Monkey Island Marathon

Oct 2, 2007 ten past ten am

It's time to get serious about designing my game.  I keep telling myself that I'm designing my game, but I'm really just procrastinating by programming web pages and installing wiki software and finding the perfect desktop wallpaper that will literal suck the ideas out of me and into my design document.  I'm doing just about everything but actually designing my game.  My latest attempt to not design my game is writing this Grumpy Gamer post.  Victory!

So it's now time to roll up the proverbially sleeves, sharpen the metaphorical pencil, straighten the stack of similistic paper and get to work...

...playing Monkey Island 1 & 2.

It's been years since I played either of these games.  I'm occasionally embarrassed when someone comes up to me and goes on and on about some puzzle or what-not in Monkey Island and I have no idea what they are talking about.   I'll often respond with a made-up puzzle and ask them what they thought of that one.  This usually catches them off guard enough for me to turn the conversation to politics or religion, the new TV season or I do the fake choking on a piece of steak routine.

I suppose I could just read a walk-through, or watch Majusarts' excellent and masterfully timed Monkey Island movie (of course I'd watch the original German Version because I'm a foreign film snob), but no, I'm going to play though both games from end-to-end.  See what all the fuss is about.  I hear there are Monkeys and I'm dying to find out what the secret is.

Other people's comments:

Posted by ICE_COOL on Oct 2, 2007 five to eleven am

im gona say it before anyone else does, - get a small team together and make an unofficial sequel (or prequel) to the classic monkey island games 1+2! As you would have finished the games if you were still at lucasarts! :) please :P

Posted by Wormsie on Oct 3, 2007 ten to one am

"Before anyone else does?" The irony!

Posted by Nick on Oct 6, 2007 five past seven pm

I didn't understand the meaning of your post....:s

Posted by Xandi on Oct 2, 2007 noon

Yeah pls do it :)

Posted by dinah on Oct 2, 2007 five past noon

I love the Majusarts Monkey Island movie! Thanks for that link.

Now, get to work already will ya? :)

Posted by Nick on Oct 6, 2007 five past seven pm

Personally, I didn't like the movie at all....

Not the graphics, they were beautiful, but what;s the meaning of this silly fast-paced audio?

Posted by Majus on Oct 9, 2007 twenty past eleven pm

There is no meaning. It’s just fun.

Posted by Shadee on Oct 2, 2007 twenty five to one pm

Wow, you sound like me when I'm working.
Always focussed and determined (to find something else to do to distract me from work).

MI1&2 are well worth postponing work for though.

Soon you'll be posting completely off-topic comments on your own blog entries asking yourself to make another sequel too :)

Posted by gnome on Oct 2, 2007 twenty five to one pm

Then you might want to check this Maniac Mansion game also. Issa nice.

Posted by DAGO on Oct 2, 2007 five past one pm

Just don't get pissed about MI2's ending, the rumor is that the designer was on drugs back when he thought about it.

Posted by Luca on Oct 2, 2007 twenty to two pm

... and if you find some more "memories" like the ones in "Maniac Mansion in 9" (http://grumpygamer.com/8139425), please, do share them with us. :-)

Posted by Mr. Bleck on Oct 2, 2007 five past two pm

I know Lucasarts still holds the license, and this won't be as catchy, but can't you just call it "Simian Atoll" and be done with it?

Posted by ^Doogie on Oct 2, 2007 quarter past two pm

I've been training my 7-year old son to be a jedi (as you do) and so recently I introduced him to the Monkey Island series. He enjoyed Monkey Island, he THOROUGHLY enjoyed Monkey Island 2, and he's now slowly plodding through Monkey Island 3 (although with less enthusiasm than the previous 2 - for obvious reasons)

Thought you'd like to know that I'm passing on the legacy to the next generation. It's funny to think that 7 year olds in 1st grade will be getting called "noobs" when their answer to the question "if this is 3 (holding 5 fingers up), what is this (holding 4 fingers up)" is not 5.

hehe... Noobs!

Posted by Ozzie on Oct 2, 2007 quarter past two pm

I await reading your feelings regarding the ending of MI2. ;)
Some consider it to be the worst ending of any game ever, and I have to agree, because it doesn't make any sense regardless of which perspective you look at it.
Nevertheless, the second one is my favorite of the series.

Posted by Gorbachov on Oct 4, 2007 ten to five pm

You suck.
I licked that ending so much that I saved the game just when the final cutscene started, just to wach the ending many times per day...
I'm serious about that.

Posted by Jon Kristinsson on Oct 13, 2007 twenty five past ten am

How do you go about doing that?  Licking the ending, that is.

Posted by Marchudichu on Oct 2, 2007 quarter to three pm

You should end MI I and II in less than a week. Not that long, at least if had played it a few times before. It'll all come back to you.

Btw, if you ever need manpower for the game, you should ask for it, you could easly get a whole army of MI fans with computer knowledge fully willful to make such thing come alive.

I'd certainly help anyway I can.

So yeah, know you gave like an awaiting army specting the call of MI V

Posted by Shell on Oct 2, 2007 quarter to three pm

Ive seen that monkey island movie so many times, but it always makes me laugh every time i see it.

Posted by Gabriel on Oct 2, 2007 five past three pm

Since everyone is asking about the ending of MI2, I'll join the crowd. Please, please, tell us what's the correct interpretation to that!! If God showed up to me and said i'd have a single question for him to answer about anything in the universe, it would be about that game, you bet. Forget the secret to imortality, the key to world happiness, i want to know what that ending means!!!

Posted by Nando on Oct 2, 2007 ten past three pm

Playing those old games, eh. Guess you're using ScummVM.

MI 1 & 2 are great games, you know? I'm sure you'll love them both ;) Have fun!

Posted by hurramegrundt on Oct 2, 2007 quarter past three pm

Hey! Looking forward to see what you'll make.

As mentioned, there must be thousands of semi-skilled old-time adventurers sitting around the world, waiting for a small hint that you would like them to contribute with a some graphics, music, or even ideas for a plot.

Those Zak fangame people in Germany did something similar, throwing a contest for the design of their gui.

Even if your game has to make it in a commercial context, I bet your fanbase would love it if you could find the space to put something of the worldwide adventure community into it.

What about an an online brainstorm?

Posted by hurramegrundt on Oct 2, 2007 half past three pm

Posted by Majus on Oct 2, 2007 twenty five to four pm

- Spoiler!! -
Don’t buy a map from this guy on the screenshot! He will trick you!
- Spoiler end!! -

Thank you very much for linking the movie. And for the cool words. And for watching the german version. Did you really understood this stuff?
Anyhow. Made my day!

Majus

Posted by Ben Copsey on Oct 8, 2007 ten past four am

Don’t buy a map from this guy on the screenshot! He will trick you!

In the CGA (remember 4 colour graphics?) version I played originally, the 'map' was totally unreadable, so the only way to find anything in the forest was through trial and error.

<joke>Almost the kind of puzzle you'd have expected in a Sierra game...</joke>

Posted by The_Raven on Oct 2, 2007 five to four pm

"...sharpen the metaphorical pencil..."

Sounds like a euphemism to me.

Posted by Edmundo on Oct 2, 2007 five past four pm

I was playing MI 2 this summer. It had been a while since I've played it last. But I got to the fortress and then I stopped playing. :(

Maybe I should finish them up.

Posted by Ron Gilbert on Oct 2, 2007 ten past four pm

What fortress?

Posted by Vincent Hamm on Oct 2, 2007 half past four pm

I suppose he is talking about LeChuck fortress, where you meet wally the second time.

Posted by thekidd on Oct 2, 2007 twenty to midnight

come on people! didn't you read the post! (what post?)

Posted by camradekgb on Oct 5, 2007 quarter to three am

what fortress? hahahah
get to work!

Posted by gonçalo on Oct 2, 2007 twenty five past four pm

i think he means le chuck fortress on monkey island 2, your stuck there with Wally

BTW on behalf of Portugal thank you for monkey island Ron :)

Posted by David Thomsen on Oct 2, 2007 twenty past eight pm

I haven't changed the wallpaper on this computer from the default since I bought it. Which is sad, but I usually never see it anyway because it's hidden behind many layers of Word, PhotoShop, Flash, Final Cut Pro and other creative documents.

The loading page of that Monkey Island movie doesn't really bother with comic timing... all the lines are delivered like clockwork. There's none of the actual 'performance' that I remember from the original game. So pants to that.

Posted by David Thomsen on Oct 2, 2007 quarter past ten pm

Okay, now that I've made it past the loading screen (I have a very slow internet connection) I actually think the movie was quite good and highly accurate. Reminds me of The End of the World.

Posted by Roderick on Oct 3, 2007 quarter to three am

Marginally related: a friend of mine has a dad who works at a press and this weekend he surprised me with A3 posters of the original box art of Monkey Island 1 and 2 at super high quality with glossy finish and everything. It's all really clandestine and unofficial, but it looks brilliant and I'm going to frame them and hang them next to my framed Psychonauts poster.

Then, next time you're in Amsterdam, Ron, I can let you sign them and Ebay them for ridiculous amounts of moneys.

(Also, good luck on getting to designing your game.)

Posted by Sam on Oct 3, 2007 twenty five to eight am

Fine, Ron. Next time you choke on a piece of steak I will NOT slap you on the back to take it out, nor will I passionately perform CPR on you as you lay down dying, unable to say anything but whisper: "Someone, help...rape."

Anyways, I've found that I always tend to postpone work until tomorrow, because there's always time, apparently, even if that time is one second and that second is the one we need to save the world, etc. Just start working, and you should kick-in without realising. Always works for me.

Good luck with the design Ron. I'm always looking forward to adding another good game to my library.

Don't choke on steak!

Posted by Gage Blackwood on Oct 3, 2007 half past noon

I think I very well may be the only person alive who liked the ending to MI 2...

And something tells me I won't be alive for much longer after saying that.

Posted by Majus on Oct 3, 2007 half past two pm

I dont’t think so. I liked it too. Classic open ending.

Posted by Kroms on Oct 4, 2007 nine am

Only to something that has a sequel ....

Posted by Jordan on Oct 3, 2007 quarter to five pm

Move your ass and make this fuckin' game come true!!!!

Sorry for my bad language. Your years older than me, but yeah, make this fuckin' game.

Posted by Whup on Oct 5, 2007

Sorry for my bad language. Your years older than me, but yeah, make this fuckin' game.

I get the impression you weren't really sorry, were you?

Posted by Jo on Oct 3, 2007 quarter past seven pm

The ending for MI2 was absolutely incredible, i went back and completed it a couple of times, once quite recently, just to experience the whole thing again... i'll never forget how terrified I was of it when I was a kid..!

Although finally finishing Zak McKracken recently was a dissapointment.. I really thought the ending would be so much more epic then it was, especially after the amazing intro scene...

er, sorry.. massive geek out there!

Posted by Chiguire on Oct 3, 2007 twenty past nine pm

Just remember I'm selling these fine leather jackets...

Posted by Alex on Oct 4, 2007 quarter past nine am

I know that you will murder me but...
Whats wrong with MI 4 and 3? I know that both aren't Ron's game but, I really enjoied it. Overcoat MI3. I think that it isn't good idea to make sequel between these games, MI3a MI2.5 :S
It is true that MI4 had several contradictions but I believe that Ron can repair some history troubles… Can you? (Maybe,  .....Fix... Fix with tools.... Fix the Telephone "Great Bernard!")

Ok now you can kill me ^^

P.S: Excuse me if my English is not correct

Posted by ElMaestro on Oct 4, 2007 twenty past one pm

Do yourself a favor and play Monkey Iceland 3 while you're at it. To think that the design team of MI3 came up with awesome characters, titillating art, tried to pick up from MI2's amusing climax and gave Guy Three a voice without your involvement is commendable to say the least.

So, what you workin' on? I'm all ears. And the monkeys, they're already listening. Though I could be Rong.

Posted by Alex on Oct 4, 2007 twenty five to two pm

I think that Ron have his reasons to want to do another MI3. But I want to know why and, if its possible to know if he would be ready to change idea and do a MI5 instead MI3a or MI2.5. (Im Bobbin, are you my mother?)

P.S: Sorry for my english again.
P.S2: Amigo, necesitas otro traductor ;)

Posted by JSW on Oct 4, 2007 ten past two pm

Just remember to step on the far corner of the wharf behind the SCUMM Bar. That one had me stuck for ages as a kid.

Posted by Alex Whitington on Oct 4, 2007 twenty past three pm

What's Monkey Island?

Posted by Alex on Oct 5, 2007 quarter to seven am

......  
(I don't like rats.)  
(                   Otis)

Posted by Johnny W on Oct 4, 2007 twenty five to seven pm

There's quite a difference in tone between the two, isn't there Ron?

Posted by Dhex on Oct 4, 2007 ten to midnight

Dont worry mr Ron, just put a monkey in your new game and it will be fine.

Posted by Click Here on Oct 7, 2007 ten past eight am

Another poster already said so but why don't you gather a talented team of amateurs and make an unnoficial sequel. Sell it on the Web and you're done!

Posted by Whup on Oct 8, 2007 twenty to five pm

Remember to set up a microphone so that you can start recording a directors commentary!

Just take a screenshot whenever you've got something to say, and stick them all together in a slideshow with an mp3 for each screenshot.  If thats too hard, just post a CD to one of your adoring fans and let them put it together for you...

Posted by Call me Squinky on Oct 8, 2007 twenty five to ten pm

Dear Mr. Gilbert

I am a huge fan of your MI games and I hope someday you can conclude your original trilogy. If I ever make a million, I will enter negotiations with Lucasarts myself!

But please, please, I know how fun the Net is, but it really IS a net in which you can become trapped and do nothing... so please, please find a way to complete your new RPG/Adventure hybrid. After all, Indigo Prophecy was somewhat commercially successful as an arcade/adventure hybrid, and I think if you tapped into the whole Morrowind/Oblivion market, you'd make a good living if you apply your talents more appropriately.

If you read this, thank you so much for your time - bows

Posted by fr0d0b0ls0n on Oct 10, 2007 quarter to five am

You can always do the script for the next season of Lost. I always think that it will end like MI2. Also Lost needs more monkeys, is and island for the sake of god.

And I don't know why I'm talking here about Lost... well, anything is fine if you wanna procrastinate at work.

Posted by Maratanos on Oct 10, 2007 twenty five to ten am

Okay, I'm gonna say it, and some people are gonna crucify me for it, but nevertheless.


If Ron Gilbert is half the game designer I think he is, he realizes that regardless of what his original intentions were for a Monkey Island trilogy, the fact of the matter is that CMI and EMI are canonical.  Any Monkey Island game he would possibly make at this point is MI5.

Why?  Simple.  Above all, a game franchise is not one person.  The designer for any single one game in a series does not hold absolute veto power over the entire canon, and does not continue to define canon after the designership has moved on to someone else.


Furthermore, there are some things that can be ret-conned.  Darth Vader's appearance at the end of Star Wars: episode 6, as a ghost.

And there are some things that cannot.   For one thing, two games made by the same company as the original two Monkey Island games, never immediately officially denounced as non-canonical by the original designer (the worst he ever said was that that's not what he would have done), and published 5-10 years ago, cannot suddenly be declared non-canonical at the whim of the original designer.  Like it or not, CMI and EMI are canon.


And if Ron Gilbert is half the game designer I think he is, he's known that all along.  And that's why he's writing games, and some of the people who commented here... are not.

Posted by Bashar on Oct 10, 2007 ten to four pm

You be sure to let us know if you find out what's the secret of monkey island :)

Posted by Dustin on Oct 10, 2007 half past eight pm

It's weird to think that when Monkey Island was released, and I first played it, I was 5.  Must be weirder for the person who made that game...

Posted by toothrot on Oct 11, 2007 half past one am

Since Ron is procrastinating, he might even read insane nerd comments. So Ron, I think you should start on a small project to get over procrastinating. Make this game: "Kidnap Ron Gilbert and Force him to tell you the secret of
monkey island". There would be puzzles like getting the cloroform, rope, tasors etc. Right at the end when Ron is about to tell the secret, you guessed, "fatal error program aborted".

Posted by Jordan on Oct 11, 2007 twenty to four pm

Did you move your ass today, Ron? Did you make some progress in the design document? Did you? Did you?

Because if you didn't, I AM going to make the real Monkey 3. Not you.

Posted by Vincent on Oct 12, 2007 quarter to eight am

It surprises me no one has taken up the challenge to write the next Monkey game. Using the ScummVM engine's source code it shouldn't be that hard.

Posted by toothrot on Oct 12, 2007 quarter to ten pm

Theres some people taking  a shot at it using AGS. The problem is making the
graphics imo. Alot of animations and graphics. You need a team of people if
you wanted to  complete it in a reasonable time. Else you use the gfx from MI2,
but then you'd be restricted in terms of story.

The whole point of MI3 being not good enough was that Ron didn't write it. Even if you're funny it won't be the same as something Ron wrote. Its like
saying "I have paint, I can paint the mona lisa's sister".

Posted by MarioColbert on Oct 14, 2007 quarter to one am

Everyone: what was the single most frustrating puzzle for you in MI series? For me:

MI1: I burned the damn How to Get Ahead in Navigating Leaflet in the EGA version and could not proceed (Sierra's trademark "missing an item" lock-down) after unlocking the Monkey Head...

MI2: Spitting Contest. Had no idea that you could actually buy alcohol with a library card... Just never occurred to me.

Posted by toothrot on Oct 15, 2007 five past two am

M1: the fish on the plank + seagull

M2: picking up guybrush and using the leaflet of the Kate girl with the wanted poster.


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