Corporate Censorship Kills Creative Innovation
I recently twittered "Corporate censorship kills creative innovation because some great ideas aren't seen as great until much later" but some people were confused, which isn't surprising given that I could have fully explained what I meant if I'd just used all 140 characters.
So to clarify, I'll do a full post but due to how I have MySQL set up, I'll need to keep to under two billion characters. Hopefully that will be enough this time.
When I was talking about "Corporate Censorship", I wasn't talking about the relationship between a game developer and a publisher. That's a unique relationship because one party (the publisher/employer) is paying the other party (the developer/employee) and I do think if you're funding something, you do have the right to exert some control over what is being made. You are paying for it after all. In a good and healthy publisher/developer relationship both parties respect what the other brings to the venture and they let the other do what they do best with minmal interference, but that's not what I was talking about.
Although my current frustration in this (soon to be explained) matter is directed at Apple, it can also be attributed to Nintendo, Microsoft, Sony, Comcast, AT&T or just about any other company that maintains some level of blanket creative control over a medium, whether it be the iPhone, the XBox, the PS3, a cable box or a printing press.
I've been a huge supporter and cheerleader of Apple over the years. While I did not grow-up programming the Apple II (C64 rules!), I have owned a Mac non-stop since 1985 and have always had a huge amount of respect for the company and their creative and technical innovations.
But all that changed for me in 2007 with the introduction of the iPhone. I love my iPhone. I bought one day-one and continue to own one and an iPad. They are truly amazing devices, and in my opinion, there are none better.
But Apple has maintained an almost North Koreanish dictatorial control over the devices, becoming the arbitrator over what is good and bad, what is allowed and not allowed.
They don't have this control over the Mac because it is a real computer and an open device, but they can do this with the iPhone because we (as consumers) were convinced by the cell phone carriers that they needed this control to protect their networks (in the same way they wouldn't let us own our own telephones in the 70s) and Apple was happy to jump on that ship because they could finally control everything that went on the device and we bought it into it.
Apple apologists say that Apple needs this control to maintain the "specialness" of the device. I say that's a load of crap. Anyone that uses a Mac will tell you that much of the software (completely out of Apple's control) is beautiful and highly functional, unlike the sea of garbage that finds its way onto Windows. Apple set a high aesthetic standard and challenges people to follow it and it's worked great. No one tells me what I can or can not buy and use on my Mac, yet it's all lovely and special.
Apple apologists will also say that Apple needs this control to protect me from malicious software. Once again, I call bullshit. I'm an adult. My Mac doesn't need someone to watch over my shoulder and make sure no one takes advantage of me, and I can guarantee you that I have more personal information on my Mac (i.e. the Secret of Monkey Island) than I do my iPhone and I'm pretty sure that's true for almost anyone.
Apple apologists criticize anyone that claims the iPhone or the iPad is a device for consumption and not creation. They will point to wonderful art or music that was made on the device as proof, but I maintain that these wonderful things were created in spite of the device, not because of it.
Back when I was working with Steve Purcell on Monkey Island, he would sit in team meetings and create to most incredible jaw dropping pictures on an Etch-A-Sketch, but that doesn't mean it was suddenly a serious tool for the creation of art.
The truly sad part of what keeps the iPad from being a serious tool for creation and not just a toy for consumption is Apple's pathological control over the device. Why can't there be a common Documents folder that any application can save documents to? Why must all applications be locked into a sandbox, unable to communicate with each other in unthought of and creative ways without using some kludgy URL scheme?
To protect us Apple will say. Bullshit I say.
Why can't Pages load and save files to Dropbox like I can on my Mac? Why must I use iTunes to transfer documents from the iPad to my computer? Why doesn't it just mount this Documents folder like any other drive when I plug it in?
Artists I know who try and use the iPad to create art love it's portability, but hate transferring images that are often automatically compressed and resized because that's what Apple thought we (the stupid consumers) need it to do. Yes, you can get around all this my jumping though hoops and tricking the device, but why should we be subjected to that.
I'm an adult.
Which brings us to the creative argument.
Apple recently relaxed the "rules" for the iPhone's App Store which was cheered by many and criticized by others, but I think it really begs the question: why do they maintain any creative control? They aren't paying me to make the game. It isn't a contract job. It's my game.
Apple famously used Fart Apps as an example of something there was too much of. Who cares? Why should I or anyone else trust Apple to recognize the genius of my Fart App? But that's what we're relying on them to do, but not just for fart apps. Genius isn't aways recognized from the outset. Van Gogh wasn't seen as a genius until after his death and I don't want to trust Apple or any corporation to recognize the genius of a game based on playing it for 5 minutes.
Ideas are often censored not because they are bad, but because they are not understood and mistaken for bad. The damage here is that truly brilliant ideas can take a while before their importance and genius is truly appreciated or that people are ready for them. Ideas can also be upsetting and disruptive to the status quo, the very institutions that have the power to censor.
Apple banned a photography App because it used the physical volume button on the side of the phone to snap the picture. Anyone who's tried to use the iPhone camera will attest to the awkwardness of trying to press the virtual button on the screen. Using one of the volume buttons to snap the picture was pure genius, but Apple banned the App, saying that it was to avoid consumer confusion.
Really? But I'm an adult.
What finally prompted my twitter post was reading the news that Adidas is pulling out of the iAds program:
Adidas supposedly pulled its $10+ million ad campaign from the iAd program because Apple CEO Steve Jobs was being too much of a control freak. According to one industry exec, Adidas decided to cancel its iAds after Apple rejected its creative concept for the third time.
I don't really care one way or another about iAds, Adidas or ads in general, but it's the creative control that corporations are exerting more and more over creators and user because technology allows them to. It's wrong and it's unhealthy.
Most of this post is about Apple, but the same thing can be said of Microsoft and how they control what gets onto XBLA or Sony and PSN or Nintendo or Comcast and new an innovative cable boxes. It can be said of just about any large corporation that finds itself in a positon to be a censor of what you get to see, all the while claiming that it's for your own good.
If Gutenberg's press could have be shackled with DRM and technology to prevent anything unauthorized from being printed, you know it would have been. And then where would be be today?
I don't need corporations to protect me and limit what I can or can not create, express or enjoy.
I'm an adult.

Other people's comments:
Posted by chrisis on Oct 4, 2010 twenty to eleven am
Posted by Steve Collins on Jan 20, 2011 twenty past eleven pm
Posted by Dennis on May 11, 2011 quarter past noon
Posted by Brackynews on Oct 4, 2010 ten to eleven am
Unregardless, you are worth the grey matter of 10 adults, Ron. 15 if we include those that use the CD tray for a cup holder.
Nothing can be foolproof, because fools are so "in-genius".
Posted by rado on Oct 4, 2010 ten past eleven am
Posted by PJ on Oct 4, 2010 twenty five past eleven am
Posted by Gabriel on Oct 4, 2010 five to noon
Get a Linux PC, a carrier free Android phone, and finally give the world that "Guybrush presents: Monkey Bestiality and Fart App" we are waiting since MI2 was released.
Posted by Fuz on Oct 4, 2010 twenty five past two pm
God, I want it.
Posted by Martin on Oct 5, 2010 ten to two am
The iPhone and the restrictive rules that come with it are a recent development. For many years before that, Apple was known for general-purpose computers where the user can do what he wants. Ron even describes this in his rant to show the contrast.
Posted by wysiwtf on Oct 4, 2010 noon
that is exactly the reason why i dont own any apple product (well, this and the overprice). i just hate the companies philosophy (not the hardware) and as long as their products sell like butter it will probably never change.
having that said i also cannot resist to point out to you, as a c64 fan, that the X demoparty happened this weekend: among some very nice demo releases (which you can check out here) there was also a live DJ-set by legendary maniac of noise musician Jeroen Tel which is a must-hear if youre even remotely into oldschoolish music (it can be streamed via [reLive = http://scenesat.com/relive, the last big chunk of X weekend part 1]), enjoy :).
Posted by Anton on Oct 4, 2010 ten past noon
Anyone should have the right to use such devices in any way they they seem fit, including studying and modifying the source code.
Posted by Ploe on Oct 4, 2010 half past one pm
Posted by Someone on Oct 4, 2010 half past one pm
(Although I recently realized how great it is to (well, maybe falsely) feel safe enough to download and try any weird app from the store without worrying too much. That's worth something too, especially for small developers.)
But either way, I don't care about the ad thing at all. As far as I'm concerned, apps are between the developer and the user, but ads are between the advertiser and whoever gets their money. And with the AppStore developers you have no choice, but with iAd they have. There are plenty of alternatives out there.
As a developer I'd probably trust Apple to get me more interesting ads as well as more money.
As a user I don't care at worst and enjoy slightly less annoying ads at best.
And as an advertiser? Well there really is no moral reason that people have to take my money (and content).
Would you run porn or scareware ads on your site? No? Who are you to judge their creative decisions?! ;)
Posted by Ra on Oct 4, 2010 ten to two pm
A future with entirely corporate-controlled information devices (even if it weren't a moralistic and annoying corporation) would be horrible to society. They are ALL of the following and more: Work devices, means to spread information, means to express and enjoy ourselves. Control over any one of these has been massively abused in the past, with devastating results. So in theory, we have long realized that there must be absolutely no one having much control over any of these elements in any aspect of our lives for us to be free.
Fortunately, it does not appear as though as the Apples and Microsofts and Oracles of the world are going to take over just yet... lets just hope Google never ever becomes destructive...
Posted by Fuz on Oct 4, 2010 twenty past two pm
I also think that android > iPhone OS
Posted by Chris on Oct 4, 2010 half past two pm
I've been developing on both iOS and Android and when I consider what you're saying here and your past comments about iOS being like the eighties, I have to wonder, why haven't you tried Android?
Or did you try it out on an earlier version of the OS on an OK device and that tainted your view of it? I can understand if this is the case, because I did not like Android when its version was still in the 1.x.
As far as I know, Android has none of the same moral-high-ground BS as Apple. AND, now that I've been using Froyo 2.2 for a few months now, I'm not with your opinion about iOS being a cut above the rest. In my opinion, I give that to 'some' of the Android devices running the latest OS.
Oh, and why didn't you mention the further hypocrisy of Apple, about how they don't want Far Apps, but yet the guy they hired ad director of App whatever is responsible for some of those apps?
Posted by Ron Gilbert on Oct 4, 2010 quarter to three pm
Apple has done a very good job on the iPhone and the dev environment. I love objective-c and xcode.
My problem with Apple isn't that they don't build great products, it's that they are arrogant and self-righteous. They take the attitude that they know what's best for me and I object to that.
It's sad that Apple fans are not only letting them get away with it, but becoming PR puppets for them. That's something I refuse to do. I love Apple and I'm speaking out against them to make them a better company, not to destroy them.
Posted by Kisai on Oct 4, 2010 half past three pm
My preference would be to use the same tools I use for development on the PC/Mac, and not have to write the entire program from scratch to do so (like you would for Java-like Android, or at least have to write some serious hacky stuff for JNI. ) Even the WebOS (HP/Palm) and Nokia (Symbian) lets you use C/C++. And that in my opinion is where Google/Android screwed up.
But because of corporate censorship, not only do you have to make 3 different versions in 3 different programming languages, but you have to also make differently nerfed versions for each censorship policy.
I could really care less how "Special" the iPhone is, but the fact that my app may get rejected because it can't disturb a 5 year old completely misses the fact that I'm not targeting a 5 year old to buy it, I'm targeting a 18+ year old who has a credit card and can buy the next chapter.
Oh don't get me started on advertisers either... they're all hypocrites. They don't want to be associated with mature targeted content, but yet seem to not care that a third party puts their ads on the same mature content. Apple comes up and goes "look iAds, gauranteed only to appear on apps/games for children."
Posted by Chris on Oct 4, 2010 five to four pm
My book on Android Pro game development talks about importing C libraries to handle all the heavy stuff and the book I just picked up for iPHone(iPhone 3D), is teaching me to build the bulk in C++ -- which the changes to their ToS now allow. I just haven't put any of this into an actual project, so I'm not sure if I'm being naive on what I think I'll be able to do, which is write most of the work in C++ for portability between Android and iPhone.
Posted by Ron Gilbert on Oct 4, 2010 four pm
C/C++ feels so rigid to me now.
Posted by lalalal on Nov 3, 2010 quarter past four am
Posted by Dennis on May 11, 2011 quarter past noon
Posted by Chris on Oct 4, 2010 twenty to four pm
I guess it depends on the perspective. I think that Google could have launched it better, but that takes an Apple. IMO it took Google longer to get going, but they've now reached a point their OS really does offer more than the latest build of iOS. Now they just need to keep up on getting all of the carriers in sync.
And no disagreement about XCode, it's become a really nice IDE to work in. I'm by no means at your level when it comes to programming -- I came from the art side, but I like Objective C now that I've gotten past what I thought was weird.
And no surprise, I'm completely with you on your comments about Apple. I really do understand where you're coming from. Your comments about OS X are how I feel, as Apple has never limited my choices on any of my Macs. If they ever do so, I'll gladly jump ship to my PCs full time, even with the hassle of transferring all of my pro-app licenses.
Anyways, I think of those Apple fans as fundamentalist iOS zealots. They scare me. :O And once again, thanks for the read.
Posted by Dhex on Nov 8, 2010 half past one pm
Posted by Jase on Oct 4, 2010 twenty to three pm
...I had wondered about 'sandbox' issues around XBLA titles when I realized that there seemed to be no relationship between Deathspank and Deathspank: TOV. Like, I would love to be able to use my Deathspank: TOV weapons on Deathspank or vice-versa. Is there a similar 'sandbox' limitation with those titles, similar to the limitations on iPhone apps?
The only XBox360 game / games where I know there's some connection between titles is Banjo Kazooie XBLA and Banjo Kazooie: Nuts and Bolts... (Ownership of the former unlocks features (vehicle parts) in the latter) but, they're not both XBLA titles.
Posted by Jaap on Oct 4, 2010 twenty five past three pm
Posted by Keilaron on Oct 7, 2010 ten to seven pm
Halo Waypoint is proof of this - it gets and sets data from Halo games, particularly Halo Reach... I suppose it may be an exception given who it's by, but I'm sure it's not the only example... it's just one off the top of my head.
Posted by LazyAndroid on Nov 14, 2010 twenty to nine am
Posted by markthe on Oct 4, 2010 quarter to three pm
Posted by Retodon8 on Oct 4, 2010 five to three pm
I still consider myself an Apple virgin, but seeing how things are evolving at my workplace, I might have to take a bite pretty soon.
Being familiar with MS and XBLA, it probably won't be a completely new taste in this regard.
Posted by Bob McDowell on Oct 4, 2010 five to three pm
Posted by Ron Gilbert on Oct 4, 2010 three pm
Posted by Johnny W on Oct 4, 2010 twenty five past four pm
Posted by Benn on Oct 4, 2010 twenty five past ten pm
Okay, there's a fair bit on DVD's nowadays, but almost everything I consume - video, games, and so forth - is streamed or downloaded to harddrives several orders of magnitudes larger than DVD's.
Posted by Adam on Oct 4, 2010 ten past eleven pm
"I seriously hope you're not right this time"
Posted by DaVince on Oct 5, 2010 twenty five past eleven am
What you do doesn't matter. As a whole, in general, both CDs and DVDs are still being used quite a bit.
Posted by Johnny W on Oct 6, 2010 twenty five to four pm
Posted by Doctor Octagon on Oct 5, 2010 twenty five to two am
Posted by Samuel Abram on Oct 23, 2010 twenty five past noon
Posted by Martin on Oct 5, 2010 five past two am
While they have often played dirty against their competition in the operating system field, I cannot remember a single case where Microsoft tried to censor applications.
And beyond Microsoft, there is the Linux world that is even less likely to turn your computer into a "locked down corporate device". Ubuntu Linux is pretty good these days.
Posted by James on Oct 5, 2010 five past eight pm
Seriously though, we're starting to see serious web-based development tools. Things like Mozilla Skywriter and jsFiddle are simple right now, but it's not much of a stretch to imagine them growing into a viable IDE in your web browser. The average device may be locked down, but it may have the side effect of making programming even more accessible. "In spite of", not "because of", but I'm pretty sure hackers and developers will continue to flourish in any horrible environment.
Posted by Chris on Oct 4, 2010 twenty to four pm
Posted by PP on Oct 4, 2010 five to three pm
Posted by Rogerborg on Oct 4, 2010 ten past three pm
At some point, you have to accept that you can't love them enough to make them change, and if you keep going back to them, they're going to keep socking you in the mouth. Your choice: walk out the door, or be a doormat.
Posted by Ron Gilbert on Oct 4, 2010 quarter past three pm
Posted by Fuz on Oct 4, 2010 ten to midnight
Posted by Arun on Oct 5, 2010 quarter past three am
Gandhi fought the British by boycotting their clothes and their monopoly on salt by inspiring people to create and manufacture their own. It proved to be very important for the freedom struggle in the long run. Would you define that as 'walking away'?
Posted by Hellpop on Oct 5, 2010 half past eight am
Posted by Samuel Abram on Oct 14, 2010 quarter to four pm
When you say DRM, please be specific, do you mean the DRM for movies, TV shows, audiobooks, and iDevice apps? Because DRM for music and music videos is nonexistent on iTunes.
Posted by Weltschmerz on Oct 5, 2010 nine am
This "I'll continue to buy your products but I'm gonna let you know I'm really upset" attitude is the same enabling behavior of poor parents who offer an endless string of "I'm so disappointed in you" passive-aggressive reprimands while their brat wrecks havoc. Then, years later, they whine to no end when their kid has grown up to be a defunct cancer upon society.
You're giving Apple precisely what they want; cash and attention. You're not fighting anything, you only think you are. Until you really reprimand Apple the only way they can care about, you're a part of the problem you're so against.
Posted by Lars Vogel on Oct 4, 2010 twenty past three pm
Posted by Dodge Rules on Oct 4, 2010 twenty past three pm
I have mentioned these same points as you on a famous blog run by a female dictator and was banned. (The function of the particular blog is a worthy one, I just don't agree with the "If you don't agree with me and kiss my feet, I will delete you" which she did.)
BTW, I used to love to play your games, and will have to resurrect them to play them again. Thanks for the enjoyment you gave me!
Posted by Crosbie Fitch on Oct 4, 2010 twenty to four pm
It was called the Statute of Anne - a means of suppressing sedition by granting the consequently beholden Stationers' Guild their de facto monopolies.
Today copyright is imprisoning young guys like Emmanuel Nimley for pointing their iPhones at the cinema screen (6 months behind bars).
Not good. Next time you work for a corporation ask it where it keeps its heart.
Posted by Sverre on Oct 4, 2010 ten to four pm
Custom sound sets, visual tweaks, announcing of caller names, rich information on the lock screen, etc etc. All stuff that apple should have done or at least let someone do for them, but we actually have to hack our phones to gain access to these features :(
But at least they have a robust bootloader and give you the ability to reload old firmwares and so on. Modern game consoles are even blacker boxes where firmware will irreversibly modify your device and if something goes wrong you only have the option of sending it in for service. And no matter how complicated they make their design, the hackers always figure out how to break the protection anyway.
Posted by Samuel Abram on Oct 14, 2010 quarter to four pm
Posted by PaoloP on Oct 4, 2010 five past four pm
The iPad problem with file sharing is real, and Apple should do something on this regard.
But from a consumer point of view the file system should disappear, and iOS is on the right path to make this possible.
Our experience with software make us the real apologists when it come to choose between a really good experience for everyone and a good experience for the geeks.
We like complexity, but we are but a small fraction of the world and is our attitude toward complexity in computer systems that as prevented a better diffusion of tecnology.
I'm pretty sure that old school computers will stay around for a while, professionals will need them. But for regular people computers sholud look more like the iPad, and yes, walled garden comprised.
We can debate over the Apple policies, i suspect they will change them over time, but i will sooner give an iPad to my mother than any Android device. I knew she would like it, and i knew she can't compromise the system in any way. No file system to mess with, no malicious software, a wondeful interface, she will be fine.
While i generally appreciate your point of view, i find often limits defined by your very love for the tecnology (and for the games) as we know them.
But we are nerds, geeks, experts of this world, our natural point of view is oftentime misguided.
Thank you, and please excuse my terrible english.
Posted by PeterA on Oct 4, 2010 half past six pm
I agree, give your iPC to your mother, she can't handle anything else.
But what about your kids? Surely they already have, or you would prefer they have a better understanding of how a PC works than: "I click that flashy icon and I get Internet!"
I don't know about you. But I want MY kids to learn on the kind of device that stimulates problem solving. I don't want them encountering a real computer when they get to university; or start to learn how to "Become a professional".
Already we see the generation gap between those that had access to a computer (a REAL computer) at school and those that came across one in later life. You already want to give the older ones DumbBoxes that treat people like idiots. There is a (not so small) niche for these DumbBoxes, and that will be computer illiterate baby boomers. After they are gone, I don't want to be left with a generation of kids that can't use real computers, the kind of daunting technology that "Professionals" use is the kind of thing that creates the so called professionals.
Posted by carterphone on Oct 4, 2010 five to five pm
You're too late. The decision came in 1968.
http://en.wikipedia.org/wiki/Carterfone
Posted by Tom on Oct 4, 2010 five pm
Posted by Malcolm Humphrey on Oct 4, 2010 five past five pm
Computer games on the whole have become repeats of existing concepts, and there have been very few truly new genres since the days of C64/speccy/atari etc.
OK, old fart gamer aside, apple are really shooting themselves in the foot. by restricting content on the iphone/ipad/iDevice-of-tomorrow©, they are limiting the possibilities of these devices.
I'm of the old school, if you pay for a device, you should own it, and therefore be free to do whatever you want with it. The whole idea of applying software "licenses" to hardware and paying for the priveledge of apple telling you what you can and cannot install/listen/watch on the device you paid for is completely crazy and counter-productive. As you said, genius is rarely recognised or appreciated in the corporate world.
Where was the return on investment calculation on the mona lisa? I bet in this day and age it would have never been comissioned, but look at it now. That is precisely why Apple and others are comitting corporate suicide with these ridiculous policies. If apple/sony/microsoft etc opened their platforms up to all, made them easy to develop for and allowed people to use them as they wanted to, they would sell a lot more platforms and make a lot more money
apologies for the rant/gibberish, Rons post prompted some gripes which have reached peak fermentation
Posted by Robo on Oct 4, 2010 twenty past five pm
I don't think so.
Posted by Ed on Oct 4, 2010 half past five pm
I'm sick of working around limitations which don't need to be there. I'm sick of being treated like an idiot by software that is designed to protect me from myself. Am I sure I want to run what I just double-clicked on? Pretty sure. That's why I double clicked on it! What's that Windows, I, administrator and sole user of this machine, require administrator permission to delete these files? I HEREBY GIVE MYSELF PERMISSION, NOW DELETE THE FACKING FILES!
On a related note, I've been a Pro Tools user (primarily on PCs) for years, but recently ditched it in favor of Reaper, as it does the same job while doing away with virtually all of the things that make Pro Tools a chore. Reaper is only a few MB and boots in seconds while Pro Tools can take minutes loading all your plugins before it even checks that the required hardware is detected.
Open formats vs. closed formats, near universal hardware compatibility vs. locked to proprietary hardware, vast customization options & macros vs. a relative lack thereof, stability on almost any system vs. "if your PC wasn't built to spec there's a chance it won't run at all, let alone well, and the next patch might kill your current functionality", arbitrary track number limitations (which can be increased slightly for a price!) vs. limited only by system resources, ridiculously long wait for (still beta and buggy) 64 bit compatibility vs. long since stable support. Etc.
You get the idea. An example of an inflexible industry standard being left in the dust by small companies making more open and efficient software which empowers the user rather than forcing constant compromise. Reaper is just one example. It's happening more and more.
Personally I'm walking away from companies and products which attempt to hold power over users or developers rather than give power to them. If that means I'll never own an iPhone then so be it. I regularly pass up games I would have otherwise played because of their DRM (and Activision titles because of the taste in my mouth), audio software because of USB dongles.. yadda yadda.
Posted by Jay on Oct 4, 2010 quarter to six pm
Posted by Metro on Oct 4, 2010 ten to nine pm
Posted by Tharsman on Oct 4, 2010 twenty five past nine pm
It may be true that they are not paying you, but they are stores. You can't force BestBuy to carry your products even if you give it to them free on some profit sharing scheme. True, these stores don't have the luxury of "unlimited shelving" digital stores have, but there is more to the story than just shelf space.
If I go to Best Buy and buy garbage (ignore for now they yield refunds for most inventory) and I let it go and my next purchase ends up being also garbage, soon I will start to think they just carry garbage and stop buying there.
In that same line, Apple, Sony, and any other digital store handler is forced to put at least some levels of standards for the products they carry. They really don't want to force users to dig through garbage or to buy buggy and/or spyware from their stores as it will eventually lead people to stop trusting them and therefore stop buying from them.
Sure, Apple could open up the doors to other competitor stores inside their devices (entirely separate topic, though) but what's the use? How many you think will buy through those channels?
I doubt opening the doors for other stores would make the average user bother installing that additional store. Mostly just the same type of user that jailbreaks would bother getting and browsing the store.
I do not disagree personally with iTunes as a syncing tool. I do wish there was more programmable on how to sync my own app's files, though. App file sync is very well hidden and iTunes does not automatically sync the sandbox files, making it easy to loose things like game saves.
As an iPhone user that has jailbroken I can tell you I don't trust the stuff in the Cydia or Rock stores to spend money there. I no longer jailbreak, I used to do so to get multi-tasking, and that's no longer a reason.
I will agree there are some things Apple could improve. Some sort of Shared Document folder would be interesting, but at the same time potentially problematic when it comes to messy applications and uninstalls. Would not be shocked if that became The Big New Feature of iOS5 or 6.
The volume control is a policy thing. Apple may someday change policy, but currently they have a strict policy on the use of the volume controls. Anyone that uses the volume control for anything else knows very well their app will not be approved. I actually wish they changed that rule someday as it would be very useful for gaming to adopt the volume controls for input, but it's far from something that would make me hate them.
At the end of the day, Apple is way friendlier and open than Sony, Nintendo and Microsoft with the Xbox will ever be, and you mention these just in passing. That, just does not compute, unless Apple has personally rejected one of your apps and you are holding a grudge on it.
Posted by Ron Gilbert on Oct 4, 2010 twenty to ten pm
This is a much bigger issue about companies and corporations welding too much power over us and we just sit back and take it and come up with an endless number of excuse for why it's OK.
Posted by Metro on Oct 5, 2010 ten to four pm
"PC is a huge platform, and we’d love to support it, but we support the platforms the Publisher asks us to support..."
http://www.doublefine.com/forums/viewthread/3618/#121539
Maybe it's time to go rogue and start self-publishing?
Posted by David Thomsen on Oct 4, 2010 quarter past eleven pm
I mean, reading this article, I want one right now, goddamnit. I just don't feel the same obligation to save Apple from themselves that you do.
And these new devices will be coveted in the same way that Apple devices are currently coveted. And Apple products will come to be perceived as stable but infantilised garbage. And the meek shall inherit the shackles.
Mwahaha.
Posted by Ralph on Oct 4, 2010 twenty past eleven pm
Posted by Someone on Oct 4, 2010 quarter to midnight
Posted by Samuel Abram on Oct 14, 2010 five to four pm
But never let the facts get in the way of a good Apple-bash!
Posted by Miral on Oct 4, 2010 quarter to midnight
I know nothing about the situation bar what you've posted here, but I presume iAds is some advertising service where companies pay to have ads shown to all iPhone users (similar to Google ads). In that case, it makes perfect sense for Apple to be able to reject some ads, no matter the reason.
It's the same reason why people who host Google ads on their sites have the option to block specific ads or categories of ads (and Google themselves can refuse to accept the ads in the first place): whoever is providing the space to show the ad gets to choose what kind of ads are acceptable, by whatever criteria they feel like. (Maybe they don't want to advertise competing products. Maybe they don't want to advertise porn. Maybe they don't want to advertise anything non-kosher. It's up to them.)
Posted by Jose on Oct 5, 2010 five past one am
As a programmer, I had 30 or so different simple programs made by me on my iPhone and Apple invalidated them!! because the license expired(well, just getting a new certificate doesn't work, you need to compile all them again, or jailbreak it as I did).
I don't like Android, or "forcing me to use java", I make low level stuff, like OCRs and speech-video recognition software and this language is not the appropriate tool for that(other programming languages on Android looks like a big hack). Google is an internet company that wants you to use cloud apps(front ends) instead of real software on your phone.
Windows phone 7 tries to force me also into C#, so maybe I will have to use a device like the notion ink with an Ubuntu modified for multitouch, but Ubuntu hates proprietary software so the only commercial way (paying the bills) of working is Apple today, and the traditional PC model.
Posted by Bosbeetle on Oct 5, 2010 quarter past one am
Posted by Marc3 on Oct 5, 2010 twenty five past two am
Posted by bosbeetle on Oct 5, 2010 quarter past three am
Posted by Chris on Oct 5, 2010 twenty past one pm
Posted by nicholas22 on Oct 5, 2010 twenty five to five am
Posted by Peter Cohen on Oct 5, 2010 five am
Anyway, my point remains: this is very much a two-way street, Ron, and both parties go into it with eyes wide open. I understand perfectly why you don't like the status quo, but I'm reminded of the old expression, "If wishes were horses, beggars would ride."
Despite the limitations imposed on content creators that you've described, consumers have ultimately gone to iOS devices in droves - so much so that revenue of iOS devices significantly outpaced revenue of Mac OS X devices during Apple's most recently reported fiscal quarter (July - its Oct numbers come out in two weeks).
Is it a question of consumers not being aware of the issues you raise, or not caring? I suspect it's both. As long as there is a critical mass of developers supporting the platform and a viable number of consumers buying the device, the situation isn't going to change.
But Apple isn't as inelastic as your comments (and the comments of some posters) suggest. iWork apps on the iPad, for example, have recently been updated to enable users to exchange files on their MobileMe accounts (or through a general WebDAV server). So while DropBox isn't supported, specifically, similar functionality has beed added.
Apple's "3.3.1" SDK license restrictions against using cross-compilers earlier this year made a lot of press, especially with developers concerned that their favorite middleware would run afoul of Apple's restrictions, but Apple has since lifted those restrictions.
And while you may not like Apple's supposedly jackbooted attitude towards "fart" apps, the background context for making that comment was only possible only because Apple actually lifted the veil on its review guidelines (at the same time as it lifted cross-compiler restrictions). So Apple is willing to change when it makes sense for it to do so.
Apple will continue over time to evolve the App Store, iOS and the devices that run it. Hopefully at some point or another the value proposition will change for you.
Posted by Fred In IT on Oct 5, 2010 half past six am
Ethically and legally - Apple, Microsoft, Oracle, Comcast, Adobe, Google can do however they please.
Their code, their platform, their say. Microsoft became dominant because they were 1) Open*, 2) Supported, 3) Standardized
* By Open, I mean anyone, at anytime, could develop for the platform without prior approval by Bill.
Commodore had similar success against the Apple II for similar reasons - that and systems cost 1/4 as much.. helped.
But Apple tried to do the same thing during the Apple II starting with ProDOS 1.01 - looking for APPLE in the ROM. No APPLE, no load.
They did it with the first MACs - yes, unless your app conformed to their design standards they would refuse to allow it be published.
I agree with you assessment that Apple is similar to the dictatorial control of North Korea. But, you still own a Mac, iPhone and iPad.
You are trying to feed a tiger with a raw steak and whacking him on the head with a bat. At the end of the day, one of you will be dead.
You would have retained much more credibility if you would have said, "Yes, I used to own an iMac, iPad and iPhone, but I switched to Linux (pick a distro) [or even Windows 7] and one of the newer Android based phones. I am not as satisfied with my decision, but in order for me to take a moral stand I have to be consistent with my actions."
You talk a good talk. Start to learn to walk the walk and, maybe, we'll join you.
Fred in IT
Posted by arvenius on Oct 5, 2010 twenty past nine am
If one really wants to develop for mobile/tablet devices theres not only the personal preference of the platform involved. the publisher/developer wants to see a revenue, too. as such i call the "if you dont like apples politics, don't develop games for them" attitude quite short-sighted.
but still buying apple products wont make them change their mind. apple is a stock based company and their one and single purpose is to accumulate profit. and, hell, they know how to do it. theres no point in "lecturing" them as they do everything right on their account. the only hope is that they piss people off enough so they will stop buying apple products... but i dont see it happen, people seem to swallow everything that comes from them. sadly.
Posted by J. Allen O. on Oct 5, 2010 ten past two pm
Maybe Apple and the rest are trying to avoid their E.T. video game.
Posted by Ron Gilbert on Oct 5, 2010 twenty five past two pm
Posted by J. Allen. O. on Oct 5, 2010 twenty five past seven pm
I think you were saying that publishers used to worry about distributing software, but the spread of computers with internet access has negated that problem. And now the new problem is how to keep the consumers informed, a problem that indie developers can handle thanks to Web 2.0.
I don't see how that applies to the events leading up to the 80s' video game crash. If there was a problem in distribution, it was that there was too much distribution. An abundance of shitty software in the marketplace spooked consumers, so they bought much less. Is it any different in a virtual marketplace?
Even if the extra product isn't shitty, more choices for consumers can cause them to spend less overall (http://www.columbia.edu/~ss957/whenchoice.html).
I'm the type of person who has an inner voice that's always countering my outer voice. It's hard to get anything said. When I do argue with people, they assume it's because I think I'm right and they, wrong. That's a correct assumption a lot of the time. But more and more these days, I'm just trying to get to the bottom of things.
The counterpoint that made me write that last paragraph has something to do with the "Long Tail". I think you, Ron, know what it is because I'm almost sure I learned about it via a link from your blog to an article concerning baseball statistics. This was a couple years ago... Anyhoo, maybe more choice IS healthy for those virtual markets.
Now I can see how an increase in fart apps is just as likely to hurt the App Store as help it. Hell, their presence might not have any effect at all...
Posted by Boo on Oct 10, 2010 twenty past nine am
Corporate executives in general seem to be overcompetitive, rich and dumb, and then they multiply!
Posted by Alleno on Oct 13, 2010 twenty to one am
I only used E.T. as an example of low-quality software because of the game's infamy.
So fuck you, Sir Boo. Perhaps my explanation was cursory, but to state instead that my understanding is cursory was plain, damn rude. My understanding may be greater than some, less than most.
The only piece of trivia you enlightened upon me was that the Pac-Man occupies "fully half" of the dump. I knew they produced more cartridges than the installed base could support, but I did not know the excess copies found their way alongside E.T. and the others. It makes sense. Sounds plausible. I believe it.
Hey, moving on... wanna start a band called "E.T. and the Others"?
Posted by me on Oct 5, 2010 five past five pm
Idiots.
Posted by Samuel Abram on Oct 14, 2010 four pm
Yeah.
Posted by John on Oct 6, 2010 quarter to one am
Windows XP lets you do what you want to do, whereas Vista/7 treats you like a 2-yo, constantly asking you, "do you want to do this:"?
Well, no shit sherlock, I clicked on the icon, didn't I?
Posted by Fuz on Oct 6, 2010 twenty past seven am
But yes, I agree it's very annoying.
Posted by arvenius on Oct 6, 2010 five am
and even if theres no builtin way to to something the architecture is open enough for a 3rd party tool to jump in.
thats just how it works.
Posted by Telltale fan on Oct 6, 2010 ten past seven am
Posted by back to mobile phone on Oct 6, 2010 five past eight am
After one year of using the iPhone for example I consider going back to a standard mobile phone.
Not because it is a bad device, just because I think my emails can wait few hours and I was more creative with a simple notepad (the paper one)
Posted by David Thomsen on Oct 6, 2010 half past two pm
I'm not sure if that makes me more adult, or if it just means I'm living an 'alternative lifestyle'. Am I a hippy because I don't social network on my iBlog on the bus on the way home?
But whether I'm an adult or a hippy or both, I should still be concerned about corporations encroaching on the personal freedom of those that use their products.
I collect Lego (maybe ruling out the argument that I'm an adult)... imagine if the Lego company could prevent me from connecting blocks in a way that hasn't been officially approved? Why should whatever the hell I want to do with my Lego bricks be any different from what other people want to do with their iBlogs?
Posted by Tuukka on Oct 6, 2010 twenty five to nine am
No successful company can afford good innovations to go to waste. Look at Nokia - once the apex of development, years ahead of others, and nowadays a stiff dinosaur of a company with no inspiration whatsoever.
Sadly, I also sense a lot of killed ideas in gaming industry. It would be nice to see what kind of a game 'Ron Gilbert & Co unleashed' would come up with if money wasn't the issue. In case the DeathSpank wasn't the game, that is.
Posted by WaltSee on Oct 6, 2010 ten to nine am
http://www.everymac.com/systems/apple/mac_classic/stats/mac_xl.html
...then you are surely no stranger to teeny-tiny, egregiously overpriced, monochrome monitors, not to mention a Steve Jobs who felt like his personal imprimatur and approval was required for every piece of plastic, screw, transistor and diode in the egregiously overpriced Macs he was selling. Here's what I used in 1985, and then every other Amiga model made I used exclusively through 1993, so that you'll see what I'm comparing it to:
http://en.wikipedia.org/wiki/Amiga_1000
So, although you may not realize it just yet, you've actually been locked into Steve Jobs' somewhat narrow idea of personal computing, especially in terms of hardware, since the first day you sat down in front of a Mac in 1985.
Yea, it was sort of embarrassing when Jobs was conveniently summoned before the Apple board and asked to come back to what had been his own company before he resigned. Jobs had to confess to them that he had debts of ~$512M he could not pay because what he did NeXT after leaving Apple didn't work out, and of course the struggling Apple of that time would have to find the funds to pay these debts in order for Jobs to return--but only as "interim" CEO, mind you. (What a deal for a temp job!)
Besides putting on a phony show and tell, pretending to "search for the next Apple CEO" and spotlighting characters so zany and unqualified for the job that they made Jobs look good by comparison (the whole idea), one of the first things Jobs did was to gut the Mac clone program that had only been in place for two years and hadn't had time to get off the ground. So, again, Apple, through the auspices of Steve Jobs, clobbers choice and price in the market in favor of complete proprietary control. Why did Jobs do it? Another embarrassing moment as he admitted that the clone makers were actually doing a better job than Apple in selling their clones (built with lots of Apple parts which Apple sold the clone companies as a condition of their cloning license.) I thought that was an amazing admission. Jobs bluntly stated at the time that the Mac market wasn't growing--that Mac clones were just eating up Apple's Mac business because Apple, unbelievably, could not compete with them. That is really beside the point, though, and just an excuse for Jobs to once again take his heavy hands to all things Mac and squeeze them slowly in his fists...;) Two years was not close to enough time for the effect of Mac cloners to actually serve in expanding the overall market (it took IBM-PC cloners many more years than that to build their market share.) Jobs seems completely satisfied with the Mac's perpetual ~5% international market share. Evidently, it's not the 5% that Jobs cares about, its making sure that the 5% is his 5%.
I've only brought up these things because you are obviously laboring under the misconception that Apple's computer market has always been "free and open." It's actually been anything but that, and that is still the case today! I thought your "sea of garbage" remark was really funny, and probably apt ten to fifteen years ago, but why is it that people have to buy PCs that Apple calls "Macs" (nostalgia, I guess) just to be able to run OS X? Why does Apple still tie its OS to its own Apple-branded hardware? Yea, you can run and boot Windows natively on the Mac today, because inside the Mac is a 100% Intel IBM-PC compatible clone, so why can't people buy and install OS X on other x86 clones aside from "Macs"? It's Jobs' proprietary stranglehold coming to the fore, yet again. There are many, more examples I could present, but frankly, as a Mac user since 1985, you should already know all of them yourself.
You are right on all points about the iPhone and Apple's proprietary bent, but I have to say that as a long-time Mac user, you should have seen it coming from a mile away...;)
Posted by deathspank is on steam (coming on 26 oct) on Oct 6, 2010 ten to eleven am
Posted by YEAH!! on Oct 6, 2010 twenty to two pm
http://store.steampowered.com/app/18040/
Posted by Someone on Oct 6, 2010 twenty five past two pm
BLBJLBKJSdfljsfdl;j adsfljsdf lafjdsal ljlfkadsl :D
Then I'm going to gift this DeathSpank to my friends, something those console guys wouldn't do. :P
Posted by Harry on Oct 9, 2010 ten past three pm
So, I would say that Apple made a lot of money on the App Store and are enforcing a form of control that is irritating, but the kind of control they are enforcing is nothing compared to previously existing closed gaming store environments - where the licensing costs were actually a very effective form of control to keep people with new ideas out of the store. A lot of developers were able to come out of the darkness and start making what they wanted to do - games - thanks to the App Store. I know personally many and many colleagues that worked on web design and web development and that are now working full time on iPhone apps (for their own companies and for third parties). They would never go back to what they were doing before. Not all of them made $100,000 in one month (or in a few months, for that matter), but they are all making a decent income making decent products, and making things they are proud of. To them, the Apple Store was sort of a Trojan horse - they entered the industry, they have made a few bucks and have finally something in their bank accounts, and they can now move to develop for platforms where more freedom is given to them.
If I had had the time to risk a bit and less responsibilities, or some money saved when the whole iPhone thing started, I would have jumped on the App Store bandwagon and get started making adventure games. Now it is a bit too late for people starting up - the top 100 is crowded with EA games and that Gameloft shit, so the limits you discussed in the post are becoming more and more evident for a lot of small fries working on their products for the App Store. If I could start now, I would consider seriously development on other platforms or at least on some cross-platform middleware like Unity.
Posted by Mike on Oct 14, 2010 ten to one pm
Posted by Samuel Abram on Oct 14, 2010 five to three pm
I also own an Apple iPod Touch.
and I completely agree with you.
This is why I have an open-source Motorola CLIQ with the Google Android OS. This is why I use unlicensed chiptunes software for the game boy.
I'm also glad that the US library of congress also agrees with you, because as you now know, jailbreaking and unlocking your locked iPhone (or any other smartphone) is now legal in the US.
But regarding DRM, isn't it hypocritical of you to say that because the greenhouse games platform which you started had DRM?
Posted by vintagegames on Oct 15, 2010 quarter past three am
Unfortunately, usability for the educated users is generally going down. My new digital camera does not let me move or erase pictures via USB (naturally, no reviews mention this). And my favorite part is always reading on the problem in forums and being told that this is a feature, it is there to protect us, and that we should all be thankful and not ask for it do be different. Needles to say, the proprietary tool that comes with the camera is no bit better for selective deletion of pictures. With my old camera, I did have r/w access to the device and never had problems. Of course, if you don't make backups of pictures, then you might like the fact that erasing pictures is a tedious job.
Off-topic, but just too tempting not to comment on: we may still not know what the Secret of Monkey Island is now - but at least we know where to find it. ;-)
Posted by TheBearPaw on Oct 17, 2010 twenty to four am
Posted by PasTheBear on Oct 18, 2010 twenty past three pm
Posted by TV John on Oct 20, 2010 ten past seven am
Posted by sixtimes on Oct 20, 2010 quarter past two pm
You're not that far off, actually! In most European nations, printing presses were owned by the government in mostly urban areas, and you needed a license to operate one. Most early newspapers were developed as mouthpieces for political parties.
In the early days of the United States, the government subsidized newspapers by making it cheaper to mail a newspaper than to mail a letter through the postal service.
Most future media adhered to that strategy - so in the US, we have the big four networks on television, while the UK is distinguished by public service networks - BBC and ITV. And the difference is pretty clear - British programming tends to have a higher average level of quality. There's a lot more of American programming, and a lot of it is shit, but when it's good, it's really fuckin' good. There's a reason that America has produced The Wire and The Sopranos at the same time it's cranking out Wife Swap and Jon & Kate Plus 8.
Posted by Dr. Hugo Strangelovecraft on Oct 21, 2010 half past two pm
Piracy
the real answer to most of the questions people have about Apple, Sony, etc. is:
they have fear of losing sales to third party brands
On another subject; Why would anyone want an ipod/iphone/ipad when you can have a cheap cell phone (one of those that are used to make phone calls) and an Archos Internet Tablet.
Posted by Think Again on Nov 3, 2010 quarter past four am
"The damage here is that truly brilliant ideas can take a while before their importance and genius is truly appreciated or that people are ready for them."
Do i need to say more?
Posted by madhias on Nov 8, 2010 ten to three pm
Apple is just the best gadgetbuilder.
I see more spinning balls then blue screens or these blue spinning circles nowadays.
Of course, posting from my iPhone.
BTW, DeathSpank is a really funny game, i love it. 12€ are 4 beer here in Austria, Europe. But what the hell is going on with WASD? Commander strafe?
Posted by madhias on Nov 8, 2010 three pm
Posted by Joe Cassara on Dec 5, 2010 twenty five to eleven pm
Frederick Douglas argued that one can physically chain a man, but one cannot shackle his mind. Regardless of the slack given to developers by any one delivery platform, the capacity to innovate and create continues to rest in the developer's mind, not any one set of APIs, NDAs, or DAs. Creativity continues to thrive.
And so long as alternative mobile platforms are allowed to also thrive, and the marketplace facilitates a free choice among them, the Apple model will be liberalized or challenged and defeated. Then again, you're not the only adult in the room, Ron. If consumers opt for the controlled environment of iOS, that is their choice. No one lives or dies by the outcome of iOS vs. Android vs. WinMo vs. MOS6502 vs. Z80.
Posted by Jason W. on Dec 23, 2010 twenty past three am
As an employee of Gamestop and a Director of Media Communications who uses apple products, I experience this situation almost daily. I definitely is a prominent issue in modern America, and needs to be addressed and dealt with soon. I totally agree with your perspective upon this, and kudos for a great argument.
Jason W.
Posted by masta on Jan 10, 2011 quarter to two am
all I see is geek eat geek but no real solution just rants but no fight! I am a fighter? I don't walk away? sorry but is pure B.S.!
All the comments are right but no one is doing anything!
I was once also charmed by Linux and Mac when I started in this industry and always nagged to my mentor about how they were superior and windows being the blue screen machine it has always been and wisely and calmly he turned his face and stared at me blank and calm and said: if you give one of those wonderfull machines to everyone then no one will have any use for us! so keep fixing something that is broken on purpose and sustain your family! and he is right computers are not meant to be easy to use on the contrary they have to become more difficult so more people can have a piece of the cake! tell me how many kids in their basements develop computer viruses this days? we all know the answer 0 the new Viruses are made by Antivirus developers because is money in the pocket, because every year they make billions of scared windows users and other corporations buy the software to protect themselves! is like those old gangster movies where the mobster collects the protection money! its just another link on the chain!! the control is already happening all around us!!