PAXERY

Sep 9, 2009 twenty five past nine am

The PAXORIFFIC game show called PAX is finally over and it was PAXTASTIC, so let's go over all the PAXERY!

Now, if I was smarter, I'd divide this up into several posts to fool you into thinking I post a lot, but I'm not going to do that.  You're too smart for that and I respect that smartness.  Instead, I'll just break it up in to the different subjects, or "sections" as they are called in some countries.

First off...

The Keynote

I don't even know where to begin.  When they asked me to do the keynote, it took three days for me to make up my mind.  I've never spoken to a group of people larger than about 100 and giving the keynote at PAX was a terrifying thought of the most terrifying terrifyingness.  I don't do a lot of public speaking.  It terrifies me.  Maybe you've heard.

I finally said yes because this was something I knew I needed to do.  If I said no, I'd regret it for the rest of my life.  It was a chicken I needed to slay or I was going to die trying.

I asked how many people would be coming to the keynote and they said around 2000.  Big number, but I thought I could handle that.  I started working on the speech immediately and spent the next two months writing and practicing and swearing off WoW for the duration.  If I was going to screw this up, I was going to be damn prepared.

Day of the keynote, I arrived at the Main Hall a few hours early to get set up and check out the stage.  When I walked through the door and saw the sea of chairs the calmness I had worked so hard for over the last two months vanished.  "How many chairs did they set up?" I asked.  "6000" was the reply.  6000!  wtf!  I didn't agree to this!  My fear endlessly bounced between "what if only 100 people come" and "what if all 6000 people come".

There was a funny incident at the U.S. border on the way down involving PAX that I wanted to tell as an opening joke.  I refused to write it down so it wouldn't seem rehearsed and ran that though in my head as I waited for the hour of reckoning.

The lights finally dimmed and they told me they were ready and I was escorted to the stage entrance as someone in my head kept calling out "deadman walking".  I stood behind the curtain, took a deep breath and said "I'm ready".  The curtain was pulled aside and I walked on stage.

I can't even describe what it's like to look out over 6000 people who are all looking back expecting you to do something.  I wish I'd taken a picture.  Seriously.  I wish I'd taken a picture, that would have been really funny and I thought of it an hour after the keynote ended.

My number one goal was to get everyone to laugh in the first 15 minutes and I think I did that.  I don't remember the rest of the talk.  That's the honest truth.  I remember the first 15 minutes and the last 5, but the rest is a odd blur.

A lot of people told me that they loved the keynote, even Wil Wheaton, so I guess I didn't dance around the stage half naked doing pirate impressions.  Or maybe that's why they liked it.

Also, a huge thanks to Clayton Kauzlaric for helping me photoshop a couple of my images, most notably this one, which got a huge laugh.  Also, to Deirdra Kiai for masterfully running the image-show back stage, and to Darren Evenson, Chris Mitchell and Dave Grossman for reading over my speech and telling me I can't say things like "You're all wasting your lives playing video games!" at PAX.

Wil Wheaton

Wil Wheaton has been one of my heroes for a long time.  I like to think that I liked Wil before it was cool to like Wil.  I was one of the few people that really liked Wesley Crusher on Next Gen and I was thrilled to find out that he was at my keynote and twittered this:

"That was the most inspiring keynote I've ever heard. So awesome. Thank you, Ron Gilbert!".

Now, why he was twittering during my keynote and not paying attention is another matter, but I'll deal with that later.

I also got a chance to meet Wil for the first time at PAX and he is truly one of the nicest guys I've ever meet and he can totally house sit for me anytime I need to be out of town.

Monkey Island Fans

Many thanks to the hundreds of fans that came up to me during the show and said thank you for Monkey Island and how they're looking forward to DeathSpank.   You are truly the most awesome group of people I've ever known and I love each and everyone one of you more than the others.

I only had to sign one body part at the show, so I consider that a big win!

Dominic Armato

Despite being the voice of my creation Guybrush Threepwood, I had never met Dominic before.   Back when we were doing Monkey 1 and 2, the thought of voice was crazy talk.  "Computers will never be able to do that!" I'd scream, then follow up with "You can't connect more than two computer together at the same time!" and other insane rantings that all turned out to be completely wrong.

But I digress.

If PAX wasn't thrill packed enough for me, I got to hang out with Dominic Armato and maybe PAX is just filled with nothing but cool people, but damn is Dominic one cool guy.  I never had a voice in mind for Guybrush (voice acting being crazy talk and all), but I always thought Dom (I can call him that now that we're BFFs) nailed it and it's double cool that he's such a nice guy.  And Dominic, if you're reading this, good call on ordering the pizza.

DeathSpank

Holy crap!  DeathSpank pwned PAX.  Am I using the word pwned right?  I think it means "any small, ornamental mat, as of embroidery or lace used to decorate".

We gave hourly live demos on the show floor and the DeathSpank booth was packed for every demo.  We ran though one of the Monkey Island style dialogs with Eubrick the Retired and then went around killing stuff.

We had this and another 14 inch tall DeathSpank statue on display for people to touch and break small parts off of.  We also made four smaller ones that we gave away to five lucky people.  Yes.  I know.  Four statues and five people.   It's how we entertain ourselves.

This is where I spent most of PAX.  Locked in a small room in the back of the show demoing DeathSpank to an endless stream of press and people looking for the bathroom.  Harmonix had their Beatles Rock Band stage right outside our meeting room.  I now hate the Beatles.

But enough about DeathSpank, let's talk about DeathSpank!

But first watch this...

...then...

READ
THIS
AND
THIS
AND
THIS
AND LISTEN TO THIS
THEN READ THIS!

Other people's comments:

Posted by Squidi on Sep 9, 2009 ten past ten am

Did you get swine flu?

Posted by Lennie on Sep 21, 2009 twenty past one pm

Yes.



Wasn't as exciting as they make it out to be.

Posted by Eric on Sep 9, 2009 half past ten am

Ron, i just wanted to say that i cannot wait until DeathSpank comes out!

Posted by Linus Bondesson on Sep 9, 2009 five past eleven am

I was super excited to see you (Ron Gilbert) present your keynote speech at PAX. it was in fact the one final factor that that made me take the 15 hour car trip to Seattle. Whether that was some sort of lunacy, I don't know. But what I do know was that I arrived to Seattle 1½ hours before your keynote.

This is where the troubles began;
first off there wasn't a parking spot to be found ANYWHERE!
when I finally found one it was next to a curb and cough expensive as (lots of sybols).
When I got into PAX and found out where the "main stage" was they wouldn't let me in!!!

to get a perspective; after driving for 15 hours to hear THE Ron Gilbert deliver his keynote. having a minor heart attack for not finding a parking spot, just to hear that it is full; well, all I can say is that there are no words to describe that feeling.

I was persistent and made my way between the "Enforcers" (cause I refused to give in to "it is full" mentality) made my way through the line and THERE WERE MORE SEATS LEFT. even though they were in the very back towards the exit, it was more thn good enough for me.

The keynote speech was great and borderline amazing. But when I got out to move my car to a "better" spot, city of Seattle decided that my "new" cars temporary permit wasn't enough to prove that I had payed taxes in California. so they gave me a $36 ticket.

conclusion; The keynote was great  and very much in par with what would be PAX09, I watched the presentation for deathspank which look very promising, I will certainly pick it up when it is done. And Mathematically Ron Gilberts' Speech was worth in rough numbers $36+$4+$50  = $90

Posted by ChrisM on Sep 9, 2009 twenty five to noon

"I remember the first 15 minutes and the last 5, but the rest is a odd blur. "

Aaaaww Ron, the internet to the rescue! Youtube's got your back: http://www.youtube.com/watch?v=9QqdiylFFak

Great keynote!

Posted by Toryn Farr on Sep 9, 2009 twenty to one pm

Thanks for the link ChrisM! I've been looking for a video of the keynote all afternoon. I kept getting side tracked watching Wil Wheaton videos.

Posted by Rexilafa on Sep 9, 2009 noon

First, congratulations for what appears to be a really succesful speech (looking forward to watch it).
Second, when are we gonna get a release date? If you give a near accurated date I promise to buy the game =P. But please make it soon because my country currency (argentina $) keeps devaluating...
Well, I can't comment much more since I'm at work and cannot access webs with content classification: Games...

Posted by Nacho on Sep 9, 2009 quarter past noon

If you love me that much, then why don't you reply to my death threat letters i send you every month?

Posted by Chris on Sep 9, 2009 twenty to one pm

DeathSpank looks nice. It reminds me of the old Zelda-Games. And I hope DS will be as much fun to play as the old Zelda-Games were.

Posted by Dmian on Sep 9, 2009 quarter past one pm

I'll buy this game.
Then I'll make 5 people buy this game.
Then I'll send one of those chain-mails saying that if you don't buy this game and make 5 of your friends buy this game, terrible bad luck will strike you.
Then I'll send an e-mail saying that Ron Gilbert is millionaire, and wants to share his fortune with you, you just have to send him $35 for money transfer expenses...
And if RG doesn't make enough money to make another game, I'll say that he needs money and please send donations to him as he's dying because the pirates ruined him (no, not the ones downloading games from the internet illegally, I mean the pirates on his games :D)

Ron, you're great man.
I'm really looking forward to DeathSpank.

Posted by Someone on Sep 9, 2009 twenty to two pm

just the right amount of nostalgia. thank you ron.

Posted by Alfonso Maruccia on Sep 9, 2009 twenty five past three pm

Well, Ron, what can I say....

I was always dubious about too much enthusiast discussions on games being art. I have had and continue to have so much fun and feelings with videogames (sometimes I cried with them, too....) but I was never convinced about them being "art". Dunno, maybe it's because I'm accustomed to think about "art" as something different from things like "fun" and direct interaction by the "viewer", or simply because I always thought games were better than art without even being aware of this thought....

Anyway I found your keynote inspiring (too bad I was in the wrong part of the world to attend it :-P) and, as for the "videogaming art" thingy, a refreshing point of view. Oh, and obviously DeathSpank looks very promising :-P

Posted by Ron Gilbert on Sep 9, 2009 twenty to four pm

Why is that people who have no problem excepting movies as art have a problem excepting games as art?  Please tell me what the difference is?

Posted by Alfonso Maruccia on Sep 9, 2009 ten to four pm

Movies being (more or less) 100 years old and games being 30 (more or less) years old?

Naaa, I think one of the main reasons is that the majority of publishers still sell them as a disposable pastime. Just look at how much DRM crap they put in them (so wasting users time with no reason and compromising the ability to archive them as humanity digital heritage) without obtaining no concrete benefits from this disgraceful behaviour....

Posted by Ron Gilbert on Sep 9, 2009 four pm

True, but 60 years ago people still saw movies as art.  

As you've pointed out, many of the people that make games don't see them as art and that's a huge flaw.  As I stated in the keynote, I think games are a very important art form and we need to stop thinking we are just making toys for kids and we'll start making better games and publishers won't treat them like soap to sell.

One of the reason the big Hollywood studios fund and distribute indie movies is that they see them as important art.  It's a business, don't get me wrong and they are money grubbers with the best of them, but they also see them as important art.  Maybe that's just snobby ego, but it works.

Big companies like EA and Activision see games as toys and they treat it about as seriously as that.

It's time for that to change.  Everyone will be happier!

Posted by jalf on Sep 9, 2009 half past four pm

The thing that always surprises me about this debate is that people take such extreme viewpoints. Games are art, or they're not. All games. Ever.

Are movies art? Is music art? Some is, much of it is not.

Why shouldn't it be the same with games? Many games are just disposable meaningless toys made to entertain us for a few hours, so why shouldn't we treat them as such? And there's nothing wrong with that, just like there's nothing wrong with movies that simply attempt to entertain. Few people would consider them art, but so what? Movies don't have to be art.

The important thing is that movies can be art, and that some of them are art.

I do wish that developers would take the art side of games more seriously, and think of the games they make as more than just dumb entertainment.

But let's not pretend that every game should be art, or is ever going to be art.

That's almost as silly as claiming that games "are not", or can not be, art. Almost.

Posted by Squidi on Sep 9, 2009 ten to eight pm

All movies are Art. All videogames are Art. Not all of them are created towards that purpose, but intent and quality don't factor into it. Pretentiousness isn't a quality of art - it's a quality of the artist. Godzilla was not crated to be anything more than it was, but it fundamentally changed the culture in Japan (and everywhere else), creating the kaiju genre, a thousand sequels, ten thousand clones, and it very likely the fundamental backbone of Japan's giant robot obsession (itself a fairly significant part of Japanese culture - thanks Go Nagai, ya big pervert). How can you look at how important and how inspirational something as stupid and asinine as Godzilla can be and say that it isn't Art just because it was created to entertain? Shakespeare wrote to entertain. Is Taming of the Shrew not Art?

I personally believe that it is the lowest hanging fruit that tastes the most delicious. You aren't going to change the world by making something people can only see in a gallery. For something to be Art, it must have people who appreciate it.

Can a game change the world? I think that has happened to some extent. Much like how porn ushered in the era of video recording devices, I think Space Invaders and Pac Man ushered in the computer era. There's no doubt in my mind that they wouldn't have caught on with the average consumer. Games made computers approachable to people who would otherwise never know what the hell to do with LOAD "*", 8, 1. School libraries all had computers, but they only had Oregon Trail and Robot Odyssey. What other thing in the history of man has had such a fundamental change to EVERY aspect of life and society within a thirty year span? If games even had a small part in the acceptance and propagation of technology, then they are Important.

Now, whether a single game can change the world... I don't know about that. But it can change a single person. I know that the effect they've have on my life was profound and immeasurable. Isn't that enough for something to be Art?

Posted by Vanquisher of Evil on Sep 9, 2009 twenty five past five pm

When the first films came out, they were also regarded as cheap entertainment for the working masses, a dirty pleasure, but certainly not art. (I'm a snubby film student, that's how I know). So I think games have to grow into being considered as art much the way films have had to. Thanks for making a step in that direction with DeathSpank. And thank god big Hollywood studios still squirt out the occasional indy movie, too. Like The Burning Plain, great film. Or Fight Club, gotta love it. Basically a 70 Million $ experimental film. The budget to show a plane crash and exploding buildings, but with an interesting story you don't get in mainstream blockbusters nowadays. That niche should be fostered more.

Posted by Thrall on Sep 9, 2009 ten past nine pm

I can't believe anyone who has seen Braid or Okami could not see games as art - and that's just from a visual perspective.

There are games out there that actually illicit emotion - Shadow of the Collosus being one shining example.

The trouble is that there's not enough games out there that are art, companies market their titles as being meaningless distractions. Stemming from this fault, the public opinion is swayed into believing games are "for kids" or "for entertainment".

It almost feels that games-as-art are only immediately recognised as such from the so-called "hardcore" gamers who have seen enough Halo-esque games to realise these titles are so special.

Posted by LeChuckster on Sep 9, 2009 twenty to ten pm

What is considered art varies from person to person; that is what makes art, well, art!

Art is expressionism. I would consider the movie Casablanca art. I wouldn't so much consider Zombie Strippers! the same thing. Some may though, and that's great. I have my opinion and they have theirs - power to them. This goes for any medium.

60 years ago, film were climbing the same hill games are today. When the first few films came out they were nothing more than a horse running or a train robbery how-to. Some were astonished and considered it an amazing art form. Others found them overwhelming and scary.

Games are going through the same evolution as film. Games are still young and growing. For now, yes, games are considered a toy to the general public - especially those with money. To those who care about games and the industry, it an art form.

Personally, I am glad there are the behemoths that are game publishers. They are the evil corporations that push people like you to develop amazing games. The trials you had to go through to make DeathSpank will make it so much better. You are no doubt working your butt off to make this game amazing. This way you can shove it in EA's face when you publish it. That is what is so great about indie-games, movies, etc. They have soul that Sims 3 or Sonic Olympics never will.

Personally, I think games will degrade when it becomes a common medium of entertainment and art.

Long live indie-gaming, except for Blizzard.

Posted by Thrall on Sep 9, 2009 five to ten pm

Perhaps we're just looking at the difference between "art" and "bad art" then?

With the vast majority of games falling into the latter category.

Posted by Eric on Sep 10, 2009 five to six am

You are exactly right, Ron. You can always tell when companies truly care about the games they are making becasue the ones that are treated properly always turn out to be great experiences.

Posted by Rexilafa on Sep 10, 2009 seven am

I don't think of games as art. But neither of nowadays movies, music or even paintings.
I think that art is way long dead. And It's because you can never create art if you are conditioned by thinking of the profit you will make out of it, or in "more nice words", thinking what would like to other person.
I believe art is when you do something without  thinking of anything except what you want to express. That's why I believe that games never where art and neither the contemporary music, movies, books and paintings are. They are just another piece of the market.

But, although I disagree with the idea of considering games as art, I agree with the point that is a lot better when you try to do something from that perspective. And that's why I feel a big respect for you and your work.


BTW: Really nice keynote :).

Posted by Ron Gilbert on Sep 10, 2009 ten to eight am

Shakespeare was the Steven Spielberg of his time.  He wrote plays for money.  Michelangelo's (the painter not the turtle) most famous paintings were work-for-hire gigs.  So were Mozart's.  

Art is what you put into it and what you expect people to get out of it.  My real point is that the people who make games need to treat them as important.  When they do that, we get much better games.

Posted by Rexilafa on Sep 10, 2009 twenty to nine am

All true, but if they weren't told what to do it represents no problem that they were paid for it. Maybe Shakespeare just made the plays and the money came after. Maybe Michelangelo's get paid and then he did what he wanted to. But I'm just guessing. If they did it thinking in the money then I wouldn't consider them as art.

Is just the concept that i have about it. Not that I'm saying that everything that is not art, is materialist crap. But that's how I like to differ.
Well... I keep talking as if I knew something about art. Better knock it off.

PD: Saw the trailer and it looks really interesting. But please fill the game with puzzles.

Posted by Martyn Cooke on Sep 10, 2009 ten past two pm

The question is: are all games art, or only the ones created by those considering them to be art?

Let me put it this way, is chess art? Sure you can craft special chess pieces, and skillful play could be considered to be an artform, but is the game itself art - and if so, why?

Don't get me wrong, I feel very strongly that games are art - but I have trouble articulating exactly why I believe so.

Is it because games are crafted?

The ceiling of the Sistine chapel was crafted by someone, and then used as Michelangelo's canvas.

Does that mean there's some natural order as to what crafts are more dominant types of art?

Perhaps "art" is just some gut feeling, internally programmed into individuals who cast their gaze over a creation and say "I don't know if it's art, but I like it".

Posted by pleghm on Sep 16, 2009 half past two pm

I hate art.

Posted by jennifer on Sep 12, 2009 twenty past seven pm

Comparing Spielberg to Shakespeare is stretching it a bit, honestly.

Posted by Ron Gilbert on Sep 12, 2009 twenty five past seven pm

Why?  He was just that back in is day.  He wrote hits for the masses.  He was nothing more than that.  Same as Steven.

Posted by jennifer on Sep 13, 2009 eleven pm

According to that principle, you'd also compare Britney Spears to Shakespeare. It's not just about his popularity, it's also about how he wrote. Shakespeare's command of the English language (and his adding to it, as well) far exceeded the command Spielberg has over the film language. And dare I say, Shakespeare touched on deeper issues and created more complex narratives than Steven.

Posted by Samuel Abram on Sep 14, 2009 seven am

oooh. Pwned...

Posted by Karl on Sep 19, 2009 twenty five to six am

I'm gonna eat my shoe if Ron responds to this. For the almighty Gilbert is always right, no matter how wrong he is.

Posted by mephili on Oct 5, 2009 half past two pm

Ron Gilbert, Shakespeare scholar... HAHAHAHAHA!

Posted by Elaine Marley XD on Sep 10, 2009 quarter to ten pm

I love you so much, stop it!!! :P

Posted by Joe on Oct 1, 2009 half past two pm

A Ron Gilbert fan girl? This is a rare species.

Posted by Elaine Marley XD on Oct 27, 2009 half past eleven pm

I wanted to make sure you'd feel comfortable with me.

=P

Posted by Duditch on Sep 30, 2009 quarter to seven am

Is photografy art? And that shit is way older than movies. But still i hear many (young) ppl arguing over it, if it is or not.
Arguing, arrrrguings... damnit, Arrrrrrrr-Pinguins!

Posted by Ralph on Sep 9, 2009 five past eleven pm

Hm, interesting discussion about games being able to be art or not. I must side with Ron and say that it's definitely a form of art, but for a very simple reason:

If creative products like paintings, literature, music and movies are considered a form of art, then why not games? It's the same process of creating something original for people to enjoy. There's really no difference between the one or the other.

Posted by Alfonso Maruccia on Sep 10, 2009 half past ten am

Well, there could be one important difference, indeed. For some people Art is what the Artist (a single person) makes out of the medium, while choral creation processes (like movies and games) can't be Art because the creation had to go through different minds and different hands to be completed.

If we took this approach for granted, we could just end the discussion here stating that movies, games and these kind of things will go as far as being "high entertainment" or something. But not Art....

Posted by David on Sep 13, 2009 quarter to five pm

Your argument is flawed.
Music and dance are art of many artists.

Sometimes even the composition process is done collectively.

Posted by Alfonso Maruccia on Sep 15, 2009 quarter past midnight

In fact, following the principle I've said music (I don't give a damn about dance) is "handicraft", not art. A very fine handicraft, if you consider some great artists (hence leave behind the majority of the so called "pop" crap hit-makers....), but it remains handicraft.

Oh, and it's not "mine" argument, it's a well established line of thought for certain scholars....

Posted by Kroms on Sep 9, 2009 twenty five past three pm

'Twas apparently a great keynote (I enjoyed the write-ups).

I still don't get why Star Wars means so much to so many people, though.

Posted by Ron Gilbert on Sep 9, 2009 quarter to four pm

How old are you?  Every movie is like Star Wars these days, but back when Star Wars came out, nothing like it had ever been seen before.  It completely changed movies.  How they were made, how they were released and who went to see them.

It's a hard thing for people today to understand.

Posted by Kroms on Sep 10, 2009 twenty five past noon

20 years old.

Maybe you're right, but in my defence I do go back and see older films and try to understand why this and that were so popular, pivotal or interesting, or do pick up films people I respect have suggested (so, for example, I've seen Unbreakable and Quest for Fire based on your recommendation). But Star Wars spawned this entire phenomenon that goes over my head - people still obsess over it, you still see teenagers dressing-up in Vader costumes and making internet memes based on Star Wars and so on.

Ebert's Great Films review sheds a bit of light on it, but what I see is a typical hero's tale with lots of well-done special effects and bad dialogue. Then again, I'm sure some people look at Star Wars in the same way I look at, (not to sound like the cheesy fan) well, Monkey Island.

The closest I've come to answer is that it brings-out the little kid inside (similar to Penny Arcade's Mega Man effect); describe Star Wars to any six year old boy and their jaws drop ("Laser swords? Mind powers?...Wow...").

Could just be both a "the kid inside" + "right time and place" kind of thing.

Posted by melbviin on Sep 12, 2009 ten to two pm

I don't get what's so great about Star Wars either. Some of these films suck shit through a straw. But you can't say that nowadays, it's blasphemy. (I'm 26.)

Posted by Its Full of Stars on Sep 22, 2009 ten to three am

It's the right time + place factor, take Blade Runner despite its cult status for instance many people nowadays dismiss it on first viewing.

Why because they've seen it all before but it was Blade Runner that caused it all to be seen before in the first place by inspiring directors, writers, artists and the style/world created in Blade Runner has been re-used many many times over.

It's the same with Star Wars you never saw anything like it before everyone else started being influenced by it & they are fun movies to watch.

My eyes were rolling into the back of my head when I saw people comparing James Cameron's Avatar movie to Halo games when the Halo games shamelessly ripped of Cameron's Colonial Marines from the Aliens movie even down to the black Sargent.

Posted by Kelly on Sep 9, 2009 twenty five to five pm

I loved your keynote speech!  I got all teary-eyed when you were talking about Star Wars, and you certainly got me thinking more about the importance of indie games during this time of seemingly low creativity in games.  And DeathSpank looks great.

Good job being awesome.  Keep it up!

Posted by Jenny on Sep 9, 2009 half past five pm

Nice brown shirt, Ron. :)

Posted by Toryn Farr on Sep 9, 2009 twenty five to seven pm

Well, that was a kick-butt keynote.

I think that with any medium, whether or not the outcome of the individual effort (a single film or a single game) merits the title of being "art" depends mostly on the amount of care and love that it's creators poured into it.

Hell, even food can be art if the chef puts enough care into it's preparation.

Now... if the only goal of someone creating a game is to crap it out on time to correspond with the release of a movie... well, that's a goal that by it's very nature seems like the creators are interested more in making money then in creating something they're passionate about.

Sometimes, btw... I think having modern capabilities in a medium (the ability to depict ANYTHING via CG or the ability to make INSANELY high quality 3D graphics) can really hinder and detract from the process of creating art.

Michael Bay movies, for example,  are automatically disqualified as being considered art.

"Those aren't ideas! Those are special effects!" - Military Officer to Michael Bay

"I... don't understand the difference." - Michael Bay

Posted by LenH on Sep 9, 2009 quarter to nine pm

Star Wars was the shortest two hours of my life.
Getting seated at Cheesecake Factory in Seattle during PAX -- perhaps the longest two hours of my life.

Posted by juan Ferreyra on Sep 9, 2009 ten to nine pm

The Key Note was awesome!
and I Totally agree about games being Art, but I also think that just like Movies and Comics the mainstream of them became very lesser art ,if there is such a thing, actually not lesser but less passionate art, like you said they are not pushing themselves and risking too much with them.

Anyway, DeathSpank Looks so great! Can't wait to play it.

Posted by Thrall on Sep 9, 2009 nine pm

Hi Ron,

Now you're back in Vancouver would you consider a meetup? I can imagine you're pretty busy with Monsieur Spank, but it would be pretty awesome to organize a lunch together with a few Van Devs - and it won't even cost you a plane ticket!

On Topic: having spoken on stage to a (smaller, but not small enough) crowd before I'd say you did quite well. The sensation of being abducted is somewhat normal, at least you have video footage to assure you there were no beams of light - or probes - involved.

On the subject of Deathspank - did you actively start looking at previous attempts at game-based parody before?

There was a game called "Eat Lead" that was out a while back, they set out to mock common gaming conventions - and even secured Will Arnett (from the show Arrested Development).  Sadly the game itself was a bit pants, and ended up being tragically ironic.

Posted by Ralph on Sep 9, 2009 eleven pm

Oh thanks a LOT, Ron. I don't have the time to

READ
THAT
AND
THAT
AND
THAT at work.

And I don't have any sound over here to I can't LISTEN TO THAT! either.

This is going to be one very long day over here now waiting to be able to get home to read and listen to all that. Thanks a lot for that. It's like waiting for Deathspank all over again. Oh, wait, we're still doing that. Game's starting to look absolutely awesome, by the way. :)

Posted by Haggis on Sep 10, 2009 ten past three am

Nice read, and good job on talking to so many people at once! I'm not sure I'd be able to do that (not that they would ask me to do anything like that, of course).

Also, I'm looking forward to DeathSpank!

Posted by Spitfull Headtomb on Sep 10, 2009 quarter to four am

is game OKAMI an art, or Tom and Jerry ?
Deathspank will be ok, if gameplay will be rich, and OK.

Posted by Junaid on Sep 10, 2009 five to noon

Don't know if you remember me Ron but we met in Amsterdam a couple of years ago. Back then you told about your idea for a game (without actually talking about it obviously :P) and it's good to see that it's finally being realized :)

Really looking forward to it and good luck on finishing the game!

Posted by Robert T on Sep 10, 2009 two pm

Ok, this is the first time I write anything here (I think?), but now I have to.

Firstly, something you probably never have heard/read before:
I love Monkey Island! I upgraded my Amiga500 to 1MB memory just for that game. I spent months to finish it, after cursor-scanning every pixel on Melee and Monkey Island... And the puzzles was quite hard for a 11 year old Norwegian who didn't know English very well. I was semi dyslectic (great dictionary Ron!) at the time too, so I was sure it was "You fight like a dirty farmer!"

Anyway! I bought a Amiga Format magazine, and there was a huge poster of Monkey Island 2 in it. (On the other side, there was a poster of Eye of the Beholder 2). I spent the next months looking forward to the next X-mas, simply because I was going to get MI2 from my parents. (Ye, I lived at my parents place at the age of 12.) Opening up that lovely present, 24th December 1991 is still the best X-mas moment in my life. I was up all night trying to get my gold back from Largo LaGrande! (Although it was abit anoying to manually swapping 3-4 diskettes during the spitting-animation.)

A few years ago, I came across a website "grumpygamer.com", I don't know how, but the guy blogging on it claimed that he had something to do with MI... Oh, really? I fired up tsoMI, and true enough, Ron Gilbert was really in the scrolling text! Since then, I've read every post. Each time there is a new post, it's like opening a present... Doesn't happen too often though... =)

I've had the MI music theme as a ring tone on my phone for a while now, and it's like a secrete code of honor. People that haven't experienced the MI feeling, things it's a nice tune but doesn't notice it, but if my phone calls when a MI experienced person is close, its like instant bonding. It's like saying: "you and I, we are of the same kind!", without saying it, you just know! Freemasons... Weak sisterhood of ... something weak!

So I'm taken up into the piratehood of MI now, right? (My drink smells funny...)

Enough of this! It's a tribute, thats what it is, a tribute to the best game in the world, and to the people who made it happen... That would include you Ron!

(I hope someone reads this, or else I've wasted 45 mins of my life... Nothing compared to WoW ofc...)

Posted by Chalito on Sep 11, 2009 quarter past eleven pm

Man.. those were the days. I saw MI for the first time on an Amiga 500 at some shopping mall in Uruguay during vacation, and couldn't believe the graphics. I had a PC (XT) at that time, with amber hercules display and no hard drive. I had to play it using 360kb 5-1/4" floppys (had two of them). I think it was like 8 floppies. I remember having to swap them continuously and I distinctly remember laughing like a maniac when I tried looking into the hole in the tree stump on Melee island (while looking for the swordsmaster hideout) and being asked to insert floppys I didn't have only to finally see Guybrush say something like "oh well, looks like I won't be able to get in there". That caught me completely off guard :)
I was halfway through part one when a friend of mine got a 286 with a color VGA display. I went to his place and we played all night till morning to finish the game in one go. Those are very fond memories for me.

And believe it or not, I mentioned MI at a job interview (I work in IT)! The guy who later became my boss was asking about my english level. I had some english classes in highschool, but not much, and I explained that I had improved my vocabulary playing games (in Argentina at the time, it was almost impossible to find games in spanish and one had to learn english the hard way to understand what the characters were talking about). Turns up the guy was a gamer too so he knew exactly what I was babbling about :)

Anyway, I just saw the whole keynote on youtube. Ron, congrats! greatly inspiring speech. You rocked !

Posted by Tom Wahl on Sep 10, 2009 twenty five past seven pm

WHAT?!
"any small, ornamental mat, as of embroidery or lace used to decorate"

Ron, it looks like you've confused PWNED for the word DOILIEE... a fuller description reads:
A small ornamental mat made of embroidered material used to protect or adorn furniture.

But enough with the pwnage/'doiliee talk', let's move on to PAX-A-MANIA...!

PAX KEYNOTE
Just saw your Keynote on YouTube - and it was perfectly entertaining for the gamer nerd in all of us.  And having been one of it's biggest fans, "Viva la Graphics Basic!" ~ nice mention ~ those set of C64 utilities were amazing for 1983-84! ;-)

DEATHSPANK
It's really good to see your Ron-Gilbert-brand™ of humor featured in a game like DeathSpank.

On the surface the title reminds me of an advanced version of that cow-hurling game that was made for 3DO and eventually ported to Sega Saturn and PC - do you remember The Horde (1994) with Kirk Cameron?

Here's some retro media courtesy of YouTube: (The Horde: Intro Footage & Video gameplay, et.al.) - Remember it's 1994.

Posted by Elaine Marley XD on Sep 10, 2009 ten to ten pm

What I saw of Deathspank reminds me a little of Terry Pratchet's humor :)

Posted by Micke on Sep 10, 2009 half past eleven pm

I will buy Deathspank... over and over again!

Posted by James That Dashing Fellow on Oct 1, 2009 quarter past five pm

Can you buy one for me?

Posted by Ruben on Sep 11, 2009 twenty past four am

Well this game only looks like the best stuff anyone made, ever.
I know I'll love it und I'll buy so many of it, that you can buy the Monky Island licence, make you're MI3 and finally work with Dominic Armato, formerly known as one of the coolest guy.brush's ever.

In the Gamespot Video I could hear some of the Beatles songs in the background. I could listen to them all day, but for 3 days... and with some musical failures trying to rock the world... well I kinda get you. They had a booth on GamesCom, too and I listened for one song... Not a fan of those music games, really.

Well whatever. Life's good since, soonerish all the world will be talking bout the f**king awesomeness of DeathSpank.
Talking about "the whole world", do you have a publisher for Europe by now?

Posted by Kelgrim on Sep 11, 2009 half past eleven am

Awesome...
I was a bit disappointed after seeing the screenshots. It just didn't feel good. But as soon as I saw this little hero walking I knew this will be awesome. Now I like the style and from what I've seen both parts, Monkey Island and Diablo.
And now there are two great possibilities created by your post.
1. You met Dominic. And after the changes in this year we are all steamed up, waiting for our greatest dream come true. HOPE
2.  The statue looks great. You got to establish a whole merchandise around Deathspank.

First I would like to have a DeathSpank Collectors Edition with a statue and some other features like a Making-Of, artwork, soundtrack...
And you could sell statues with a huge wardrobe. Pirate Deathspank, Rambo Deathspank, Obi Wan Deathspank...
And perhaps a female character with Elaine outfit or "Barbie"-style clothes
We need LEGO Deathspank. And then LEGO Deathspank - The Videogame
Deathspank - Animated Series
Deathspank Comic Books and movies made after the comics like "Deathspank Ends" and "The Dark Dispenser"
Deathspank Cereal, the best breakfast for little heroes
You would be richer than Lucas and could buy all licenses.

Posted by Rexilafa on Sep 11, 2009 quarter to two pm

Deathspank pregnancy test?

Posted by Jacko on Sep 11, 2009 twenty past eight pm

You could buy the entire remastered Beatles catalogue!

Posted by duck on Sep 11, 2009 twenty past noon

Great looking...I love Deathspank. Thanks for making it!

Posted by Samuel Abram on Sep 11, 2009 five to two pm

Hey Ron,

I was the guy who

A. asked you what you thought about Tales of Monkey Island, and you approved.

B. asked you if the secret will eventually be revealed (I'm not asking him to reveal the secret; I don't have the power to open tight lips, nor do I seek it).

C. came up with an idea for the three-headed monkey with you, Dave Grossman, and Tim Schafer as the heads thereof (which is at this URL: http://www.samuelabram.com/3headmonkey.png)

D. was made into buying 5 copies of your upcoming Deathspank.

Do you remember me? And what do you think about the Three-headed monkey I made?

Posted by Someone on Sep 11, 2009 twenty past six pm

seems disney new pirate of the caribbean movie will be potc-on stranger tides as they asked powers to us his book to steal some more ideas from it and not making it so obvious. i hate disney.

Posted by Demetris Thoupis on Sep 12, 2009 quarter to three pm

Hey Ron,
       Hi Again. Looking forward to the Deathspank. Because there is not much released there is not much to say. How about opening a thread for the MI specifically and talk your experiences for the first and second chapter (you already did for the first). I was replaying today from the morning until now the first three games. You know what. Curse of Monkey Island is really poor. You don't really see how poor it is unless you play the other two in advance and be very clear on what you just played. The first two offer a very unique sense of seriousness and humour at the same time. We see serious plots and serious characters. All of these is being humorised in a more than silly way in the Curse of Monkey Island. LeChuck for example is being made such a woos which we know he is not. He is a clever fellow. Guybrush is shown too naive and that things work out just by siliness and luck. The whole atmosphere is not what it was in the first two games. Also a true fan knows that the gags and laughs of the two originals can never be matched up even with the episodic Telltales. Make the true MI3 at last. How many people need to wine until you get the point! :)

Good luck with Deathspank. Sure going to buy it.
Demetris

Posted by Samuel Abram on Sep 12, 2009 twenty past three pm

First of all, Ron approves of Telltale's Tales of Monkey Island, whether you do or not.

Second of all, don't give me any BS purity tests based on if you love/idolize MI1&2 and hate everything that came after it. That's not being a fan, that's being a fanboy. And yes, there are even "true fans" who love Curse of Monkey Island, like it or not, and yes, I've played all the MI games.

Posted by Demetris Thoupis on Sep 13, 2009 six am

When I first played Curse I loved it. When I played it a few days ago at an MI marathon it did not fit with the first two. You need to play them continuously to understand what I am saying. and I have no problem with the game. Only MI4 is a mishap. Telltales are quite ahead of the story although I did not like the aproach of LeChuk becoming a good guy and all of that but we will see how it ends up. They do have good material to work with though.

Posted by Samuel Abram on Sep 13, 2009 half past six am

I did play them continuously.

Also, keep in mind of what the developers of MI3 had to work with after the weird ending of MI2 and Ron Gilbert's subsequent leaving of LucasArts. Of course, now that Darrell Rodriguez is president of Lucas Arts, a Ron Gilbert-headed MI 3 seems more possible. Still, I doubt LucasArts would let the franchise die...

Posted by Demetris Thoupis on Sep 13, 2009 five past noon

I agree with you. My opinion which I gave before is that they will re-release the MI2 and then use the new graphics interface to have Ron do the long waited MI3 or 5. Of course my question to Ron is, would he had the chance to make the last MI3 where will it pick up? Will it pick up from where MI2 finishes or will it pick up form where MI4 finishes? The clear view is that LeChuck survives after the hypothetical MI5. I mean where would you Ron like to pick it up? The way they patched the ending of MI2 in MI3 was quite good although my opinion is that MI3 showed a really naive Guybrush and I did not like the way LeChuck was treated. We should fear LeChuck like MI1 and MI2 not see him as a goon. BUT the two parts that almost all love is of course Murray who is a great addition to the series and the unforgetably Pirate Song which really rocked! So Ron any comments?

Posted by Tamas on Sep 16, 2009 ten to two pm

It seems to vary from person to person, it’s possible to love all of them equally for sure, but I fully agree with you about the different atmosphere Demetris. MI3 is great but it felt very different to me too. One of the guys in the Idle Thumbs interview mentioned that he felt this way too. It's probably a number of things, one is obviously that Ron wasn’t there, but I also think the high res cartoony style and the addition of voice acting changed the “flavour” for many. In MI 1 and 2 the pixellated characters and lack of voices forced the player to “fill in the blanks” so to speak. When I played them as a kid my imagination painted this world as being kind of dark and mysterious even though it had tons of light hearted fun.
Which brings me to my other point that for some of us, maybe having played the first two as young kids really affected us a lot more than playing 3 with a more grown up, judgemental  mentality. I’m unsure about this one since I often replay 1 and 2 as an adult and I still get a total kick out of the jokes and the whole thing. But part of me wonders if the nostalgia contributes to this.
Either way, to each his own... It’s fun to think about how Ron would have made MI3 but I have a feeling if he did it today it would probably still feel quite different from many people’s memories of 1 and 2. Sorry about wall of text.

Posted by Demetris Thoupis on Sep 16, 2009 quarter past three pm

You are right about the voice part. Everyone had a different kind of Guybrush voice imagined in their heads. Guybrush grew too tall in 3 and other things as well make the turn off although I have said that as a game 3 is great but the characters are not treated as they should. And also the ending of 3 is too rushed. But Ron when will you make a comment.
Demetris

Posted by Joe on Sep 13, 2009 quarter past seven am

Ron?

Posted by Ron Gilbert on Sep 13, 2009 quarter to ten am

What!

Posted by Miguel on Sep 14, 2009 twenty to three am

Joe?

Posted by Hermoine on Sep 14, 2009 twenty five to eleven am

Harry?

Posted by Clayton K on Sep 14, 2009 ten to noon

McCloud?

Posted by Niterain on Sep 14, 2009 twenty five to four pm

Hahah! Awesome reference Mr. Kauzlaric.

Posted by Troy on Oct 24, 2009 twenty to eleven am

Is there anything fluffier than a cloud?

Posted by Polo on Sep 16, 2009 five to two pm

Marco?

Posted by Obi Wan Kenobi on Sep 17, 2009 quarter to one am

Luke?

Posted by Son on Sep 17, 2009 twenty five past two am

Mommy?

Posted by Gamer on Sep 17, 2009 eight am

Grumpy?

Posted by Someone on Sep 20, 2009 five past seven am

Boring?

Posted by got on Sep 28, 2009 ten to seven am

milk?

Posted by Joe on Sep 28, 2009 ten to three pm

Got?

Posted by Got Gilbert on Sep 29, 2009 quarter to six am

WHAT!

Posted by Joe on Oct 1, 2009 half past two pm

Hi.

Posted by Woot on Oct 1, 2009 quarter past five pm

Let's make this the longest subtree. EVER.

Posted by Pantufla on Oct 2, 2009 twenty past seven am

HELL YES!

Posted by Joe on Oct 2, 2009 twenty to one pm

Ok.

Posted by karl on Oct 2, 2009 quarter to one pm

Does this indent some more?

Posted by mr indent on Oct 5, 2009 five am

Maybe, I don't know.

Posted by Kasper Aae on Sep 13, 2009 twenty five past noon

Great keynote Ron, and very inspiring - especially the "always surround yourself with people who are smarter than you"-bit. And I always enjoy the stories from the LucasArts days. More of that in the future, please!

Posted by Anti on Sep 13, 2009 twenty to six pm

Deathspank looks great!!! congratulations Ron!

Posted by theosk on Sep 15, 2009 twenty five to five am

I think it's about time to print all these cool reviews deathspank is getting and mail them to all the publishers who rejected the project with a pic of Nelson Munch pointing and laughing.

Posted by Martyn Cooke on Sep 17, 2009 quarter to one am

I agree, it's great that there's a bunch of people who are really excited for the title (me included).

In reality most mainstream publishers will be happy enough making millions of dollars profit in shovelware Wii sports clones. Not to say the developers of those games wouldn't kill for a chance to do something fun - but it's only because of Hothead's belief in the concept that this game is seeing light of day.

As thematically fitting as it may seem for a Ron Gilbert game, piracy isn't really something that should be advocated outside a fantasy game setting; If people want to see more stuff of this variety they need to start voting with their wallets.

Once the publishers see that the market is behind interesting games then they'll start wanting to make them too!

... I'm hoping the project does set a new paradigm, because I'd love to play EA's "Monkey-Island-meets-madden 2012" game - with an innovative analogue stick control scheme!

Posted by pnkthrepwood on Sep 17, 2009 twenty to four am

"Monkey-Island-meets-madden 2012"
The end of the world! Maya people saw it!

Posted by Delusion's Master on Sep 20, 2009 quarter past five am

I really enjoyed the talk: I wasn't at PAX unfortunately, I just had the change of watching a recording.

There's a thing that got me puzzled, though: in that amazing list of computers, among Ataris and Commodores and stuff of all sorts, I could find no mention of the awesome MSX! Did you miss that one Ron? It was a great piece of hardware for programming at the time! Proud pinnacle of Japanese engineering back in the 80s! Some even say it was better than C64, even though that was something you usually could only hear from people who bought an MSX instead of a C64 (yeah, like me)

This is my first post, so I can only conclude by thanking you for this blog, and in case no one ever told you (but I'm sure someone already did) what Star Wars was to you at 13, Monkey Island was to a lot of people of all ages!

Posted by Kevin Vance on Sep 20, 2009 half past ten am

Hi Ron,

I've been following your twitter for a while, and it occurred to me that 140 character twitter messages are just the right length for adventure game dialogue.  The rest was inevitable: Guybrush Threepwood Reads Ron Gilbert's Tweets.

-- kvance

Posted by OLD ?? on Sep 20, 2009 half past eleven am

Posted by OLDER !! on Sep 21, 2009 twenty to nine am

Posted by watiki on Sep 21, 2009 twenty past noon

awesome!

Ron, in case you'll ever be able to make part 3, you'll need this guy!

Posted by Glottris on Sep 21, 2009 twenty five to one pm

DeathSpank looks azome! gj

Posted by Zirak on Sep 22, 2009 ten to ten am

http://www.youtube.com/watch?v=3bInZ7_y4Lw
MONKEY ISLAND 2 WITH CRYENGINE!!!

Posted by SalsecNew on Sep 24, 2009 twenty to seven am

Check out my new Maniac Mansion shirt!!!!

http://www.zazzle.com/maniac_mansion_tshirt-235520552683840209

Posted by Rasho Hyo on Sep 25, 2009 ten past three pm

Hey Ron, do you know this crazy guy? :P

http://i21.photobucket.com/albums/b269/bobomil/IMG_7334Large.jpg
http://i21.photobucket.com/albums/b269/bobomil/IMG_7335Large.jpg
http://i21.photobucket.com/albums/b269/bobomil/IMG_7336Large.jpg


He talked about you and the time spent working together at the Skywalker Ranch...You were a bunch of crazy people! :D

Posted by Joe on Oct 9, 2009 quarter to ten am

What the fuck have I just seen?

Posted by Rasho Hyo on Oct 10, 2009 ten past nine am

Noah Falstein holding a Rubber chicken WITHOUT a pulley in the middle!

Posted by Noah Falstein on Nov 29, 2009 ten past noon

...hitting Marco on the head, pretending he is Ron.  BTW, in a key scene of the movie Up, it is demonstrated that an old man's cane can stand in for a rubber chicken with a pulley in the middle.

Posted by Jaybot7 on Sep 26, 2009 quarter to nine pm

This year has been super awesome for games. First the Monkey Islands are back in vogue, Lucasarts Adventures available on Steam, and now Deathspank... and Ron Gilbert isn't just the name of the forged signature on the Fate of Atlantis baseball. He's getting recognition!

At PAX! That little show by those funny webcomic kids!

What? They're no longer kids? It's a huge gaming convention now?

This... can't... be real!

Posted by Barney Frank on Sep 27, 2009 half past eight am

Ron, is it tiring trying to be funny all the time?

Posted by Someone on Sep 30, 2009 twenty five past three pm

DeathSpank, when? When? When??????

Posted by Boxxyy on Oct 1, 2009 quarter past five pm

must. buy. deathspank. ARGHHH!!

Posted by Someone on Oct 15, 2009 midnight

+

Posted by Someone on Oct 5, 2009 five past seven am

You, sir, insult me!

Posted by Murray on Oct 5, 2009 twenty five to ten pm

Hello Ron,

your keynote at PAX was as full of humour as it was inspireing. I enjoyed every second of it. It was great! Thank you again so much for bringing us Monkey Island, a game which made and is still making so many happy out there! I wish you all the best for your new game DeathSpank and yeah, it looks awesome. Greetings,

Murray

Posted by boltok on Oct 15, 2009 five to one pm

Inspiring is written as inspiring, not inspireing.

Posted by Wanko on Oct 8, 2009 ten past eleven am

When will DeathSpank be released? This year? Next year?

Posted by schwör on Oct 8, 2009 quarter past eleven am

Helo Ron!! and gritings of uzbekistan, the griat country for proud men!!! Yu are hero of me!!! After hard days of stiling and rping I pley Monkey Island 3 alwayz!!! It is good for relax!! You make a good game with Monkey Island 3!! Is it my most lieked game after Halo 2!!! You are hero! Pleaze come here and drink in bar with me?

Posted by Largo on Oct 10, 2009 quarter to five pm

You do know Ron "didn't make" Monkey Island 3 right? facepalm

Posted by Pantufla on Oct 15, 2009 twenty to seven am

After halo 2?
WTF!

Posted by Asimbala Sakdijev on Oct 15, 2009 five to one pm

Yakshemash!

Posted by Delusion's Master on Oct 16, 2009 twenty five past noon

I didn't know Borat followed this blog

Posted by Comic book guy on Oct 18, 2009 quarter past eight am

WORST. BLOG. EVER.

Posted by Someone on Oct 25, 2009 twenty past two pm

this blog sucks.

Posted by Someone on Oct 26, 2009 twenty past one pm

dito

Posted by Rad on Oct 10, 2009 twenty to five pm

Me Wants Assasin Evil Darkish Hooded Cloak on deathspank.

It should be called The Mighty Hooded Cloak of Bottomface.

Posted by Karl has a head like a fucking orange on Oct 20, 2009 twenty past two pm

So I guess we'll see DeathSpank some time during 2010, probably during summer, when all the nerds play games at home instead of going to the beach swimming. That's what Ron meant by "this next year".

Posted by Someone on Oct 21, 2009 two am

Read: better release the game during winter, in your and our interest! ;)

Posted by beware! on Nov 3, 2009 ten past three pm

...the flu is coming! aaaaaaaaaaaaaaaaaaaahhhhhh!!!!!

Posted by cosynus on Nov 10, 2009 twenty to one pm

x-mas is coming.... ah...

Posted by Bianca on Oct 21, 2009 twenty to four am

Hi Ron,
I just wanna say I'm the biggest Monkey Island fan in the world. I'm 12 and my cool cool brother showed Monkey Island 3 to me and I love all the games (except for monkey island 4, sorry). Monkey Island 2 is my favourite one, I LOVE THE ENDING!
You're awesome.
-Bianca

Posted by Elaine Marley XD on Nov 9, 2009 quarter to eleven pm

hehe, you rock! :)

Posted by Ken and Roberta Williams on Nov 2, 2009 five past eight am

In your face

www.sarien.net

Posted by capt. of chelsea on Nov 2, 2009 twenty past nine am

ron ye ol' seahag, want to board me chelsea an' catch some fish?

Posted by fred arrr on Nov 4, 2009 twenty past five pm

Is there a recording of the pax keynotes available?

Posted by fred arrr on Nov 5, 2009 twenty five to five pm

Alright, found it on youtube (what a surprise) T_T

Posted by Gilbert Wong on Nov 5, 2009 ten past eight pm

Monkey Island is awesome~! Been my childhood game~ :)

Posted by James on Nov 7, 2009 ten past four am

Ron, if you are reading this I asks for, nay I DEMAND, a new post. Tell us how Death Spank is coming along. Also have you played tales of monkey island, and if so, what did you think of it?

Posted by Elaine Marley XD on Nov 9, 2009 quarter to eleven pm

idem

Posted by Someone on Nov 11, 2009 four am

yeah, don't be so lazy.

Posted by TheAgreeer on Nov 13, 2009 ten to three pm

yeah!

Posted by Crea on Nov 8, 2009 five past eleven am

Hey Ron, did you know that in Argentina we drink grog?

Check it out:

http://www.youtube.com/watch?v=XdgJfHDS4YE

Posted by Not Crea on Nov 9, 2009 twenty to five am

Yeah he has seen it, it is posted on the main page 2 posts below this one, by Ron himself.

Posted by Vhill on Nov 15, 2009 ten to one pm

Ron, I cant wait for you DeathSpank!Please hurry up =)

Posted by Pantufla on Nov 16, 2009 twenty to ten am

Posted by Dog Life Jackets on Nov 17, 2009 nine am

I am glad there are the behemoths that are game publishers. They are the evil corporations that push people like you to develop amazing games. The trials you had to go through to make DeathSpank will make it so much better. You are no doubt working your butt off to make this game amazing. This way you can shove it in EA's face when you publish it. That is what is so great about indie-games, movies, etc. They have soul that Sims 3 or Sonic Olympics never will

http://www.waterdoggy.com

Posted by Bruce on Nov 20, 2009 ten to one am

It looks like DeathSpank is coming along nicely. :)

Will there be a DeathSpank demo?

I assume it'd hard to say at this point (especially since the distribution details aren't finalised--or so I read), but as someone who loves adventure games, but isn't so sure he'll like the (often time consuming) RPG element, a demo would be much appreciated.

-- Bruce

Posted by Finbar on Nov 25, 2009 quarter past two am

no update since 9th September?

either Ron has become disillusioned or deathspack has rolled onto high gear

Posted by Rexilafa on Nov 25, 2009 quarter to seven am

Or he can't stop playing WOW...

BTW: I think it's kind of boring... You should try tibia. The best MMORPG I ever played (if you can tolerate the lousy graphics).

Posted by NotGilber on Dec 3, 2009 five to seven pm

Tibia? Thats even more pointless and boring than WoW, WoW still tries to make up a decent storyline on the background, and some purposes... other that pointless killing the same mobs for hours/days to get levels to kill other players -_-

Posted by Rexilafa on Dec 4, 2009 twenty five to eleven am

Then you didn't really played Tibia. Every quest have a strory. Most of the people just go to the end of them to get the reward, but if you start it from the beginning it's a lot funnier.
It's really fun to explore unknown places in a party. And the fact that you cannot look forward, since you only watch your character from above, give it a lot of intrigue, because you can't anticipate what you will find.
Also, when you die it really annoys you because you lose items, experience and skills, and it could sound like it's to much, but actually it's better, because it means something to die, not just the fact that you have to repair your items like in WOW...
Most of the people I knew in the game spent the time doing what you said, killing and training to raise lvl. But as well as you, I neither find that entertaining.
Anyway, it's always a matter of taste. I'd rather Tibia than WOW.

Posted by mosh on Nov 29, 2009 twenty five past two am

This blog is kinda dusty...

Posted by Demetris Thoupis on Nov 29, 2009 twenty five to eleven am

Hey Ron it's been a while since you upgraded the site! Are you secretly scheeming in the Monkey Island world and not telling us!

Posted by seahag on Dec 2, 2009 quarter to ten am

Ron you old bore, give us something to get worked up on!

Posted by Mickeyblue256 on Dec 2, 2009 twenty five past four pm

Hey Ron, you ever going to write on here again!!! I know the Paxery was long but september??? Come on!!!

Mickey

Posted by lfil on Dec 4, 2009 twenty past ten am

Ron, Ron, Ron, too busy with DeathSpank and the Secret Monkey Project?

lfil

Posted by Bashar on Dec 4, 2009 twenty five to eleven pm

Ron, You gotta release DeathSpank soon. My 3 year old kid, who already fancies Monkey Island SE on iPhone, saw the trailer and wants it.

Posted by Dr. Freud on Dec 5, 2009 twenty to nine am

The more we scream for a blog update, the longer Ron refuses to make an effort, cause he's a rebellious dissident at heart.

Posted by Someone on Dec 5, 2009 twenty to nine am

We've been camping here for nearly three months now, Ron...

Posted by Someone on Dec 5, 2009 twenty to nine am

Three months is a quarter of a year.

Posted by Phelbs on Dec 7, 2009 twenty to four pm

Just thinking, you probably would have really enjoyed working for Bioware on SWOTR, given your fascination with and addiction of MMOs and Star Wars. The perfect "uncreative" holiday kind of game design.

Posted by Phelbs on Dec 7, 2009 quarter to four pm

I'm not sure, but I probably got the acronym wrong. Ah, yes, SWTOR.

Posted by spankme on Dec 9, 2009 five to three am

I could use a good hard spanking ...give me a deathspank

Posted by dave on Dec 9, 2009 five am

Ron Gilbert is dead to me. Deathspank looks terrible anyway.

Posted by Hero on Dec 9, 2009 twenty past five am

This new game will likely be a great hit as well, just look at the number of people that are "in love" with Monkey Island.

Posted by frannz on Dec 9, 2009 ten past seven am

luckily the guy who fixes my computer kind of looks like ron, so whenever i miss the ron and his witty remarks i go across the street and talk to the next best thing.

Posted by Someone on Dec 13, 2009 five to five pm

maybe that's not a coincidence... maybe Ron has found another job fixing computers.

Posted by mark on Dec 13, 2009 five pm

Maybe he has left the gaming industry he felt so grumpy about, like Krusty the Klown who faked a plane crash to be a fisherman on his boat. Wait a minute, didn't Ron have a plane and a pilot license?

Posted by Prince on Dec 9, 2009 five past noon

great

Posted by Demetris Thoupis on Dec 13, 2009 twenty past eleven am

I know where Ron is. Ron is in his bed crying because of the ending of Tales. Ha ha. Ron you old sod come back and speak for God Sakes. At least let us know you are ok.
Demetris

Posted by Someone on Dec 13, 2009 twenty five to one pm

Ron?

Posted by Somebody on Dec 14, 2009 five past seven pm

Ron?

Posted by Someone on Dec 15, 2009 noon

Ron?

Posted by Someone on Dec 17, 2009 five past six am

Ron?

Posted by Someone on Dec 17, 2009 ten past ten am

Ron?

Posted by Someone on Dec 21, 2009 half past three am

RRROOOOOOOOOOOOOOOOONNNNNNNNNnnnnnnn________...... ... .. .  .   .

Posted by Demetris Thoupis on Dec 13, 2009 twenty to two pm

I'm telling you Ron is busy writing the final installment of MI. Most probably Lucasarts has him in a cell with 10 bodyguards outside so he won't escape until he finish. Tim and Dave most probably have joined him.
Hahahaha.
Demetris

Posted by Somebody on Dec 13, 2009 five to five pm

If only...

Posted by Elaine Marley XD on Dec 14, 2009 twenty five past eleven am

Look, today sucks, I demand a Mr. Ron Gilbert now, I'm very ungry...  >:/

I bet he is playing all those holiday release videogames that he loves secretly...

Posted by spankme on Dec 15, 2009 two am

I blame the monkeys... clever little buggers.

Let´s spank the monkeys!!

Posted by karl on Dec 17, 2009 twenty five to two pm

I know for a fact that Ron is reading these comments. He deleted my comment because he doesn't like when someone spanks the monkey on his blog... those poor little fellas...

Posted by Lifel on Dec 18, 2009 twenty five past noon

Hey Ron, where are you? Everythings is ok?

I just hope that you are hard at work in order to give us DeathSpank as soon as possible and at the same time starting to write
the final chapter of Monkey Island (or are you planing to do it in a trilogy?)...

Posted by Anti on Dec 20, 2009 ten to eight pm

gosh, where is Ron?

Posted by fred arrr on Dec 21, 2009 quarter past one am

Ron where are you? =(

Posted by Demetris Thoupis on Dec 22, 2009 ten past two am

Ron give us a Sign!! Respond!! React!!! DO SOMETHING!!!

Posted by Alby on Dec 22, 2009 twenty five to four am

Ron, in which shore around Monkey Island are you getting lost ?
When you will come back?

Posted by Demetris Thoupis on Dec 22, 2009 quarter to seven am

Ron people are actually starting to think that something has happened to you. Either you post a nod or something or I don't know what will happen!!!

Posted by Someone on Dec 22, 2009 three pm

booooooooring

Posted by Jenna on Dec 22, 2009 five past four pm

Merry Christmas Ron! (where are you?)

Posted by Vorlath on Dec 23, 2009 half past four pm

Awesome keynote!  It's funny how people don't understand Star Wars.  They can never experience what you did or what others did.

I was too young to see it when it came out.  By 1983, I was only about 9 years old and all of the older kids were talking about Return of the Jedi.  It was EVERYWHERE!  I still had not seen any of them.

Found out a friend of mine did not see it either and another friend had seen Star Wars, but not Empire Strikes back.  For my friend's 9th birthday (the first one who had not seen any of these), his Mom rented Star Wars, Empire Strikes Back and Tron on laserdisk.  Here we were, three 9-10 year olds stuck in front of a huge (yes, color) TV in 1983 watching these movies on laser disks for hours on end.  I told my friend's Mom she was the best Mom in the world.  She laughed.  When I asked how she could be so cool and get these movies for us, she said if it can keep boys still for hours on end, it was a bargain.

I went to see return of the Jedi soon after.  It's too bad I could not have seen the other movies in the theater, but I was glad to have seen them.  I was completely immersed in the world that Lucas had created.  And Tron was the icing on the cake.

I had often wondered how people lived in the past without today's technology or conveniences, etc.  I think they lived far more than today.  There's no feeling like being at the front of the curve.  Once the curve is gone, it's gone.  There's no way to re-live it.  There's no way to explain it.  All that's left is to find or create a new wave.

Your Comment:

Remember Me Don't show email, only use for Gravatar
Note to spammers: Your comment will be deleted if the url points
to a commercial site no matter what your comment is.


Creative Commons License
Hey! Pay attention! Except where otherwise noted, this site is licensed under a Creative Commons License.