A Complete Map Of The Cave And Other News...
Now that The Cave is done and unleashed on an unsuspecting world (ok, we did do a bunch of PR, so it wasn't exactly unsuspecting), it's time for me to move on from Double Fine and plot my next move.
So many games left to be designed.
I want to thank all the amazing people at Double Fine for all their hard work on The Cave. It was a true pleasure to work with every one of them over the past two years. So much fun. I will miss them all. And of course to Tim for creating the opportunity to come there and make The Cave.
Over the next few weeks, I'm going to post some behind the scenes pictures we took during the game's development and stuff like this...
That's a complete map of The Cave exported from Maya by designer J.P. LeBreton. Bonus points if you can figure out what the pink dots are.
For the short term, Clayton Kauzlaric and I have been toiling away on another iOS side project that I'm going to focus on over the next few months. It's called Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG. I'll post some screen shots in the next few days.
I also have that PAX Australia keynote to write. How did I ever let them talk me into doing that. So much fun. So much pain. Maybe I'll just do a 45 minute Q and A session.
Your Comment:


Other people's comments:
Posted by Zach on Mar 11, 2013 eight pm
Posted by Ariel on Mar 11, 2013 eight pm
Posted by DigiFun on Mar 11, 2013 twenty to nine pm
Posted by brawsome on Mar 11, 2013 quarter to nine pm
I think those pink dots are the backstory locations, from memory.
Posted by olanmills on Mar 11, 2013 five to eleven pm
And yeah, that is a looooooooooong climb lol.
Posted by Yachmenev on Mar 11, 2013 ten past eleven pm
It's a shame that you won't try to do a sequel to The Cave with DF. It would have be interesting to see that.
Posted by Benoit FOULETIER on Mar 12, 2013 five to two am
Posted by k0SH on Mar 12, 2013 ten to four am
Apparently The Cave was contract work.
A sequel at this early stage is not vindicated.
To sad that Ron wasn´t able to deliver/ work on a new adventure game. I still don´t agree on "The Cave is an adventure game"-story and he isn´t involved in DFA at all which you can see by watching all documentary videos available for DFA kickstarter backers.
Posted by Gonzalo Rodríguez Píriz on Mar 11, 2013 quarter to midnight
Posted by Guybrush on Mar 12, 2013 ten past midnight
Posted by Tekyu on Mar 12, 2013 quarter past midnight
Posted by Tim on Mar 12, 2013 five to two am
Sad to hear you're leaving DF, I feel like they have a good team there, allowing you to create good stuff™ (like The Cave!).
Anyway, looking forward to your future projects, thank you and have fun.
Posted by Breana on Mar 12, 2013 five past two am
Posted by jannar85 on Mar 12, 2013 twenty to three am
By the way, regarding the DF adventure game - how much of the game is yours? Can we expect the Ron Gilbert energy, when we start playing it? :)
Posted by kibertoad on Mar 12, 2013 half past three am
"None of it" would be a pretty accurate estimation. AFAICT from watching documentaries, Master Gilbert's involvement was limited to commenting on some of the early concepts. No direct work.
Posted by Romain on Mar 12, 2013 quarter to three am
Thank for you work, and good luck for your next game.
Posted by e on Mar 12, 2013 five to four am
http://www.eurogamer.net/articles/2012-12-11-monkey-island-creator-plans-disney-talks-ahead-of-new-game
...did Tim fire you?
Posted by Noviere on Mar 12, 2013 twenty five past four am
Posted by Fuz on Mar 12, 2013 quarter to six am
If it's so, I think I'm cancelling my pledge.
Posted by Yachmenev on Mar 12, 2013 five to seven am
Posted by Fuz on Mar 12, 2013 seven am
Silly, exactly, why? I backed that project because Ron Gilbert was in it, along with Schafer.
That's the whole reason for it.
And now the premises for my backing no longer exist.
Posted by Yachmenev on Mar 12, 2013 quarter to eight am
As much as I recpect Mr Gilbert and think he makes interesting games, he really isn't the magical difference betweeen a good or a bad game in this case, and if you backed the game because of Tim and Ron, you should keep your pledge because of Tim and the rest of the team, and be happy that you supported such a great project.
And since you still say that you backed it because of Ron Gilberts involvment, I take it you haven't watched the documentary (where Ron's lack of involvment is very clear). Go see it, and I think your dissapointment will vanish.
Posted by Fuz on Mar 12, 2013 ten to six pm
Got really hyped on seeing Ron's working with Tim on a new old-style adventure, and various websites' articles (like this one: http://www.gamefront.com/tim-schafer-ron-gilbert-double-fine-use-kickstarter-to-raise-money-for-new-adventure-game/) didn't really helped me much there.
So... yep, I got it all wrong.
Posted by Craig234 on Mar 13, 2013 ten to one pm
And the other poster's opinion that Ron Gilbert was the key attraction about the game for them and it's not worth supporting without him is valid.
You're wrong to tell them that the only valid opinion about the important of Ron Gilbert's role is yours. It's right for you and not for them.
I happen to have an opinion closer to yours - the game is very much worth supporting just for Tim. But the person isn't wrong who doesn't agree.
Posted by Ron Gilbert on Mar 13, 2013 twenty past one pm
Posted by Frogacuda on Mar 12, 2013 quarter to one pm
Just because he's left the company doesn't mean he won't continue to have that kind of advisory/consultant role, either.
Posted by SirPrimalform on Mar 12, 2013 ten to ten am
Posted by Bashar on Mar 12, 2013 six am
Posted by LevelUpLeo on Mar 12, 2013 twenty past seven am
Posted by bvigec on Mar 12, 2013 quarter to two pm
Posted by Ron Gilbert on Mar 12, 2013 quarter to two pm
Posted by LeChuck's Revenge on Mar 12, 2013 half past five pm
Posted by Ron Gilbert on Mar 12, 2013 ten past six pm
There is also no way I'm going to sit in a meeting with someone from Disney or Lucas and have them tell me how to make the game, or what Guybrush would or world not do, or even worse, what some focus group thought LeChuck should look like.
I want to make it the way I want and be true to the original and I think that's something they would never let me do.
Posted by J. on Mar 13, 2013 twenty past noon
Posted by Davide Barbieri on Mar 13, 2013 ten past four pm
with a main character whose name is not "guybrush",
and whose name is not "monkey island"?
Disney did it calling it "Pirates of the Caribbean"!
Posted by Lechuck's Revenge on Mar 13, 2013 half past five pm
As a fan, and a person who considers Monkey Island as having a major influence on my personality and sense of humor, I desperately want to see your final vision for the third act.
Lets just say, If I had 3 wishes, I would use one of them to give the MI IP to you. Right after wishing for world peace and ensuring twinkies could be enjoyed by all future generations.
I hope you do at least talk with Disney. Maybe just maybe one of the decision makers will have been a fan of the game...
Posted by Ariel on Mar 13, 2013 twenty to nine pm
Posted by F.Konkas on Mar 20, 2013 twenty five to six pm
Posted by Peder Johnsen on Mar 22, 2013 ten to noon
Posted by Three Headed Monkey Wrench on Mar 22, 2013 five to midnight
You have to make them believe they are better off giving the thing to you. They have a property that is meaningless to them and they have no way to manage internally. "Give it to me/let me have what is sure to be the most successful kickstarter ever to buy the dang thing from you, and I'll give you exclusive publishing rights for the next X years to all MI related games + a really juicy % of the revenue." If they play hardball, throw in a clause where if they don't make Y amount of dollars off the deal in X amount of years that the rights revert back to them.
No matter what they come out with money. Game is a success they get the amount you paid for the rights + a profit. Game isn't a success then they at least get the money you paid for the chance to get the rights and they get the game back with an opportunity to sell it to someone else or to make their own games.
Posted by Adrian O'Connor on Apr 23, 2013 quarter past two pm
Posted by Eduardo @rurounikz Emmerich on Mar 12, 2013 twenty five to three pm
Take care! :D
Posted by Ron Gilbert on Mar 12, 2013 ten past six pm
Posted by Steve on Mar 13, 2013 quarter past six am
Posted by Chris on Mar 13, 2013 five past three pm
Posted by WiredFromJava Jason on Mar 13, 2013 twenty past eleven pm
I guess they'll only be SF in SF (Single Fine in San Fran).
Next, are you getting a motorcycle, a couple tatoos and touring the country? LOL
Actually read you might be working on another game. Best wishes Sir!
Posted by Shinetop on Mar 20, 2013 half past eight am
Or option 2, become EA's president and buy the IP, sell it to yourself and then destroy EA for good.
Posted by Ron Gilbert on Mar 20, 2013 twenty to nine am
Posted by Erik Veland on Mar 20, 2013 ten to five pm
Posted by Ron Gilbert on Mar 20, 2013 five pm
Posted by Berke on Apr 23, 2013 four pm
I am quite sad to hear you're leaving, I enjoyed the Cave truly, bought three different copies for all my gaming platforms (I dunno why), plus gifted another for my best friend, and finished three runs so far on my PS3. I would've loved for you to stay at Double Fine, which now without you feels like Double Coarse to my soul.
I will keep following your works. All the best with your future.
Posted by EssThree on May 20, 2013 twenty five to eight am