What is an Adventure Game?
Jan 22, 2012 five past noon
What makes an Adventure Game an Adventure Game?
Is Limbo an Adventure Game or just a puzzle game? Some people called L.A. Noir an Adventure Game but it lacks some of the basic components of an Adventure Game. Or does it?
Why do we call them Adventure Games? If you faithfully made Monkey Island into a movie, I doubt it would be called an Adventure Movie or even an Action/Adventure Movie.
I guess we call Adventure Games Adventure Games because the first one was call Adventure. I see no other reason they are called Adventure Games.
Semantics aside, what makes an Adventure Game an Adventure Game?
Inventory? Pointing? Clicking? Story? Low Sales?
Certainly not Adventuring.
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Posted by Eric_WVGG on Jan 22, 2012 quarter past noon
Semantics aside, I would say: strongly (and usually linear) story-driven narrative, and gameplay that is driven by logic puzzles instead of reflexes. (Full Throttle being an adventure game with some arcade elements, Psychonauts a platform game with bits of adventure game elements, etc.)
Posted by TTree on Feb 1, 2012 quarter to midnight
The thing I like most about traditional adventure games like MI were the way that they are the furthest removed from the "arcade" continuum.
For me that's always where things go wrong...
Played Prince of Persia (2008 game) and was disappointed at how arcadey it got. I find story-driven narrative and more logic-driven elements always add to gameplay experience.
Hmmm... make that CREATIVE and UNFORCED storyline and LOGICAL logic-driven elements.
Posted by Trygve Vea on Jan 22, 2012 quarter past noon
Posted by Eric_WVGG on Jan 22, 2012 twenty past noon
Posted by HMcG on Feb 11, 2012 nine am
Posted by Solowi on Jan 22, 2012 half past noon
I think the term "Adventure" for games born from gamers who weren´t able to catalog a game in the correct genre (because it got diferent genres in it, because they didn´t know the name of the correct genre, because it show a new type of genre, because of multiple and/or confusing/new/different gameplay... etc)
BUT they saw that it got a story were someone iniciate an adventure in order to do something, ant the gameplay, the puzzles, the bosses, etc of the game, are all part of the adventure and it resolution.
So, in resume, Adventure games genre is a really vague and undefined term. Is like "Anonymous" for a game: They all are, until someone gave it a name.
Posted by brawsome on Jan 22, 2012 twenty five to one pm
But to the question. Adventure games as we know them need the "Point n Click" or "Graphical Point n Click" (if you're old school) to really identify them as adventure games. But this is flawed, because as they move onto iPad, and even the consoles this becomes less relevent. Try explaining point and click to a 3 year old who's grown up with an iPad in their hands.
I've tried on other terms such as "Story based adventure" before but this doesn't really fit. For my games I've used the term "Non-action adventure", but this won't fit all point and click adventures, especially favourites like Quest For Glory.
Posted by Chris Armstrong on Jan 22, 2012 twenty to one pm
• Strong focus on narrative and characters
• Beautiful, compelling world to explore
• Gameplay usually allows you to move at your own pace, depending on your wits more than your reflexes
Monkey Island, Grim Fandango, et all had these things and were great adventure games. But so do Limbo, Braid, Psychonauts and SW:KOTOR. Even BioShock felt more like an adventure game to me than a lot of recent adventure releases. I don't think the gameplay matters; if it's story and character driven, with a rich world to explore, it feels like an adventure game to me.
Posted by Rob on Jan 22, 2012 quarter to one pm
* Primarily story driven
* Puzzles, usually inventory driven
* Little to no "twitch" gaming
* Little to no non-story development of character (e.g. no levels, stats are mostly irrelevant or static)
Posted by Jim Purcell on Jan 22, 2012 ten to one pm
Other genres often incorporate this, that's where you get the 'Action/Adventure (like Zelda games). But the pure story, sans Action, is what makes Adventure games Adventure games.
If they made a faithful Monkey Island film, without adding a billion sword and tall ship battles, I would call it an 'Adventure Movie'. They do exist. The TV series Doctor Who, for example, is what I would refer to as an 'Adventure Show'. The focus is not on the action, its all about presenting a story/mystery and seeing how its cast deal with it.
Personally I'd call Limbo a 'Puzzle/Platformer'. Because its largely about solving Puzzles, and navigating obstacles. Its not an Adventure game, because its not entirely about uncovering its story.
Posted by Th4if on Jan 26, 2012 quarter past three pm
But there is no thumb, damn!
Posted by Joshi on Jan 22, 2012 five to one pm
Basically, in an FPS, you're constantly shooting, the game may present challenges that force you to think about where or how you shoot, but mostly it's a game about shooting (I'm aware that I'm generalising a lot here).
With RPG's, it's a lot more complex, but still similar, you use abilities to kill some enemy and eventually get to the end. You're again presented with certain unique challenges, but overall, you're just targeting and using abilities (yes, more generalising).
And then this goes for pretty much every video game genre, except for adventure games. In adventure games, every single part of the game is presented to you as a brand new challenge, not simply a variation on old challenges. To get past the troll, you need to answer 3 questions, to get the magic sword, you need to find the special salve, to get the key to the door you need to seduce the guard, all entirely new and unique experiences.
That said, there is definitely a difference between an adventure game and a puzzle game, even if a puzzle game has a narrative. And I feel that difference is whether or not the "puzzles" you solve have are self-contained, or happen in the world and among the narrative. Meaning, if, when solving a puzzle, your screen literally cuts to a screen with a puzzle of some kind on it, it's a puzzle game. If your game requires you to participate and interact with the world around you in a certain way to "solve" your puzzle, that's an adventure game.
To that end, a few years back, I heard someone almost jokingly refer to the game "Hitman: Blood Money" as an adventure game. When I thought about it, I found it was fairly apt. There's no pointing and clicking and you can, should you want, take your gun out and shoot your way through the game.
But the game encourages you to take a much more methodical route through each assassination, plant bombs, lay traps, sneak around, don disguises, work on things like timing and so on. It's an adventure game disguised as a stealth shooter.
Posted by Bashar on Jan 22, 2012 five past one pm
They can call their favorite genre "Soccer", even if it is a football game ;)
Posted by tom jones on Jan 22, 2012 twenty five past one pm
consider "alternative music" from the early 90ies. it was called that because it was different from mainstream at that time. but when more and more bands began playing similar music, it became the new mainstream, but was still called "alternative".. http://en.wikipedia.org/wiki/Alternative_music
Posted by Yachmenev on Jan 22, 2012 twenty to two pm
It´s a story based game that bases it´s gameplay mechanic on ways to tell a story. That´s why they differ from RPG´s, action games and platform games.
So, no, neither low sales or an inventory are required for a game to fit in the genre. Portal 2 is the best example on a succesful modern adventure game
Maybe adventure game is a dumb name for it, but even if you would call them story games, puzzle games or whatever, the games in the genre is what they are, the genre is what it is, and games like Gray Matter show why no other genre can do such games justice.
Posted by Jim Purcell on Jan 22, 2012 quarter to two pm
At its core, its a Puzzle game, and a Platformer game. Its Adventure game elements are no more tangible then they are in Half Life 2 or Fallout 3.
Posted by Yachmenev on Jan 22, 2012 two pm
But every adventure is puzzle based, more or less, and the whole backdrop of the series with Aperture Sciences testing and their test chambers fits the puzzles in the story in, what I feel, a completely natural way. It´s not a structure with "cutscene > puzzle > cutscene > puzzle > and so on". It´s story and puzzle in each other all the time, so in my book, it qualifies.
It´s a close call though, and I can see your point, but you´re making the genre definition pretty narrow there.
Posted by Diduz on Jan 22, 2012 two pm
1) The interaction is not reflex-driven. There may be sections which require fast reactions, but they aren't prevailing and/or they're skippable.
2) Locations, characters and gameplay spring from the story and its evolution;
3) Character's management is simple and not RPG-like.
Posted by Diduz on Jan 22, 2012 ten past two pm
Posted by Tramb on Jan 24, 2012 five to three am
Posted by Diduz on Jan 24, 2012 twenty past eleven am
Posted by Roderick Leeuwenhart on Jan 22, 2012 three pm
The classic adventure game is a puzzle-based, interactive story where the largest part is comprised of interactions with NPCs through dialogue and environmental puzzles. There are few or no action or time constraints. There are various off-shoots of the classic adventure such as Myst-style mechanical puzzle games.
I don't think one should get into visual specifics when talking about genres. Adventures can be 3rd or 1st person, point and click or controller/keyboard-driven, 2D or 3D. It's pretty flexible.
Wow, it's been a while since I gave adventure games some thought!
Posted by Myke on Jan 22, 2012 ten past five pm
Posted by Jim Purcell on Jan 22, 2012 twenty five past five pm
Posted by Myke on Jan 22, 2012 twenty five past seven pm
Posted by Adventure dictionary def on Jan 22, 2012 five past nine pm
2. participation in exciting undertakings or enterprises: the spirit of adventure.
3. a bold, usually risky undertaking; hazardous action of uncertain outcome.
Treasure-hunting seems to fit in with the definition of adventure.
Posted by edit on Jan 23, 2012 twenty five to three am
1. They were imaginative and evocative - memorable and moving ideas, scenarios, worlds, characters, visual art, music, etc.
2. The player was usually free to explore at any pace, rather than being threatened with imminent death at every moment.
3. Progressing through the game involved a variety of different solutions, rather than a single repetitive mechanic (killin' stuff).
4. Every person in the game had a distinctive look and personality and could be engaged in conversation, unlike games filled with thousands of soul-less clones for cannon-fodder.
I think a game could hit all the right 'adventure' notes with or without a point&click interface, with or without linear storytelling, with or without RPG-like character management, in 2D or 3D, first or third-person, with or without elements from any existing genre or the land of undiscovered ideas.
The deeper the environmental interaction, the better. The deeper the character interaction, the better. The more non-linear exploration and progression, the better.
Posted by JackNapier on Jan 23, 2012 quarter to four am
So, the question should be "what made an adventure game an adventure game (in the past)?". A combo of technological limits and film-like narration necessity.
Sorry for the english.
Posted by clone2727 on Jan 23, 2012 twenty past six am
Posted by Johnny Depp on Jan 23, 2012 ten to nine am
What an awesome Adventure Movie!
What? Are you saying Disney copied MI? Nah...
Posted by Ben on Jan 23, 2012 half past ten am
Kinect voice recognition interface + standard controll !!!
It would be great !!!
I have immagined it many times....
Posted by Bob on Jan 24, 2012 quarter to five pm
Well those are my theories, I feel that most Adventure games are still stuck back in the 90's somewhere and probably don't deserve to carry the title any more, they should be called 'linear puzzle game with semi interactive / cinematic story included'.
To me an Adventure game, should be like playing a movie, but altered to the point where you have freedom to change events and have a feeling like you are guiding the story (even if that isn't true).
Posted by you know on Jan 25, 2012 twenty past nine am
-Is point and click.
-Has no console release, ever.
-Needs a floppy drive to be installed.
The end.
Posted by Fay on Jan 27, 2012 six pm
Posted by you know on Feb 6, 2012 twenty five past eight am
Posted by Davide on Jan 25, 2012 five to one pm
Posted by Martijn on Jan 25, 2012 half past four pm
Posted by Ron Gilbert on Jan 25, 2012 ten to five pm
Posted by Martijn on Jan 25, 2012 five pm
Posted by Mauricio on Jan 27, 2012 half past six pm
And i don't think the name is vague. In Argentina we called 'Aventuras Graficas' (Graphics Adventures). May be because they try to make a reference to the books for childreen 'Elige tu propia Aventura' (Choose your Adventure), those where you choose your path in the story line of the book every 2 or 3 pages.
Posted by Angelo on Jan 28, 2012 five past midnight
Posted by Martijn on Feb 6, 2012 ten to five pm
Posted by kentaromiura on Feb 9, 2012 five to nine am
Even in Indiana jones and the fate of Atlantis you can die!
And I have not taken Maniac Mansion into consideration! :)
Posted by Martijn on Feb 9, 2012 quarter past five pm
Posted by Martijn on Feb 9, 2012 quarter to seven pm
Posted by blombo on Jan 28, 2012 quarter to one pm
Posted by Quagmire on Jan 25, 2012 ten past eight pm
Its a shame cause that kind of games were awesome and very entertaining.
BTW Ron, u should continue making games... of any kind, cause u rock dude! ur brain worth gold.
A Hugh from Argentina!
Posted by UQRAX on Jan 26, 2012 twenty five to two pm
Posted by Angelo on Jan 28, 2012 twenty past midnight
I think that the most accurate description is: a combat game where your character's statistic are explicit and change throughout the game. You play the "role" of you character because that character is completely "explained" to you. In action games you don't know your statistics, nor do you in adventure games, and so on.
Posted by Angelo on Jan 28, 2012 quarter past midnight
In adventure games, like Myst and Monkey Island, you can't go on if you don't explore and use the right items or if you don't interact with your surroundings.
In action adventure games, a similar thing happens: in Zelda you need to use certain items, which you first need to find by exploring dungeons. Since you also fight in order to proceed, you also have the "action" side.
Sometimes you have to do it in games that aren't "adventure" games as well, but it's not prominent. Even in games like Final Fantasy XII sometimes you have to talk to the right character or use the right item, but the main focus of the game is on combat.
Since we're at it, I don't think games like Professor Layton are adventure games: there is some exploration, and you do interact with some items, but the focus is on "puzzles". Everything is an excuse to present a puzzle, the bare interaction is minimal.
Posted by Graham on Jan 28, 2012 quarter past four am
Posted by Louis on Jan 29, 2012 quarter to four am
In the end, the Elaine can take care of herself, the crew doesn't do a thing a the ship stinks, so it's kind of a parody of an adventure.
But I think the real adventure is to resolve the puzzles and discover new places. I always LOVED those "chapter X" titles and HOP, new island, new people. What makes your games so special (at least what makes me want to play them even 20 years later) is that they couldn't be made into films. They use a language that is specific to video games. You launch the game and you're in another world, with different (silly) problems. It's great. It's better than films. Make more games !
Posted by Spacehippy on Jan 29, 2012 five to ten pm
To me an adventure game, even when it has combat focuses on the world - such as figuring out how to use the surroundings or items found in the world to defeat such an enemy. Obviously the story is important to an adventure game but I think the story is what makes it compelling to play i.e. a good adventure game but it can still be an adventure game without a good story.
Posted by Eli on Jan 30, 2012 twenty past seven am
So adventure games are like porn - once you've played them once there's little reason for a replay...
Just kidding...
Posted by bendahmon on Jan 30, 2012 twenty five to nine am
Posted by bendahmon on Jan 30, 2012 twenty five to nine am
Posted by Ambiguous Joe on Jan 30, 2012 ten to ten am
Most games fit into several categories anyways, rendering "adventure game" just a redundant category overall.
Posted by zanzibarr on Jan 31, 2012 twenty to five am
So the real Secret of Monkey Island is our childhood immagination that is still alive inside of us..thank you Ron go on making awesome game, always with that kind of magic that you can put in our stories!
Posted by Godgamer on Feb 3, 2012 twenty past six am
Posted by Leon Phillips on Feb 8, 2012 quarter to eight am
Lets call them SOLVE 'EM UPS.
Seriously though, an Adventure game is a game where you must solve logic puzzles to progress through a story. The story doesn't even have to be linear. It could vary based on how you solve each problem.
To be truthful, they're the most realistic games ever made. You're given a problem and have to look around for a solution.
Monkey Island has always been a sort of interactive movie. Where you discover a story by completing certain actions and goals.
Posted by Wrex on Feb 8, 2012 midnight
Posted by Someone on Feb 9, 2012 half past three am
I hope you are also behind that...
But Ron, just immagine how much money you would be able to rise to finance your Monkey isalnd 3!!!
Posted by Thomas Deutsch on Feb 9, 2012 half past six am
- It all seems to big to handle
- You evolve (you learn from mistakes and you find friends along the way)
- You find yourself in the middle of the adventure and after it seems you made some progress you see no end (big questions, finding new ideals)
- Great opportunitys come along
- They will lead to your goal.
Posted by Felix on Feb 10, 2012 five past seven pm
Posted by Frogacuda on Feb 10, 2012 twenty to eight pm
Posted by Davide on Feb 11, 2012 quarter past midnight
Posted by HMcG on Feb 11, 2012 half past ten am
In the end that is what an adventure game is all about, telling an adventure story, in such a way that the player is drawn into it. The puzzles, and the solutions, have to be part of the story, not randomly locked doors that you cannot break down even though you have an axe. The authors skills are required as much as the designers and programmers.
Posted by Carl on Feb 12, 2012 quarter to three pm
Day of the Tentacle is certainly an adventure - traveling through time - and the Indiana Jones games go without saying. I don't get the controversy here.
Posted by Jeroen on Feb 13, 2012 quarter past four am
e.g:
- Roger Wilco: Saves the universe a few times, but always ends up as the janitor again.
- Leisure Suit Larry: The guy that never gets laid.
- Tex Murphy: PI who saves the world a few times, but never gets the credit for it
- Guybrush Threepwood: Come on, who actually takes him serious as a pirate?
- Indiana Jones: Well, kinda an exception, but still, in the end there is never any proof of all the things he discovered.
...
Posted by Patrice Aubry on Feb 13, 2012 five past ten am
Insult sword fights!
Posted by DebraMullins on Feb 14, 2012 twenty five to two am
Logo design
Posted by osb on Feb 14, 2012 quarter past four am
In the end, he didn't really know either.
Posted by Arthur on Feb 14, 2012 twenty past one pm
Posted by virilityex on Feb 15, 2012 twenty to two am
Posted by AndyBundy on Feb 18, 2012 ten past one am
L.A. Noire could be called an adventure, yet it lacks of special things: different dialogue choices and crossover-tasks. The whole game is way too linear in each of its stories. So far I've played eight or nine stories and it's getting boring to do the same thing over and over again: check the whole crime scene until a melody appears or your controller vibrates, guess the truth or lie in facial gestures and choose one of three choices during the dialogues. So far there's no possibility to do crossover tasks, which means you do something for someone who gives you an item or hint at the end, which is needed for another task of another person. There's no connection at all, it seems like it's a game with many stories (don't put spoilers in here if it's getting any different later on).
Of course humor is a good way to sell games. Parodies about real products, puns, irony, sarcasm, situation comedy... depending on the setting of the game you have research which humour fits best throughout the game. Sometimes the protagonist isn't funny when he's all alone, but a companion might fill the gap. Guybrush was funny because of the monologues when he's commenting about things he's looking at. And sometimes, the second or third "look at"-command came up with a different comment on the same thing.
And maybe this is the way how adventures may be the bestsellers again: with deep and yet humorous stories.
Posted by David on Feb 18, 2012 twenty five to nine am
My first surprise was that scene with Fetuccini Brothers in which there was upside down text!. I remember thinking "Omg, I never thought you could do that in a computer". From that moment on, I didn't know what to expect from that game, so everything felt like an adventure.
Every time I thought that I knew "how the game worked" the game surprised me again with another feature, and another, etc.
For example, the jars dissolving in the inventory... I thought the inventory was static until then.
Or the buttons changing to other verbs (float, decompose, etc).
Then there was insult fighting: brilliant!
The gameplay always adapting to the story: THAT is what it's an adventure game.
PS: sorry for my English.
Posted by spiele on Feb 20, 2012 half past nine am