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Ronald Dragstra
Just a cool approach i'm working on: i'm both game and web/db developer. And because there's a lot of db and structure involved with a 2d point and click, i've developed a CMS for data management part of my engine. Benefits: easy to use, anyone could log in and edit with just a browser (dialog editor?), i can attach it to any 2d graphic engine.

Now focussing on making it work in Unity. Ultimate goal is to control game at runtime via event manager, via CMS. Of course if this works i'll share all tools to whoever's interested.