Zell out

Am I the only person on this big ball of water, rock and vegetation crawling with meat incrusted skeletons we call god's green earth that thinks the latest Zelda is a complete and total sell out?
What the hell is up with the ultra-realistic graphics that make it look like every other 3D game on the market, completely lacking in any true style or sense of art direction. Zelda always seemed to Zig when everyone else was Zagging, thumbing its nose at the the latest trends, yet continuing to rack up huge sales, prestige and envy among developers.
Now, it seems to have hopped on the bandwagon heading straight to the bus stop called mediocrity.
Of course, this doesn't stop the throbbing teenage boy-masses from jumping up and down, proclaim it the most amazing thing they've seen since the last most amazing thing they saw.
If you look at the trailer, it's filled with creatures, textures and buildings that could be seamlessly exchanged with any other 3D boy-mass game, which in my opinion, is the real failing of 3D games. This crazy quest to attain realism just serves to water everything down until it is all indistinguishable from anything else. An off-white paint that covers the walls of cube-like apartments in cookie-cutter neighborhoods.
There is more to art direction than realistic textures and colored lights placed in strange places to show off a render engine. Maybe once we have achieved the nirvana of realism in games, we can start exploring something different, something more emotionally rewarding. But until then, I can't help but feel that any game not on the death march to realism won't get the coveted "best graphics I've ever seen" award and be relegated to the "this game sucks" stamp of hard-core gamer approval.
Zelda always stood out and up against the herd-think. No matter which McGame game out the spigot, you could always point to Zelda. No more.
Welcome to the herd.

Other people's comments:
Posted by Rui on Mar 22, 2005 quarter to noon
Rui remembers the hysteria over "Celda"
Posted by Ron Gilbert on Mar 22, 2005 quarter to noon
Posted by Dustin on Mar 23, 2005 quarter past ten am
Name a few games with the same artistic style that the new Zelda trailer displays. I can't think of any off hand. Even if a game looks realistic, does realism demand that games necessarily lack style? I haven't seen characters similar to the stone creature in the cave or skeleton soldiers that reassemble themselves that were shown in the trailer in other games.
The trailer reminds me of Ocarina of Time. Given the "ultra-realistic graphics" available to developers and artists today, they can add more detail and style to the game, increasing the level of a gamer's immersion in the world. A theorectical example could be the various masks in OoT. In the new Zelda game, a mask could be created with more graphical detail and be far more interesting that a mask in OoT. Instead of a textual description, the game could allow a player to zoom in and look at the intricate details of it, like see damage done to the mask while in battle.
We've only seen a few moments of gameplay from this game, so I think it might be a bit premature to pigeon-hole it has mass market, derivative garbage.
Posted by Leo Santos on Mar 31, 2005 twenty to midnight
If think what Ron was criticizing wasn't the fact it's realistic (it is still not real if you still can't mistake it for a photograph), but exactly the fact it doesn't have much style.
The elements in the game are unique, as were the previous Zelda games, but it has the same muddy-gray-shadowmapped-shading as any other action/adventure in the market. Wind waker's look wasn't perfect, but was unique (and the art direction, realistic or not, was amazing), and so far is the best translation to 3d of the look of "A link to the Past".
About it looking like Ocarina of time... well, that one looked like that just for graphic limitations, there's no point on using that as a reference in terms of light & shading. And don't get me wrong, i love all Zelda games (except the quick buck gameboy ones), and, with style or not, will play the next one...
Posted by jambox on Aug 14, 2005 twenty five past nine am
Posted by Duncan Stibbard Hawkes on Aug 28, 2006 twenty five to two pm
Posted by Klev on Mar 27, 2005 half past eight pm
Posted by Jason Love on Apr 19, 2005 twenty five to ten pm
For what it's worth, the new game seems like a blatant Lord of the Rings rip-off more than anything. From the boar-riding and the fire demons wielding both whips and swords to the amazingly quick development time, it really feels like they aren't attempting to be true to Zelda with this game.
Posted by A Really Ticked Of Zelda Fan on Jul 10, 2005 quarter to six am
You Have Any Comments To That Then Go To www.freewebs.com/zelda_center.
Posted by Dubya on Mar 22, 2005 ten to noon
Posted by Bacon on Mar 22, 2005 noon
It's because Miyamoto has less and less to do with the franchise, I reckon.
I just hope it lacks the 'Zelda saturation factor' that I read about on some other blog. Y'know, when you seem to be going through the same old Zelda puzzles with different Zelda dressing.
The treasure hunting bit at the end of windwaker sucked ass. I was hoping for another 7 underwater mini-temples at that point.
Posted by Jamie Fristrom on Mar 23, 2005 five past ten am
Posted by Bacon on Mar 25, 2005 ten past four am
this one.
I never played the oracles (third party zelda? nah) myself, but Link's Awakening was brilliant.
Posted by Teboda on Aug 16, 2005 quarter to eight am
Also, I really liked Wind Waker's art-direction, and I was really looking forward to a second run.
Posted by Rui on Mar 22, 2005 noon
Blame the people who complained about the cartoon look.
Posted by Dave on Mar 22, 2005 twenty past noon
Besides, the much lauded Zelda 64 is much more akin to the upcoming than it ever was to the cartoonish Wind Waker.
Posted by Ron Gilbert on Mar 22, 2005 twenty five past noon
Posted by Edmundo on Mar 22, 2005 one pm
The wind waker had that realistic sort of movement (motion captured?) on top of the ultra cartoony background (no wonder they called it "toon-shaded").
Posted by tom on Mar 23, 2005 quarter past seven am
a german preview can be found here
http://www.rebell.at/?site=rfull&cnt=show_p1&post_id=406
i think this 3d-scene on the official website shows how impressive this look can be http://www.stokedrider.com/index3d.htm
Posted by Alexander B. on Mar 24, 2005 quarter past eleven am
.. this new Z game still looks good.. but, lets see how it plays out... Judging games from Trailers.. we get fooled most of the time.
Posted by Valerae on Mar 22, 2005 twenty five past noon
If we can make things prettier, shouldn't we? 'Cause if Epona is going to shed her octagons, I'm not going to complain. If, however, the story gets lost in the way, then I'll complain. Link's adventures have yet to disappoint.
And by the way, I'm a 25 year old married chick, and I still dig on games that aren't full of great graphics (I love my pixilated monkeys).
Posted by nowak on Mar 22, 2005 five past two pm
Posted by kayroice on Mar 23, 2005 ten to three pm
I appreciate how Nintendo made a huge gamble with the art in WW, and feel somewhat disappointed in the gaming community for arguably admonishing the level of innoviation they demonstrated, and fostering a return to an artistic style that has been rehashed over and over. What's the merit of adding more polys to the same models:
"Wow! Look ma', that horsey sure does look better than it did in the last game." 4 Years later... "Wow! Look ma', that horsey sure does look better than it did in the last game."
And this isn't so much an arguement against increased realism in games today, but rather a yearning for more creativity. When I saw the trailer for the latest Zelda at the GDC this year it instantly reminded me of Ocarina (which is clearly what Nintendo was aiming for); unfortunately, to my eye, the graphics and art didn't seem too awfully striking, and left me with a sinking feeling that this is simply a rehashing of what we've already experienced.
Of course, it's a bit too early to cast judgement on the game as a whole, but I feel as though part of the appeal of the Zelda franchise is its innovation, which at first glance looks to be slipping away.
Posted by Jesper Marksell on Mar 22, 2005 twenty five to one pm
The videogame industry is still extremely hit-driven and relies on new technology to push things forward rather than trying to express something in an artistic way. Things will probably stay this way until technology becomes cheap enough for publishers to even consider releasing something that might be considered artistic or left-field.
Ironically enough, I think the PSP might become a sort of stepping stone for original and creative games, at least in the artistic sense (it doesn't exactly offer any new gameplay possibilities like the DS). Basically, the PSP is a portable extension of the PS2, effectively prolonging it's lifetime into the 'next generation'. Developing for what basically amounts to a 5 year old system should be very cost-effective and with some tools and middle-ware in place a small team should be able to come up with some interesting ideas. The relative low-specs of the system means that any attempts at realistic graphics will pale in comparsion to what we'll be seing on the PS3Xbox2RevolutionWhatever and while this probably won't stop developers from churning out 'mature' games, at least it might force someone with a bit of imagination to come up with something original. The low dev costs and (most likely) large user-base might persuade publishers to promote and release these games as well.
Posted by John Cromartie on Mar 23, 2005 twenty five past four am
So now we have droves of young gamers who are being fed pure trash by these game store chains, with hardly any other options readily available. They could go online and be inquisitive... but that means work on their part. They can no longer go to a store where they can find someone willing to recommend something off the beaten path. Something that's NOT the latest T&A, blood & guts type of game. It's like MTV telling kids what's cool. I feel like an old man.
Anyway, I guess this Zelda thing is just another straw on the camel that is the game industry's back. It will break, I tells ya.
Posted by Keldryn on Apr 16, 2005 half past three pm
Posted by Edmundo on Mar 22, 2005 ten to one pm
I don't know about this new Zelda, though. Sure, it appeals to my inner male hormones, but I don't know if I could play the game with a sister or a girlfriend. I could see it as a sausage-fest type play.
Posted by Ron Gilbert on Mar 22, 2005 five to one pm
And I think that is an important point. Zelda always had this imaginative awe to it, that seems to have evaporated with this latest "look". I look at this and I get the same feeling I do with Quake, Half-life or Halo...but with tights.
Posted by Vark on Mar 22, 2005 five pm
From what i've seen the graphics are borderline LOTR but they seem more like what OOT was going for but couldn't do because of hardware constraints. So in that respect this is a natural OOT evolution however until I see what Tingle looks like in this new environment I can't fully comment. So long as they keep the stylized characters I think it'll work.
Posted by Alan De Smet on Mar 22, 2005 five past one pm
While the video game industry continues to get increasingly close to photorealism, we're not consistantly there yet. There is still an urge to try and do better and better. Once we get there perhaps a larger number of developers and publishers will be willing to explore non-realistic imagry.
Of course, painting is largely a single person's endevor, while most video games have teams from the dozens to hundreds. While I think it's an interesting comparision, maybe it's completely irrelevant.
Posted by ryan on Mar 23, 2005 twenty five past six am
I think the 3-d movie arena knew this from the begining... Can you think of one 3-d movie last year? I bet it was the incredibles, which were ultra cartoony. I't kida of like what Scott McCloud said in Understanding Comics: sometimes a smily face is more expressive then a photo-real drawing.
Has anybody seen that movie floating around the net with the robot policing in africa? What made is so amazingly REAL was the human motion the robot used. To me, animation makes things more beliveable or not.
Posted by Ludwig on Mar 22, 2005 ten past one pm
You really have to play the game for this to work. None of the trailers for the Wind Waker really conveyed the subtle details of the world - The way Link's eyes darted about and reacted to on-screen events? The sense of adventure you felt when the winds pushed your ship into uncharted seas? The diabolical fit of laughter you had to stifle as you hurled adorable cartoon pigs into the ocean? None of that could be thoroughly expressed with some flashy footage. If this new Zelda can draw me in the same way that Ocarina of Time, the Wind Waker and Beyond Good anc Evil did, then it'll get my approval.
And by approval, I mean a complete breakdown of higher mental functions as I revert into a state of self-perpetuating glee.
Posted by drunkymonkey on Mar 22, 2005 quarter past one pm
the problem is that no one buys games like this. No on bought Ico, or Rez, and even before the shelves most imaginative games are canned, because the idea doesn't fit in with the portfolio of the Producer, we need to get away from this world, games are the media that we can most with, but we won't grwo out of this phase unless we have something that will catch people's eyes, the old Zelda's gave that, now though, it has sunken into the crowd, it is not special anymore.
Another bad day.
Posted by nowak on Mar 22, 2005 ten past two pm
So, really, the "stamp of hard-core gamer approval." is more like "the stamp of tasteless teenaged wanker approval".
Posted by Luke on Mar 22, 2005 twenty past two pm
So what if this game's imagery veers more on the realistic side? It certainly doesn't mean to displace the previous Zelda aesthetics, just to add to them. There are definitely games that are beautiful and magical takes on realism (such as ICO), and alot of the imagery I've seen so far reminds me of them.
Zelda hasn't always thumbed its nose at trendy styles in the past, at any rate. Ocarina of Time (probably my least favorite game in the series) captialized on the really ugly polygonal animé style that tons of pop-games were using at the time.
Posted by Me on Mar 22, 2005 twenty to three pm
Posted by Jake on Mar 22, 2005 quarter past four pm
Posted by UncleJeet on Mar 22, 2005 ten to three pm
It goes to show you, good art is one of the few things in the gaming industry (or any industry for that matter) that you can't fake. It's either good or bad, passable or extraordinary.
Posted by s_nodice on Mar 22, 2005 five to three pm
Much like you Mr. Gilbert I'm a disgruntled gamer, the absolute crap that sells on todays market and appreciated by the press is simply devastating for me to withstand, not a day passes that I don't ask myself; why do I even bother? But I always remember why I play games, It's the Zelda's, the Super Mario's (and RPGs), the Monkey Island's, Grim Fandango, Ico and Final Fantasy VIII and IX are the games that make me glad I play and love videogames.
You never know what to expect. For all we know the game will mix cel-shading and realisim, combining them in beautiful ways and creating stunning moments that will forever be in our hearts.
We can't judge it just by viewing 2 minutes of footage (and I'll admit they make the game look like a Lord of the Rings wanna be) but what we can do is wait and hope, hope that the Zelda we remeber, the Zelda we love
will continue to amaze us, continue to to make us think with its puzzles
and most of all continue to be Zelda.
Posted by Not me on Mar 22, 2005 twenty five past three pm
Posted by Ron Gilbert on Mar 22, 2005 twenty to four pm
Posted by Jake on Mar 22, 2005 ten past four pm
Yes, Wind Waker pissed off the 13 year olds who want to see Link covered in extraneous belts and brackets, possibly followed around by a nude princess Zelda, but people loved it -- Wind Waker had style which actually felt inviting and fun to play around in all on its own, and - what stood out most for me - beautiful expressive emotive character animation. For me (maybe other than Psychonauts) its the only game I've seen to have characters expressing real proper emotions simply through facial expressions.
Link never had a line of dialogue in Wind Waker, neither did most of the enemies, but the way it all moved and the way they animated peoples faces, you could basically read the characters minds throughout the game.
Seeing that video at GDC of the new Zelda, where everyone moved like wooden statues, only capable of making faces stolen from old versions of Tekken ("very wide open shock mouth face" and "very angry pointy eyebrow pointy teeth face")... it actually physically wore me down a bit, but on the inside where you cant see it.
Posted by SeanOS on Mar 22, 2005 half past four pm
Seemingly the newest Zelda has gone to appeal to the masses - however maybe the developers only made the graphics as such so that they could appeal to the masses, and draw more people back to the GC - the gameplay may be revolutionary, and the graphics may be just the gimmick to get sales/appease the marketing dept.
I have no clue, it's just the hope I'm holding at the moment.
If Zelda did sell out, it means one less good RPG available on GC, and there are few enough as it i (Fingers crossed for 'Baten Kaitos', I'll be happy if it compares to 'Tales of Symphonia')
Posted by Udvarnoky on Mar 22, 2005 quarter to five pm
Posted by Macher on Mar 22, 2005 ten past five pm
What got me really angry though is the latest Prince of Persia. "Sands of Time" was about human relationships and had somewhat witty dialogues. "The Warrior Within" is about tits in domina outfits and full of the most insulting one-liners you can think of (insulting the player that is).
Posted by peterb on Mar 22, 2005 ten to six pm
Amusingly, my co-blogger posted an article explaining exactly why Zelda was doomed to be this way just a few minutes ago.
My feeling about Zelda at this point is: Great story! But I've heard it 4 times already. I'll sit this round out.
-peterb
Posted by Udvarnoky on Mar 22, 2005 twenty five to seven pm
Posted by Aussie Ben on Mar 22, 2005 twenty to eight pm
Majora's Mask also introduced Tingle, who is just the best character ever. I don't know why people hate him. I'm secretly hoping he appears in this 'realistic Zelda' game just to aggravate the fanboys who love this 'mature' (meaning not mature) look.
Posted by Bacon on Mar 23, 2005 twenty five past two am
he's horrendous.
Posted by jeremy on Mar 24, 2005 one am
Posted by Keldryn on Apr 16, 2005 half past three pm
Posted by Aussie Ben on Mar 22, 2005 quarter past six pm
If I had a preference, I'd actually like to see the stubby-Link style of Wind Waker kept for the portable games, as it really seems to suit them. Although, Link's appearance has changed for every game. The difference between the art in Ocarina and Majora was subtle - the characters had more shadows on them in Majora. Kind of hard to describe.
The Oracles also had a different Link look - he became blonde, as to reflect the Ocarina/Majora style, but still retaining the Link to the Past/Link's Awakening look.
Posted by s_nodice on Mar 22, 2005 quarter to eight pm
You called it a sell out after watching a minute and a half trailer, perhaps you should redefine your idea of a sell out.
Did you in any point of the trailer noticed any blood or guts or any type of amputation. Have you seen any insinuation of large breasted women in thongs jumping around for Link's amusement. Did you perhaps hear a rumor of a voice acting cast featuring half-ass entertainers such as; Eminem as Link or Britney Spears as Zelda (I call them half-ass entertainers because they are not worthy of the title Musician, or as they like to call themselfs "Artists") or perhaps Vin Diesal as Ganondorf. Have you heard some one saying that the soundtrack will feature shitty famous talentless Grammy winners such as; 50 Cent, Green Day or even worse Aerosmith.
I promise if two out of these four features will appear in the actual game I will issue a personal apology in this thread.
Realistic graphics shouldn't be our concern, what I wrote above should be our concern.
You should also try to understand Nintendo is massive cooperation, they can't just give a "fuck you" to the public opinion. (Though my opinion is give them a "fuck you".)
I write this mr. Gilbert because I (much like any other person who took time in their precious lives to make comment in your site) care about your opinion, but in this case you over did it.
If what I wrote is somewhat of a contradiction to what I wrote before then so be it, I stand by this post.
Posted by DaveMyers on Mar 22, 2005 five past nine pm
I attended E3 last year for the first time, and as I wandered amongst the many games that were running on the various consoles I noticed something terribly depressing. I kept seeing this same game over and over again. It was a pretty realistic first person shooter game based in WW2. Looked pretty good.
The problem was that I saw it six or seven different times, on multiple consoles, and lo and behold - it wasn't the same game after all. It just LOOKED like the same game. If I didn't look up to see exactly WHICH game it was I never would have been able to tell the difference between them visually. That strikes me as sad and pathetic.
Posted by Blue on Mar 22, 2005 ten past eleven pm
Am I the only one who doesn't think Realism = Sell Out?
I mean, seriously, what is "selling out" even supposed to mean?
Did Windwalker fail financially? And, since when did Nintendo have an "indy cred"? If you ask me, "selling out" would only be applicable if Nintendo started putting advertising in their games. Also, just sticking to the abstract style of Windwalker just so they could retain this so-called "indy-cred" would simply prove that the new style is kitsch, a gimmick. Bucking the trend only works is you haven't already bucked that particular trend. And besides, whatever happened to exploring the limitations of the media? You "133t g@m0rz" can't tell the difference between half life 2 and this? Does that mean that every artist from the baroque era is meaningless, and a "sell out"?
And this crap about how the story is the same? Pardon? Does this mean that every director who did a "Film Noir" after the first one is just a hack? Have you ever HEARD of archetypical storytelling, about how its all about execution, not halfhearted attempts at complex, twist ridden plots?
By the way, does that mean that the fine folks who work their asses off innovating technology to push the limits of graphics have no real skill, that their contribution is meaningless? Or the art department that works hard to produce a more baroque, dramatic product, as opposed to a cartoon?
They are building on their previous work, not selling out. If you ask me, what made windwalker fun was the gameplay, not the look. The look was cool, but now everyone is doing it. Sly Cooper? Alien Hominid? World of Warcraft (to a certain extent)?
"Gosh! I can't tell the difference between Windwalker and Viewtiful Joe because they both use abstracted, cel shaded graphics! They both must suck!"
Thats about what you guys sound like. Jeez.
Posted by Aussie Ben on Mar 23, 2005 half past midnight
So, basically, you're saying that Nintendo is the only company that is allowed to employ this style? Wind Waker's release date was March, 2003. Sly Cooper's release date was September 2002. Sucker Punch's previously released title before this was Sprocket: Robot on Wheels for the Nintendo 64 in November, 1999.
Surprisingly, during this three year period, Sucker Punch may very well have been researching and developing their engine for Sly. I sincerely doubt that they twiddled their thumbs until Spaceworld 2001, saw Zelda's cel-shading style, and said "Wow, those graphics look nice - let's rip them off!" and churned out Sly in a year and a half. Especially seeing as this was their first PS2 title.
It may surprise you to know that a lot of people think up similar ideas at the same time. At work, we all thought up potential mini-game ideas that could work on the DS. Flash forward to just before the DS' launch, and well, I'll be damned. There's one of my mini-games, exactly as I'd thought it, in Mario 64 DS. And another. And another! And ANOTHER!
My friends reassured me that if Nintendo had used them, they must have been good ideas. sigh
Psi-Ops and Second Sight came out very close to each other, with a similar basic concept. I'll bet that both developers were pretty upset about that.
Okay, I'm done now. Honest.
Posted by Blue on Mar 23, 2005 twenty past three pm
Posted by Pythagoras on Mar 23, 2005 quarter past midnight
Posted by Musikaman on Mar 23, 2005 quarter to one am
It's about making games that are a treasured experince. Realistic games help facilitate that by giving us something we can more easily relate to.
I haven't played a cartoony looking game yet where a monster jumped out and actually made me jump, but realistic looking games since 3D got a little more serious than Wolfenstein 3D, have. Besides... it is kewl to see something that doesn't exist (we hope) made to look real in a game.
Posted by Wubba on Mar 23, 2005 ten to two pm
Posted by Blue on Mar 23, 2005 twenty five past three pm
Posted by Keldryn on Apr 16, 2005 half past three pm
Posted by EtherSpin on Mar 23, 2005 twenty to two am
Posted by Yamen on Mar 23, 2005 two am
I think you're mixing up hype with content. Everyone is screaming about the "realistic" look, because that's one of the few new things we can see in this video (which, btw is from E3 last year). There's also a good deal of buzz about the horseback fighting, because that's also new. No one's going to jump up and down and scream about how cool Link's familier green hat looks, because it has the same green-hat style we've seen in the other Zelda games. I have seen nothing that indicates in the slightest that the good old Zelda style will be passed up for some new "generic 3D" style.
Lastly, since you're obviously not the kind of person who let's the graphics decide which games you play: Why do you really care? Do you think a "new" look will change the gameplay? So you expect Link to start wielding a gun? Maybe Epona is gonna turn into a hot rod? Will all of the dungeon puzzles be replaced with timed-button press imni games (ala DDR)? Perhaps they're changing the battle system to be card based? Well, no one really knows, but those seem highly unlikely to me, especially looking at the footage. I can't percieve how you think this Zelda game is going to be some bland not-Zelda.
In my opinion, all you're doing is going against the crowd with a poorly supported argument so you can get some attention.
Posted by Pixel on Mar 23, 2005 ten past five am
;-)
Posted by Brick Tamland on Mar 23, 2005 twenty past five am
Posted by squaracter on Mar 23, 2005 five to seven am
No.
Posted by RayB on Mar 23, 2005 five past seven am
Posted by elmer on Mar 23, 2005 five past eight am
So graphicly they have to be innovative or different for it to be a good game? Would you be happy if instead of doing this they "broke convention" and went with say pixel art or something? The cell shaded thing was interesting, new and from what I hear didnt detract from the gameplay. I didnt play it, but I didnt like what I saw.
They've done a lot forms so far, from the 8-bit days, to N64 cartoony-realism, to cell shaded, now they try something different for the series...making a more realistic, serious approach to the character design...and its selling out?
Every Zelda game has had vastly different elements from what was offered in similar titles. I wouldn't write them off so fast.
Posted by Robb on Mar 23, 2005 five past eight am
There is the upside of all this. Movie makers use and continue to improve artificial sets, scenery, characters, etc. These techniques are important to integrate the actors and existing props into motion pictures. Medicine, surgery, and all sorts of practical fields will benefit from these advanced trainers.
But always, the software in question needs to answer the question of "why use perfect copies of reality?" to the user.
Posted by speon on Mar 23, 2005 twenty past eight am
Frankly it hurts to have potshots thrown at something deeply cared for...even if only by a few...especially when they come from a highly regarded friend and purveyor of our favorite pastime, graphical visage aside. Do you hold ILM in the same regard in their quest to seamlessly portray photorealistic effects along with filmed imagery? Surely, games and film are different mediums with different goals, but is there not a correlation there between the two?
I could easily say: "Am I the only one on this tumultuous union of earth and sky that doesn't want anything to do with a retarded western culture jizz-fest of game that is seemingly written by and simultaneously panders and caters to 5 year-olds while forcing heavy-handed, condescending and trite "Playskool" graphics upon their crazy in-bred, narrow-minded (mis?)conception of what "kids" want.?"
I love Monkey Island 2 - in large part because of the graphics. I see them in a much more gritty and photorealistic light than those of Monkey Island 1 and it very much adds to my enjoyment and nostalgia for the game. I play newer graphic adventures and really pine the absence of those gritty, dark shadowy corners and subtle gradients of lighting across 2D portrayals of a 3D surface on a 2D screen. I personally liked it better when red gradates into blue as opposed to just separating the pure two colors by a strip of black brushstroke.
Perhaps there are those out there that see the ridiculousness of Windwaker's graphics as just as common and derivative and sell-out in nature and as carbon copies of the myriad of bad, mass-produced Anime cartoons in existence.
As a kid playing Zelda, the visual message of new version is precisely how I personally envisioned the message that the graphics of the early games was trying to portray - knowing/interpreting, inherently at the time, that was the best they could do given the palette/hardware/technical limitations of the period.
I see it all as a constant progression to get whatever ideas we have in our heads out in whatever method we initially envision them in. Some people envision in photorealistic, hi-res glory. Some envision in a retro-cartoon simplification.
You know what's great about this big ball of water and rock? The fact that both of these dissenting opinions can exist in peace with each other along with the many other views the people of this planet maintain.
To each their own...and in good health. If I were asked, I would kindly respond that not all realistically created 3D graphics need to be belittled and that sometimes change of paces can be a good, enjoyable thing. Most of the time, though, I hate them too. ;)
Posted by speon on Mar 23, 2005 twenty past nine am
Posted by Someone on Dec 13, 2005 twenty five to eight am
Posted by Someone on Mar 23, 2005 twenty to nine am
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Posted by Someone on Mar 23, 2005 five past eleven am
Posted by Thank You on Mar 23, 2005 five past eleven am
Posted by Wolfrider on Mar 23, 2005 twenty five past nine am
You just can't please some people.
Posted by Haplo on Mar 23, 2005 twenty to ten am
Posted by Jen on Mar 23, 2005 twenty five past ten am
Posted by e. on Mar 23, 2005 twenty to noon
When Wind Waker hit, before that it looked just like "every other game".
Gameplay was what made it different, not art style.
I really don't see how the style in this trailer is different from the bland graphics of N64 Zeldas (yes, it was amazing AT THE TIME, but now it's just generic fantasy with low polygon count).
I'm not a fan of this direction but it's hardly selling out, it's more like returning to the series' (3d) roots.
I love my Wind Waker a whole lot, and wasn't glad do see that the style is gone in the newest game, but what you say here is just a huge load of bullshit.
Posted by Matt Livingstone on Mar 23, 2005 ten past noon
Windwaker had the right idea and the gameplay was just as unique as the cell-chading, except for the retarded endless sailing!
I don't think the next-gen gaming consoles are going to fair all that well if some real gaming innovation doesn't result from their development! I am certainly not looking to buy any next-gen gaming consoles to play the next, Halo or Mario or Grand Theft. That is just plain STUPID!
Almost as stupid as paying $20 a month to play a game online after plunkin' down $50-$60 bucks for it over the counter! This trend too is not sustainable. $50 a month for CableTV, $50 a month for the internet, $20 a month of WOW, $20 month for XBox Live... that's a $140 bucks just to get pissed off at the clueless idiots who roam these useless realms!
So there!
Posted by what on May 24, 2005 ten to eleven am
Posted by Anthony Bull on Mar 23, 2005 twenty past noon
Ron, who cares what the graphics are like? It is simply an extension of the Ocarina of Time graphical style - which is widely regarded as one of the best games ever - its fine if you want to buy games based on graphics, but writing about it like this makes you look like a right fanboy.
Its a bit rich to criticise legends like Nintendo when the last decent game you released was a decade ago..............
Posted by Ikarius on Mar 23, 2005 half past one pm
The characters in the new zelda are instantly recognizable as zelda characters. This isn't a sell-out, by any stretch of imagination.
I love the zelda series, I've played most of them, but wind walker I skipped- not because I am fundamentally against cartoon art, but cartoon art is very personal, and I really disliked the style of the drawings which were used in Wind Walker. I love the style that I see in the new zelda, and it will probably finally motivate me to acquire a gamecube and the new zelda.
Posted by ArC on Mar 24, 2005 twenty five to one am
... of those, lighting has so far been the weakness in computer/video games, but I am confident that will improve soon.
Posted by Bascule the Rascule on Mar 24, 2005 twenty to noon
Posted by Frost on Mar 23, 2005 five to three pm
Posted by axelblazeadam on Mar 23, 2005 five past three pm
The problem as I see it is that the new Zelda looks like it conforms to the industry standard "realistic" look.
Realism in a game is when you look at in the context of its own universe.
Wind Waker is not unrealistic, as everything that exists in its universe is consistant.
I personally think its living cartoon look if far more impressive then the look of the new Zelda.
Posted by Overture on Mar 23, 2005 half past three pm
This is new because it's a direction that Zelda has never taken before. Grumpy, you could have said exactly the same thing about OOT. It would have looked very similar if it had been developed on the cube.
Besides, we've seen what? 3 minutes of gameplay footage? Let's just wait and see, eh?
Posted by aderack on Mar 23, 2005 five to four pm
The third game tightened things up, and polished them down, and made everything literal. The series has just gone downhill from there. The only exceptions I see are what original elements Eiji Aonuma has brought to the series. Even he has problems, though, as he seems too insecure about straying from the Miyamoto formula. Imagine if Wind Waker hadn't been so paranoid in its second half about being a Zelda Game, and had continued in its own direction implied earlier on, and at the very end? It had so much potential. In the end, though, there's that fear. Must not go outside the lines. Must deliver what people expect.
The one thing I can say about the new trailer: at least it's got a sense of mood that's been missing from the series since the NES games. Otherwise, it's hard to tell. Nothing that I give a damn about can really be conveyed in a trailer.
Posted by Udvarnoky on Mar 23, 2005 twenty past four pm
Again I point to Majora's Mask, except Miyamoto was, I believe, actually the one who came up with the time system. No other Zelda game is going to have a time cycle like that, obviously, but wasn't it refereshing that stuff started to get jumbled up with that game? Majora's Mask strayed further from the formula than any other Zelda except maybe the second, and it's become a favorite of mine.
Posted by aderack on Mar 25, 2005 quarter past midnight
I just want to see Aonuma do his own thing. He's got great ideas, and he executes things well. He's just smothering with this series, though, trying to carry the weight. If he could only escape, I think he'd be one of Nintendo's biggest talents.
Posted by Gavan Woolery on Mar 23, 2005 seven pm
Posted by Sven on Mar 23, 2005 five past seven pm
Maybe there's a reason why this place is called Grumpy Gamer instead of Grumpy Developer. Maybe.
Posted by Parker Lewis on Mar 23, 2005 twenty five past seven pm
Nintendo is giving people what they want, go check any gaming forum and find out why Nintendo came up with a mature Zelda this time.
Posted by nowak on Mar 23, 2005 five to nine pm
Posted by Schazzwozzer on Mar 23, 2005 quarter past ten pm
My real qualm is that the color theme looks to simply be desaturate everything. I really wish that they hadn't so fully ditched the lush, vibrant colors of Wind Waker. The visuals in these videos just don't seem to convey any particular sense of mood or atmosphere to me. In my mind, Zelda is first and foremost an exploration game, so one would think that the visuals ought to convey wonder and curiosity and, in general, look inviting. I'm not getting that here.
I'm going to hold out hope though that these video clips don't do the full game justice.
Posted by Hyruler on Mar 24, 2005 ten past six am
Posted by Doey on Mar 24, 2005 five to nine am
You don't even know the name of the game, so shut up.
Posted by Blue on Mar 24, 2005 quarter past three pm
Posted by cale on Mar 24, 2005 five past nine am
Posted by graeme summers on Mar 24, 2005 twenty to ten am
Posted by Damienxx on May 6, 2005 ten to midnight
Even when I put the resolution down and put everything on low settings it still happens.
All the other levels run at over 100 FPS. Weird eh?
Posted by Alan on Mar 24, 2005 twenty past nine am
For instance, I hated the third Lord of the Rings movie for what I feel to be completely valid reasons. However, speaking this opinion often gets me in trouble.
Another example: Final Fantasy. These games, in my opinion, are becoming a joke - one that is growing funnier with each new isntallment. Again, speaking these opinions attracts a deluge of poorly presented arguments about how I'm completely and totally full of shit.
Regardless, I have to agree with you on this on, Ron. When I saw the Zelda presentation at the GDC, I felt like yawning...
Posted by Ron on Mar 24, 2005 half past nine am
Posted by Jonathan Stanis on Mar 24, 2005 twenty to eleven am
Posted by Alrik Fassbauer on Mar 24, 2005 five to eleven am
I think the opinion I read there brought it to the point that publishers want everything to be compatible with the "mass market", otherwise they won't put money into it. Developers have no chance against them. No chance to develop what they want, not what the publishers want. Therefore we will see many, many more titles like that, like what the publishers believe is right in the future, and that means : only mass selling titles. That's why Adventures and RPGs (not Action-RPGs !) suffer from this mostly : They are traditionally more story-driven, giving candy for the mind and heart, not for the eye.
Alrik.
Posted by Sirus on Mar 24, 2005 ten past one pm
Posted by Ole Bekkelund on Mar 24, 2005 twenty past one pm
Like someone said earlier, just because it has lots of polys and doesn't have cel shading doesn't mean it can't have its own style. Take Beyond Good and Evil for example, an artistic masterpiece of a game that had lots of polygons and a nice, polished look. Also, it's a bit exaggerated to call the new Zelda look "hyper-realistic"; to me, the characters seem to look very much like in the concept drawings, which in turn don't really fit into the 'photo-realism' genre. I'd say the look is grittier and more mature than last we saw Link on the GameCube, but not much more.
I for one thing get the same feeling from looking at the game's trailer that I got from watching trailers from Ocarina of Time at the time it was released. Perhaps The Wind Waker has just made some people forget what that looked like back then.
Posted by Ninjaguy on Mar 24, 2005 five to four pm
There is a little something called timelessness that Nintendo have been superb at imbuing their games with that is now lost.
Compare Blue sky (Robots, Ice age) pictures to Pixars work. In 20 years we'll look back at Robots and cringe at the britney spears gag. Then we'll reach for Finding Nemo or the Incredibles. Pixar stays away from pop cult references which in turn lets them craft worlds beyond our own. When you pop in your Bambi DVD, you don't care what year it was or what pop artist was killing the charts at the time. You just watch the pretty animation.
I'm a huge fan of nonphotorealistic rendering for this reason, like i'm a fan of 2d graphics ala SNKs late 90s work. Striving for photorealism puts you slap bang in the middle of relativity. Showing fantastic imagery allows to to excel artistically in ways realism simply won't allow.
Today i look back at Zelda III and still go wow at the rain in the beginning. It's just so well realized. The sound and visual expresion go hand in hand, you can almost feel the rain on your skin. I also look back at Ocarina of time and i think "jeez. What the hell is up with those retarded lowres prerendered backgrounds?" Ocarina of time was superb from a gameplay point of view (in every possible way) but it was certainly not an attractive game. I didn't think so then and i certainly don't think so now. It was severely limited by technology, and that's the stigmata Nintendo is slapping on the next Zelda. In 10 years we'll look back and frown at the low res characters compared to god knows what else we'll be looking at then. We will still look at windwaker and go wow.
Also, this is a radically bad choice for the gamecube platform, which simply doesn't push photorealism as good as it pushes nonphotorealism.
I have a gamecube, an xbox, a dreamcast and a NES hooked to my vga box switcher, and when i turn on my gamecube it is to see fantastic imagery. xbox can't offer that on the same level. The cube's hardware limitations force its developers to be creative, and that's where it excels.
Nintendo is going to display the relative weakness of its hardware with the new Zelda, and it is probably the first time in recent memory i've heard of Nintendo bowing to the will of naysayers. Sad indeed.
Posted by gimpynerd on Mar 25, 2005 five pm
Posted by Ninjaguy on Mar 25, 2005 quarter past six pm
Hardware specs are hardware specs, and the cube can't match the xbox in that regard. You could bring up the resident evil remakes, but they basically fake it.
Of all my consoles i love my cube the most. It is a platform for which developers tend to take risks. Crazy things like Killer 7 and Wind waker wouldn't have happened elsewhere. People who look at windwaker's cel shading and compare it to that of say Jet grind radio arent fit to pass judgement. Windwaker's celshading is of another world entirely.
Posted by Kjetil Svenheim on Mar 24, 2005 four pm
The scenery looks good I think, but I am not impressed with Link's character model. However, I've never judged how good a game is based on graphics before, and I am not about to start now. We have no idea how the final game is gonna be, what Nintendo will do with the gameplay or storyline.
All I know is I've never been disappointed with a Zelda game before, and Nintendo has always done interesting things with the franchise. Zelda II on NES was nothing like the original in any way, Zelda III introduced the consept of two separate worlds affecting eachother, Ocarina of Time is a timeless masterpiece that not only showed how to do 3D adventure gameplay right (Z-targeting), but immersed a whole new generation to the Zelda universe. Majora's Mask was absolutely brilliant in every way, and has some of the most intelligent game world and timeline programming I've ever seen. It looked exactly like Ocarina of Time, it controlled exactly like Ocarina of Time, but the game was nothing like Ocarina of Time at all.
Fantastic time concept, and being able to transform to several other species and apply the other masks to solve tasks definitely shook up the gameplay.
It pissed me off when Wind Waker came out that so many dismissed the game simply by judging the graphics as "childish", so if you thought those people were dumb, you shouldn't dismiss this new game or Nintendo for this graphics style either.
Wind Waker was absolutely amazing, tho I agree some larger land areas to roam in and a couple of more dungeons would have done the game good. Still, I've completed the game 3 times, and photographed every single character, creature and enemy in the game with the PictoBox to get a complete Nintendo Gallery (which took absolutely FOREVER), so I definitely got my money's worth on this one too. And I still think the game is the most beautiful video game ever. The unrealistic graphics style actually made the world seem more alive and "real".
If you paid attention to the new Zelda trailer, there are hints to what may possibily be a gameplay theme - utilization or control of animals. We see Link riding both a horse and a boar, he picks up a small cat in one scene, and the final shot is howling wolf (very cliché, but still).
Nintendo may have bowed to pressure in making the new Zelda in this graphics style, but that doesnt mean that the game won't be absolutely amazing.
Posted by Someone on Mar 24, 2005 ten past seven pm
The REAL sell-out was the previous Zelda game with the awfull cell shaded look. Cell shaded games are awful and I for one will never touch the Zelda series again until it reverts from this horrible development decision and back into the land of realiity.
Posted by Ninjaguy on Mar 25, 2005 half past two am
Posted by Sirus on Mar 25, 2005 ten to seven am
Posted by Ninjaguy on Mar 25, 2005 five past six pm
Posted by Sirus on Mar 29, 2005 quarter to seven am
Posted by Frederic Christie on Mar 24, 2005 eleven pm
Posted by Frederic Christie on Mar 24, 2005 twenty past eleven pm
Posted by Suny2000 on Mar 25, 2005 twenty to two am
I'm fed up with "mature games", if mature is only grey, brown, kill, sex.
S.
Posted by Ninjaguy on Mar 25, 2005 twenty to three am
Posted by GlennLimos on Mar 25, 2005 ten past three am
But look at Prince of Percia 1 and 2, the same thing applies there, on the number 2 game they gave what the public wanted, and sure enough it sold better.
Posted by Mesoian on Mar 25, 2005 twenty to seven am
How does that work? Sounds to me that you people don't know WHAT you want.
Thus far, the only complaint I've heard is that thus far it looks similar to other 3d titles that are out or are coming out. But when LTTP came out, it looked similar to a lot of ARPG's that were out or coming out at the time (Terranigma anyone?).
But It doesn't matter. People said the same thing when Celda was first revealed. "OMG!!! WHAT HAVE THEY DONE TO MY GAME FRANCHISE!! IT'S AIMED AT LITTLE KIDS!!! IT'S THE END OF NINTENDO!!! THEY'VE RUINED IT WITH THIS NEW ART STYLE!!!!111one".
Were they wrong? Yeah. Was the game good? Yeah. Do I expect this to be any different? No.
You want something different. There's Wario Ware for that. If the gameplay of Zelda was changed dramatically (or perhapse traumatically), everyone in the gaming community would throw a fit and everyone here, EVERYONE HERE would be up in arms.
Posted by Erlend Grefsrud on Mar 31, 2005 eleven am
I am actually willing to agree with you on Ocarina of Time. The game looks absolutely horrible. Even technological dead-ends such as Final Fantasy VII has far more visual flair than Ocarina, with its barren countryside, lo-poly painted-on-faces and chug-chug-chug frame rate. I prefer the darker, horror-inspired visuals of Majora's Mask, which features vastly superior polycounts. Still not enough, though, to keep the graphics from being a bit generic. I also enjoyed the focus, the intriguing possibility of the world actually ending in Majora's Mask, whereas the destruction of Hyrule was always an abstract possibility in Ocarina of Time that would never actually occur while the player was in the game world. Wind Waker appealed to me from a graphic perspective, but the action was always a little annoying, and some of the puzzles too contrived for my tastes. Most games have contrived puzzles, even Half-Life 2. The only games I really enjoy stopping and thinking in are really pure puzzle games, and in the kinetic puzzles of Ico and Prince of Persia. Those are engaging, dynamic puzzles that may not require much thought, but then again: pulling crates hardly taxes your cortex either. Link is not a very athletic hero, unfortunately, otherwise I would have loved seeing Nintendo's take on the kinetic puzzle. As long as they would stay away from the bullet-time ...
Posted by Erwie on Mar 25, 2005 twenty five past noon
These games look so 'perfect' because technology completly seems to fill the needs of the certain art style, whereas with realistic graphics, you can always see the difference. That's also why Lego Star Wars or Ratchet & Clank - and also Wind Waker - look so cool, it looks how it's supposed to look. It's just dumb consumers who prevent game creators of doing this more - it's doesn't sell (yet).
Posted by Blue on Mar 25, 2005 twenty to two pm
Posted by Erwie on Mar 27, 2005 five past one am
Posted by s_nodice on Mar 25, 2005 quarter to five pm
Posted by steve on Mar 26, 2005 twenty five to four pm
I agree that the art direction went from being unique, if controversial, in Wind Waker to bland and generic with what's shown in this trailer. Why not a middle ground, like the rotoscoping Richard Linklater did with Waking Life and is doing with A Scanner Darkly?
Posted by oompa on Mar 27, 2005 five to four am
Compare this, to, say Capcom, a company that relentlessly sequels to death any property they have. 6 megaman games on the NES, 5 on SNES, 7 on the PSX, the HUGE number of Street Fighter II games (somehow they managed to fill a whole decade making sequels to one entry in a series...). As a result, Megaman and Street Fighter (and Resident Evil, etc.) have lost all integrity as franchises. A new Street Fighter game is never met with the buzz and excitement of a new Zelda game, a new MegaMan game will never be as innovative and exciting as a new Zelda game (or Mario game, or Wario Warez, etc.)
Posted by Realm on Mar 28, 2005 twenty past midnight
Posted by Little Nemo on Mar 28, 2005 five to four am
I, of course, loved Legends...but I'd still say it counts in Oompa's list.
It seems like he's either including Tronne Bonne or Rockman Battle and Chase in his tally...probably the latter, since it actually features megaman?
He neglected to mention the 7 gameboy games (only one of which had original characters), and the fact that, since 2001 The 'Battle Network' series has already gotten up to 5 installments (some of which come in multiple versions)... It took the entire Zelda series 11 years to get to its Fifth game...
Posted by Rosalie on May 15, 2005 ten past nine am
Posted by Realm on Mar 28, 2005 quarter past midnight
Posted by AegisMasquerade on Mar 28, 2005 three pm
(I'm sure that what I've said has been cliched over and over, but I dont have the patience to read all the 120 comments)
Posted by vort on Mar 28, 2005 five past nine pm
Posted by Blue on Mar 28, 2005 five past nine pm
Posted by vort on Mar 28, 2005 twenty five to ten pm
my piano looks a heck of a lot like everyone elses, damn you yamaha, cant you tell that ART is created with these things, you must not be such a sellout and make it look like every other piano on the market, i want it to be lime green, and have horns...
the point being, that graphics are not the "art" part of the game (and were i not a flight simmer, id disupute that games even have a artistic part) but the actual play (not hte gameplay, the PLAY) is the art. go to the local fencing club, watch a master fight. thats an art. go watch a master welder weld, art. youve all seen the film of a guy with a 6 gun shoot super fast and accurate, theres an art (speaking of 6 guns, the old west is suprisingly absent in games) watch a damn good pilot in a flight sim fight, theres a art (even better if you watch 2 go after each other)
everyone at a boarding school with uniforms is supposed to look the same, but anyone whos been anywear near them can tell you that despite the attempts, everyone still manages to put there own style into it.
even cookies made with a cookie cutter end up looking different. the problem with cookies that look different is they often taste the same, which is the REAL PROBLEM, of which the solution to is general amnesia, or rather, a slow rotation of game ideas, so just as burnout is setting in for one genre, its finally let out for another one, only this time around thanks to improvement in technology, its just a bit different and a bit better.
in the end though, we all, always, end up looking like a bunch of looser teenagers trying to feel good about ourselves, by using the standard bullshit attempts at justifying why were not cool face it, you dont have freinds because oyur a asshole, not because your ugly, smell funny, or wear last years clothes. despite your mommys assurances, you dont have a little bundle of sunshine inside that if only people would get over your looks t they would find, if you DID want to hang out with those people, or not get picked on, its up to YOU to make the changes nessasary, not them. bringing this part back the gaming, its like people whining at the developers to make a change to allow something that you could already do, without htere help, if only you got a freaking imaginationl.
wait no, i dont mean that, trying to be antisocial and therefore cool by disagreeing with everything anyone does isnt that smart. i enjoy the same gameplay in different enviroments, i enjoy realistic graphics, because im to much of a loser to go outside and play, i enjoy making the developers work for there grog, and damnit i enjoy beer, and cheap rye whiskey, not wine, which is, bringing myself back to what my original point in my original post was, what im certain a fair number of you like, simply because of the snob culture involved. though i will drink a cheap glass at christmas.
Posted by ElRhodeo on Mar 30, 2005 quarter to five am
Posted by Alex on Mar 29, 2005 ten past noon
Posted by Fish on Mar 29, 2005 twenty to six pm
I guess that says a lot about how the graphics have gone a bit generic, ne?
Posted by RomanzoR on Mar 31, 2005 half past midnight
IF Nintendo figured "hey, let's make the next zelda game look just like wind waker" then the new zelda would get some harsh comments, simply for not being groundbreaking, again. So what should nintendo do?
They should once again try to make something different. This new look might for some look like any other 3d game, but for me; it looks like a total new look for the ZELDA franschise. And considering all this; I think THIS is what drowe the zelda developers towards this new look. (plus, they also stated that they wanted "grown up" graphics, to show that link is no longer a child, like he was in wind waker..)
So I don't really get all the whining about the choice of graphics for the new zelda. You would whine just as much if they DIDN'T change the look. Chew on this for a while, that's all I ask.
Posted by modgeulator on Mar 31, 2005 quarter past one am
Posted by Hawko on Apr 1, 2005 ten to one am
He had been writing about World of warcraft too, and made quite a chaos, over 500 posts, similar to: "You suck" was posted...
You may read it here: http://blog.vg.no/post/3/196
If you don't know Norwegian, use some random translators by searching http://www.google.com for it...
Posted by Erlend Grefsrud on Apr 1, 2005 twenty five to two am
It's interesting to not how insecure people are about their own tastes, no? I could be considered a member of the Norwegian gaming press myself, and most every time I bash a poor game, I'm assaulted by orthopedically challenged fanboys with nothing better to do than try to disprove my claim of MMORPGs and sandboxes being inherently dull. Opinions are only valued if one goes with the flow.
Posted by Dealer on Apr 3, 2005 twenty five to nine pm
OMG! Zelda in polygons! Nintendo is SO selling out, I'll never buy one of their games again! :P
Posted by grikdog on Apr 10, 2005 ten past six pm
Posted by Origence on Apr 18, 2005 five past noon
Is it hard to believe the graphical style of the next Zelda is not like that for selling reasons. All that "We wanted a grown-up link" gibberish doesn't convince me.
But that doesn't mean the game overall is a sell out. I think we are all talking about the trailer of a future game, not the game itself.
I love the visual decisions made in Wind Waker. Stupid of me I bought the game only for the astonishing trailers. I still think in movement is the best looking game in Gamecube.
And I ended enjoying the beginning of the game with the art style and visuals as only reason. While getting known in Taura isle I even thought it felt more Monkey Island than Monkey Island 4.
It was once helped the antecessors of deku kids and received the boring ability to navigate through the seas at my desire that the game made me sleep faster than the people in those Flex beds TV publicity.
Wind Waker is just about the graphics and a watered-down version of the Ocarina of Time's scheme. The boat control is stupid and can't compare to the thrill of riding Epona. Same for the wind wand comparing to the Ocarina. Same for the amount and difficulty of dungeons.
With its cartoonish style Nintendo decided to put a more simple, easier and kiddy Zelda in gameplay.
Now, if these kinda realistic graphics are a reason to bring me some gameplay innovations, new and more puzzling puzzles, then I will welcome them happily even when I still enjoy way more the WW looks.
Posted by Endless Knight on Apr 19, 2005 ten to two pm
Posted by spaceship789 on Apr 24, 2005 twenty past two am
But in saying that, I know that trailers can hide the negative effects of realistic textured characters, and terrain.
In ten years I think people will look back and prefer the look and style of windwalker, and see the realsitic look of this new one as looking very 2005. But until then with people desensitized to all the negative visual aspects of the look, I think they will lap it up in droves. alas.
Posted by Lasse on Apr 25, 2005 ten past nine pm
Wind Waker is one of the most visually pleasing games ever though. I hope this one animates as well.
Posted by csdust on May 4, 2005 half past five pm
Posted by Zelda info on May 4, 2005 twenty past seven pm
Or better yet, read an excerpt from the site:
Even more new Zelda details! Seems Nintendo has started to open the flood gates on this, their hotly anticipated, next installment in the Zelda series.
Apparently, Link does not hail for Hyrule. As mentioned in the pervious update, Link is from Taoru Village, and this is supposedly a neighbouring location to Hyrule, which supplies the larger region with livestock. As the story goes, every year Taoru Village sends a representative to meet with they Hyrulian neighbours, and this year, Link is sent as a last minute replacement since noone else is able to attend. On his way to Hyrule, Link uncovers something with causes him to embark on an all new, epic quest.
This latest installment in the Zelda series will feature controls very similar to those found in Wind Waker. Director Eiji Aonuma explains that though the controls are very similar, they have also been tweaked to add in some new movies such as the down-thrust. He also stated that the new game will see the return of the counter-attack move from Wind Waker.
Moreover; Mr. Aonuma stated that Ganon will be returning once more to cause Link no end in trouble. Seems a certain Princess will need some rescuing once more. It was also revealed that Link will have the ability to communicate with animals, perhaps throught the use of a new item.
The title of the new game was not revealed, however; Mr. Aonuma did mention that it would be very mysterious, and only those who are well into the game will undertand it.
That's all for now. Keep checking back from more information on the new Zelda as it become available.
UPDATE: I forgot to mention. Fishing will also be returning. That's right. All those magical hours you spent trying to catch the big fish in OoT can now be relived. Only this time it will look even better!
Okay, there! Does that explain what the new zelda game is gonna be about? I hope so. It'll be similar to ocarina, with the horseback riding and fishing, but that's about it. Link is not hylian, but Taorulian(Ugh...I made that up...) Oh, and the annoying tingle would not be making a return(what a relief!)
Now based on this review, I hope people would understand what this games about. If they don't like the storyline, then maybe you don't buy it. My oppinion is that you shouldn't really judge a game, until you played it. WW is a perfect example.
The release date is said to be on october 1st, but that may change. I hope this review helps...
Posted by Some random guy on May 14, 2005 quarter to seven pm
Posted by Porgos on May 25, 2005 ten to six am
Posted by Schwarzmagier on Aug 8, 2005 ten to noon
Posted by Quiz Kid Donnie Smith on Aug 15, 2005 six pm
But maybe they DID screw it up, maybe that game WILL only be all about graphics. Maybe the gameplay style will be different, maybe it will all be screwed up. But maybe it wont be. Its just way too soon to judge about this.
Who knows, it COULD be an awesome game. What if this game was the very best Zelda game ever made? Alright, well the opposite is possible, too...
Posted by space ace on Aug 16, 2005 eleven am
if the gameplay and the world is tied neatly to the graphics, then we have a coherent game form. we'll just have to wait and see - now a bit longer :/
Posted by leif on Aug 20, 2005 half past noon
Normally you play the game, then make up you mind about it.
Posted by Sveinn Gunnarssoon on Aug 24, 2005 twenty five to nine pm
Posted by James Brophy on Sep 22, 2005 twenty five to eight am
It seams like an intreting take on adventure gaming.
BTW, What's your poinion on the Icon menu (broken sword) system as opposed to the Text (MI) menu system. Personally I prefer not to know the text before I click but have a general sence of the conversation. Being Dslexic, icons are more imediate then having to read text, cogiate, then respond.
Posted by Aaron on Oct 6, 2005 twenty to one pm
Don't get more wrong, it's good fun and well scripted but I don't think the player has to do a lot of thinking about what they're doing.
Posted by The Pirate on Apr 13, 2006 quarter to midnight
Posted by Really Unhappy Gamer on Aug 27, 2006 ten past four pm
Posted by Too soon to judge this? NO! on Aug 27, 2006 quarter past four pm