just like there are "artists" who create obscene or gory films, sculptures, music, and yes, games. The sad thing is that there are rabid people who buy those products.
But really, I don't think the games affect gamers as much as gamers affect what type of games they play. And if there's a market for it, games will be made to cater those people, like with everything that's disgusting in our society: child porn, drugs, people smuggling... hmm... I wonder if there will ever be an organization that's going to distribute illegal games... maybe the Russian mafia?
Posted by Ron Gilbert on Apr 24, 2006 eleven am
You don't understand. I design video games because I can't spell. Back in Junior High English class my teacher used to say: "Mr Gilbert! You better buckle-up and fly straight or you're going to be stuck in a pointless go-nowhere job for the rest of your life!"
Posted by Haggis on Apr 24, 2006 half past eleven am
Posted by Someone on Apr 24, 2006 quarter to noon
Posted by Edmundo on Apr 24, 2006 ten to eleven am
I think that everytime something becomes a billion dollar industry, there is going to be news about it, and usually it's going to be the most entertaining and shocking, because the news think/know that they must entertain over inform in the first place in a christian family-oriented society like the united states.
I do think that video games affect the player based on his/her gender and age, intelligence, etc. Perhaps not to the point to solely training him to be a killer or whatever, but other attitudes and views towards violence, women, video games themselves etc.
And what do you expect from the response of an industry that seems to the public as composed by constantly-pre-pubescent adults and players who love treating the games like objects by giving them points scores in reviews, anyway?
Posted by David Thomsen on Apr 24, 2006 twenty to noon
Hmmm. But computer games haven't really been considered an 'artistic' medium yet, or not widely acknowledged as one - I know there are arguments for 'art' in computer games, but it's like the 2001-as-new-millenium argument - a few voices scream 'computer games are art!', while the rest of the world says 'phsure, you say what you like if it makes you happy'.
So without the stigma of creating 'art', game designers are free to wallow in their own base desires, that of creating virtual paintball with real virtual bullets.
Ho hum. I'm just going to sit over here, on this fence.
Posted by Haggis on Apr 24, 2006 five past noon
Posted by Ed on Apr 24, 2006 quarter to eight pm
Drawing lines between which 'works' are art and which are not is stupid, and is the same mentality that has prevented most people from accepting games as a true artistic medium in the first place.
Posted by Someone on Apr 24, 2006 nine pm
This game shows how even violent games can be used for satire and social commentary. It makes fun of the idea that society is blameless while violent games bear all the responsibility, while the irony is that this game is credited with design by Jack Thompson, and without his modest proposal, a game so harmful to his 'cause' would never have been created.
Posted by DocR on May 25, 2006 twenty to eleven am
Gamers don't seem to want to entertain this question. Many of us are so busy defending our medium that we forget to criticise our content. Prostitute murdering for fun seems pretty obscene to me, as does US army funded gaming propaganda, near exclusive portrayal of women as scantily clad sex objects, and torture as a gameplay device. We should really be asking and discussing issues like these.
Posted by Gamma Jack on Apr 24, 2006 half past four pm
Posted by Peter Gridley on Apr 24, 2006 quarter past five pm
> I am not suggesting we stop
> making violent games or censor
> (or let anyone censor) ourselves
What are you suggesting, then? What would you consider an appropriate show of responsibility for a designer of violent/controversial games? Should he/she justify the violence in some way, including a moral/rationalizing/etc layer or maybe social commentary into the game; depict only violence directed towards bad guys, or what?
(Disclaimer and full disclosure: I am an anti-censorship zealot, if you choose to look at it that way. Simply put, I sincerely believe that any position which justifies, condones or advocates any degree whatsoever of censorship in art is indefensible.)
However, the above is a sincere question. From your post, it isn't clear whether you have an opinion on what should be done with regards to the issue of responsibility which you have raised.
For what it's worth, I agree that the way in which many gamers rail against Jack Thompson, or attack statements such as the one by Obama is childish. To be fair, you have to admit that games today have some pretty childish enemies (Thompson for example is almost viscerally embarassing to read, or even read about, which for me personally makes him a lot easier to ignore).
How do you suggest we stand our ground in the face of this latest crusade to intimidate free expression, led as usual largely by intellectual dwarves, followers of religious repression, and the government types who stand to gain from associating with them? Or, if that isn't the stance you personally resonate with, what do you think should be done instead?
DanMarshall wrote:
> In reality, they should be shuffling
> their feet and looking at the floor,
> embarrassed at having played the
> same game as this maniac.
I don't want to live in a world where societal pressure successfully forces people to be embarassed in public about the kind of games they play, or the movies they watch, or the art they buy. I don't want to live in a world where the elementary logical fallacy of "guilt by association" present in your comment drives the way we look at each other.
If you can't understand how somebody can be a perfectly peaceful, gentle, loving person who can function just fine in society, treat women properly, etc, and still play a game like GTA, it is you who should be embarrassed. I can only hope, Mr. Marshall, that there are enough reasonable, emotionally and intellectually mature folks to keep those of your persuasion from transforming this imperfect world (which I'm learning to live with) into one of the many I could never live in.
Quoth the sage:
"Seize power and try to manipulate people, you will not succeed. People have their own way and cannot be manipulated. What you attempt to seize, you destroy; what you attempt to grab, you lose." (Lao Tzu)
--
PG
Posted by Reb on Apr 25, 2006 ten past ten am
Everytime you say or do something, you influence people.
I don't say that you are fully responsible for everything these people do afterwards, but until a certain degree (mostly a very low degree) you are responsible for it.
The right of free expression is a wonderful thing, but it is dangerous when used without responsibility - just like many rights are.
I don't want violent games to be forbidden, but designers have to ask themselves, if there's really a need for realistic blood, etc. to make a game better. And they have to make themselves clear that their product will influence people at least a bit. And they have to take criticism on that point seriously. They are making themselves untrustworthy if they just ignore or blame every critic.
Posted by Peter Gridley on Apr 25, 2006 twenty past eleven am
I draw the line at legislation intended to ban certain "questionable" content or codify a certain morality to the point where a whole gamut of expression is considered taboo. That and only that is the part on which I am unwilling to compromise. Beyond that, my personal take is that it is misguided and unfair to expect designers to follow the moral guidelines you describe to the point where violent games disappear. They never will, as what drives that kind of cultural production is a basic human tendency to explore and dramatize certain facts of life, and it is a drive that is always deeper and stronger than any curtailment of it.
Besides, there are plenty of games in which clearly the designers were thinking as you propose, and showed restraint in depicting graphic violence, included moral undertones, and so on. The world isn't inherently a better place because of that, and it wouldn't be even if every other designer in it followed suit.
That's all. Simply a call to question our emotional reactions to social realities that are best approached with rational clear thinking, as well as an understanding of the implications of anything we might be inclined to do about them.
Thanks for your thoughtful response.
--
PG
Posted by annoyed reader on May 17, 2006 twenty five past seven am
What Lao Tzu wrote is absolutely true in this case. You need to rethink your argument and understand what he wanted to tell us with this.
Hitler detroyed what he was going to seize in a pretty big way. He was going to seize Patriotism and he wanted to be the wole world to be a german empire. This ended in total destruction of the country, making germany even smaller than it was before and caused it to be totally americanized and having lost any cultural identification or patriotism. If you would live here you would very much understand what I'm talking about.
What Hitler achieved with mass-manipulation in the end is that you'll be called a nazi today if you say: "I'm proud to be german". Can you imagine this in the states? You have students singing the national anthem every morning, this in germany would be absolutely UNTHINKABLE!
Don't misinterpret me, I'm absolutely non-patriotic and absolutely not proud to be german. I think you can only be proud of what you achieved in your live personally by your own actions. I could have been born chinese, so what is there to be proud of? But saying "I am not proud to be american" you would maybe called a communist or traitor or, I don't know, maybe even put in jail in some states.
What Lao Tzun said there is very, very wise. It's just as wise as what Sun Tzi said about knowing your enemies and you can misinterpret this big time. And also, dropping any argument in realtion to VIDEOGAMES and using HITLER in any kind of way as an argument is HIGHLY INAPPROPRIATE. Shame on you for saying that.
Posted by King Koder on May 17, 2006 five past nine am
to think manipulation works in long terms is in fact very naive. That's what Lao Tzu wanted to tell us, I think. He did not say: "Manipulation doesn't work" (ok, he said that, but he did not MEAN it). What he meant is, that if you do manipulate people to think a certain way, you will cause horrible things to happen and destroy your own ideoligy. You can manipulate people, but this isn't going to result in the goal you intended to achieve by doing it. It will result in the absolute opposite. That's how I understand it.
And History pretty much proofes that. Look at Cuba. Look at the Soviet Union. Look at prohibition. Look at the CIA training the Taliban. Look at catholic Ministers sexually abusing altar boys (which is a pretty good example because it happens all the time and around the whole world. The Church is manipulating it's ministers to not have sex. Which results in child-molesting perverts. The cause intended by the catholic church with celibacy would be that it's representatives are going to be "sin-free" people. What sin can be worse than having sex with children?)
About Lao Tzu. Ain't it really sad that people already knew about these things a very, very long time ago and mankind didn't learn anything from it at all? To this day? If I read here that there are guys who seriously think that you should be ashamed of yourself if you've played a certain kind of game. Are you mad? This state of mind throws us back to the days of Inquisition. We made it to the 21st century. When will man stop seeing everything black-and-white/good-and-evil?
greets,
Koder
Posted by Moon Key on Apr 24, 2006 ten past six pm
What I'm Playing...
* Battlefield 2
* Bomberman DS
* Animal Crossing DS
* Mario Cart DS
* Professor Fizzwizzle
* Eve Online
* Call of Duty 2
* Shadow of the Something or another (currently not playing due to Sony boycott)
God sake...can´t you just make a Blog like Sun or Micro$oft employes, where they tell and discuss about programming issues, technics,tips,tricks,questions,etc..???
You are an excelent awesome software engineer, please share your acknowledge whit us!!!Teach us something,open our minds, dont be so LeChuck-.
Posted by Ron Gilbert on Apr 24, 2006 quarter past six pm
Posted by Grant Yeager on Apr 24, 2006 seven pm
Proffessor fizwizzle sounds pretty gory though, Im not sure about that one :D
Posted by Wimpy27 on Apr 24, 2006 ten to seven pm
And I remember trying to hold my breath for 10 minutes, but I never managed to go thru something around 20 seconds. After that I spend years and years in therapy, Prozac, etc...
Posted by Ed on Apr 24, 2006 half past eight pm
The real problem here is that we live in a society where people have become so passive and sheep-like that they have stopped taking responsibility for themselves or their children. If people are influenced negatively by art, it's simply because they allow themselves to be. Free thinking is not taught in schools, or by religion, and generally not even by parents, because it's easier to influence someone who doesn't think for themselves. The sheep themselves perpetuate sheep-like society very deliberately, because it offers them something to feel victimised by, and something to evade responsibility by blaming. This is a cultural problem, and it needs to be addressed particularly in the education system, where the most good can be done.
Art is a shimmering reflection of humanity. Whenever art appears to be a problem, there's a problem with the people. Complaining about art is like blaming a mirror for making you look ugly.
Posted by yeap on Apr 24, 2006 ten to nine pm
Posted by Ed on Apr 24, 2006 nine pm
Posted by yeap on Apr 24, 2006 ten to ten pm
The logic of these people who try to shift responsibility is inherently flawed, and in Bowling for Columbine a point is raised "Why shouldn't we blame bowling for the school shootings, since the killers went bowling in the morning before?" People would rather blame something that is relatively new and the majority of people are ignorant about its effect, so they claim that because the killers played Doom, they went out and murdered a bunch of people. There is always more to the story, and to us it seems obvious that they wouldn't just decide to go around killing people in real life because they play a video game (where you kill demons, even). To those who know nothing of video games, they assume that Doom is a vicious 'murder simulator' and that anyone who plays it is going to become more violent in real life and act out their violent urges on real people. The truth is that those with violent tendencies often act out their violence in games, and hobbies such as gaming allow people to de-stress and relax more. The same as someone who is angry or in a bad mood might go and punch a boxing bag and let out their aggression on an object, rather than being violent against people.
Posted by SledGe on Apr 24, 2006 twenty five to ten pm
Posted by yeap on Apr 24, 2006 five to ten pm
Game retailers need to take some responsibility as well, and start adhering to the same kind of guidelines as cinemas. They should be checking IDs and not selling 18+ games to minors, so that games rating classifications can actually be respected in the same way as movies. If games retailers started refusing to sell these games to people underage, then there would be a lot less controversy over young people being exposed to the violence of GTA, since they shouldn't be playing the game any more than a 10 year old should be renting a porno from the video store.
Posted by Edmundo on Apr 24, 2006 ten past ten pm
The difference between R-rated movies and video games is that during the first nintendo revolution (NES/SNES era) games were targetted and sold at children, even nintendo (of america) dumbed down the japanese games so that children would play them. And because that was probably the first incredible outburst of console gaming, a lot of people have the preconception that video games are still for kids, even though the primary audience has been teens for the past 10 years. Where as kids can't get to R-rated movies nor are insterested in buying them on dvd because they rather spend their allowance or tell their parents to buy them a video game. And because some parents are not paying any attention, they buy whatever the kid wants. Remember, most of them (those who bitch about it) still think that only children would play video games, so games must be designed for them, right?
Posted by yeap on Apr 24, 2006 quarter past ten pm
With time, hopefully video games will gain this same respect. It seems to me like it is a matter of actually having these critics PLAY the games themselves to gain an understanding, rather than them making blind judgements.
Posted by spaceship789 on Apr 24, 2006 twenty to eleven pm
When you are placed on level pegging with TV, and "avoiding tough classes in school" - you are hardly being singled out (ie meaning of whipping boy). Hell, we should be thanking this Obama guy for suggesting video games are as benign as TV.
Although the reaction is completely "boy cries wolf" GP does bring up an interesting point in the fact that Korea is video game crazy, but its high school maths and science results are always amongst the top three worldwide.
http://nces.ed.gov/timss/TIMSS03Tables.asp?figure=5&Quest
I suspect that if you analysed the results, the countries which succeed despite video games, are also countries with the strictest parenting, and strictest secondary schooling during these years. Definitely true of singapore, taiwan, and japan.
Lets not kid ourselves, video games are clearly a distraction to studying.
Posted by Francis on Apr 25, 2006 twenty five to one am
... Just kiddin :)
Posted by Marc on Apr 25, 2006 five past one am
I think games can change people. But not as extreme as some republican politicians try to tell us. Of course, I prefer to drive faster after I played NFSU and it's definetely true that kicking some daemons ass is really some sort of Yoga for my mind...
But that is just all. My personality is stable enough to see what is reality and what's not. I guess some people do not have the mental experience and take stuff serious but most people are stable enough to get that just running around and throwing people out of a car is just wrong.
But on the other hand, games from today are extremely realistic (thanks Havoc, PhysX, 3D-HDTV) and NPCs behave like intelligent beings now. Or people try to escape in MMORPGs like WoW or stuff like that.
When we were young, we had sprites of Gianna Sisters or R-Type. Later there was this pirate-trainee and suddenly we had a 3D-Indiana-Jones.. The games did not really get better (from a logic point) but they got more catching (from the emotional point). No one will doubt that it IS great to see how realistic bodies fly through the air when they are nuked with a big rocket. And everybody was having fun when Duke Nukem went around and killed prostitutes. It was not useful in the game but everybody enjoyed it.
Posted by Sean on Apr 25, 2006 quarter to ten am
Posted by GoT on Apr 25, 2006 five to ten am
from memory the pirate insult was:
"Dutch pirates are so gay!"
and the possible retort should have been :
"You are rubber, I am Glue!"
but it was a blood nose instead.
oh well.. but funny memories
Posted by Reb on Apr 25, 2006 quarter past ten am
Posted by Stewart Martin on Apr 25, 2006 half past one pm
Posted by ryan on Apr 25, 2006 twenty past four pm
:-)
Posted by Rhett on Apr 25, 2006 ten past ten pm
And that's why Senator Obama should be ashamed.
He had a chance to send a meaningful message to these students. He could have pointed out why math and science skills are so important. Heck, he might have pointed out that critical thinking, follow-thru, and perserverance are critical in the "real world".
But he didn't. He took a cheap shot at what HE THINKS are the problems with youth culture. TV, games, and easy classes... What an inspired list! Oh thanks for your great wisdom, Senator! ;-P
Posted by Someone on Apr 25, 2006 five past eleven pm
Posted by Rhett on Apr 26, 2006 ten past ten pm
That's a time management issue, not a game issue.
If that's your argument, then dating, partying, fraternizing, and socializing should be next on your list -- because I seem to remember blowing off lots of homework in college because I was doing these things.
Posted by spaceship789 on Apr 25, 2006 quarter to midnight
He did - just follow the link that game politics posted: "If we continue on a course where we rank in the bottom five percent of industrialized countries in math and science tests and know our economy is going to be based on how we compete technologically, we're going to be out of luck," he said.
The point here is that Game Politics is overreacting, and not only jeopordising its own credibility - but the credibiliity of the industry. Save up your wrath and ire for when it really matters, I reckon.
Posted by Rhett on Apr 26, 2006 twenty past ten pm
But I still disagree that GP was crying wolf. I think their characterization is pretty accurate: "There is a subtle yet virulent strain of video game bashing that runs through the non-gaming mainstream, day-in and day-out."
I just think it's sad that the old "if it's fun, it must be a waste of time" attitude of these fuddy-duddies is actually being defended here. Makes ME grumpy.
Posted by Stewart Martin on Apr 27, 2006 ten past nine pm
Though he may be right in some respects, I don't think placing blame ever really helps anyone.
Which rankings was he talking about anyway? The timms http://timss.bc.edu/? I think that's like 4th and 8th graders and in 2003 we were more like around the 50th percent http://nces.ed.gov/timss/Results03.asp.
Mostly unrelated, my girlfriend was in a group project with someone in her sociology class at my local University, and she didn't know what the constitution or Microsoft Word was. She also had poor writing skills, among other things. I don't know how she managed to get into college, but it kind of scared me...made me really wonder what kind of students we have in our colleges. I don't know her story...I almost hoped she had been in an accident or ODed on drugs or something(not that I would ever wish that on someone), but as far as I know, she wasn't a gamer.
Posted by Gigi on Apr 26, 2006 twenty five to one am
http://nordkapp.splinder.com
Posted by Brian on Apr 26, 2006 two am
Posted by aristides castiglioni on Apr 26, 2006 twenty five to nine am
Posted by spaceship789 on Apr 26, 2006 twenty to seven pm
Its not an attack. No one except a select few gamers perceives it as an attack on video games. Most people will see it as a simple time management issue: games take up time, tv takes up time, and thats time that should be spent studying.
Do you see the TV community up in arms? No.
Do you even see any other credible media outlet seeing this as an attack on video games? No.
But if the defence about this "attack" keeps up, the news of the defence will creep into the mainstream media. And then they will read what Obama has said, realise everyone is over reacting, and remember to discount anything the video games community says in the future.
Posted by aristides castiglioni on Apr 27, 2006 ten to nine am
Posted by GregT on Apr 26, 2006 half past eight pm
More on this topic can be found at my post on The Dust Forms Words.
Posted by Last Action Hero on Apr 27, 2006 five past nine am
Two commentaries:
- There are ways and ways for telling things. Ranting and then rephrase things is hypocrisy (and maybe cowardice).
- Ignorancy about law doesn't reduces the crime, and same does to declare oneself "incoherent and bitter" and then say stupid things.
Posted by David Thomsen on Apr 28, 2006 quarter to four am
Posted by Last Action Hero on Apr 30, 2006 half past three pm
Posted by David Thomsen on Apr 30, 2006 twenty past eleven pm
Posted by Last Action Hero on May 1, 2006 twenty five past eight am
Posted by Last Action Hero on May 1, 2006 quarter to nine am
If the community is insulted (directly or with stupid arguments, like the senator's) has all right to respond in the same vein, like GP did.
If someone, like the creator of this forum (or pope Ratzinguer himself), believes that cuestioning stupid arguments is overreact, they are proclaming his own stupidity (or as I and another people suggested, their age crisis).
If RG would wanted to say "Save your efforts for someone who deserves them", he would have said exactly that. If that retarded-but-not-enough senator would have wanted nothing but to comment the creation of an age code for games, he would have done exactly that. But they didn't, and besides they started to rephrase two paragraphs below. Pathetic.
I'm tired of people in positions of power, like a senator, the owner of this domain, (or preclare people who proclaim that videogames are not art) etc., cuestioning when and how other people must respond to someone's rants.
Posted by Someone on Apr 30, 2006 half past four pm
Posted by Last Action Hero on Apr 30, 2006 twenty to five pm
Posted by professor dogma on May 2, 2006 twenty to eleven am
Posted by Devin Quin on May 3, 2006 quarter to eleven am
We know games can cause seizures. I’m glad games have warnings for epileptics. Some games just aren’t appropriate for kids. I’m glad they have warning labels. If (and I said if) they can ever prove a link between game violence and game playing we should all own up to it. This isn’t an issue of censorship, it’s being responsible and standing behind your product.
Kids shouldn’t be seeing Ichi the Killer. Kids shouldn’t be smoking and drinking. Kids shouldn’t be playing GTA.
But that’s kids. What about adults or teens? Teens are going to experiment. Some teens WANT to and WILL sneak into their parent’s liquor cabinet, or get high, or crib porn or whatever. The teen years are difficult. It’s a time to learn what you like as an adult and what your limits are.
Problem drinkers can’t handle liquor like others. They use it as a crutch, they get violent, they ignore their family and responsibilities…I think there are gamers just the same.
I get really disappointed whenever I read a blogger defend videogames as if they are delicate flowers existing in a vacuum. Let’s be honest. Everything is connected. Better games means a better society.
Posted by King Koder on May 17, 2006 twenty five past eleven am
Using the term "fascism" in this context is simply incorrect. I have to assume you don't know what fascism means and I suggest you look up the word in an encyclopaedia before using it so careless.
"Kids shouldn’t be seeing Ichi the Killer. Kids shouldn’t be smoking and drinking. Kids shouldn’t be playing GTA. "
Agree. how do you prevent them from doing it? By forbidding it? What do you achieve by doing so? I tell you: making them more curious to the subject than they were before, more willing to try BECAUSE it's forbidden. If forbidding everything would work it would have done so when children were raised this way.
Funny Story: My dad once caught me secretly smoking in the backyard when I was 9 years old. he said: "Oh, you like to smoke, too? But why are you smoking those stupid cigarettes? That's not REAL smoking, you know? I will show you how to smoke!" then he got me one of his cigars (a HUGE one) and made me smoke it all up. I coughed hard all the time when I was finished I turned all-green and puked. My dad laughed and said: "Well, If you ever feel like smoking again, go ahead, they're in the top drawer of my desk, so feel free to take one".
I never smoked again to this day. Another thing: My dad always drank beer when we had lunch. i remember asking him if I can have one too (he was and still is my biggest role-model). He said: "Why not?" (getting pretty embarrassed looks from mother). So I took a sip. And found it tasted pretty bad, all bitter, not quiet coca-cola. If my dad would have told me "No way. That's grown-ups only" he would've made me curious. I'd have thought there must be something about it at last and maybe would've ignored the taste to find out what it is. Do you get my point? Forbidding solves nothing, at last it didn't do with me. All my childhood, if I ever wanted to do something stupid my dad would let me . He let me made the experience for myself so I can learn something from it. That's the best way to raise a child. He let me play Larry Laffer when I was 11. He explained to me what to type in the parser to solve the puzzles. In the prostitute scene larry died cause he didn't use I lubber. I said:"hey! Why did I die?" And my dad said: "Well, that hooker had AIDS. If you ever f*ck a hooker, you'll better use a lubber. That is, if you don't wanna commit suicide. It's a slow and painful death by the way, they didn't get that right in the game." (that's exactly what he said to me and I still rember like it was yesterday). See, even that game had some educational value after all :-)
"Problem drinkers can’t handle liquor like others. They use it as a crutch, they get violent, they ignore their family and responsibilities"
You assume Alcoholism is a disease. If you make a heavy drinker think that way you give him a nice chance to not shoulder responsibility over his own life. Turning him into a sheep. "It's not my fault. I'm sick." Well, it IS his fault, it's his weakness and the only way out will be just quit drinking, how hard it may be. There is no cure, there can't be. Drinkers are not sick, drinkers are just weak in a certain way. If it is in your DNA to turn alcoholic, it's also in your DNA to drive fast or to abuse children.
"Better games means a better society."
What do you call "better games"??? Would it have made the world better if "Pulp Fiction" was about two Mormons instead of two Marxmen? Or would it have taken a fantastic piece of art away from us? Are paintings better when they show beautiful things? Or when they express the feelings the artist had when painting it? Would Johnny Cash's songs been better if he just wrote about god instead of shooting a man in Reno (just to watch him die) or hanging his head?
Art has many forms. Beautiful and Ugly. Art is NOT about beeing nice and beautiful, art is about transporting feelings. If I want to transport beauty and get it right it's art. If I intend to transport depression and it works I got it right. If the reciepent doesn't get what the artist meant it's still art. As long as the receiver FEELS anything (hate, love, happiness, sadness, all possible emotions) about the Artwork, then it works. And hell, who says Video Games are NOT art? Do you have any idea whose blog this is?
wrote too much, sorry.
Posted by BrainFromArous on May 5, 2006 ten to seven pm
If games can't be "bad" because they're.. you know, only games... then they also can't be "good" for the same reason.
Hollywood types fall into the same trap when they collect attaboys for inspirational, moving films about Malcolm X, Gandhi, handicapped people or whatnot, then talk out of the other side of their mouths to dismiss complaints about the glorification of violence in action and horror movies, how racial minorities were/are portrayed, and so on.
Gamers want to eat their cake and have it, too. But if SimCity can teach us about urban planning, GTA3 can show us that violence is only wrong if you get caught. Like all other forms of "art," if games can ennoble us then they can degrade us.
Posted by Rhett on May 14, 2006 quarter to ten pm
1) Studies have shown there to actually be real benefits to game playing. Likewise, studies have not found any causal link between game playing and negative behavior. I.e., the EVIDENCE says that video games really do seem to do more good than harm. Funny, it's like a cake you can eat, but still have it.
2) There is a difference between saying "games are bad" vs. "this ONE game IN PARTICULAR is bad". This is what the industry needs to watch out for, and it's why the Senator is off base. If the Senator wants to criticize a particular game, and has a good reason for doing so, great. Otherwise, his silly comments are just as dumb as saying "movies are a waste", "music is frivolous", "visual art is folly", "theatre is crap", "literature is useless", etc.
Posted by BrainFromArous on May 16, 2006 half past four pm
As for 1), I'll bet you cash money that we cannot find scientific evidence of a direct, causal link between reading books and personal behavior. Yet, if you caught your kid reading The Turner Diaries would you wave it off as "just a book" or want to sit down with him and address the content therein?
My point is simply this: If we claim games can be instructive in the manner of other forms of creative expression - and I think they can be - then the "instructions" being given become grounds for scrutiny. The only way games can be categorically harmless is if they're ephemeral and meaningless.
As for 2), I completely agree. "Gaming" per se is no more inherently bad or good than any other entertainment.
Posted by Glen on May 9, 2006 twenty to nine am
Posted by google recrutement on May 12, 2006 half past midnight
Posted by joe on May 12, 2006 twenty five to four am
Posted by Chuckinator on May 12, 2006 quarter to midnight
Posted by BillB on May 15, 2006 ten to nine am
Rate the games. Enforce the ratings at retail. Beyond that, hands off.
Posted by emma on May 15, 2006 twenty past ten pm
Posted by Annie on May 16, 2006 twenty to midnight
Posted by annoyed reader on May 17, 2006 twenty five to seven am
Can't you just find another example for a violent game than GTA? I get it, i already got it 200 Threads ago. I am not talking to Ron but all the Comments I read here. When you mention a game you don't like you mention GTA and blame it for beeing violent. I agree, but I'm so sick and tired of reading it over and over and over again. There are many other violent games out there, damnit.
And i'm tired of all this "responsibility"-talk either. Do Hollywood-Filmmakers take any responsibility? Leave it to people what they watch and what they play.
People are fascinated with violence. You won't change that, even if everybody stops now making any violent games at all. If only one brings out a violent game then it will sell like iPods. You can't change mankind and you shouldn't always see games in the educative sense. At last it's just entertainment, and everybody should be free of choosing how they like to be entertained. Stop blaming people for playing violent games, stop blaming developers for giving them what they want. No one tilits out because he played a game. It's already in his head. If you're a pathetic, sick-minded psycho you'll watch snuff-videos and play violent games. If there weren't any you'd still be a pathic psycho and get all kinds of weird ideas. Maybe then from books. Did anyone ever blame Bukowski for writing sick books??? No, because they're brilliant. It doesn't matter if there is a lot of sex or there is a lot of violence in it. It's Art. GTA is brilliant and it's art and it pretty sure is THE game which will be mentioned in 10 years when they're writing about the games of this decade. It doesn't just sell because it has a lot of senseless violence. It's a good game. It has atmosphere. Like a good book. There could be more games without any violence. There could be more games for kids. But don't blame anybody if they feel entertained through violence. Don't point fingers at people who laugh when they see a cut-off head. That's black humor, if this wasn't there live would be quite boring. Man, the bible is pretty violent too. Senseless, too. Not everything in there has educational value. Ok, it's interactive. You can kill anyone in that game. This gets boring after half an hour of slaughter, then you get to play the missions. You never have to kill grandmas and children in the missions. Even if you had to, what's the fkin point?
As you all are SO much interested in making this world or your country any better, get your ass off the couch and do something about selling guns and ammunation in the supermarket.
Sorry, my english is bad. I'm german.
Posted by BrainFromArous on May 18, 2006 half past four pm
GTA3 is a great game. It's certainly videogame "art." It's also morally degenerate. These two things are not mutually contradictory. There's room for reasonable, 'pro-game' people to disagree on what if anything should be 'done' about such things.
What irks me are people who can not or do not bother to distinguish the legal vs moral issues involved - the "can" vs "should" dimension of it. Defending the rights of adults to buy and play GTA3 and similar games on 1st Amendment grounds (which I do) doesn't require me to approve of them aesthetically or morally. Even worse is the suggestion that we shouldn't even open a "values" discussion because hey, they're just games... all the while angrily demanding respect from the culture-at-large for games as "art." That dog won't hunt.
Posted by BrainFromArous on May 18, 2006 twenty five to five pm
The "well, there's sex/violence in the Bible" argument is a non-starter. The stories of the Bible occur in a context of explicit moral caution and instruction - whether you think them literally true or metaphorical as I do. If you're making a "hey, lighten up" point, you could not choose a worse example.
Posted by jack on May 19, 2006 five to one am
Posted by Someone on May 21, 2006 twenty past six pm
Then who would want to start a value discussion regarding ANY Artform?
art isn't compelled to be morally.
Posted by Brummbar on May 22, 2006 nine pm
art isn't compelled to be morally."
Isn't compelled to be morally WHAT?
Morality is inescapable. Even the belief that "art for the sake of art" is a worthwhile undertaking is itself, partially, a moral position.
Posted by anna on May 23, 2006 ten past nine pm
Rest is in our hands!!!
Posted by eu2player on May 24, 2006 twenty five past two pm
Yitzak Rabin was murdered by someone who thought that the tenets of Orthodox Judaism commanded it. For the most part the Orthodox Jewish community went into deep self examination at that point. SOME parts of the community refused to do so, and claimed they were being persecuted.
I think its quite reasonable to ask the gaming community to engage in some serious self examination.
Posted by Viktor Losevski on May 25, 2006 twenty five to six am
Posted by Canny on Jun 7, 2006 twenty past eleven pm
Posted by Neil on Jun 8, 2006 twenty past eleven pm
Posted by Jordan on Jun 13, 2006 twenty past two pm
Posted by Emily on Jun 14, 2006 five to two am
Posted by Charles on Jun 15, 2006 twenty to three am
.........and it wont. So stop blindly blaming video games. They dont ve any such graphics, presentations which may add to crime and violence.
Posted by Jason on Jun 18, 2006 twenty past eleven am
http://www.flickergaming.net/index.php/2006/06/16/ban-violent-games-for-minors-sure-why-not/
Posted by Andrewgates on Jun 21, 2006 ten to three am
That's ridiculous. Every time we play and we make a judgement. Since nothing is certain, it may or may not affect some people.
Posted by Phillipdaniel on Jun 24, 2006 twenty five past two am
.........if something is adding to violence and crime, it should be abolished without a second thought.
I know its quite a general view but.............
Posted by Augusto Severini on Jul 30, 2006 nine am
Since I played Monkey Island, I started robbing things from stores and putting everything on my pants
Posted by Duque Karl on Aug 30, 2006 nine am
Since I played MI I'm a zombie pirat under LeChucks orders...
Whithout jokes, yes, of course, games affect people if they are not enough mature and unfortunately, a lot of guys out there don't think, there are people that sometimes cannot difference the reality and the videogames. That's the same problem that there is with movies, TV or music...