SCUMMVMDSMI
Aug 1, 2005 twenty five past six pm
The port of SCUMMVM to the DS is getting a lot of attention.
As the person that created SCUMM and along with Aric Wilmunder coded the original system, my hat is off to the SCUMMVM team and contributers for this undertaking.
I am in awe.
Especially since I could never get anything to run from one version of the system to the next...
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Other people's comments:
Posted by seb on Aug 1, 2005 quarter past seven pm
Posted by Whup on Aug 1, 2005 nine pm
Suppose someone wrote a good, solid and simple to use engine suitable for adventure games (ported to PocketPC, DS, PSP etc) that worked on platform independent game modules. Make the engine and a sample game free for download, as well as making each of the game modules available for a fee. Divide the game modules into professional and hobbyist categories, and enforce some kind of minimum quality for the professional games.
Assuming the engine could be built, and that you got a few decent game designers to support you, I wonder if the model would work?
Posted by peterb on Aug 1, 2005 twenty five to eight pm
Posted by Ron Gilbert on Aug 1, 2005 twenty to eight pm
But...
I know what publishers are willing to pay to have games made for these platforms, and it's rock bottom.
But...
It would be a lot easier to raise the smaller amount from alternate sources
But...
I don't know how tightly the hand-held manufactures control what is made and not made (like they do with the consoles).
Posted by peterb on Aug 1, 2005 twenty past eight pm
Posted by Whup on Aug 1, 2005 twenty to nine pm
When you say 'alternate sources' are you talking private investors, with the intention of passing on the completed game to a publisher?
Posted by Ron Gilbert on Aug 1, 2005 twenty past nine pm
Yes, or self-publishing, but I don't know what the economics are of publishing in that space is.
Posted by Whup on Aug 1, 2005 ten to ten pm
At least software for PocketPC, phones and Palms can be sold royalty free as far as I know. Then again, perhaps I've missed some fine print.
I can't imagine where to even begin as far as marketting and production goes...
Posted by eloj on Aug 1, 2005 twenty to eleven pm
Oh, I think we can be pretty sure they aren't better. "The Expurgation of Maniac Mansion" anyone?
That aside, anyone know what the scene for devkits are on the DS and PSP? Can you get it up for free ("cost of a cable or two")?
Posted by Whup on Aug 2, 2005 quarter past midnight
Posted by The 9th Sage on Aug 15, 2005 quarter past ten pm
Oh yes, and you need specific wireless hardware to do this also. Apparently the NDS for Wireless Download Play stuff uses a somewhat tweaked 802.11b protocol. There are custom drivers meant for communicating with the DS, and they work beautifully, but the drivers don't work on all chipsets, only cards with Ralink chipsets, and it can't be the USB dongles either.
You can also use a PassMe, which is a hardware passthrough that allows the DS to run NDS code from a GBA flash cart. Only homebrew though, not pirated NDS games or anything. I seriously hate those pirates. >_<
Posted by shindakun on Aug 3, 2005 ten to nine am
You can get the Unoffical PSP Devkit from http://www.ps2dev.org after that you'd only need a usb cable and a PSP with 1.0 or 1.5 firmware. The DS is a bit more involved check the forums over at http://www.gbadev.org for more info.
Posted by Froschi on Aug 4, 2005 ten past four am
Posted by Marco on Aug 9, 2005 twenty five past eleven am
Posted by Someone on Aug 2, 2005 ten past two am
Come on they got us game developers (and even publisher) by the balls!
The cheapest platforms remains the PC (and maybe mobiles)
Posted by Robin on Aug 2, 2005 ten past two am
Posted by Andy on Aug 1, 2005 five past ten pm
Posted by fr0d0b0ls0n on Aug 2, 2005 twenty five past one am
Well, in the DS we have Another Code, pretty good but too short. Have you played it?
Posted by MonkeyMagic on Aug 18, 2006 twenty to two pm
Phoenix Wright is another game that shows some glimmer of what an adventure game can do on the DS. Unfortunately, both games are completely linear and there's only one thing you can be doing at any one time. But overall I think the DS has a lot of potential.
Posted by Sven 1 on Aug 2, 2005 half past two am
Posted by drunkymonkey on Aug 2, 2005 five to three am
Posted by eobet on Aug 2, 2005 twenty to four am
The GP32 was quite an underground success, so hopefully this new one will be as well. I never bought the GP32, but I do believe that I will buy a GPX2!
Posted by Duncan Stibbard Hawkes on Aug 2, 2005 four am
Posted by TaYoKeN on Aug 2, 2005 ten past six am
Posted by Ogtrax on Aug 2, 2005 five past noon
Posted by Owen-B on Aug 2, 2005 half past noon
And that must be the most unwieldy sentence I've ever seen.
Posted by Cremaster3 on Aug 2, 2005 five to one pm
-Cremaster 3
Posted by Rooster on Aug 3, 2005 twenty to seven am
But, legally, I am having a blast running Monkey Island on my PSP. Even Curse of Monkey Island runs ... all be it slightly choppy with out of sync audio. But that will hopefully be remedied when the folks porting it to PSP support the clock speed 333 and maybe a frame skip or 2.
Posted by joostp on Aug 3, 2005 eight am
Posted by Fantaz on Aug 3, 2005 ten past eight am
Posted by Udvarnoky on Aug 3, 2005 ten past eleven am
Posted by Ron Gilbert on Aug 3, 2005 five past five pm
Posted by DS Expert on Aug 3, 2005 half past seven pm
Lottery jokes aside, do you see Monkey Island as something you'd have liked to finish, or would you prefer to spend the time on something new?
Posted by Tutu on Aug 4, 2005 ten past one am
Posted by DS Expert on Aug 3, 2005 five pm
Posted by Jeffrey on Aug 3, 2005 quarter to nine am
Odd thing now is that since LucasArts re-did their online store the archives pack of DOTT, Indiana Jones, and S&M is now gone :(
Cheers!
Posted by Nossie on Aug 3, 2005 quarter to noon
OTOH I would buy them for my PDA... not enough point n click games on the ipaq/XDA I say hehe
The power needs to go back to the coders and not the publishers... Online distribution isn't expensive and neither should it be taken less seriously. The big difference without a large publishing house behind you is that your game will only sell if its actually any good. but thats jimho
Posted by 5th beatle on Aug 4, 2005 half past ten am
How can I install games or SCUMMVM.. in DS.
Maybe... wireless card?
Posted by Karmillo on Aug 4, 2005 twenty five to one pm
Posted by TheSmashingPenguin on Aug 4, 2005 twenty past one pm
And actually, MI on DS is just the new step in a process that already begun with this kind of things :
http://www.worldofmi.com/features/miplay/#
http://www.worldofmi.com/files/miplay/MonkeyIslandLST1.wmv<http://www.gamekult.com/go.html?RD=http%3A%2F%2Fwww%2Eworldofmi%2Ecom%2Ffiles%2Fmiplay%2FMonkeyIslandLST1%2Ewmv
http://www.worldofmi.com/files/miplay/MonkeyIsland2LST.wmv<http://www.gamekult.com/go.html?RD=http%3A%2F%2Fwww%2Eworldofmi%2Ecom%2Ffiles%2Fmiplay%2FMonkeyIsland2LST%2Ewmv
MI has become a classic, and not only in videogaming.
Posted by Steve on Aug 4, 2005 five to eight pm
For the people who are interested in creating SCUMM games, take a look at http://alban.dotsec.net/Projects/ScummC
The goal is to be able to create SCUMM games.
Posted by Edmundo on Aug 5, 2005 half past eleven am
Posted by TheSmashingPenguin on Aug 5, 2005 two pm
Posted by Edmundo on Aug 6, 2005 ten past midnight
Posted by Robert Johnson on Aug 6, 2005 quarter to three am
Posted by TheSmashingPenguin on Aug 6, 2005 twenty to six am
Posted by Robert Johnson on Aug 7, 2005 twenty five to eight am
Actually it's because we sound like old men complaining about 'the good old days' and how good things used to be. We need to work with the situations and the markets we have. Not what we used to have.
Unfortunatly it seems to me from reading alot of BB on subjects from games to webcomics to music that the dedicated fans are the ones who want more of the same and are the ones whose feathers get ruffled the most when something changes. The problem is that 'more of the same' is anathemic to creativity. To quote a not so famous actor "the people who love shakespeare the most are the ones who most often ruin it."
Posted by Ender on Aug 7, 2005 twenty to two am
We started from the middle with MI1 thru DOTT. But then we (relatively) simultaneously started work in both directions (Eg: Back to Maniac/Zak/Loom, and forward with FT/The Dig/CMI). I'd say the team specialises with developers tending to understand a certain 'period' of SCUMM, because of this.
Afterwards, V6+ was branched off into the Humongous Entertainment SCUMM variants. Which are basically an evolutionary parallel to the final LucasArts SCUMM revisions.
Really, it's all quite interesting how it worked out :)
Posted by yaz0r on Aug 7, 2005 ten past five am
Posted by Nacente on Aug 7, 2005 five to seven am
Posted by Whup on Aug 7, 2005 ten past four pm
Posted by Ron Gilbert on Aug 7, 2005 half past four pm
Actually, that's not true.
The site was down because I screwed up the DNS. I went to change the DNS for another site of mine, and accidentally changed the DNS for this site.
A Slashdotting from the games page goes mostly unnoticed. Slashdot drove about 3000 referers to the site in the first hour, easily manageable.
The story I wrote about how much I hated Zelda made the main page of Slashdot, and that drove over 30,000 hits, but still not enough to matter to the server.
Posted by Whup on Aug 7, 2005 five to five pm
You mean theres more grumpiness?
Posted by Nacente on Aug 8, 2005 twenty five past four am
Posted by Roman on Aug 10, 2005 twenty five to five am
I've installed SCUMM VM on GameCube Linux 2 days ago, and felt like a child on christmas. The low res graphics look absoluteley great on a TV screen, even the EGA ones.
And for the speech: Nintendo understands it and Square does know it too: Speech destroys the complete feeling. If you don't get an hollywood or real theater actor, speech can only hurt. Every player creates his own imagination of the voices (except for Indy of course, where everyone imagines Harrison Fords voice) and these imaginations are perfect, they can only get worse from real speech, especially if it isn't spoken by real actors.
And for FMV: FMV suck, they tear the imperfect gaming visuals apart by showing you the FMV perfection all the time. Nobody needs FMVs in an adventure game.
So, I just wanted to say, I'd immediately buy a new Low Res, no Speech no FMV Ron Gilbert Adventure (if it uses a serious number of verbs instead of the stupid get/look/use interface) for a game console, like everyone else would do if he played your games as a child.
BTW: If you read this Ron, thanks a lot for the countles hours of pure fun and enjoyment you've given us with your wonderful games. I've never had more fun with any other game in the last 20 years.
Posted by Snuffkin on Aug 18, 2005 quarter to seven am
Regarding speech, I think it can work. People use their own imaginations to develop what isn't described, yes; books are a great example. But I think there are some instances where voices do a great job. I think S&M and possibly BaSS are good examples.
Sometimes, I worry that the world has forgotten how to produce those oil-painting style graphics, because I don't see them anymore. I see EGA, I see more plain graphics, but not that style.
Posted by Gabriel on Aug 15, 2005 half past eight pm
Posted by Whup on Aug 15, 2005 quarter past nine pm
Then again, I haven't picked up a Game Boy in 10 years so I don't really know what I'm talking about =)
Posted by Basti on Aug 20, 2005 twenty five past six pm
But I wonder, the screen resolution of these gaming devices never fits .. does anyone have some information about the DS Screens?
And about the "Adventure" discussion. Right now on TV there is some stupid Computer-games show which gives out an award for "Best Adventure". Guess which game? Resident Evil 4. I guess nobody knows what Adventure means .. or meant. There was a time the term "Action Adventure" was used for some stupid Jump and Runs, but these days every frickin' game can be declared as Adventure as long as it isn't a racing or sports game.
Life sucks. And nobody really wants to accept, but adventures are death. And we will never see any new ...
Posted by Whup on Aug 21, 2005 five past four pm
So the very same publishers who refuse to fund a game with adventure in the description are more than happy to use the word to sell their games! I feel so cheated!
Posted by Basti on Aug 22, 2005 five to eight am
Why won't you just buy some GP32 (These are getting cheap these days) and enjoy the good old adventures (even the Sierra ones afaik) in wonderful 320x240?
And well, that's true .. these funny publishers. Maybe there should be a way to distinguish "Adventure" and "Adventure" ...
Posted by Whup on Aug 22, 2005 twenty five past four pm
I didn't know what a GP32 was until I looked it up - looks like a pretty capable little system which I'd like to get my hands on. I'm not actually sure if they're available here in Australia though.
Posted by ArC on Aug 22, 2005 quarter to seven pm
How does it all work on the GP32, though? The DS has the advantage of the touchscreen simulating the mouse...
Posted by Whup on Aug 22, 2005 twenty five past nine pm
Perhaps they have a touch screen though - I only saw a few shots but I'm pretty sure a couple included shots of the GP32's window based GUI.
Posted by Basti on Aug 23, 2005 twenty five to nine am
But I really don't get how they do it on the DS. The fonts are just a few px wide, so how do they scale these down?
Posted by Whup on Aug 23, 2005 five past four pm
Come to think of it, we used to steer Maniac Mansion with a joystick on our C64's. Although not as good as a mouse, it wasn't that bad!
My guess is they wouldn't - the text would just take up a relatively larger chunk of the screen. It seems some of the ScummVM team post here, so we might be lucky enough to get an explanation at some point. =)
Posted by Teboda on Aug 16, 2005 ten past seven am
Posted by alzare enzyte extagen on Sep 3, 2005 twenty five past six am
Posted by jacko on Sep 30, 2005 quarter to one am
Posted by Someone on Oct 28, 2005 five past four am
Posted by Someone on Oct 28, 2005 five past four am
Posted by Someone on Oct 28, 2005 five past four am
Posted by BJWanlund on Jan 12, 2006 twenty five to eight pm
BJ
Posted by Anonymous on Feb 2, 2006 ten past two pm
That has a nice big resolution screen...
Posted by Glen on Mar 11, 2006 twenty five to eight am