There Are Two Parties

Gamasutra has an article up deconstructing the contract between Activision and developer Spark that was the focus of a lawsuit over the game Call Of Duty: Finest Hour.
A judge recently unsealed the court documents which allowed people to see the full contract. Contracts like this are usually hidden behind many layers of confidentiality, non-disclosures and magic spells, so this provides a great opportunity to see what one of these highfalutin things look like. Much like gawking at a bloody roadside accident, I strongly suggest the weak stomached among my readers not delve to deeply.
The part of making games I hate the most is contract negotiations. A relationship that is hopefully going to be about trust, creative and business collaboration begins with two people trying to list all the ways they can screw each other over. By the time you're done, a new level a distrust and animosity has been created where there might have been none before.
I once had to deal with an attorney at a publisher that was fond of saying "In any contract there are two parties, the fucker and the fuckee and we are the fucker". This publisher is no longer in business. Funny how that works.
Contracts are one area that I see the benefit of having an agent or lawyer do the actually negotiating. It's expensive, but when it's done, you can blame it all on your jerk agent.

Other people's comments:
Posted by Kroms on Jan 16, 2007 half past one pm
Posted by the Jack you don't know on Jan 16, 2007 quarter past two pm
(Yes, I randomly popped out of the
Web woodworkWebwork simply to be annoying. Yes, my mother is ashamed.)Posted by David Thomsen on Jan 16, 2007 twenty to four pm
Either that or my first million dollars will corrupt me and I'll decide I quite like jet plans, cocaine and prostitutes.
Posted by Roderick on Jan 17, 2007 twenty past five am
Posted by Ninomojo on Jan 17, 2007 six am
Posted by edweird on Jan 17, 2007 six am
Posted by Atlantean on Jan 17, 2007 twenty to three pm
It calls for at least a statement and perhaps even action. Everybody always talks about how the money corrupts every thing, but we seem to take this into stride with everyday life.
In this case it might not look that choking because the concept is Activision's not the developers', but look at the way the Fallout legacy is being raped because of the rights lying in the greedy paws of the money.
But what is so grievous to me, in this case it is a new developer and they are already practically manacled by this publisher. After making that game they can't create a game in that genre because it would compete with activision's product. But that's the only type of game they have expertise in. You can't expect them to fire half their crew and create a new team and start on a RTS, or something. They are taking up such a deal because it means experience, advertisement and therefore a chance to produce their own ideas next, with the money they generated from a mindless publisher's franchise.
Hundreds of thousands of people would have been perfectly happy with an isometric high-resolution turnbased game with prerendered levels.
But instead the money decides that it should be a something like oblivion because it sells better.
A fair profit is nice, but a grotesque profit is even better.
Perhaps if people would decide to buy a game such as Al Emmo en mass it would start a change, but more likely it's sequel would only feature prettier and more 3d sequences, taking controls away from the gamer, because that only proves challenging when it doesn't involve a trigger happy gym dude stuck in a world full of neurotic aliens with a bad hair day.
In a few years time when spending money online will be normal business for everyone there will be sites hosting a number of games, all concepts and works in progress and people can support these games if they like the concept. As the game is being financed through these donations the game in itself could be free and shared throughout the community. A developers' first will hardly be profitable, but it will help them make a name for themselves. They will have total freedom in their ideas, as long as their fanbase is behind it they can carry on.
This will all start out very small, perhaps a lot like Amberfish Arts and the like. The down side to this is people will have to learn to be patient instead of expecting immediate gratification.
But the supporters can perhaps be able to follow the process if they choose to, they can see a game being born knowing that they helped to make it possible.
The donations based on concepts will hardly trigger charletans, because a developer can be asked to state what the money is needed for and will have to show progress, though not in a grim, heartless, business sort of way.
I think with time this could grow out to become a major aspect of the game industry, turning it into a collective art form. It might even be that independent film industry will follow suit, posting their trials on a youtube like site asking for support to turn it into a real film.
This could help get the community in charge, creating games that address a particular minority and really touches them, rather than have tons of general games that generally amuse the general gamer.
This will not generate huge incomes, especially in the beginning, but who cares, only the publisher really at this point because they are the ones harvesting and they'll be out of the loop.
No fallout fan could care less whether he can see the positions of his enemies through the reflection of his power armour, as long as he can "kick a rat in the groin."
Nobody cares whether the Next le Chuck will have perfectly animated tentacles for a beard and perfectly human eyes in his sockets in the next installment, as long as it has mr. Gilbert's pleasantly deranged mind at the rudder.
p.s.
I'm sorry for such a long and useless ranting, but if nothing else it at least vented a little of my frustrations.
Posted by Doogie on Jan 18, 2007 quarter past three pm
...Hmmm... I might have to try that on my wife next time she asks me to take out the trash while I'm tanking Ragnaros, replacing the word "we" with "you"
...I'm pretty sure I'd get a LOT of time to play WoW after that.
Posted by -=Stitched=- on Jan 20, 2007 twenty five to nine am
THANK YOU!
Finally, a voice of reason. I wonder just how many others feel the same way.
Posted by ilya on Jan 24, 2007 five pm
Posted by Christoph on Feb 19, 2007 ten to six am
- This is just to say there is light at the end of the tunnel, we're not all like that... (Plus, some of us love computer games, too)
Best wishes from Germany!
Chris
Posted by Someone on Jun 20, 2007 twenty five to one am