Stacy Davidson
Hi Ron, I'm the Han Solo Adventures guy. I'm currently using a new alpha build of Adventure Game Studio for my current game Jack Houston and the Necronauts, which supports 1920x1080 HD graphics and it's working beautifully. I've looked into a few other engines, including trying to create an adventure engine within Unity, and I have frankly run back to AGS screaming every time. The years of effort put into AGS is astounding, providing really well rounded tools for every aspect of the adventure game from inventory to dialogs to an animation system fit for 4 or 8 direction movement, support for any menu interface you can think of, and easy to customize with a powerful but simple C-like language. With HD now, it would take a lot to pull it out of my hands.