Scurvy Scallywags Reviews Are In

Jun 6, 2013 five to four pm

Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG is out on the App Store and the reviews have started pouring in and people seem to like it! WTF!

It's currently in the top 50 of paid games and the top 100 in all paid apps in the frist 24 hours. WTF!

Who knew scurvy could be so much fun. Diseases involving bleeding gums and tooth loss get a bad rap.

"Scurvy Scallywags bleeds the charm and personality of Ron Gilbert's classics, and is something to appreciate in a landscape of games that often find themselves without an identity."

Touch Arcade Review

"[they have] taken a genre amalgam that's been dear to my heart since Puzzle Quest and injected a heavy dose of humor and a penchant for breaking into song. It's almost the perfect game."


"Scurvy Scallywags might be a match-three puzzler, but it's also a romp through a pirate musical, complete with spectacular sea shanties, vast ships, terrible nautical jokes, and a fiercely addictive central premise that takes the match-three template and shakes it until it's fun."

Pocket Gamer

"Scurvy Scallywags is an enormous breath of fresh air if you've been spending a bunch of time with the current generation of match-3 games."

Touch Arcade Hands On

"Scurvy Scallywags is a noteworthy game because of how different it is. I was skeptical at first that it could blend so many different genres and game mechanics together, but it did so with ease."


"Here's our bold statement of the day: Scurvy Scallywags is what every puzzle game secretly wants to be like."

Jay is Games

"I don't know, I kind of like everything about it. This scream ten dollar game!"

IGN Video Review

"It's one of the best match-3 games we've played for ages and it has kept us entertained for hours at a time."

Entertainment Focus

"With addictive gameplay that kept me glued to my iPad and constantly coming back for more, I can't recommend Scurvy Scallywags enough."

Nerdy But Flirty

"I tried [it] out during one lazy afternoon at home. I eventually stopped playing and went outside only to discover that the authorities declared me legally dead. Then I thought, 'I have more time to play Scurvy Scallywags'"


"All in all, Scurvy Scallywags is a breath of fresh air and with the iPhone/iPod retina display, it is a joy to play. Give it a shot even if you don't prefer this genre and you may love it as it's the modern match 3 game with RPG elements, a truly unique game."


"Scurvy Scallywags manages to set itself apart from its competitors by featuring a genuinely amusing script, with charming music and artwork, and actually manages to breathe some new life into the genre of match three puzzle games."


"Scurvy Scallywags is hours of fun, and it can get quite addicting not just because of its gameplay, but also for its colorful personality."


"What sets Scurvy Scalllywags apart is its charming pirate story."


"So if you like match 3 games with a little more depth than matching 3, like pirates, and hate hipsters, Scurvy Scallywags is definitely worth checking out."


"Go give it a whirl, and kiss the next few hours goodbye. This is about as addictive as it gets, and probably a better choice than crack-cocaine."

International House of Mojo

"I don't remember the last time I was so enamored by a puzzle game, but this one has me wanted to play even as I write this review."

Arcade Sushi

If you know of any other reviews, post them in the comments and I'll add them to the ever growing list.

Other people's comments:

Posted by Brian Lee on Jun 6, 2013 five to five pm

Just bought the game for iPad.. love it so far.. read in an earlier interview that if you make enough monies on iOS, you would port to android.. I would love to play this on my phone on the go.. so.. hopefully you make tons of money :) and bring it to android.

Posted by Brian Lee on Jun 6, 2013 five to five pm

I'll be first in line to buy it again :-D

Posted by ManyRan on Jun 6, 2013 five past five pm


Congrats, guys!

Posted by David Thomsen on Jun 6, 2013 eleven pm

I would love to know about that reference to hipsters... because if there is any way to make hipsters suffer in this game, I'm in.

(Had to walk past an outdoor jazz performance in the trendy part of town today, every second person in the audience had a waxed moustache and a fedora)

Posted by MonkeyBiscuit on Jun 7, 2013 twenty past one am

Just to be original I am going to say.... Android please.
Pretty please with sugar, nuts, a cherry and chocolate sprinkles?
Aw, come on, be a pal.

Posted by mrmanager on Jun 7, 2013 quarter past five am

Hi Ron,

at first I was very sceptical about this game b/c I thought it wouldn't compare to the great games you made in the past. But I decided to purchase it nonetheless and now I just can't stop playing it.

I have been proven wrong and I won't jump into fast conclusions in the future, that's sure.

Thank you for this game.

Posted by JustKristin on Jun 7, 2013 ten am

Completely addicted already. I love the use of match-3 within an adventure, but good examples of this technique are thin on the ground. Thank you for a shining example (and one that will spoil me on the others, no doubt)!

Posted by Rambo on Jun 7, 2013 five to one pm

I'll buy it and plant it on my kids iPad thus reclaiming lost karma obtained from not buying, yet somehow playing, Monkey Island during the wild and floppy 80's.

Posted by Fuz on Jun 7, 2013 five to four pm

We need it on Android!

Posted by Trevor on Jun 7, 2013 ten to seven pm

That's nice, but when's the Window's phone release?!

Posted by ManyRan on Jun 7, 2013 twenty past ten pm

Posted by Chris on Jun 10, 2013 quarter past three pm

Cool, an article from 2011. Welcome to 2013 outdated person with your outdated information that is no longer relevant.

Posted by ManyRan on Jun 18, 2013 twenty five past seven pm

Yes, nothing from two years ago could possibly still be true today.

Posted by Chris on Jun 19, 2013 twenty to midnight

2 years ago iOS was supposedly unstoppable...  2 years later, we know how that turned out.

The mobile market has changed radically in a short period of time and it's still in flux, your comment doesn't hold much relevance either.

Posted by Kurufinwe on Jun 8, 2013 ten to two pm

I'm having fun with the game. It's surprisingly refreshing. A couple of questions/comments:

1) What do you have to do exactly to "completely clear" an island? I'm at level 16, I've cleared tons of islands, being careful to visit every location before the boss fight, but the achievement tracker tells me I've only completely cleared 3 islands. What am I missing?

2) Is there a logic to how much power you lose when you beat an enemy? Most of the time, it seems to be around 15, but sometimes it's more, and sometimes I only lose a little power (there might have been a case when I ended up with more power than I had before the fight, but I may have imagined that; it was late). Is it just random, or is there something you can do to lose less power when fighting? (Does it have something to do with the critical chance stat?)

Thanks! (for the game and possible answers)

Posted by Ron Gilbert on Jun 8, 2013 twenty past two pm

If you've cleared all the locations on an island, you should have cleared the island. ONly the ones you are connected to flash, but there might be some other ones. Or it's a bug. I'll look into it.

You lose 1/2 of the enemies health in power when you attack, unless it's a crit, then you lose no power.

Posted by Kurufinwe on Jun 8, 2013 twenty to four pm

Thanks for the answers. I guess I should start investing in crit chance.

FWIW, here's what the map of the latest island I was on looked like right before I went to the boss fight. If I missed a location, I really can't see it.

Posted by Hyung-il Kim on Jun 9, 2013 quarter to eleven pm

I bought this game without hesitation, and at start it wasn't that fun, so I was almost disappointed until I found out it's so much fun and addictive soon enough!!!

Posted by Matthew on Jun 10, 2013 five past five am

Several reviews call it addictive, which is meant as a compliment.  Unfortunately, the game so readily consumes so much of my time, without showing any signs of easing up, that I've made the decision to delete it from my device.
Too many times, I found myself groaning inwardly, "why did I just start another level?  It was late, and I should have put it down before I started the last one."

At times like this I always wonder why addictiveness is so often considered as a positive attribute.  What is it we seek to get out of a game, when we play them or browse for them?  Why is it we actively want our time to be consumed by them?

Posted by Kyu on Jun 12, 2013 ten to three am

Sounds like a self-control issue. If you're having trouble putting it down, it's because it's just that good.

Addictiveness is considered a positive attribute because for a game to be addictive it just has to be good. There's no nicotine going into your system, the game has no way to make you addicted to it, other than providing you a good time playing it. The same way you might have a hard time putting down a good book, or pausing a good movie.

If you're deleting the games that you're having trouble putting down, you're just left with bland games you don't really care about. You just have to work on your self-control and put down the game when you have to, regardless of how good it is.

Posted by Matthew on Jun 13, 2013 twenty to nine pm

I don't think you can measure how good a game is by how addictive it is - unless you're explicitly defining an addictive game as a good one.
But I don't think the connection between good and addictive is as strong as you say - it's possible for a game to be good without being addictive, and for a game to have addictive aspects without being much good.

I would actually agree with your perception that I have an issue with self control.
But is it possible to be addicted to a game without having self control issues?  Otherwise, what does addiction mean: "I'm addicted to this game, but I only play it for sensible amounts of time"?
Even in that case, wouldn't it be more prudent to warn people how addictive it is, rather than advertise it?

So I'd still ask the question: what is it we look for from a game, such that we think addictiveness is a good quality to have?

Posted by Thiago on Jun 10, 2013 quarter to ten am

Finally a fun match-3 game!

Posted by eman on Jun 10, 2013 quarter past three pm

Just curios what engine used for this game, Scumm))?

Posted by Johnny99 on Jun 11, 2013 six am

Here's my review:
Two thumbs up!

Posted by Johnny99 on Jun 14, 2013 twenty five past three am

After hours and hours of good fun gameplay, my third thumb goes up!

Well done! ARRRRRRRRR!!!

Posted by Jim O on Jun 19, 2013 twenty past eight am

Maybe a version for us Windows guys.

Posted by Kyu on Jun 19, 2013 twenty five past noon

Unfortunately, it's not the right time of year for this, but just so you know, there's an event there like chariot racing, where the chariot is an outhouse.

Posted by Kyu on Jun 19, 2013 twenty five past noon

Aaand this is entirely the wrong place to post, this was about your most recent question about weird things to do on australia, obviously.

Posted by Salamella on Jun 21, 2013 quarter to four pm

Congrats Ron I'm loving the game..there's good and bad news though: good news is that this game is great, bad one is that this made me want still more badly a new Gilbert's Monkey one can deal with pirates as you can

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