If I Made Another Monkey Island...

Apr 15, 2013 five past eleven am

Yeah, I know, that sounds like the title of the O.J. Simpson book. I realized that after I typed it, but I'm not going to change it.

So, before I get into this fanciful post, I want to make one thing perfectly clear... actually, I'm just going to make it my first point.  It's probably the most important one.  Actually, I'll make it the first two points.

One - I am not making another Monkey Island. I have no plans to make another Monkey Island. I am not formulating plans to make another Monkey Island.

Two - Let me say that again.  There is no new Monkey Island in works and I have no plans to make one.  I'm just thinking and dreaming and inviting you come along with me.  Please your keep your hands inside the boat at all times.  No standing or you might get wet.

But, If I made another Monkey Island...

Three - It would be a retro game that harkened back to Monkey Island 1 and 2.  I'd do it as "enhanced low-res".  Nice crisp retro art, but augmented by the hardware we have today: parallaxing, depth of field, warm glows, etc.  All the stuff we wanted to do back in 1990 but couldn't.  Monkey Island deserves that.  It's authentic.  It doesn't need 3D.  Yes, I've seen the video, it's very cool, but Monkey Island wants to be what it is.  I would want the game to be how we all remember Monkey Island.

Four - It would be a hardcore adventure game driven by what made that era so great. No tutorials or hint systems or pansy-assed puzzles or catering to the mass-market or modernizing.  It would be an adventure game for the hardcore.  You're going to get stuck.  You're going to be frustrated.  Some puzzles will be hard, but all the puzzles will be fair.  It's one aspect of Monkey Island I am very proud of.  Read this.

Five - I would lose the verbs.  I love the verbs, I really do, and they would be hard to lose, but they are cruft.  It's not as scary as it sounds.  I haven't fully worked it out (not that I am working it out, but if I was working it out, which I'm not, I wouldn't have it fully worked out).  I might change my mind, but probably not.  Mmmmm... verbs.

Six - Full-on inventory.  Nice big juicy icons full of pixels.  The first version of Monkey Island 1 had text for inventory, a later release and Monkey Island 2 had huge inventory icons and it was nirvana.  They will be so nice you'll want to lick them. That's a bullet-point for the box.

Seven - There would be a box. I imagine most copies would be sold digitally, but sometimes you just want to roll around in all your adventure game boxes. I know I do.  Besides, where would you store the code wheel?

Eight - There would be dialog puzzles.  They weren't really puzzles, but that's what we called them.  Being able to tell four jokes at once and meander and getting lost in the humor of a conversation is the staple of Monkey Island.  No one has done it better since.  Just my opinion.

Nine - I would rebuild SCUMM.  Not SCUMM as in the exact same language, but what SCUMM brought to those games. It was a language built around making adventure games and rapid iteration.  It did things Lua could never dream of.  When Lua was in High School, SCUMM beat it up for lunch money.  True story.  SCUMM lived and breathed adventure games.  I'd build an engine and a language where funny ideas can be laughed about at lunch and be in the game that afternoon.  SCUMM did that. It's something that is getting lost today.

Ten - It would be made with a very small team.  Not 30 or 20, but 10 or less.  It means the game would take longer, but it would be more personal and crafted with love. Monkey love. Wait... that's not what I meant...

Eleven - The only way I would or could make another Monkey Island is if I owned the IP.  I've spent too much of my life creating and making things other people own.  Not only would I allow you to make Monkey Island fan games, but I would encourage it.  Label them as such, respect the world and the characters and don't claim they are canon.  Of course, once the lawyers get ahold of that last sentence it will be seven pages long.

Twelve - It would be called Monkey Island 3a.  All the games after Monkey Island 2 don't exist in my Monkey Island universe. My apologies to the all talented people who worked on them and the people who loved them, but I'd want to pick up where I left off.  Free of baggage.  In a carnival.  That doesn't mean I won't steal some good ideas or characters from other games. I'm not above that.

Thirteen - It won't be the Monkey Island 3 I was going to make in 1992. I'm not the same person I was back then. I could never make that game now.  It is lost to time.  Hopefully this one would be better.

Fourteen - The press won't get advanced copies.  I know all the reasons they want to get a game in advance, and they are all valid, but I feel they should play it at the same time you do.  I hope they won't be mad at me.  My Metacritic score hopes they won't be mad it me.

Fifteen - It would have full voice.  It's something we dreamed of back then and we can do it now.

Sixteen - If I used Kickstarter, there would be no fancy videos of me trying to look charming (as if I could).  No concept art or lofty promises or crazy stretch goals or ridiculous reward tiers.  It would be raw and honest.  It would be free of hype and distractions that keep me from making the best game I could.  True, I wouldn't raise huge sums of money or break any records, but that's not what I want to do. I want to make a game.

Seventeen - The game would be the game I wanted to make.  I don't want the pressure of trying to make the game you want me to make.  I would vanish for long periods of time. I would not constantly keep you up-to-date or be feeding the hype-machine.  I'd show stuff that excited me or amused me.  If you let me do those things, you will love the game. That, I promise.

I hope you've had as much fun reading this as I had writing it.

Other people's comments:

Posted by Andy Baio on Apr 15, 2013 ten past eleven am

Shut up and take my money.

Posted by Peter Andersson on Apr 15, 2013 ten past eleven am

Just tell me where to send the money

Posted by T. Rollarius on Apr 15, 2013 quarter past eleven am

Oh my GOD! There's going to be a Monkey Island 3?? OMG I'm so excited! Any idea when it's going to come out?
I'm totally going to post this on my blog! It's REALLY great you're making a third game in this series!

Posted by chrisis on Apr 15, 2013 quarter past eleven am

Aw, stop teasing us with awesome things that will never happen, seeing as that crucial paragraph eleven, and Disney now own the IP. I doubt they will let it go for a remotely affordable sum...
Still, there's nearly nothing I would want to see more than a real Monkey Island 3, so let's keep dreaming!

Posted by RC on Apr 15, 2013 quarter past eleven am

No fan of the original(s) would want you to do it any other way.

Posted by isaac on Apr 15, 2013 quarter past eleven am

I would fund the hell out of this... only thing that would sadden me is that i couldnt help make it since im mainly a 3d artist

Posted by scumm_boy on Apr 15, 2013 quarter past eleven am

You should have a kickstarter to buy the rights to Monkey Island from The Mouse, then a second more victorious kickstarter to make Monkey Island 3a: The Guybrushining!

Posted by Francisco on Apr 15, 2013 quarter past noon

I totally support that. Let's create a Kickstarter to return the IP to Ron, and he decides to make a Monkey Island when and if he wants to.

Posted by Joe on Apr 15, 2013 quarter past eleven am

Exactly how all video games should be made. A story and a universe that you love mixed with an engine that you love.

Ron Gilbert knows how the art of video games works. The industry doesn't.

Posted by Paulo on Apr 15, 2013 quarter past eleven am

Nice reading! I could dream with you throughout the lines...

But you know that after writing that, the first two points are going to be irrelevant and ignored by most of the people, don't you? :)

Posted by Robert Betancourt on Apr 15, 2013 twenty past eleven am

I would like you to turn this into a pitch for an adventure game, except on a new and fresh idea rather than revisiting Monkey Island. Monkey Island lives on in our hearts, and we can revisit it in our memories, but any attempt to recreate it with a sequel would just sully the original experience. You have proven to us with The Cave that we can have all new experiences that pay tribute to those games of old, but take us in a new direction. It was quite freeing to only carry one item at a time, but still be able to explore a wonderful world that required our tinkering. There are still more great ideas that you have and new stories for you to tell.

So please, take this pitch of the adventure game to Kickstarter and make it something new and great as you always have done.

Thanks,

Your fan:

Robert Betancourt

Posted by B on Apr 15, 2013 twenty past eleven am

Well, we can dream, right?  I agree with you about the later Monkey Island games.. they weren't the same but they were enjoyable in parts on their own.  And even if you were using kickstarter and it just said "Ron Gilbert here, give me money and I'll make MI3A." then my instinctive reaction would be the oft-showen gif of Fry saying "shut up and take my money."  Still, thanks for the Monkey Island games... I don't think any other art-form has influenced me more than that.

Posted by Neil on Apr 15, 2013 twenty past eleven am

I think low-res art with modern effects (alpha, glow, blur) looks off. Keep it in 256 color!

Posted by Kris on Apr 15, 2013 quarter past one pm

Have you seen Sword & Sworcery EP?

Posted by Infinite Clock on Apr 15, 2013 twenty past eleven am

What's the estimated release date?

Posted by jemdos on Apr 15, 2013 twenty past eleven am

I vote for a "Monkey Souls" version. Would bring a whole new meaning to certain kinds of swordsfighting.

Posted by jemdos on Apr 15, 2013 twenty past eleven am

"Monkey Rim" would be OK. Better that than Oblivion

Posted by jemdos on Apr 15, 2013 twenty five past eleven am

"Call of Monkey" with some zombies. Every six months, a new version.

Posted by Ross Taylor on Apr 15, 2013 twenty past eleven am

I have sent £40 in an envelope with your name on it. No address but hopefully the postman figures it out.

Posted by Ariel on Apr 15, 2013 twenty past eleven am

Just let us know where do we send the money to adquire the IP. The only thing of all those you mention that I'll probably miss are the verbs.

Posted by Ben on Apr 15, 2013 twenty past eleven am

You're terrible for writing this, please delete points 1 and 2 immediately

Posted by johnny32 on Apr 15, 2013 twenty past eleven am

Please, let us pay you via Kickstarter the cost to buy the IP for you. You deserve it.

Posted by Julian on Apr 15, 2013 twenty five past eleven am

I actually grew up with Monkey Island I and II. My father is a huge fan and this is the biggest thing we have in common: The love for old adventures. When he showed me the first game, I was four years old. It actually taught me how to read, because I wanted to understand, what was going on. So with the help of my father, I learned it bit by bit.
He always told me what was on screen and I tried to memorize it as best as I can.
I actually like the third part aswell, but got lost after that. Not a big fan of 4 and Tales is also not for me.
Your points sound awesome and I would give a lot to actually see your version of a sequel.
So let me make a promise. Two actually.
If you actually decide to make the game, I will fund it, if necessary.
And as soon as it comes out, I will stream it from start to finish.
Which means that I will stay awake as long as it takes to complete it.
Talk about a ~72h Marathon right there.
You have my word, Sir.

Posted by Maz Ameli on Apr 15, 2013 twenty five past eleven am

"Shut up and take my money." +1

Posted by Francois Guibert on Apr 15, 2013 twenty five past eleven am

Nice read!
Honestly, I'm having a hard time playing hardcore point & click game now (point Four in the article). I liked a few casual one recently but getting stuck is not for me anymore :)

Posted by Eric on Apr 15, 2013 half past eleven am

You forgot to mention that Chuck/LeChuck the Plant would be in it?

Posted by Dimitri Bitu on Apr 15, 2013 half past eleven am

I think once I saw you saying that you had a whole Monkey Island game in your mind that would incorporate all the others game from Monkey Island and the history would continue where they left off.
Am I right? Why did you change your mind? Is the only item that I didn't enjoy that much...
In this third game, we would finally know the SECRET of Monky Island?

I REALLY like this game qould come true. It's like The Beatles doing another album in 2013. :)

Posted by Someone on Apr 15, 2013 half past eleven am

'Besides, where would you store the code wheel?'

Reading that broke my heart a little.  Those were the days :)

Posted by hux humaldo on Apr 15, 2013 half past eleven am

Take. My. Money. All of it.

Posted by Chris on Apr 15, 2013 half past eleven am

I predict the gaming press' take on points one, two and eleven:

"FACT: Ron Gilbert now owns the Monkey Island IP and is making Monkey Island 3! On his blog, he writes: "I am [...] making another Monkey Island. [...] There is [...] [a] new Monkey Island in works [...] I own-ed- the IP.

Team said to be 10 people or less and a rewrite of SCUMM is also in the works. Kickstarter coming soon!"

Posted by whyowhy on Apr 15, 2013 half past eleven am

Ron, just go to disney and ask them if they'll sell it to you and how much they want for it...

Just ask them, I guess you know some people over there...

Posted by Dimitri Bitu on Apr 15, 2013 half past eleven am

Ah, Dominc Armato would be in this one too?
Cause if it's not, don't even bother. Hahaha.

Posted by Mestafais on Apr 15, 2013 twenty five to noon

Sounds like it would look like "The Cave".
It would be so cool.

Posted by Ankari on Apr 15, 2013 twenty five to noon

I want this dream to come true and my credit card is ready.

Posted by Rick on Apr 15, 2013 twenty five to noon

I hope, as part of #12, this dream would also go back to the original character designs, and not the lanky/scrawny version of Guybrush.

Posted by Fuz on Apr 15, 2013 twenty five past two pm

I agre wholeheartedly.

Posted by Andrea on Apr 15, 2013 twenty to five pm

+1.000.000.000

Posted by Someone on Apr 15, 2013 twenty to noon

"Thirteen - It won't be the Monkey Island 3 I was going to make in 1992. I'm not the same person I was back then. I could never make that game now.  It is lost to time.  Hopefully this one would be better."

So wait, does that mean you can tell us what the original Secret of Monkey Island (tm) is?!

Posted by Till on Apr 15, 2013 twenty to noon

No DLC ? No Season Pack ? No plastic play-art in a special box (wich cost the double) ?
It won't be a true video game...

Posted by alja123 on Apr 15, 2013 twenty to noon

This game you're not making is even more exciting than that novel you're not writing.

Can't wait for today's excerpt.

Posted by Luhof on Apr 15, 2013 twenty to noon

"Please your keep your hands inside the boat at all times"
Too late, I just drowned in the ocean. It was just written... like... it was going to happen... :'(

Posted by George32027 on Apr 15, 2013 quarter to noon

Sometimes I feel like living in an alternate universe. A universe where I've been robbed of unique masterpieces.

One of them is a third Monkey Island made by Ron Gilbert and a small team of inspired people, like LucasFilm used to be. Am I the only one feeling this way?

F*ck my nostalgia of the golden era, I know that another MI would probably be no match for my sky-high expectations. But it would have been SO much better than nothing.

Posted by Zach B. on Apr 15, 2013 quarter to noon

This sounds perfect to me. I know I wouldn't have it any other way.
Though the voice acting worries me. I am mostly a 1 & 2 fan but I still see the voice actors brought in with 3 to be the perfect fit. Except Elaine... But if you would have to change them for whatever reason I'd respect it.
Here's hoping it could happen, Mr. Gilbert.

Posted by Manbrush on Apr 15, 2013 ten to noon

"Free of baggage.  In a carnival."

That sent chills down my spine.

Posted by Irfaan on Apr 15, 2013 ten to noon

Great article! It's nice to dream a little while (even from a fans perspective,  lol!)

You mentioned you would use voice acting for the imaginary MI3a, and I wonder, would you use Dominic Armato to voice Guybrush Threepwood or someone else?

As someone who grew up with MI3 (mainly) then MI4, and then later playing MI1+2 remakes (the verbs always overwhelmed me prior lol) and ToMI, it would seem really REALLY odd to see another voice actor attempt to fill the swashbuckler's shoes, he's just far too associated with him imo.

I think I'd (and many) would adjust to whatever changes may happen in MI universe (as MI4+ToMI have proved) but voice actors would definitely be the hardest to tackle, that is, if we ever see MI of course, we're still dreaming here.

But despite what games you, Telltale and Double Fine are making, it's always a pleasure to play any of the new games you've got coming out, because your vision+humor+style is very distinctive.

P.S. I've never written here, but I've wanted to say, thank you and your team for The Cave, thoroughly enjoyed it!

P.P.S. I'm sure that, one day this article will amount to something much more than it has today :-)

Posted by adudeontheinternet on Apr 15, 2013 ten to noon

the reason you give press early acces is then you dont have idiots racing to review first without time for thought. its a disservice to the press, you and customers to not give early acces. its why shit films dont get previews, so they can trick early filmgoers on marketing alone.

Posted by TwigZ on Apr 15, 2013 ten to noon

This would be the first time I would use something like kickstarter.
And I'd probably throw like $500 at it since I fucking love monkey island.

Posted by Ted on Apr 15, 2013 ten to noon

Hip hip HUZZA! Please make it happen!

Posted by Stefan on Apr 15, 2013 ten to noon

Shut up and take my money. +2

Seriously, ask Disney how much they want and we will be your funding crowd.

Posted by Demetris Thoupis on Apr 15, 2013 five to noon

Ron i hate you for all this tease!!!!! :(((((((((((((((((((((((

On a side note, If you would make an adventure game, I think AGS (Adventure Game Studio) is a really nice and quite full engine with every easy to change variables and from what I tried out there are a lot of things you can put in on the fly and make your games even funnier. And AGS is a free engine.

Now if only we could give you those money you hinted you need....

Demetris

Posted by Lainer on Apr 15, 2013 five to noon

Reading this made me feel warm and fuzzy.

Posted by Sean E. Andersen on Apr 15, 2013 five to noon

I have dreamed of playing the actual Monkey Island 3 game, and to learn all we were teased about in the first two games. I think the brand belongs back to you, and if anyone could do wonders with it, you can...and from what you described, I already hoping more for the game...and would jump aboard on Kickstarter. There must be a way, if we could all write the folks at Disney, to give or sell you the rights....They closed Lucasarts (I prefered Lucasfilm games more), so what does that mean for all those games that were born under those brands? I heard Al Lowe was able to grab his Leisure Suit Larry rights back, there is some hope you could do the same...I would even donate money to help buy back your game back to you...I'm sure there are many people, nay fans, who want to see the game reunited with it's creator. I liked the other games, but want to see how it would go in the official timeline that never was.

Posted by Steve Stanganelli on Apr 15, 2013 five to noon

shut up and take my money.

seriously though, you need to start a kickstarter to buy the IP.  True fans will donate.

Posted by thatguy on Apr 15, 2013 five to noon

you raise false hope that hurts even more ....

Posted by dan on Apr 15, 2013 noon

Great. One request - do it also for the Wii U. It screams Monkey Island. Anyway thanks for the nostalgia trip.

Posted by Orre on Apr 15, 2013 noon

The only thing you needed to write on Kickstarter would be "Monkey Island 3 by Ron Gilbert" and you would get a million bucks no joke!

So call the S.O.B´s at Disney and ask what the want for the rights to MI and then start a Kickstarter for the rights and what you need to make MI3.

I will give you money and many others too! My favorite games of all time is Monkey Island 2 and Full Throttle and my biggest wishes are for a Monkey Island 3 and Full Throttle 2 by Tim Schafer.

Posted by emu on Apr 15, 2013 five past noon

Just give me your Bank Account.money is on the way

Posted by Mark on Apr 15, 2013 ten past noon

I tweeted this as well, but why not do a Kickstarter just for rebuilding SCUMM?  You could then release it or open source it for others.  Then if this or that ever happens you have SCUMM ready to go.  Or you can just make something else with it.  Just an idea..

Posted by Dhex on Apr 15, 2013 twenty to ten pm

+1

Posted by Diego on Apr 15, 2013 twenty past noon

Shut up and take my monKey!

Posted by Voodoo on Apr 15, 2013 twenty past noon

Take our money NOW and buy that license, RON!

Posted by Dan on Apr 15, 2013 twenty past noon

Anyway we can create a petition urging Disney to give the rights to Ron?

Dan

Posted by Murray Zaetl on Apr 15, 2013 half past noon

Just how much does Disney want for the IP and is it feasible to Kickstart or whatever that amount? Because I'd Kickstart the shit out of that project.  Monkey Island was one if the games that made me the gamer I am today, and I'd love to see it return in fine form.

Posted by Damian on Apr 15, 2013 half past noon

All I can say is: :)
Dreaming is nice.

Posted by Mike on Apr 15, 2013 twenty to one pm

That sounds exactly like the MI3 I've always wanted to play. I'm sure most fans of the originals would agree. Please make it happen, Ron!

Posted by no phasebook on Apr 15, 2013 quarter to one pm

Not in your plans?! Fine! I'll make my own Monkey Island with monkeys and islands!

Posted by jfrisby on Apr 15, 2013 ten to one pm

Scrap all of the COMI voice-actors...
And this "I'd have to own the IP" talk is a bit silly - go out there and make it happen somehow.  Fight for it, man!

Posted by schma on Apr 15, 2013 ten to one pm

Shut up and take my mo... oh...

Curse you, points One and Two!

Posted by Patricio on Apr 15, 2013 ten to one pm

As I started reading the 3rd point I completely forgot about the first two, and I refuse to remember them :)

Lets do a Kickstarter to buy the IP!

Posted by Rojasono on Apr 15, 2013 five to one pm

If you did that Kickstarter, I (along with all the other hardcore adventure fans) would support it. And the process as you described it would be perfect. I supported Reds, but I've never once looked at the supporter forums. I just want to be able to play a great adventure at the end of it all. You also described the end product perfectly.

Been waiting for the true continuation to MI (no offense to the fellas who made that other 3 and 4 and the Tales series; they were good but non-canonical in my world) since I completed 2 for the first time. I bought the special editions (because some jerks stole my original ones) and play those once a year. I call it my Iwannabeamightypirate-a-thon. I even play that other 3, 4 and the Tales series from time to time.

I want more adventures, dammit...

Posted by Ollie on Apr 15, 2013 five to one pm

Ron, you need to ask how much Disney want for it.  They clearly have no use for it.  Everyone knows it is yours really.  No matter how large the sum, the crowd would find it.  There would only be one reward needed, knowing Monkey Island is owned by the person who created it

Posted by Vlado on Apr 15, 2013 one pm

Shut up and take my money. +10

Posted by Someone on Apr 15, 2013 five past one pm

Go ask them already!!!!

Posted by Higor Bimonti on Apr 15, 2013 five past one pm

How about "Caribbean Islands": a new adventure game by Ron Gilbert? It'd be game about pirates, monkeys and stuff!!1! A brand new IP from Ron (that we all know it's a MI sequel but we'd pretend it's not so you'd not have to pay a dime to Dsny).

Posted by Andrea on Apr 15, 2013 ten past one pm

I've spent most of my life dreaming of Monkey Island 3. Well, 3a I mean. I fondly remember being in junior high school and trying to figure out how it could have started, I couldn't imagine any other start than a little kid visiting an amusement park. That's obvious. But then I had just pitch dark in mind, I really couldn't focus on possible explanations or how the story would go on.
Now I'm quite a lot older, and I've always thought I'm going to die without seeing my dream come true. Reading this post has been heartwarming, it's been nice dreaming with you, even though the first two points make everything more bitter. Enough romanticism now!
I agree with everything you've got in mind, but what do you mean with "enhanced low-res"? You mean PURE pixel art augmented by all the other fancy stuff and fx you mentioned? In that case, wouldn't it be risky in terms of sales? I'd LOVE a Monkey3a in pixel art, I'd buy 2 copies for sure to keep one shrinkwrapped to be buried with me. But wouldn't sales be low for a game with 22-years-old graphics?

Posted by Rogy on Apr 15, 2013 ten past one pm

Why do you tease??????? It's like, "what if I made this amazing cake with everything you love on it?" I would pay $$$. Lots. Last night I realized after seeing that Disney got rid of LucasArts that they have the rights to MI or someone does. I really want someone to make a game and see who sues to find out who really has the rights now. It should be you Ron!

Posted by Ron Gilbert from the future on Apr 15, 2013 quarter past one pm

Hey Ron, it's me...I mean you, from the future.

No time to explain, but it totally worked.

I asked Disney for the IP, did a Kickstarter and now not only I have made mi3a
but the world is a better place.

I just had the courage, because my future self appeared and confirmed in a comment on my blog that it would work!

I must go now.

Posted by George32027 on Apr 15, 2013 twenty to five pm

hahaha

Posted by DarkDust on Apr 15, 2013 twenty past one pm

This is almost as cruel as a hot redhead talking about how amazing it would be if she made love to me.

Posted by sqlrob on Apr 15, 2013 half past one pm

If you were to release a new Monkey Island (or any game for that matter), would you do it on GoG?

Posted by Xoinx on Apr 15, 2013 half past one pm

Thank you for loving Monkey Island as much as your fans do: enough that we'd rather do without any more editions if you weren't at the helm. I haven't seen quality plummet so dramatically upon a creator's departure since Steve Gerber left "Howard the Duck." You not only "get" Monkey Island; you "get" the fanbase.

I can imagine only two Kickstarter projects in which I'd ever invest: a second season of "Firefly" and a Gilbert-crafted MI3a. MI1 was the very first videogame I ever purchased; every game that I bought since then (except for MI2) has had the enjoyment longevity of sugarless gum.

Item 15 on your list made me very happy. The one thing post-Gilbert MIs got right was the voice acting--absolutely top-notch.

Posted by Chris De Greek on Apr 15, 2013 half past one pm

But the fact that you wrote this article means that somewhere deep inside your thoughts you actually want to make the 3rd part of the game.

I just do not understand what troubles you. Are you afraid of failing to give to the people what they want?

You described there some really nice points and I think that this is what is the 90% of the MI players if not more would love to see that happening. Just as you said it.

By using the good old recipe. With no ingredients or preservatives.

Your project WILL be backed on Kickstarter.  

Just tell us how many pieces of eight you might need! I already would like to receive a shirt saying 'I backed MI3a on Kickstarter and all I got was this lousy  shirt"

Posted by Roger Hågensen on Apr 15, 2013 twenty five to two pm

"Five - I would lose the verbs.  I love the verbs"

One way to do it is a context sensitive wheel.

Left click to look at stuff or go to somewhere (or both at once).
Right click on something (or somewhere) brings up a context wheel.
In the wheel there would be a reaching hand icon (if something can be taken) for example.

Now just because a reaching hand is shown does not mean it can be taken, just that you can try to take it.

(right clicking a boulder and choosing the take icon) "I don't think that could realistically fit in my pocket..."

Other icons that would be there (depending on the object you right click on) would be push, pull, taste, examine (magnifying glass?), a "combine with..." icon, and more.

This would free up a lot of screen space for dialog choices and subtitles or just....screen space for all those glorious pixels.

I am a huge fan of the hidden UI approach, where parts of it are made available when you need it and want it.

The context sensitive wheel UI could be called "the monkey wheel".

Also, the name of the game could just as easily be something else, thereby one could make a spiritual successor rather than a sequel...

Example: "Simian Island starring Toothbrush Driftwood"

Monkeys and pirates and crazy antics on tropical islands can go by any name, it's the content, the story and the adventure that counts.

Posted by Diduz on Apr 15, 2013 twenty to two pm

Point 11 should be point 1. ;-)

Posted by Indy on Apr 15, 2013 twenty to two pm

Sounds cool but what I would really love is for someone to pick up the glove and make another Atlantis like Indy adventure game.
I really miss this guy.

Posted by Twist on Apr 15, 2013 twenty to two pm

To be honest I'd be happy if you didn't make another Monkey Island game.  

I loved the first three games (even if you don't acknowledge the third :P - and I'm just as happy to ignore the fourth) but I've come to terms with the fact that they're in the past now.  What I really want is another game with the same 'tone' and 'feeling' as those old Monkey Island games, but I think that starting a new IP would be more liberating for you.  Also, you've done pirates - now it's the ninjas' turn!  Make a point-and-click ninja themed adventure game and I'm right there for you 100%!!!

:D

Posted by Jicea on Apr 15, 2013 ten to two pm

I would pay even for Ron to just buy the IP! Where do I send my money?

Posted by Lee Edward McIlmoyle on Apr 15, 2013 two pm

That, sir, was a lovely dream. I have to admit, there have been few games I've played in the last while that were as fun and as charming as MI 1 & 2. I'm old enough to have played the originals, but sadly, I was without computer technology back then, and I never really got the chance to play until the Special Editions came along. I have to say, they were well worth the wait.

I know you're not planning on doing this thing, but let's face it, this whole thread of commenters makes it clear that it's what your fans wish more than just about anything in the world. So if you ever change your mind, and if you ever work out how to actually make it happen, you know they'll be there for you.

Now me, I'll take whatever you've got planned next, especially if you manage to own your own IP. As a matter of fact, I think I'd prefer it. Make us something that's yours. That's what I want to own.

Have a good day, Ron.

Posted by Tomas on Apr 15, 2013 ten past two pm

This actually hurts. The knowledge that this wish will stay unfulfilled. The single game that drove me to learning english and start my career in games in late 90s. Thanks Ron.

Posted by kikito on Apr 15, 2013 ten past two pm

>  True, I wouldn't raise huge sums of money or break any records

I tell you what. If you put it on kickstarter, and it makes less than one million dollars, I'll pay you 1% of your earnings. If it makes 1 million or more, you pay me the 1%.

I will not let you accept this bet because it's such an obvious shitty deal for you that I would feel bad.

Posted by Fuz on Apr 15, 2013 ten past two pm

Totally love ALL the points you made except five (and one and two, of course...). I loved that interface, experimenting was fun, and I hate all other plain interfaces that solve puzzles by themselves.

If this ever happens, I hope you'll go for a semi-realistic art style instead of the cheesy cartoonish style of the fake MI3. I'm thinking about the boxes' art, maybe it's just me, but in my mind that was the MI style, and the contrast between realism and jokes/circumstances was just amazing.
Bit worried about the voice acting too... having played the first 2 games dozens of time, Guybrush, Stan, Elaine, Herman and LeChuck and everyone else have now my voice. The voice I imagined they had. But, obviously, I understand that every game in this era has to have voice acting. It just would be hard for me to replace my voices, and "the curse" utterly failed at that. Was too cartoony and exagerated. Again, realism. Hope that, if it ever happens, the actors would be more appropriate.

(And no, there are no Monkey Island games after LeChuck's Revenge for me too, just mentioning "the curse" to make my point)

Posted by Andrea on Apr 15, 2013 five past four pm

Yep, I definitely dig the semi-realistic style. MI was never meant to be a pure cartoon, and the contrast you're referring to was hilarious. That was totally missing in CMI since everything was a cartoon and all the world looked pretty harmless.

Posted by Fuz on Apr 15, 2013 twenty past four pm

"Harmless"... good choice of word.

LeChuck was actually scary in both Secret of Monkey Island and LeChuck's revenge.

Posted by Andrea on Apr 15, 2013 half past four pm

Indeed! I literally jumped off the chair everytime I met him in the underground tunnels. Ok, I was a kid, but then again he was definitely creepy and scary.

Posted by Fuz on Apr 15, 2013 half past four pm

I'm actually really curious about Ron's point of view on this matter. Because the way I see it may be totally wrong in the creator's perspective.

Ron: How do you see MI, artistically? As a cartoon or more as a semi-realistic style (like the game boxes)?

Posted by Andrea on Apr 15, 2013 twenty five to five pm

Yeah, Ron, I always wondered too. Enlighten us!

Posted by Ron Gilbert on Apr 15, 2013 twenty five to five pm

I thought the boxes for Monkey 1 and Monkey 2 had the right feel.  Although I liked the art in Monkey 3 from an artistic perspective, It wasn't how I saw the game in my head.  One nice things about the low-res art of the original game (and time) was that people could imagine it in anyway they wanted to.

Posted by Fuz on Apr 15, 2013 twenty to five pm

Thanks for your answer! I wondered about that for years.

Posted by Andrea on Apr 15, 2013 quarter to five pm

I've always looked at those times' graphical limit as a bliss: it was nothing more and nothing less than IMPRESSIONISM. Everyone put detail in his own mind, completing the characters and background with pure imagination, and that was part of the magic. Nowadays, we could talk about mere realism. It's some kind of Picasso vs Michelangelo struggle for videogames. Unfortunately, Michelangelo took over.

Posted by Andrea on Apr 15, 2013 ten to five pm

Err, swap Monet with Picasso and my post won't be emarassing.

Posted by Ron Gilbert on Apr 15, 2013 ten to five pm

I'm confused as to why you are mentioning one of the Teenage Mutant Ninja Turtles? What do they have to do with art.

Posted by Andrea on Apr 15, 2013 five pm

Dang, didn't his master Splinter painted the Mona Lisa? That's why!

Posted by Carl on Apr 15, 2013 five pm

I agree completely. The realistic but surreal nature of the first two games was what made them such a joy to explore. They were magical, but felt as if they could be real places. The sense of wonder and immersion was lost when they switched to the overt cartoony style.

Posted by dma on Apr 15, 2013 twenty past two pm

Not that you're going to make a new Monkey Island, but if you every did and were struggling to find a 10th programmer, call me, maybe.

Posted by aaronscientiae on Apr 15, 2013 twenty five past two pm

This sounds like a feasible endeavor. Disney has said it plans to keep open the lucasarts licensing division and not run any of it's own studios. Warner brothers had such a successful creator driven "Veronica Mars" kickstarter. Sounds like you may have a path to success. As long as telltale doesn't fight you over it, I can't wait to see this happen.

Posted by Dot.exe on Apr 15, 2013 half past two pm

So, this means you are working on a new Monkey Island game right? I just read the points 3-17 but there can't be anything important mentioned above

Posted by Fuz on Apr 15, 2013 twenty five to three pm

About the kickstarter:
Guys, I will be the first in line to donate for it, but consider two things:
- There will be the need for TWO kickstarters, one for the IP rights and one to fund the game
- Disney could ask way more than a kickstarter could ever gather

The matter is way more complex than just "start a kickstarter and we'll fund it".

Posted by Lukas on Apr 15, 2013 twenty to three pm

Tim, don't kid yourself about the Kickstarter. You could make a video with you screaming obscenities at the camera, and you'd still make two million $ for a new Monkey Island, easily.

Also, now that the original Monkey Island 3 (the one you would have made back then) won't be made, can't you tell us what its plot would have been? I NEED TO HAVE RESOLUTION!

Posted by Manbrush on Apr 15, 2013 quarter to three pm

Tim?

Posted by Dylan McCall on Apr 15, 2013 quarter to three pm

I like how the post casually drifts from "never going to happen" to "Kickstarter" and "when." You know what this means, right? Everyone is going to completely ignore the first half of your post.

Either way, interesting reading! I agree with you about SCUMM — its room for fast-paced development really does show :) Are there any current engines that you've seen doing something similar?

Posted by HawkEyeTS on Apr 15, 2013 ten to three pm

Seriously, find out what Disney wants for the IP and do the Kickstarter.  The worst thing that can happen is you don't raise the money and the game doesn't get made, i.e. the current status quo.  And if it does explode, like I and many others suspect it will, you'll have your game back and the series can finally continue where you left off.  Please, give us a chance to shower you with money.

Posted by Johnny99 on Apr 15, 2013 ten to three pm

Sounds like the game I hoped DFA would be. But keep the verbs.

Posted by Ron Gilbert on Apr 15, 2013 five to three pm

I'm on the fence about verbs. There is something charming about them. If I ever got the IP back and made MI3a, I would take a hard look at verbs. They have a special place in my heart.

Posted by Stefan on Apr 15, 2013 ten past four pm

Would the inventory return to the bottom of the screen? If so, it would look weird without the verbs.

And how else would you keep the same options? Even having only three keyboard commands as in the apocryphal games disorients me, let alone nine. (I do like to have so many options though - three was meagre already, and the most recent "one click does everything you need" policy leads to gross simplification. Nine is more puzzly, and often more funny.)

Also, some of those verbs are among my favorites of all time. "Give", "Talk to", "Use", hmmm... Then again, I am somewhat of a verb fetishist (I study them for a living), so I might be biased.

Posted by Johnny99 on Apr 15, 2013 five past eleven pm

The more verbs the better. Like in Maniac Mansion. You can do crazy stuff with them, from a player point of view. Imaging Infocom adventures without verbs.

Posted by SD on Apr 15, 2013 five to three pm

DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT DO IT...

please?  pretty please?  with a banana on top?

Posted by Trav on Apr 15, 2013 quarter past three pm

I actually really like Curse of Monkey Island, and i'd be a bit said if its canon was annexed. No Murray?. I really hope this game does get made though :) Also, I would hope that Dominic Armato would get first dibs on voicing Guybrush.

Posted by Chris Christodoulou on Apr 15, 2013 twenty past three pm

I have a question: How was Telltale's MI series done? I mean, regarding the IP—how did they get to use the title and characters? Why was that something doable then but not now?

Posted by Ron Gilbert on Apr 15, 2013 half past three pm

They licensed it from LucasArts. I have no interest in licensing something I created.  That just seems wrong to me.  As I said in the article, I'm tired of creating and making things other people own.

I'd want/need the freedom to make the game the way I feel it needs/wants to be made.

Posted by Chris on Apr 15, 2013 twenty to four pm

Have you ever inquired how much they would demand for returning the IP to you? Even if it's not Kickstarterable, it would be an interesting figure to know.

Posted by Diduz on Apr 15, 2013 twenty past three pm

Reading the text again, there's something strange in it.
This is not the Ron I know.
I saw so much of you in The Cave, a retro Monkey Island sounds so... not-Gilberty.

Posted by Ron Gilbert on Apr 15, 2013 half past three pm

I don't want to be defined by any single game.  There are a lot of neat things in The Cave that were right for that game, but there are other things that are right for Monkey Island.

Posted by Diduz on Apr 15, 2013 ten to four pm

I didn't mean I want you to keep doing The Cave-like games forever. I just meant I look up to you as an innovator who comes up with different things every time.
I wouldn't cry if you skipped Monkey Island 3a.
As you said, "so many games to be designed". ;-)
I am with you if you say you don't want to be defined by any single game, but Monkey Island IS defining you. Everyone is different, I guess, and if I were you I'd probably ran away from Monkey Island as fast as I can, EXACTLY for that reason.
But then again, I realize it's very hard for me to be in your shoes, I'm just a fan expressing an opinion. :-)

Posted by HawkEyeTS on Apr 16, 2013 twenty to seven am

The thing with Monkey Island 3 is really it's a "lost title".  The second game ends on an amazing cliffhanger, and as a child I was blown away and anxiously awaiting the conclusion.  And then came along the current Monkey 3...  Now don't get me wrong, it's not a terrible game, but it's not the sequel to Monkey Island 2.  There always seemed something fundamentally "wrong" about the story and style of MI3 even when I was playing it back then.  As a child you get excited about a new game and tend to overlook a lot of flaws, and it still crept into my feelings playing through that game, particularly in the conclusions it draws about what happened after MI2.  That's why finally seeing Ron's version of the story played out is such an incredibly exciting idea.

Posted by Nick Pavlak on Apr 15, 2013 twenty five past three pm

Monkey Island two was so insanely hard when I was a young kid. So many ridiculously hard puzzles... and I loved every second of it. Even if you never make the game, thanks for making the originals happen!

Posted by Fernando R. on Apr 15, 2013 twenty five to four pm

If I play another Monkey Island, it would have to be the game that is described here.

Posted by Chrono on Apr 15, 2013 quarter to four pm

It does seem wrong that other people get the sole rights to create and sell games in a world that you created. Hopefully now that it is under different ownership, you will have a better chance of getting your hands on it again :).

Posted by Mi Amore Cadenza on Apr 15, 2013 five past four pm

It would be a retro game that harkened back to Monkey Island 1 and 2. - YES!
It would be a hardcore adventure game driven by what made that era so great. - YES!
Full-on inventory.  Nice big juicy icons full of pixels. - YES!
There would be a box. - YES, YES!
There would be dialog puzzles. - YES!
It would be called Monkey Island 3a.  All the games after Monkey Island 2 don't exist in my Monkey Island universe. - YES! (Sorry, people who worked on them, but I gotta agree with Ron there.)
It would have full voice. - YES!

You're a terrible tease, Ron, you know that? This game would be sweet.

Posted by Marc-O on Apr 15, 2013 ten past four pm

Shut up and take ALL OF MY MONEY AND WORLDLY POSSESSIONS

Posted by Dan on Apr 15, 2013 twenty to five pm

But I'm sure you can make any adventure game with the mentioned features.   Even if it's not Monkey Island, it's still going to be amazing.

Guybush Thriftwood?

Posted by Carl on Apr 15, 2013 quarter to five pm

If this ever happens... this would make me so very, very happy.

Hell, I'd even contribute to a kickstarter to help you raise the funds to buy back the IP!

Posted by iPadCary on Apr 15, 2013 five to five pm

I'm TELLING you, Ron ....

A new Monkey Island+KickStarter=2X The $$$:1/2 The Time of BrokenAge.

DO.  THIS.

Posted by Korhan on Apr 15, 2013 five pm

No matter how much it costs, I'm sure we will fund it. Please give it a try to get the IP from Disney.

Monkey Island 1 and 2 are part of my happiest memories. I never considered 3 and 4 MI games. So I want so much your 3a. I'd like to know also what would be 1992's version. Is there any chance that you tell us that story if 3a happens?

Posted by Magneticat on Apr 15, 2013 twenty five past five pm

I can't even start to say how much I agree with everything in this post and how much I loved reading it.

I hope there is a way to make this happen! So many of us would be happy to contribute to whatever it takes to get this done - and to get the IP back into your hands.

Posted by Carlos Moffatt on Apr 15, 2013 half past five pm

Build it, and they will come!

Posted by nicso on Apr 15, 2013 twenty five to six pm

I would join people saying that it doesn't matter if the game isn't called "monkey island", that you can do a more innovating game than a retro game , etc...

I would say all that stuff IF we weren't talking about Monkey island. Probably the game considered like the best game of it's kind (if not all) by most of the gamers. I mean, how this name wouldn't matter when it represents this much for people. And i am sure it represents even more things to Ron.

Posted by Juan Jose Velez on Apr 15, 2013 twenty five to six pm

Chuck the Plant says: DO IT!

Posted by Ron Gilbert on Apr 15, 2013 twenty to six pm

He would have a lot more clout if they would unblock is Wikipedia page.

Posted by Stephen Kent on Apr 15, 2013 five to six pm

Ron I absolutely loved Curse as well, but the art styles really didn't fit in with what you had set with the first two games. But I don't think you should ignore what happens from Curse onwards, the stories told in those games were pretty good and ignoring them completely would make it out of place.
Possibly you could have a sequel to MI2 that bridges the gap before Curse?

And yes, like with everyone else - Kickstarter + my money = happy gamer

Best regards,

Stephen

Posted by Ron Gilbert on Apr 15, 2013 twenty past six pm

I would not actively erase what happened in the other games, but I also wouldn't want to be bound to it.  I probably wasn't very clear about that.

I do like some of the characters in those games and would want to use them if they fit.

Posted by Adam on Apr 15, 2013 seven pm

Curse was actually my gateway to the first two. I thought the art direction in Curse went well with the tone of the franchise. EMI was great when I first played it, but looking back it makes me sad. Tales was alright, but it didn't feel quite right to me. The only character who I think I would lobby for in a 3a is Murray. What's great about the franchise is being able to introduce new characters.
The fact that you would keep the team small would enable you to really make it your own. Too often do big budget games get lost in the bureaucracy of the corporation making it, and has no personality, and no character.
You make great games, Ron, and I am happy to support you.

Posted by iDrinkGrogXD on Apr 15, 2013 five to seven pm

Ron,
It would be amazing to see this dream come true. For you and all of the Monkey Island fans. MI1 and 2 just have their own atmosphere, something you really don't feel as much of in games today. I'm sure part of it comes from the nostalgia, but I believe Monkey Island is the true definition of an adventure game series. It would be really neat to see how you would make MI3a. We could always use more of the distinct style, puzzles, and dialogue humor that makes MI so awesome. ;)  
Personally, I'd be happy with whatever you decide to do for MI3a. And I'm absolutely positive the MI community would help in any way they could to make this happen.
I mean, come on, we could always fund-raise by selling fine leather jackets! ;D

Posted by Kabukikon on Apr 15, 2013 twenty past seven pm

I read from and onwards "It would be a hardcore adventure game driven by what made that era so great."
So where do send the money? Orrr, should i fly in to the states to bring it myself, or where is the kickstarter...i don't understand a thing i just have Mad Hardcore crazy monkey love.
You had me at Hardcore adventure game!
Cheers to you and all your awesomeness!

Posted by Oliver Friedmann on Apr 15, 2013 half past seven pm

Where can I pay?

Posted by Chris on Apr 15, 2013 twenty five to eight pm

I hope you are at least in talks with Disney in regards to obtaining the IP because I would just love for this to happen!
I would happily give money for this, because let's be honest, it's gonna be a symbiotic relationship for every Monkey Island fan and Adventure gamer out there! You get to make your dream game and we get to experience it.
Well,whatever happens, all the best in the future Ron and good luck! :)

P.S. Pllllllllllllllleeeeeeeeeaaaaaaaaasssssssseeeeeeeeeeee make it happen!

Posted by Tiago on Apr 15, 2013 twenty five to eight pm

If you had the chance, please make the graphics a bit realistic like MI1 and MI2. I love the terror feel in the Navigator Head and in the Caverns of Meat.  The cartoon vibe defined in MI3 and in the later games is terrible (sorry, Bill).

Posted by Klopfer on Apr 15, 2013 twenty to eight pm

True, I wouldn't raise huge sums of money

Oh come on... You'd get at least two million dollars from Germany alone. I guess the rest of the world would throw at least another 3 million dollars in your hat.

Posted by Robin Smith on Apr 15, 2013 twenty past eight pm

Hi Ron,
Thanks for your thoughts. We all want MI3a, there's not many who don't is there. We know you can make it work, please stay mentally and physically healthy so your mind can create it's best work yet.

I don't think money will be a huge problem, but I have emailed Disney just now with a long email asking for the rights for you. I know it's unlikely, but perhaps the more of us that ask for it, the more weight it might have. Perhaps they might actually consider reducing the cost of the IP.

Well, this is where I emailed them:
http://thewaltdisneycompany.com/contact-us/corporate-communications

Hope it works! If there's a better place or someone to email, please let me know.

Posted by Aaron on Apr 15, 2013 ten to nine pm

I have very much wanted for you to somehow re-acquire the rights to Monkey Island and make your own third installment ever since Curse was released. While I did enjoy other Monkey Island games, I never considered anything after LeChuck's Revenge to be canon, and I've always wanted to know how you would have continued your story in your world with your characters (and it's entirely fair to say that the game you'd make today would be different from what you would have made in 1992, which honestly only makes me more interested in it). If there's ever any way for me, as a fan of your series, to help make this happen (Kickstarter, petitions, emailing Disney, and so forth as other people have suggested) I would gladly participate.

Posted by Stefan on Apr 15, 2013 twenty past nine pm

I really like the first 2 monkey Islands games, and I just bought the Cave, it seems very good too, I just wish it was co-op online! So I could go on an adventure with my brothers :) Maybe an update?

Posted by Nathan on Apr 15, 2013 twenty five past nine pm

Just tell me the address my money can be sent to.

Posted by Brandon on Apr 15, 2013 five to ten pm

We should make Kickstart a Raise Money for Monkey Island IP and hire a lawyer

Posted by Vlado on Apr 15, 2013 ten to eleven pm

So first of all, this is THE BEST article i've red during the last several years honestly. I agree with the people which say that we all feel Ron wants to make this game, otherwise he would not even start to thing about it. He has a clear vision and passion about that. It's a no-brainer that from selling point of view this can't get wrong. Kickstarter would even make sure that Ron has all the money he needs, i think this would be the best backed up GAME Kickstarter ever. Then there is this question of IP. Tell me: what might Disney do with them? Nothing. Right? So they would be stupid not to sell it back to Ron. So Ron, come on, move on and make our and YOUR dreams come true! What are you waiting for man?? You see we all want it, and we see that you want it! Fan from Slovakia.

Posted by Nico on Apr 15, 2013 five to eleven pm

Please, I beg you, take my money!

Posted by Demetris Thoupis on Apr 15, 2013 quarter past eleven pm

Now imagine if Ron could get also the rights for Maniac Mansion franchise as well as Monkey Island. Wouldn't that be a sight for us to smirk a lifetime :) On a side note, I would also like to see a new LOOM game :(( That game had so much potential but drifted into the abyss lost :(
Demetris

Posted by Martin - NERD KELLER (it means Basement) Fornleitner on Apr 15, 2013 twenty five past eleven pm

Stop talking, just take the IP, make the game und be awesome !

Posted by Sergio Viudes on Apr 15, 2013 quarter to midnight

A new Monkey Island, made by you, would give meaning to my life again! Where can I donate to get Monkey Island IP? I don't want to die without playing a REAL Monkey Island 3!!!!!

Posted by Gonzalo on Apr 15, 2013 ten to midnight

I don't have the time right now to read through all the comments, but (as I'm sure lots have said before):

Shut up and take my money.

Make a kickstarter if needed to get the IP rights from Disney, and then make another one to raise funds for the game. You can bet that this will have A LOT of support.

Pretty please.

Posted by Philipp on Apr 15, 2013 ten to midnight

Shut up and make my Monkey'!

Posted by Vlado on Apr 15, 2013 five to midnight

Ron, i actually forget to ask you one thing: It's clear that when Disney purchased LucasArts, they also got all the licences. But what is not clear to me is why LucasArts had the licence to MI and you YOU? You kind of had to sell it to them? Or because Lucasarts (or Lucasfilm Games) did the game, automatically the licence stayed by the company?

Guys: I have an idea:
It must not be Ron who can do the kickstarter to get the IP back from Disney. Right? I mean, technically we all can. So somebody pls start it, it will be backed up and then that person might talk to Disney to get that licence and give it to Ron so he can start on MI3a. Ideally the kickstarter person would be a good layer ;-)

Posted by touch on Apr 15, 2013 five to midnight

Why don't you create a game with all the features even if it's not monkey based? I mean, you can create a new awesome world, a new incredible story, forget the monkeys of the past. We all will support you!

Posted by Phantomhive on Apr 16, 2013 midnight

Please Ron. Make us Monkey Island 3a!

Come on, do it for the kids! (Or those of us who still believe we're kids) :P

Posted by Paco Zafra on Apr 16, 2013 five past midnight

Please, set up a kickstarter campaing. Have all my money. Buy Monkey Island IP. Then bring back my childhood. Thanks.

Posted by Chop on Apr 16, 2013 five past midnight

I'd LOVE to play a game like that, and it doesn't need to be a new Monkey Island...

Posted by Moritz on Apr 16, 2013 quarter past midnight

Let's just do a kickstarter project, buy the right and hand them over to Ron.
And of course: Shut up and take my money.

Posted by aol on Apr 16, 2013 quarter past midnight

Right, rules 1 & 2. No monkey island *wink*

Posted by David Thomsen on Apr 16, 2013 half past midnight

I enjoyed reading all of this except points one and two.

I never watch those KickStarter videos anyway. It's like when I order a pizza, I don't need a commentary of what is going on while the pizza is being made. I just like to hand over my money, stare at the walls for fifteen minutes and then take my pizza home.

Posted by Ralph on Apr 16, 2013 twenty five to one am

Great post, and it makes me sad that this will most likely never happen. Disney will just let the franchise rot until the end of days. They don't care, they have nothing (much) to gain and nothing at all to lose. I'd give my left arm for a Monkey Island 3a though. And my right, probably.

Posted by ilswyn on Apr 16, 2013 quarter past one am

Sounds like the work of art it deserves to be; I hope Disney will play ball.

Posted by Scarfy on Apr 16, 2013 twenty to two am

Weeeelll.. I agree with almost everything and would totally be stoked if anything remotely like this would come to be. And you certainly would have my money on a kickstarter.

But the thing i don't agree with is, that a kickstarter doensn't need a fancy video. You shouldn't be charming in it like you wrote. You should be the grumpy gamer in it we know and love and be grumpy about stuff. With grumpy cat on your lap like an evil mastermind. But kickstarter pitch does need a kickstarter video. Not tons like many projects but a first initial pitch. Not just a picture and text.

Posted by Bengt Ovald Hansen on Apr 16, 2013 quarter to two am

Pretty please with sugar on top and a cherry in the middle...

Posted by Bengt Ovald Hansen on Apr 16, 2013 ten to two am

....and shut up and take my money! - I'd finance the hell out of this!

Have you heard anything from Disney yet?

Posted by Alex B. on Apr 16, 2013 two am

Ron, I'm just wondering, is there any way we could help you get back the IP? Petition, letters, anything?

Posted by EvilTroopa on Apr 16, 2013 two am

I don't think you need any  "Monkey Island" stamp on your game. Just make whatever you want. If you feel like you want to do a new Monkey Island, just name it something else, create new characters and just do it !

Don't let IP and whatever trademark concerns go between you and your creativity. Just build the damn engine and get to work :)

Posted by taumel on Apr 16, 2013 twenty five past two am

@Ron Gilbert
Have you ever really tried to get the IP?

I mean really in a sense like really REALLY. Not just like "Well, i had lunch with a bunch of people from the middle management and we talked." or "I did a phone call once or twice but no one was calling back." or like "Hey, i'm Ron Gilbert, they know about my interests from the net, now it's up to them to give me a call.". I'm asking because with enough passion and patience you can achieve not everything but a lot of things which otherwise might sound unrealistically.

All those points, apart from 1 and 2 sound very good. I love the verbs too but great icons are okay as well. Verbs combined with great icons are almost irresistible. :O)

One aspect i liked about MI2'S inventory was that it at least was partly on the screen at the same time with the scene. I don't like the inventories which are put as one big layer on top of the scene and thereby cover almost everything because it distracts you from thinking about possible solutions of your items within the scene. At best an inventory is a) easily available and intuitively to handle, b) big enough to not feel limited and c) doesn't cover the scene, so that you can actually see and don't have to imagine it.

Hmm, when you wrote about a retro style, i guess you did not mean a retro resolution as well or what kind of resolution do you have in mind? Combining more blocky low res gfx within a high res environment? I'm asking because you need a certain minimum amount of pixels so that specific effects start making sense.

Such a Kickstarter project most probably would be able to collect a serious amount of money. The name Ron Gilbert, especially combined with Moneky Island, enjoys a certain amount of freedom to do whatever you want, being able to avoid the current Kickstarter strategies to maximise profits.

I also agree on the idea to release a game for everyone at the same time. I hate it when previews/reviews are available before you can actually buy a game. This destroys a part of the magic of a new game.

Overall i do very much enjoy the way DF deals with it but i also find it appealing leaving the devs alone if they want to be alone. Silence, wild guesses, leaking some hints here and there if they just want to, this can be sweet as well. The only thing which counts is the game at the end.

So, what are the next steps again?!

Posted by Bsp on Apr 16, 2013 quarter past two am

All these points are solid, even for a non-Monkey Island game. I have to wonder why you didn't join Tim Schafer for Reds/Broken Age, because it sounds like you could've made most of these things a reality for that one.

Posted by Someone on Apr 16, 2013 half past two am

"As Cinema Blend and Entertainment Weekly report, the Veronica Mars movie had a whopping 91,535 backers who chipped in to the total of $5.7 million"

Who the fuck is Veronica Mars? MI3a would make billions

Posted by realist on Apr 16, 2013 twenty five to three am

I hereby predict that a monkey island related kickstarter would break the
100,000 BACKER WALL.

You heard it here first.

Posted by Momomomo888 on Apr 16, 2013 twenty five to three am

You are mean Ron... :'(

Sometimes we just can have what we want, I suppose... We want the real MI3 (although I liked MI3 for other reasons)... you want to own the IP, never licensing... and Disney will not sell you the IP, but could license it.

It looks like a no-win position to everyone... so Disney will not get any money, you will not make a Monkey Island game never again, and we all will by crying around...

But just for the record... I would have buy it, or pledge for it, supported and encourage you... whatever it would need, for your MI3, in a big box with the code wheel. Damm, I'm still looking for a Spanish hint book for The secret of Monkey Island to appear on ebay...

So... you are mean, sir :'(

Posted by Dewin on Apr 16, 2013 twenty five to three am

Monkey Island 1 and 2 pretty much defined my youth. I loved every disk-swap on my Amiga. Thank you for this Ron. And i SO would love for you to make a third one. I'd get it in a heartbeat and i'd buy it for all my friends.

But point 11... that one stings. It is not point 1 and 2.  Its clearly on your mind. You are thinking about it. It is point 11 that is keeping MI3a from being made. And to be honest, i am not even sure if Disney would even consider selling the IP. Owning IP is everything in this industry.

Also, you could get a figure from Disney. Lets say... 11 million. What would happen if we actually raise that money? Disney could go.... "hmm, there is interest in this IP." And interest means value. So they could go: "nope, there is interest.... its worth more". Or even worse, not sell it at all. The more press this gets, the more the IP will cost.

But... i still seriously hope you will try. It deserves a shot. Either try getting it, or tuck the pride away and license it. Either that, or create a new world. There is so much left in you to make and create. You kickstart it, and i'll back it.  Thanks Ron.

Posted by Anders k on Apr 16, 2013 twenty five to three am

All this makes sense. But does RG need MI? How about a spin-off? I hate the Telltale games, so I'd rather play an adventure by RG than a game labelled MI.

Posted by Martin on Apr 16, 2013 twenty to three am

How appropriate, you fight like a cow.

Please make the game! I've never even heard of Kickstarter but if it's what I think it is then it makes sense, think how many geeks that played Monkey Island 1 and 2 in their childhoods that are now in full-time employment, you'll get the money you need to realise all our dreams.

Posted by Federico Pitto on Apr 16, 2013 ten to three am

About the "text verbs" compared to the coin wheel, I think that the coin wheel lost the "use" verbs. "Use" was the only verb that let you combine an inventory item with a world item (or another inventory item). It opened the gameplay so much.

Posted by Jasmine on Apr 16, 2013 five past three am

The original Monkey Island games inspired me so much, that I'm more excited about the idea of getting my hands on re-imaging of SCUMM than I am for a Monkey Island 3a.

Imagine the possibilities...(!)

Posted by herzmeister on Apr 16, 2013 half past three am

> The only way I would or could make another Monkey Island is if I owned the IP.  I've spent too much of my life creating and making things other people own.  Not only would I allow you to make Monkey Island fan games, but I would encourage it.  

Fans don't care much about IP anyway. I'm sure you're aware of http://www.maniac-mansion-mania.com/ ? Hilarious, especially Episode 4.

Posted by Miguel G. Viñé on Apr 16, 2013 half past three am

I enjoyed reading the post a lot. But I really want this happens.
I've grown with Monkey Island, it's part of my childhood and part of my life. Thank you Ron.

You could take all our money and just look at that money all day. I'm sure you'd wish all those girls who wouldn't go out with you in school could see that. Maybe later you could buy the IP if you're tired of looking at it, because you know that's nothing compared to how rich you'll be when you make the Big MI3a. No more part-time circus work for you.

Posted by Shinetop on Apr 16, 2013 twenty five to four am

Ok: I'm heading with a Mickey Mouse vodoo doll to Disney headquartes in order to retreive Monkey Island's IP, wish me good luck!

Posted by Ricardo on Apr 16, 2013 five to four am

Can't you make it and call it "Secret of Baboon Island 3" so that Disney doesn't pick on you? ;)

Loved the post, I really really hope one day I can play a MI3 made by you.

Posted by Name on Apr 16, 2013 quarter past four am

Why you want to make clone of MI2, isnt it would be degradation? MI2 itself is great game, but MI3 should be new game with new ideas, mechanics and ofcourse new story.

Posted by Ximo on Apr 16, 2013 half past four am

Where do I've to send the money for this Monkey Island 3 you are launching at the end of this year?

Posted by Rip on Apr 16, 2013 twenty five to five am

I'm sure many people already covered what I wanted to say, so I'll just shut up and hope for the best. Monkey 3a is still a dream but it's a better dream than it was a couple days ago.

Posted by Thatoneguy on Apr 16, 2013 quarter to five am

How much does the Mouse want for the IP? I suppose that would be the biggest problem.

Posted by Andy on Apr 16, 2013 quarter to five am

Ron, you need to stop F**KING with your fans pronto.

Either do your MI3a or don't.

You're soiling your legacy with hollow teasers like this post.

The Cave was no classic.
Deathspank was no classic.
For the past 21 years you made a bunch of glorified casual games.
Your ouevre is still defined by MI2, your finest hour.

You still have a chance to tweak that.
The problem is not Disney. The problem is Ron Gilbert.

Again, either do it or don't.

Posted by Ralph on Apr 16, 2013 twenty five past six am

That's harsh man. :(

Posted by Ron Gilbert on Apr 16, 2013 ten to seven am

Why would I want to make a game for a jerk like you?

Posted by German the german Herman on Apr 16, 2013 five to five am

I would throw my coins in!!!
Go ask Disney. I can't be so hard. ;)

Posted by BansheeBLN on Apr 16, 2013 five am

Do you accept my first born child as a gift if you give us a new Monkey Island? Pleasesayyespleasesayyes

Posted by Peter Krogtoft on Apr 16, 2013 five past five am

I loved the verbs and the difficultness of the first two games. I remember playing the game in the morning before school. And in school all I could think of was how to solve those damn puzzles;-). I explored everything, and that took time, but I was drawn into the adventure - I lived it. Thats what I would want from a new MI game (or any other adventure).

I totally agree how the Kickstarter campaign should run. Even though is fun to see the progress of the development, it takes a lot away from the excitement of the final game.

Actually I agree on most of your points. Keep a low res "old school style" would be really nice. All the magic disappears with modern highres 3d.

Posted by Kane on Apr 16, 2013 five past five am

KICKSTART IT TODAY!

I never put money or anything in Kickstart projects, but...eh, when I do, I put my money in Monkey Island.

Lets collect money for Gilbert, so that he can buy the Monkey Island, 10 monkeys for making the game and salary for Gilbert too.

Lets not waste any more time! The world is in DIRE need of Monkey Island, and the world might end, if we don't get one comedy game of this caliber making it a little more funny, and adding some humor and joy into the dulled, grim minds of people that capitalism has raped.

And put at least one stretch goal:
Wii U. Theres a pointer and theres the inventary too! I want to play it in my living room, while loitering in sofa and drinking sherry, and poking the inventory with my nose.

I would pay that stretch goal my self.

Posted by Goddammit Ron on Apr 16, 2013 ten past five am

This is the most painful tease I've ever read.

Why the hell would you do this

Posted by megazver on Apr 16, 2013 twenty to six am

Have you tried any of the Wadjet Games titles, Ron? They're pretty much doing the kind of games that you just described.

Blackwell Deception is probably a best entry point, if you're curious.

Posted by TONY on Apr 16, 2013 ten to six am

where do I stuff my money?

Posted by morekid on Apr 16, 2013 five to six am

This is cruel.

Unless obviously you are in fact planning a Monkey Island 3a.

Posted by morekid on Apr 16, 2013 six am

This is cruel.

Unless obviously you are in fact planning a Monkey Island 3a.

Posted by Daniel on Apr 16, 2013 quarter past six am

Please do it Ron, do you really not have faith in the MI fanbase that has developed over the last 20 years? We'll support your doing what needs to be done to make this happen. You will raise huge sums of money. You will break records.

Posted by Andreas Becker on Apr 16, 2013 twenty five to seven am

A new "oldshool" Monkey Island would be awesome! You did read my mind, right? No one of us needs the liferealistic-graphic-features. We all just want the pixeled art :-).

Ähm... Monkey Island 2a doesn't sound that good.... what about Monkey Island 1.5 or even before... "Monkey Island 0.9 - the beginning" .

Come on... get it up on kickstarter.

Posted by Christopher on Apr 16, 2013 twenty to seven am

Monkey Island 1-2 style. No 3D, just hardcore.
I'll kickstart it tomorrow no problem.

Posted by OzzieMonkey on Apr 16, 2013 quarter to seven am

Hey Ron, just thought I'd stop by to say thanks for an insightful look into your ideas. While it is disappointing to know that we may never get your interpretation of what happened in the Carnival, one question has plagued my thoughts for a while now; why didn't you get to make it all those years ago?

I'm aware that you left LucasFilm after MI2 finished, but at the time, did you ever consider taking the rights with you to make your conclusion to the trilogy at, say, Humongous Entertainment or even Cavedog? I'm not overly familiar about how IP works, but surely you would have got a chance to take the rights before you moved on? Or did company policy say that all products were instantly owned by them with no fighting chance of keeping them with you? If so, that's pretty unfair, although if you knew that the whole time you worked there I guess you have to live with your decision :( I'd love to hear a response from you on this matter, sorry my question is a bit long-winded :p

PS: If you were to make MI3 with voice, a reprise of the original cast would be appreciated, however I understand if you preferred to hire actors who fit more in-line with your vision.

Cheers, and apologies to your eyes again for this extremely long post.
Kind regards from a fan of your work,
Matthew.

Posted by Fan#302327565 on Apr 16, 2013 quarter to seven am

Since you're not making it, this is probably irrelevant, but it should be called (though it won't be):

Monkey Island 3: At Long Last We Meet, Again

Yes, that comma is right where it needs to be.

Posted by Sebastian Knopp on Apr 16, 2013 five to seven am

I am in. Just tell me where to send the money :-)

Posted by ArtB on Apr 16, 2013 seven am

Some media I am willing to let an artist run free and deliver whatever the muses inspire them to make (e.g. music and film)... but games are not one of them. That last point is really a deal breaker for me. It makes me shudder and anticipate some indulgent navel-gazing reimagining of the universe... thanks but no thanks.


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