20 Years of SCUMM
Apr 27, 2007 ten am
It seems like only yesterday that I was cranking out 6502 code slowly building up what would become the SCUMM System. OK...that's a lie...it really does feel like 20 years ago.
IGN has a quick interview with me helping to commemorate 20 years of a development system that no focus group in the world would have liked the name.
Hey! Pay attention! Except where otherwise noted, this site is
licensed under a Creative Commons License.

Other people's comments:
Posted by Falthorn on Apr 27, 2007 twenty five past eleven am
Were you a grumpy gamer back then, Ron, or has the industry squelched it out of you?
Posted by Stranger on the Site on Apr 27, 2007 twenty five to noon
Posted by Ogni on Apr 27, 2007 five past one pm
Btw. I still remember every puzzle to MM till this day (and we are currently playing the Dave+Michael+Wendy combo in our forum since most people only know the Bernard+Syd puzzles)
Posted by Kroms on Apr 27, 2007 five to two pm
Sad to know you're still shopping around for a publisher, I'd kinda hoped you were all ready working on a game. Umm, I was wondering if you'd tell us which companies you'd advised, etc?
Posted by Ludwig on Apr 27, 2007 ten past two pm
I reached a theory about story+games/point clicks trainwreck .. It does give some credit to the evil publishers, but I think it's fair to look from their side.
As a form of media, every single one has dif atributes no other have: Writing can have narrations, descriptions of feelings, smells and sensations.
You don't have that in movies, where you can only use image and sound to express everything. But you have an unique power of "control" over the media from frame to frame.
In games, what can they offer movies/books/music/etc. can't? interactivity .. that is why most people won't ever go to all the hassle of buying a computer/console - learning to play - etc .. just to have the same experience they can have for much less in the cinema.
So, as a aspirant developer, I'm really excited about the idea that if "my game" without story and graphics/etc .. don't really play as fun/deep as possible .. I'd better go make a cheap movie or book .. beucase I will have a much larger audience as it is.
(Final Note: Not saying games can only offer interactivity .. Interactivity is actualy the game "weapon" to enrich even more the storytelling craft.. not to discard everything else!.)
Posted by kyusser on Apr 27, 2007 ten to three pm
Posted by Ben Fox on Apr 27, 2007 twenty past eleven pm
deep bow,
Ben
Posted by Bashar Abdullah on Apr 27, 2007 five to midnight
Posted by David Thomsen on Apr 28, 2007 quarter to three am
Obviously this is to prevent people from reading the page who want to stop the page from loading when all of the text is there but the adverstising isn't — an ingenious scheme in theory, but what it doesn't take into account is the most basic tool in any computer literate person's arsenal: C.
Suckers.
Posted by David Thomsen on Apr 28, 2007 quarter to three am
Posted by Tosus on Apr 28, 2007 twenty past four am
Posted by Someone on Apr 28, 2007 quarter to four am
They not even had an image loaded for the game in the right little window.
Makes me feel as if we were the Lugosis of game industry.
sigh.
Posted by gnome on Apr 28, 2007 five past eight am
Posted by parrastaka on Apr 28, 2007 twenty to three pm
:)
Posted by Simon on Apr 28, 2007 four pm
Posted by Rob on Apr 28, 2007 quarter to five pm
I must know...HOW did Chuck the Plant come about? The rumor mill has turned for years, but I have never found out the truth!!!!
-R
Posted by Kroms on Apr 29, 2007 quarter past two am
Posted by David Thomsen on May 2, 2007 half past nine pm
I think Rob is looking for a definitive answer, and I don't blame him — I never trust anything in Wikipedia unless it's linked to a verified external source. Which it never is, so I don't know why I bother.
Posted by Ron Gilbert on May 2, 2007 quarter to ten pm
This was a long running joke with Steve trying to get everybody to add a character named Chuck to their game. Gary and I were the first to cave in.
Posted by Bland_Boy on Apr 29, 2007 twenty five to five am
Posted by Ender on Apr 29, 2007 quarter to five am
Posted by V on Apr 29, 2007 half past five am
Posted by telarium on Apr 29, 2007 twenty past three pm
Posted by Jonathan Silber on Apr 30, 2007 five to four am
Posted by ATMachine on Apr 30, 2007 five to six pm
What was Dr. Fred's original last name?
It wasn't "Edison." The high scores for Meteor Mess in the original C64 and PC port say "DFS" "NES" and "WES" for the initials of Dr. Fred, Nurse Edna and Weird Ed.
In the enhanced PC version they were changed to "DFE" "NEE" and "WEE." Obviously the E is for Edison.
But what was the original last name? Was it "Strange," perhaps?
Posted by lorenzo on May 2, 2007 twenty to five am
anyway... yes, what was the original dr.fred surname?
=)
Posted by Dimitri Bitu on May 2, 2007 quarter past three pm
Posted by Bayless on May 5, 2007 nine am
Posted by Jackbrush Threepdagnac on May 6, 2007 ten past nine am
If you imagine your Guybrush in Monkey Island 3a,would it look like the one in 3?
I assume,that the transferation of your old guybrush into cartoon-style should have resulted otherwise
Posted by Jackbrush Threepdagnac on May 7, 2007 twenty past three am
Posted by Robby on May 7, 2007 ten to four am
Posted by Jackbrush Threepdagnac on May 7, 2007 half past eleven am
please tell me:
what would your guybrush in Monkey Island 3a look like?
Posted by Sergio on May 8, 2007 twenty past six pm
I usually play the entire Monkey Island series at least once a year
Posted by Jackbrush Threepdagnac on May 9, 2007 ten past one am
Is the Guybrush in MI 3 the one,you created?
Would he look the same,if you'd make a cartoon-Monkey Island?
Would he be that thin and all?
My Imagination of a cartoon-guybrush is totally different.
Posted by Sven on May 9, 2007 twenty to eight am
Posted by Daniel on May 9, 2007 quarter past eight am
Now I have the floppy version, again - and the disks actually still work (for Monkey1). I own several copies now (and by copies I mean original licensed stuff), disks, CD's, etc. You know that the Kixx version of Monkey2 (the first copy I owned) cracked your "DRM" for their release! I reversed it and compiled it into a patching-file, using some program I no longer have:
http://monkeyisland.fanspace.com/files.htm
DeCSS had nothing on me, all it took was a 2-byte patch (ie a single line of code). Makes me think back to the days of loosing certain code-wheels etc and having to play different games (or find ways to crack the DRM)! Much to my disappointment, I never received angry letters from LFL lawyers for hosting those patches, their SCUMM-interpreter files, or Monkey Island 4 part 1 and FOMI which they put a stop to. Anyway, all the files are still there if any of you scurvy SCUMM(tm)-bags wish to explore them.
I also put the original MS-DOS demos there, as well as some other crap. It's amazing, you still can't right-click "save" on that stupid fanspace website!
Posted by lone on May 9, 2007 twenty to two pm
it would be a good place to promote the penny arcade adventure and generate interest globally.
ok... honestly, the game won't be in a stage to show it publically anyway, and i just want to meet you and waste some of your valuable time asking you the same, old questions...
Posted by fabian on May 10, 2007 quarter to eight pm
Posted by Jackbrush Threepdagnac on May 12, 2007 quarter past ten am
couldnt you please do me that great favor and give me a simple information?
Posted by Ron Gilbert on May 12, 2007 twenty five to eleven am
Posted by Daniel on May 14, 2007 twenty to five am
Posted by Jackbrush Threepdagnac on May 12, 2007 quarter to one pm
but if you imagine a cartoonversion of this guy here,doesnt it totally differ
from the result in CMI?
Posted by Jackbrush Threepdagnac on May 12, 2007 ten to one pm
cant get the link in here...
Was the endsequence of the first MI (Guybrush and Elaine)
Did you design the Characters on the Covers and in the Photorealistic cutscenes yourselve?
Posted by Gastón on May 12, 2007 ten to eleven pm
To Monkey Island!
It was a great and funny surprise. And it doesnt end there. When they arrived, a bunch of monkeys caught them, leave them on the island , and stole their ship! Sound familiar?
I just wanted to comment it with the mi fans. Guess someone got there much before guybrush; and old Herman wasnt the only jerk fooled by the monkeys. :-D
Maybe Ron know this Simbad adventure? otherwise its just a funny coincidense.
good luck!
Gastón
Posted by Jackbrush Threepdagnac on May 13, 2007 twenty five to nine am
This comes near to my imagination.
Isnt it a lot cooler than the CMI-Idiot?
Posted by Frisenette on May 13, 2007 ten to three pm
Treasure Island Z
http://www.tothegame.com/game.asp?id=5581
http://www.gametrailers.com/gamepage.php?id=4660
Looks pretty... shall we say "inspired" ;-).
The Wii is shaping up to be a real chance of reinvigoration for the point and click genre.
Maybe you should take a look at the possibilities of downloadable games on the Wii (if you haven't already).
Posted by Gastón on May 13, 2007 ten to three pm
CMI graphics were great, dont know why keep bothering with the subject.
Posted by Jackbrush Threepdagnac on May 14, 2007 twenty past two am
Simply isn't guybrush.Everything is too long
Posted by Joe Davison on May 16, 2007 twenty past seven am
Posted by Jackbrush Threepdagnac on May 14, 2007 twenty five past two am
But look at the old hi-res screens like this one:
http://accel92.mettre-put-idata.over-blog.com/0/43/03/40/jeux/monkey-island/elaine_guybrush.gif
In CMI,Elaine is a perfect cartoon version of her former self,but Guybrush is out of proportion.
That problem could have been solved with exactly the same graphic-style.
That's it.Ill stop now,before Mr.Ackley gets angry
Posted by Shadee on May 15, 2007 five to five am
Happy 20th anniversary! :)
You deserve lotsa cake for something that's still loved and used by people 20 years later.
I'll have to confiscate half of said cake and stuff my face with it now though.
20 years?..... was it really that long ago?... am I really that ancient?.... :'(
Posted by Fandi on May 15, 2007 quarter to seven am
When is exactly the birthday of the Maniac Mansion?
Posted by Joe Davison on May 16, 2007 twenty past seven am
Have a party... Go on...
Posted by Joe Davison on May 16, 2007 twenty past seven am
Is it true SCUMM is Open Source nowadays?
Posted by Grant on May 17, 2007 half past nine pm
Fortunately the new re-implementation of the SCUMM engine: ScummVM, is :D ScummVM is a completely different entity and has no connection to LucasArts beyond the games supported
Posted by Joe Davison on May 18, 2007 five to four am
Thanks for clearing that, just heard somewhere that since Version 8 SCUMM became Open Source. Someone threaten George Lucas or whoever the big boss man is at LucasArts, if he doesn't make Monkey Island 5, release SCUMM source, give the rights of MI and SCUMM to Ron and make Ron owner of LucasArts, kill him, become the owner of LucasArts and do all that anyway.
Posted by Alain on May 18, 2007 ten past four am
Ron, your work really reached every corner of the world :)
Posted by Daan on May 18, 2007 twenty past nine am
That's right; 987 results!
That's quite a to-do list... on the Grumpy Gamer 7 to 10 scale I rate it at 9.
Posted by Jackbrush Threepdagnac on May 19, 2007 ten past one am
Posted by Joe Davison on May 19, 2007 twenty five past three am
a) Timespan, Monkey Island 2 and 3 have a long time between them, Guybrush was a child for most of that time, trapped in Big Whoop
b) Lost at sea, Guybrush has been lost at sea for a while, no food or water, he's bound to get a bit... lanky.
c) Age, Guybrush has aged since MI2, I have pictures of me just a few years ago and I noticed a huge change, the same goes for cuddly adventure game characters.
MI4's Guybrush is perfect, minus the 3Dness. So my vote for MI5 (if it's done), is that it should be a Doom 3 style sequel, a remake of an original in a rich new world.
And SCUMM should enter development again, even if it's not Ron leading it. SCUMM made adventure games, it's a shame to have it forgotten really.
Posted by Daniel on May 21, 2007 five past four am
Posted by Kroms on May 21, 2007 twenty past one pm
We should close this subject, now.
Posted by doofis on May 20, 2007 ten to ten am
Posted by Joe Davison on May 20, 2007 ten past ten am
Posted by Joe Davison on May 20, 2007 ten past ten am
Posted by Daniel on May 20, 2007 twenty five past eight pm
Posted by Joe Davison on May 21, 2007 twenty to nine am
Yeah I just found out that MMD is actually fan made, but I need a reliable citation. That site is still sick...
Posted by Daniel on May 21, 2007 twenty five to midnight
I once downloaded Cannibal Holocaust (which was, at the time, banned in Australia). The download wasn't very good quality, but I liked it. So when it was released in America on DVD I bought it (it had been un-banned in Australia too, so I didn't need to worry about customs getting their grubby hands on it! The same DVD is now released in Australia, but I didn't wait for it to be released here!) I've downloaded very few movies, as a matter of fact I'm struggling to think of any other movies I've downloaded (I have a large DVD collection). Now if I'd never downloaded Cannibal Holocaust I may never have bought it. It's not like it's a popular title I can find to hire from VideoEzy.
The other thing about these older games is that it can be equally as difficult to find the shareware or demo versions, and also that people often want to know the game is going to work for them on their computer before they'll pay for it. I'm not saying that abandanware is all positive for copyright holders, but it would certainly have its advantages as well as its disadvantages. I mean I once downloaded MI2 because one of my installation disks was unreadable, I can't possibly see how that was bad for anyone.
Posted by Joe Davison on May 22, 2007 quarter past seven am
But I have never, and will never, download a SCUMM, and I'm not saying that just 'cause this is the creators site, I've grown up with that engine.
Posted by YAAYA on May 20, 2007 five to ten am
Posted by Gastón on May 22, 2007 ten past six am
Im from Argentina wich isnt an small country, but anyway even today in the 21 century, there are very few places to buy original games. Not to say that in 1990 there werent any. I live deep in the ssouth of the country, in the patagonia, so when i was a child there werent any places to buy original games. All lucas games up to Full Throttle i played them as copies, (There was one guy who was like a gamers-oracle, who sells all the copies of the games). And piracy here on Argentina although illegal as well, isnt as persued as in other countries. There are tons of places that sell copies of games, or music cds, and every one knows them, they are like legal.
Here one 1 us$ is equal to 3 of ours $. So if you think it on the economic side, its even hard to buy original stuff.
Posted by LeChuck86 on May 22, 2007 ten to ten am
Ron, are you going to "Pirates of the Carribean 3:At World's End" on the first day or will you wait a while before you go?
Posted by Photographer on May 22, 2007 eleven am
HERE essential conversiation!
Posted by Jackbrush Threepdagnac on May 22, 2007 twenty past eleven am
http://www.lucasforums.com/showthread.php?p=2316956#post2316956
Posted by Paul Veverka on May 22, 2007 twenty five past two pm
Thought i would leave a comment about EVO (Project eplay). In case you dont know about this yet, this is due to be launched on 15th July 2007 and will change the way casual gaming is thought about online. Large incomes will be made. I’m one of the Group leaders and direct frontline to the company and offering big names in casual gaming (such as yourself) a “heads up”. If you’re interested , please visit the website at www.e-playnow.co.uk and I’ll forward you the most recent news instantly as it happens. Project eplay is the ONLY thing gamers online are going to be talking about for the next few years!
Posted by Freax on May 23, 2007 quarter to three am
Posted by Joe Davison on May 23, 2007 quarter past eleven am
Posted by Mancomb Seepgood on May 23, 2007 seven am
I personally love the Guybrush in CMI, he is goofy, he is clearly far too scrawny to be a "mighty pirate" and above it all he manages to do some cool stuff as a result of it all.
Like it or not, thats how they took the character when they tried to animate him in a non-realistic manner.
I think that as gamers we should be thankful that people will occasionally veer away from the ultra-realistic soulless games that most consumers demand.
It was fun, funny and drew me towards the delights of the earlier games.
Posted by Jackbrush Threepdagnac on May 23, 2007 twenty past eight am
But he could have looked funny and goofy and all,without changing his whole appearance.
Apart from that,i also like CMI.
Posted by Daan on May 23, 2007 five past noon
He can say, "It would have been more sensible if God had told Moses about abortion and euthanasia in his commandment 'Do not kill'"
but the fact is; the commandments have been written, everyone has their opinion on how they should be interpreted and they aren't going to be changed. Similarly the MI3 Guybrush was made, everyone has their opinion on his looks but it is not going to change anything.
Please stop posting your opinion on Guybrush's MI3 look, I assure you that everyone is aware of it and has taken it into account.
Posted by Daniel on May 24, 2007 three am
EMI was the most unfaithful/blasphemous sequel ever to be made in the history of computer games. CMI was a rather faithful sequel - but of course I don't think they wanted to pretend it had been created by the same team behind the first two; and to do so would have been disrespectful.
On that note I'll note that MI2 used SCANNED art and MI1 used DIGITALLY PAINTED "art". Yet I don't hear Jackbrush complaining about that!
Or what about the fact that the text item inventory was upgraded to a graphical one (and don't tell me about MI1 CD-ROM - that came AFTER MI2)
Posted by Jackbrush Threepdagnac on May 24, 2007 twenty to ten am
you misunderstood me,in one essential point,like jonathan ackley did before:
I never expected the quality of the hi-res pictures,i like CMI's cartoon-style.
But why did the transfer work on all the charakters but the main charakter?
You recognize Stan,Wally,Elaine,LeChuck and every damn Monkey as their Cartoony Alter-Egos,but Guybrush looks totally different.
A charakter hasnt to have a long nose and face,to look goofy and fit into a cartoon-adventure.
Now i'll stop to go on Rons and everyones nerves,i only wanted to make clear,that i never compared or critizised any graphic-styles.
Posted by Pirates of the Caribean 3 stunk on May 25, 2007 ten past three pm
Posted by PanchoX on May 26, 2007 twenty past six pm
i haven't realize this until i read it
OMG!
Posted by Gastón on May 26, 2007 nine pm
Posted by Ron Gilbert on May 27, 2007 ten to seven am
It's called Dem Bones in the states.
Posted by Dani, from Mallorca Island (Spain) on May 27, 2007 twenty five past three pm
RETURN, OR STEAL THE LICENSE.
OR ASK FOR IT WITH A PRETTY PLEASE.
OR DO THE GAME OF ALL FORMS AND PAY THE SANCTION.
OR WORK FREE FOR THEM IF THEY DO THE GAME.
I THINK THIS IS THE MOMENT, THANKS TO THE MOVIES OF PIRATES OF THE CARIBBEAN PEOPLE LOVES THE PIRATES MOVIES AND GAMES.
DO SOMETHING, PLEASE!!
Posted by Roman, from Cordoba (Spain) on May 31, 2007 ten past eleven am
Posted by Freax on May 30, 2007 half past three am
Posted by Jackbrush Threepdagnac on Jun 1, 2007 ten past one pm
what do you think about "At Worlds End"
Sorry for interrupting your topic with Guybrushs Look
Posted by Jackbrush Threepdagnac on Jun 2, 2007 quarter to eight am
the new Pirates of the Caribbean Movie deserves a topic....
ok,maybe it doesn't
Posted by Joe Fante on Jun 2, 2007 twenty five to midnight
Have a look at this game!
I think they have played for sure all your classics and they did an excellent job!
I found this small review on Jayisgames:
"More than 3 years in development, The Terrific Menace of the Invaders from Audiogalaxy is much more than a mouthful. Created by a group of dedicated authors and aficionados of the classic graphic adventure games from the nineties, they pay homage to these games of yesterday through a brand new adventure in a style very similar to Day of the Tentacle.
A charming experience filled with colorful characters—some humorous, some ironic—that takes you on a journey through time, visiting musical legends and destinations of Turin, London, and even Woodstock."
http://www.genereavventura.com
Joe
Posted by Federico "m3rlino" Belli on Jun 3, 2007 quarter past ten am
I'm Italian and i played the title you mentioned in italian, quite a nice job, there are many inspirations from Ron games, plus inside games like ron's games, quite interesting for sure.
It was also quite difficult puzzles and not boring ones. Unfortunately it didn't manage to have the right outcome in italy. I don't know why, maybe because it was free?
Greetings everybody
Posted by shay on Jun 4, 2007 quarter to six pm
Posted by James Urquhart on Jun 7, 2007 twenty past two am
If you are looking for an example of the original language, i'm as mystified as you are, though perhaps could have looked something like this:
... then again, maybe not :)
On a more serious note, there is actually an open source Scumm compiler & linker which uses a C-like syntax.
Posted by m3rlino on Jun 7, 2007 twenty five past three pm
I don't know why i was so willing to play it, that i read the solutions. Really a nice game...
Where has ron been all this time? Maybe soon some new game will be produced? Maybe they will soon release monkey island 2.b?
I'm waiting for that :)
Greetings
Posted by Jack Shandy on Jun 8, 2007 ten past five am
Is that true?Has anyone heard of it?
I Think he avoids it because of copyright issues and the big check,he awes to Ron.
Posted by m3rlino on Jun 8, 2007 twenty five to one pm
Let's keep informed about it. Bye
Posted by Jack Shandy on Jun 9, 2007 twenty past midnight
but i never found such a comment in any interview....
Posted by Gastón on Jun 9, 2007 five to four pm
So, Pirates... and Monkey Island came from the same idea, sort of....
Thats i thik, why i see so many coincidences between both (ghost crew and ship, a secret island,) and Geofrey Rush character makes me think on Le Chuck,
Posted by Jack Shandy on Jun 9, 2007 quarter to one pm
Ron,what do you think of PotC3 ?
Posted by fajerkaos on Jun 9, 2007 quarter to five pm
It remains to be seen...
Posted by Jack Shandy on Jun 10, 2007 twenty five past nine am
Posted by Jack Shandy on Jun 11, 2007 five to six am
I nearly forgot,HOW awesome they are.
It was the enhanced version of MI2 with Roland sounds and the second part with MIDI
A wholy new experience.
I'm flashed away........
THANKS RON!!!!
Posted by NatsFan on Jun 15, 2007 twenty past two pm
Posted by Abelone on Jun 12, 2007 quarter to six am
I hope you're going to be involved in this (theoretical) project!
Posted by m3rlino on Jun 12, 2007 twenty past one pm
Posted by eobet on Jun 13, 2007 ten to one am
Posted by Daan on Jun 15, 2007 twenty past eight am
Posted by NatsFan on Jun 16, 2007 twenty five to four pm
Posted by Itamar Schefi on Jun 17, 2007 half past two am
Posted by MightyPirate on Jun 21, 2007 twenty five past two pm
Posted by Neo on Jun 12, 2007 twenty to two pm
Posted by Rachel J. Morris on Jun 15, 2007 ten to two pm
Sorry for dumb post, just got tired of reading same-old-same-oldish posts. :3
Posted by NatsFan on Jun 16, 2007 twenty to four pm
I think that Infogrames has the rights to them.
Posted by Rachel J. Morris on Jun 16, 2007 eight pm
Posted by spanishgirl on Jun 19, 2007 quarter to ten am
xs for those about to rock we salute you!
pd. I think I have see a tree heads monkey....
Posted by Errrr...hello? on Jun 21, 2007 ten to two am
Seems like it's been forever since a post :)
Posted by Mightypirate on Jun 21, 2007 quarter past three am
Even so, ScummVM works well, and lets me play LeChuck's Revenge as much as I like. I love my nonlinear piratey adventure games.
Posted by Gastón on Jun 21, 2007 five past eleven am
I heard a little about that, but im not sure.
Is it one game just released in episodes, or every episode has a differnt plot line? And where is the game available?
thanx
Posted by max on Jun 21, 2007 ten past one pm
Posted by MightyPirate on Jun 21, 2007 twenty five past two pm
There was an overarching storyline which tied all six episodes together, but they are each standalone episodes. One can play only a single episode, but one has a more satisfying experience playing through the entire thing because all the little hints throughout are explained, and the plot is tied together.
I think Monkey Island could lend itself well to this style of gameplay. Especially considering how popular the Sam and Max games have been, I can't help but wonder if there's a market for a Monkey Island episodic series.
Posted by James Grebmops on Jun 21, 2007 quarter to ten am
Posted by Beto on Jun 22, 2007 five past eleven am
It's just to thank you for Monkey Island 1 & 2. It was great growing up playing them. It was a "cult" (note: LOL) as well in my home Portugal. Always inspirational.
That is all.
Cheers
Posted by Kning on Jun 24, 2007 twenty to two pm
Although the language is german, some of you might what to risk a look: It is based on Monkey Island One, so you know the story anyway. Just have a look here:
http://www.tentakelvilla.de/news/monkey/
Posted by MightyPirate on Jun 25, 2007 twenty five past two pm
I need to memorize "Look, a three-headed monkey" in German so I can repeat it to my German step-cousins this summer.
Posted by Mttu on Jun 26, 2007 quarter to four pm
Posted by Mr Gilbert on Jun 27, 2007 five to seven am
ROGER WILCO RULES!!!