Mothers Against Videogame Addiction and Violence
Nov 24, 2004 five to nine am
This is a really funny site: MAVAV
UPDATE: Just to be clear, this is a fake site, it was so well done and funny I had to link to it. What's scary is this could very easily have been a real site given the state of...well...just about everything in this silly country.
Hey! Pay attention! Except where otherwise noted, this site is
licensed under a Creative Commons License.

Other people's comments:
Posted by Andrej2 on Nov 24, 2004 half past nine am
Posted by Edmundo on Nov 24, 2004 five past ten am
Blame Video Games! Blame Video Games! The smut we must stop, the trash we must smash, laughter and fun must all be undone, we must blame them and cause a fuss before somebody thinks of blaming us!
Posted by Edmundo on Nov 24, 2004 five to six pm
Posted by Dan MacDonald on Nov 24, 2004 ten past ten am
Posted by Daniel Benmergui on Nov 24, 2004 ten past ten am
I am used to be called evil for being a game developer. But I just can't take the fact that people think I am also making good money out of it.
Here in Argentina, we founded ADVA (Argentine Videogames Developers Association). When the inspector came to approve the legalisation of the association, he asked: "Aren't video games unhealthy?".
We've been able to convince him otherwise, but a good answer would have been: "No, unless you are smoking while playing".
Just another brick in the wall :)
Cheers,
Daniel.
Posted by Farbror on Nov 24, 2004 twenty to eleven am
Posted by ElBarto on Nov 24, 2004 quarter to eleven am
Posted by Aaron on Nov 24, 2004 ten past eleven am
"Do video games make people violent?
Yes. What was once a debatable question, is now fact. New research has concluded that video game violence and behavior related violence are in fact closely related."
And the word "addicting" still bothers me. Merriam Webster doesn't have it defined online, and dictionary.com only lists it without giving a definition or example. Besides, anything you are trying to say with the word "addicting" can be said with the word "addictive" in a more well-constructed sentence.
Posted by Farbror on Nov 24, 2004 twenty five to noon
Posted by Ron Gilbert on Nov 24, 2004 twenty five to noon
Posted by Pixel on Nov 24, 2004 five past one pm
Posted by Redwall on Nov 24, 2004 quarter past one pm
Posted by Poppa Culture on Nov 24, 2004 quarter past two pm
However, I think its time we talked about the very serious danger of paper RPG's. This is drop-dead serious. Many of you have probably seen this, but it's worth mentioning for everybody's sake.
http://www.chick.com/reading/tracts/0046/0046_01.asp
I'm officially getting rid of my 20-sided die.
Posted by Lazarus_2 on Nov 25, 2004 quarter past noon
Cause, then you'd be neglecting social activities(social internet activities don't count).
Cause, text on the internet is extremely impersonal,
you may find if you met half the people you know online in real-life they wouldn't act like they type.
I already know i'm mentally unstable.
So, i can play games all i want! mwhahaha!
Posted by Eggie on Nov 26, 2004 twenty five past eight am
Posted by Marq on Nov 26, 2004 quarter to eleven am
Posted by AdamW on Nov 26, 2004 quarter to two pm
Posted by Marq on Nov 26, 2004 half past three pm
I didn't like Quake 3 and UT 2k3 much, they focused on "characters" rather than letting the player being the character. I didn't mind being Guybrush Threepwood and Manny Cavalera, because it was part of a story, but a FPS should just be mindless stress relief of total mayhem. Main reason I stayed away from "reality" mods, I didn't get UT to be releastic, I got it to release frustration by dying shed-loads while killing several thousand CPU bots.
Posted by hmm a girl gamer? on Apr 30, 2005 twenty five past two pm
Posted by Marq on Nov 26, 2004 ten to four pm
However, with games now mimicing real-world, including breathing, high definition graphics etc., I can see how people can be sucked in and get lost between the two. Yes, I believe that games can make people violent. Nobody will take a hypnotised monkey from a bar and use it as a "monkey wrench" in real life, but guns are accessible in both the game world and real world, and I believe that is where the problem occurs.
I'll stop jabbering now...
Posted by modgeulator on Nov 30, 2004 half past ten pm
Posted by somebody on Apr 4, 2005 half past eleven am
Posted by Kroms on Aug 21, 2006 five to one am