Failing at your Entertainment
With the oh-my-fucking-god-circle-jerk-boy-mass reporting of E3 in full swing, it nice to see a few articles come out that question the direction of the industry, especially ones I am quoted in.
From the article:
"When you spend all day at work, the last thing you want to do is go home and become frustrated by video games," Gilbert said. "There is a gigantic group of people who want easy-to-play games."
The article goes on with:
Midway Games Inc. Chief Executive David Zucker said the company's core audience - males between 18 to 34 years old - has a more mature sense of fun that involves complexity and full immersion.
But...isn't that the problem?
This industry is too focused on males from 18 to 34 and everything is made to satisfy them and - in my option - to the exclusion of a much larger audience. Also, don't be a statistics goof and confuse "most game players are 18 to 34 males" with "most 18 to 34 males are game players". In the lower end of that range, I can believe that, but as people (even males) get older they stop playing games. They outgrow them because all that's offered is high-testosterone head-banging, and if the floor of E3 isn't testimony to that, I don't know what is.
I have no doubt, like the current movie business, much of the money we make comes from that demographic, but like the movie business, we need more diversity. Right now it feels like we are just in the spiral of a hardcore-gamer feedback loop. They are spending a lot of money, so they are getting all the attention, yet the masses sit just outside the playground, quietly holding their credit cards asking "Is there anything I can play?", only to be screamed at by the anonymous raging hardcore gamer "Shut the Fuck up if you don't like Halo 2".
So what do they do? They move to web games like Bejeweled and play them by the millions, but they want more than that, and they'll pay for it if anyone would listen.
P.S.
My actual quote was: "Most adults spend all day failing at the office, the last thing they want to do is come home and fail at their entertainment". But it's probably better cleaned up a little...

Other people's comments:
Posted by Hullabaloo on May 20, 2005 twenty five to ten am
Posted by Amit Runchal on May 20, 2005 twenty five past ten am
http://www.damnedmachines.com/archives/2005/05/e3_report_day_f_5.html
http://www.damnedmachines.com/archives/2005/05/e3_report_day_t_6.html
I'm starting to think that the reason behind the growing disconnect is that the game industry is finally starting to mature. I'm still trying to figure out how this would work from a market perspective, but one of the buzzwords on the floor right now is "casual gamers." Everyone's talking about it, and to see Yahoo!'s booth here is definitely interesting. They're pushing poker, and out of every booth competing on the "casual gaming" market I think they're doing the best job.
Posted by Ron Gilbert on May 20, 2005 half past ten am
Posted by Amit Runchal on May 20, 2005 ten past eleven am
Posted by Fuzzy McBitty on May 20, 2005 twenty past six pm
I like the idea of a make over for adventure games though. All of the other genre have improved themselves, but the adventure game, save a few tweaks, has stayed much the same.
Posted by Bacon on May 20, 2005 twenty past seven pm
Posted by Filthy on May 21, 2005 ten to three am
But have a look at Sony's PSP: They try to put console gaming on a handheld system, leading to loading times of several seconds and short battery duration. Both should be avoided in mobile gaming I think because they annihilate the simple handling and "instant gaming" of handheld systems.
I'm quite curious to see how Carmack's mobile games will work and how gaming on handhelds will evolve in the next years.
Posted by Jp on May 23, 2005 five past seven am
Posted by Fuzzy on May 23, 2005 twenty five past four pm
Right now, games are marketed mainly by the company of whatever phone you get. So, in effect, you're buying the phone to get the game.
It would be more effective to build a games market on phones if you could buy games for the phones, rather than the opposite. (as I stated before)
Posted by Ron Gilbert on May 23, 2005 quarter to five pm
Although I don't know all the in's and out's of this, it is my understanding that there are also issues with the phone companies being tight gate-keepers on games. You can't just make a game and sell it (billing it to the phone account) without their blessing, and, like all mindless publishers, they love licenses.
*Yes, I know some phones do (Treo, Sidekick, etc).
Posted by Jp on May 24, 2005 twenty five to eight am
With regard to phone companies being gate-keepers for games, again it might be a different situation in the US, but in the UK I don't think it's that hard. There are text gateway billing facilities available, and the back pages of magazines are filled with adverts saying "Text Monkey to 41423 to get MonkeyMan ringtones/wallpaper/game".
Posted by Jp on May 24, 2005 half past seven am
Posted by ggy on May 23, 2005 twenty past one pm
Posted by Alan Dennis on May 23, 2005 twenty five past eleven am
Such a good kick-in-the-ass make-over, perhaps, that they almost seem like a new genre, I'd say.
To put it simply, adventure games of late have focused on the worst aspects of the genre, while downplaying the aspects that have the potential to reach a large audience. I think it's time to turn that car around.
But who, if anyone, can really make this happen?
Posted by Paalikles on May 23, 2005 twenty to two pm
I was an adventure gamer till I met Civilization. Today I watch as they streamline Civ4 from a list of game feature- requests put forth by Civilization Fanatics (source: www.civfanatics.com). Although Civ has not been mainstream, even Firaxis has fallen into the 3d, easy-to-play category of developers. Unless we are critisising publishers here, and not developers ;)
I guess the new direction of Civ is a mixed blessing, even in 3d, the game has been about gameplay and not graphics, and looks like it still will be.
Today I am still an adventure gamer. I ve yet to complete Grimm Fandango (embarrased to say so too) - because I have to focus on that which will open up for work to provide food on the table in the future (education). But even with greater and more extensive access to information about new games, I cant deny that I feel left out for some reason.
The real reason I chose to comment on this specific post is that I find myself playing games like Bejeweled. I am no FPS freak ;) Except for 2 deviations in the past (where I bought AoE and RoN), I ve stayed true to turnbased strategy and adventures. They seldom make good adventure games these days (and hardly any titles are TBS), and media coverage is not on such titles, since the Halo kind of games draw more attention. I play quite a bit of free online flash-based games. It could be that lack of time is what prevents me from looking into other types of games. It could be that game production is centered on some representative consumer(s) that are not representative for me.
I dont know, but I have a feeling that you are onto something in your post.
Posted by Dustin Threepwood on May 27, 2005 five past nine pm
Posted by Macry on May 20, 2005 half past ten am
You know who IS trying to listen, don't you?
Posted by Ron Gilbert on May 20, 2005 twenty five to eleven am
Posted by Dave Page on May 20, 2005 eleven am
Posted by Nutsnmilk on May 20, 2005 twenty five past eleven am
I know not all of them were good...but there are a few games that stick out in my mind. And they didn't rely on big explosions or heavily armored mercinaries or sword-swinging heroes either.
Also, this is why I stay away from online deathmatches/shooting so much. If you lose in a good single-player game, you A)were entertained by your death and/or B) understand where you went wrong and correct yourself the second time. If you lose on X-box Live you get 12 year olds telling you how much you suck. This is unhealthy gaming. :>
Posted by Macerlask on May 20, 2005 half past noon
This game is very easy and if you lose, u don't get fustrated, but this game could be better... but anyway it's a very good game for peopel between 30-40...
sorry about my bad english :|
Posted by Filthy on May 20, 2005 twenty past two pm
And so it happens that now, though having more money by now then when I went to school, I'm nearly not buying games anymore because I just think that even watching a hamster running in his wheel for ten hours has more sense than spending a minute with games.
About that difficulty-thing: I think you're pretty right, Ron. I like playing games because of the beatyful experience it is to immerge in an interactive environment and live the events in a much more intense way due to your "special relationship" to the main character. And something I can't stand is to be killed buy some almighty-looking bastard with his unblockable beat-the-players-brain-out-of-his-left-ear-attack. And being killed again. And again. As far as I remember Shenmue adjusted the difficulty level everytime you got killed what I think is a good idea. Otherwise, if you're not one of those guys who devoted their lifes to pumping up their gaming skills, it get's frustrating. You spent a lot of money, energy and time and all you've got is the next level, a heart-attack and no need to go to the hairdresser's anymore. If I want frustration I just need to open the newspaper. I don't want to get 10 years older in 10 minutes just because of a game.
Ok, don't worry, the nurse is coming with the tranquilizers, I'll be cool within the next few seconds. That's all for now, enjoy the beautyful world out there and don't take gaming too serious!
Greetings and apologies for my bad English,
Filthy
Posted by sNooVa on May 20, 2005 five past three pm
Posted by Fuzzy McBitty on May 20, 2005 ten to seven pm
Fun fact that you don't seem to know: Ron has had nothing to do with the Monkey Island series since Monkey Island 2.
Posted by Poly on May 20, 2005 half past eleven pm
And please when making a post talk for yourself and not for your "generation" as not everyone is as stupid as you are.
Posted by tankko on May 21, 2005 twenty five to nine pm
Posted by drunkymonkey on May 20, 2005 ten past three pm
have you?
ron didn't make monkey island 3 or 4.
Posted by drunkymonkey on May 20, 2005 quarter past three pm
Posted by Rodi on May 20, 2005 twenty to four pm
Actually I like this quote better the way it is. The use of the word "fail" makes it more dramatic and theatrical. Like the world is in the balance.
Posted by s_nodice on May 20, 2005 quarter to five pm
I believe Iwata was mainly referring to fading simplicity in games and less on the difficulty of them.
Quote from the article: "Thirty-year-old guys don't want to play as a Pikmin picking up mushrooms," said Zucker, referring to Nintendo's half-plant, half-animal "Pikmin" characters.
I may be far from thirty, but I want to punch this guy in the face. Nearly every person wants something different, few want the same exact thing, those that follow the "trend" aren't real individuals with creative thinking, they're the mindless (and sadly, the majority) gamers who just like people to call them gamers because they think it's cool. I don't like to be called a "gamer" because I may affiliated with those people (also, I hate that word).
I really don't think that games being too difficult is one of the biggest problem the industry has. lack of creativity is one of the major problem and the fact that the majority of story and writing in games are just plain awful and many developers and (the aboved mentioned) gamers seem to think that they're good, they're not. I also think that games may became more complex, but they're actually easier these days in my opinion. But since we're discussing it I may as well play along.
A couple of months ago in the IdleThumbs forum there was a thread about Sid Meier's (I think I misspelled his name, but whatever) Pirates being too easy, I posted that Pirates was one of the best PC games I played in years and that I didn't really care about it being too easy. The person that started the thread posted later: I'm preplexed, I thought people like their games harder these days. I posted: I don't play games to be challenged. I play them for the fun of them, for visiting world and sight seeing, and for frivolous charactes and great music (I later tapped myself on the back, I felt proud for some reason). I'm sure this person knows games, but I never really understood why difficulty is so importent, I realize that it's nice to be challenged and to feel like you accomplished something (or in many cases; to brag), I enjoy it too (to brag), but it's terrible to be frustrated (though, it's inevitable not to be frustrated in games, for me, it's not just difficulty that causes frustration, there's many other factors to discuss. Bad writing in a game that claims it has a story as before mentioned or just bad controls for example).
I have to say; Gilbert, Monkey Island 2 was one of the most frustrating games I've played. Using a monkey's tail on the pump to stop the water flow? A monkey's tail? Did that make sense to you people when you made it? DID IT?
Quote form the article: Ron Gilbert, an independent game designer, said he is trying to create less expensive games that can be completed in four hours, which is about one-tenth the time of many games today. Gilbert said he is in the process of shopping story-based adventure games to publishers.
4 hour games. I hate to sound like a gamer, but MEGATON!!! Unless you already mentioned that here, if you did, MEGATON! LOL MEGATON!
Posted by Fuzzy McBitty on May 20, 2005 twenty past six pm
I've since learned what the stump joke is, but they removed it from some later versions of MI 1.
Posted by Marq Watkin on May 22, 2005 midnight
IMO, that was pretty obvious, it's a "Monkey Wrench", a tool to tightening and loosening nuts, screws etc. I thought it was one of the more clever puzzles in the game
http://inventors.about.com/library/inventors/blwrench.htm
Posted by s_nodice on May 23, 2005 half past three pm
Posted by Coyote on May 25, 2005 half past ten am
I enjoyed MI2 a lot, but language related humour cannot always be exported, and that was quite frequent in adventure games for us.
Posted by Edmundo on May 20, 2005 ten past six pm
I would continue on to talk about the Sims, but we all know what it's all about.
Posted by Fuzzy McBitty on May 20, 2005 ten past six pm
Sure, I like games like Counter Strike, and Half Life 2... but I started when I started playing, I played Quest For Glory and Monkey Island.
My problem with the industry right now is that it's almost completely dominated by FPS and RPGs. I like RPGs, but many of them are trying to be RPGs with no story. I play to be entertained, for the most part, and I need something with a little bit of story. I can only shoot things for so many hours before I can't do it any more.
Even a bit of innovation would help end the stagnation. I was wondering, Ron, if you've played Katamari Damacy on PS 2. It's so simple, but at the same time it's great fun.
I'm just getting tired of playing the same game with better graphics every year.
Posted by Sven on May 20, 2005 five past nine pm
No. It went from exciting storytelling to formulaic crap. But it's getting better. I hope.
Posted by Sven on May 20, 2005 twenty five past nine pm
Silent Hill, Kotor, Jade Empire, BG&E, Ico, Psychonauts... Upcoming: Dreamfall, Call Of Cthulhu, Fahrenheit, Gothic 3... Especially Dreamfall and Fahrenheit should be worth mentioning here. Both games, in which the narrative dictates the gameplay. At least, that's the plan. I'm so excited!
Posted by Fluke on May 21, 2005 half past noon
No it's not a breakthrough, but if you want to avoid the normal dross on the market it will tide you over until something better hopefully arrives (another Broken Sword for example =))
Posted by Purple Penguin on May 21, 2005 five past one pm
Posted by jasamcarl on May 21, 2005 ten to two pm
But I do think it should be said that not all challenging games meet the negative connotations of 'hardcore'. The civ series, galactic civilization, etc all call for concentration, but they aren't headbanging excerces. I think their is an aesthetic difference between the more cerebral strategy games and the action or min/max rpgs in that they (strategy games) tend to draw attention to their mechanics and make you appreciate them as a game.
I think one of the defining features of headbang games in addition to the challenge is the immediacy; the need for full on immersion and ultimatly escapism. I don't really believe the the casual demographic is willing to immerse themselves in a game like that to the detriment of reality. Which is why games with a greater pretension of simulating a full reality, whether it be rpgs, point and click adventures, or first person shooters will ever appeal to a wider demo. Do you really believe a casual gamer would be willing to sit through reams of dialogue and a truly weird, convoluted story? I don't. They want a game that they can actually allude to when chatting with their friends and not feel embarrassed for obsessing over something so frivolous.
It's not challenge, it's the geek factor. I actually think a game like Civ 3 will garner more cred outside gaming circles than Syberia. The more transparent the mechanics, the less pretension, and thus the tacit conscenssion that the game itself is a simple brainteaser, a diversion, and not a form of escape.
Posted by Alrik Fassbauer on May 21, 2005 ten past two pm
I foresee that games aren't going to have any depth anymore, because the industry thinks that this age doesn't need/want it. Simple hack 'n' slash games sell much more that mature games with depth and wits, and that's a lesson the industry gets. Don't need to put money into complex games anymore, because simple games sell sell incredibly good.
Another point is indeed the sex of gamers : Most are still male. Well ... except with the SIMs, maybe. I really don't know, but I expect the SIMs gamers mainly to be females.
The images of male and female behaviour and looks in games are mostly outlined by males. Game developers are mainly males, I think, so tjhe games are more or less biased.
I had once a discussion about the social setting in Gothic I. The character is thrown in as a prisoner into a kind of prison, where there are only males and only two or three females, who are treated almost like slaves. I asked what would be if the setting would be totally the other way round, and then the fanbois struck.
I received replies that represented almost every cliche about fanbois I had known back then. Most of them even didn't want to play a female character at all !
This is another point : Most games are made so that you can only play male characters. I think that's because the developers are mostly males as well. Someone I know (a female) says that she wouldn't play a game where she cannot play a female character - as a priciple. So, how many games does she miss because they are only male-oriented ? I wondered.
The RPG "Kult - Heretic Kingdoms" is the other way round : You can only play female characters there ! Well, I wondered, so how many males aren't playing this game because they cannot play a male character ?
I fear that there are too many games too male oriented and for only a limited range of ages.
P.S. : Another thing that strikes me is the current fashion of Action-oriented games. Nowadays games are very action-oriented. and that involves shooting, war, destruction, violence. I don't know any games with themes like healing, rebuilding, restoring, themes that are the opposite to war, destruction and violence. This is very bad from my point of view, because these aren't good examples for the youth. I mean, if the younger gamers only learn that you can solve problems by using destruction and violence, then they might get wrong signals for everyday life. But that's a different story.
Posted by Episkopos Stephanus on May 25, 2005 twenty to three pm
It makes sense to depict females as oppressed if that is part of the world in the game, especially if it's meant to be 'medieval', since that does reflect real history.
Posted by tmp on May 21, 2005 quarter to four pm
There's Emergency series which is all about the very things you list. There's also Sim City and its alikes, and games like Harvest Moon which also revolve around creation and restoration... there isn't many of them, but it might be because it's actually harder to invent gameplay around these themes.
And as far as teaching the young ones about ways to resolve conflicts goes... just check the regular offerings in TV and movies. games aren't something special in this aspect.
Posted by jmackley on May 21, 2005 twenty past eleven pm
My GOD it is SO awful! My grasp of the English language is not sufficient to describe the horror of the thing.
Posted by Whup on May 23, 2005 five past five am
More off topicness (but in an appropriate place): I just introduced my girlfriend to CMI tonight - having only ever played a tiny bit of X-Box or Nintendo, she's been pretty blown away by the concept of an adventure game! No fast reactions required, she can sip a cup of tea as she goes, and theres actually some laughs to go with it!
Its so frustrating to know theres so many people out there that would enjoy (even old school) adventure games. Unfortunately most of those potential customers don't even know what an adventure game is...
Posted by Alrik Fassbauer on May 22, 2005 nine am
I know. And I'm quite concerned about that.
AND I've read about the concept of "mirroring neurons".
If that concept is true, then I'm not surprised with quite a lot of recent developments in so-called "western societies".
Posted by Anakin on May 22, 2005 five past one pm
I almost cried several times and i don't think that any reviewer had to be paid.
I can't understand,not to appriciate this masterpiece.
I'm gonna watch I and II once more,than visit the theater many more times,to finally enjoy the old episodes out of an absolutely new point of view.
Posted by Ron Gilbert on May 22, 2005 twenty five past one pm
The story contains very very powerful scenes, like the one where all the Jedi are killed, but Georges directs it like it's just an event to be documented. Imagine was a brilliant director Quentin Tarantino, or Stanley Kubrick or Steven Spielberg would have done with that. I felt no connection to those Jedi, they are was faceless as the clones that were killing them.
The movie had too many of these wasted directorial opportunities for me to call it good, which a shame since I think the story was so strong.
Maybe George's daughter or son will grow to be a great director and make Episode VII (and release MI from the grips of the empire)
Posted by Fuzzy on May 22, 2005 twenty past three pm
I heard that once anyhow... if that's the case, it wouldn't get made.
Posted by jmackley on May 22, 2005 half past six pm
I think this comes from the fact that humans are tribal animals. In modern day, our tribes are defined by the brands we favor. Episodes I-III are popular among the young.
I think there are numerous explanations for this, but the least insulting are:
1. The adults hate them. (Making it really cool for youngsters to like)
2. It has some measurable superiority to the 1st trilogy, in terms of the technology used to create it. This gives them a factual foothold to launch their defense of the films.
Even though there were many, many groan inducing scenes in the film. Many involving Padme, ALL involving Anakin these will be ignored.
People like Star Wars because they are supposed to like Star Wars. George Lucas is a genius, dammit. (American Graffitti II, Howard the Duck, Radioland Murders).
If this were another auteur, the producer/writer/director would be excoriated a'la "The Matrix 2 and 3." But there's the George Brand.
I first saw an example of this syndrome after watching: "1492: Conquest of Paradise." A REALLY dismal film, by all accounts. But, it was directed by Ridley Scott. At the end of the film, with everyone rushing to get out, one college age kid stood up at the back of the theater and gave a single person standing ovation. Clearly, it was for the Ridley Scott brand.
It's the same kind of mind set that keeps Berkeley kids protesting doing anything useful in People's Park, long after the symbolism is gone in a place that is mostly useful for scoring heroine.
It's the same reaction when, after choosing Pepsi in a double-blind tast test, quickly change their vote to Coke after their choice is revealed. (This actually happens).
Eventually, time will catch up with the generation that loved Episodes I-III. They will gradually learn how bad these films are and will come to the same recognition that my generation learned about "Escape from New York."
It's a bitter pill, but Revenge of the Sith is simply a tale told by a fool. Full of sound and fury and signifying...nothing.
Posted by ggy on May 23, 2005 half past one pm
(And interestingly enough, the three names that came up, when I afterwards discussed what a better director could've made of it, was the same you mentioned. :) )
I'm dead curios what Tarantino would've made of it.
Or what Peter Jackson would've made with the Jedi slaughter, if he just would give in to the same urges he had when he made Brain Dead or Bad Taste. Probably a bloody hell...
Posted by Alan Dennis on May 23, 2005 twenty to three pm
Posted by Benjamin Vigeant on May 27, 2005 quarter to six pm
I have a bunch of problems with Revenge of the Sith, though the largest problems are problems with the prequels in general. Considering that, for these prequels to work we're supposed to care about Anakin, and he's supposed to be a decent, likable guy in at least one of them. He's not. Ever.
The second problem is the fact that the prequels now ruin all the mystery and fun of the original trilogy for the next generation. More or less, all of the mysteriousness of The Empire Strikes Back is gone, because we already know Vader is his father, and we already know that Yoda is a Jedi Master. You also know that Leia is "the other one" but that was never a big point.
Wow, I'm too late for this discussion. Oh well.
Posted by kengo on May 22, 2005 ten past five pm
as for star wars..... i agree about the directing, the acting was terible.... could have been much better, with the story that was there.
Posted by spaceship789 on May 22, 2005 ten pm
http://www.gamegarage.co.uk/games/adventure/
and try this underrated one called "neptunes nest" :http://www2.warnerbros.com/web/sd_brand/games.jsp?frompage=sitemap
Posted by starmonkey on May 23, 2005 five past seven am
doesn't that imply simplistic games?
random top 3 fave games (I have a lot of top 3's)
- xcom
- fallout
- max payne 2
I have no idea what that means.
Posted by Brinstar on May 23, 2005 half past ten am
If you look at the mobile phone market, you'll see that there are so many women playing those games. They don't call themselves gamers, but I assure you they can be just as addicted to gaming as "hardcore" gamers.
My mother's friend, who's about 30 years older than me (I'm in my 20s) was showing off her new Sony Ericsson phone. When she got to the games menu screen, I swear she turned into a geeky gamer right then and there, but if asked, I'll bet she wouldn't call herself a gamer. It's this market that games makers should be tapping into. There are just a wealth of opportunities to reach people, and yet they continue to release re-hash after re-hash... Propagating the target market and thus the types of games, ad infinitum.
Posted by steve on May 24, 2005 quarter past seven am
Maybe the magazine sucks, but the reality is that 18-34 males are easier to find, considerably less discriminating, and more loyal to brands. You can basically market crap to them and they'll buy it if it makes them seem more cool.
It's a whole lot harder to reach adults, and maintain them as customers. Where do you find them? They're all over the place, but they don't congregate together like the young male demographic.
It's also worth considering the possibility that gaming really is for a demographic of which you are no longer a member. Even if you think you're interested in games, are you actively spending time looking for those that might interest you? Or do you just sit on the sidelines complaining?
Adults do this all the time. They complain that there are no movies being made for them, yet they rarely turn out in number for so-called "adult" movies. "I can watch it on DVD," they say. Or they don't want to drive to that theater that's too far away. Or they can't get away from their kids. Or they didn't know about it.
Also, while I definitely agree that games are too hard (and have written multiple editorials on the subject), a lot of people are essentially yearning for a time when gaming was fresh for them.
For most, it was when they were... 18-34 or so, the exact demographic that's currently being targeted. We'll never feel the same way about any game as we felt when we were discovering them for the first time. And for those people discovering gaming today, don't forget that it's just as fresh, new, and exciting as it was for us in 1980 or 1990.
Posted by Ketch on May 26, 2005 five to two am
For most, it was when they were... 18-34 or so, the exact demographic that's currently being targeted. We'll never feel the same way about any game as we felt when we were discovering them for the first time. And for those people discovering gaming today, don't forget that it's just as fresh, new, and exciting as it was for us in 1980 or 1990.
"end of quote
Yeah, that's the problem. This notion of discerning gamers who want more mature games, doesn't exactly provide a rewarding market. If the only games that you are interested in buying are Ico, Planescape, Rez, BUT you don't even buy them, then developers are going to concentrate on more fiscally rewarding markets.
Likewise, the whole idea of this site GRUMPY GAMER, doesn't that contradict the whole idea of games.. ie. that they ARE lighthearted, entertainment, fun. What is there to be "grumpy" over, the whole idea misses the point. Maybe it IS time to give up on games if you are that upset about the state of them?
RE THE QUOTE:
Yeah, there is only so long that you can play variants on the SAME old block pushing puzzles I'm looking at you Zelda, or games with the same old gameplay. But if you were encountering these puzzles for the first time, surely you would be ecstatic?
The longer you play the more discerning (jaded?) you can become. You think you are a conosseur, but the developers think you are a grouchy person.
Posted by Gank on May 26, 2005 quarter past three pm
Music and movies are entertainment too, but we don't question whether a critic (or writer, or director, or producer) loves their medium, even if they say caustic things about it. It's when there are no dissenting voices that we should start getting worried.
Posted by david s on May 26, 2005 quarter past five pm
It's harder to reach "adults" because that's a completely nebulous concept. Appealing to adults means either appealing to universal tastes, such as the growth and nurture games like the Sims (which is very hard!), or to very specific (but large) groups of people with a particular interest.
Independent movies survive because they know that they won't get "all adults" but people who are interested in a particular kind of narrative or aesthetic. They have a smaller budget, reduced scope but appeal directly to a smaller group. Equally, old-fashioned adventure games may not necessarily appeal to everyone but they can directly target a particular passionate audience through their style of storytelling.
The industry needs to grow out thinking all gamers want the same kind of games. The market's only going to grow by appealing to groups, not age ranges.
Posted by lotsapurty on May 24, 2005 five to three pm
I understand if there are more games geared towards those single 20 somethings with hours to burn. They play more.
At the same time, as someone who plays games less than 10 hours a week these days, I certainly find no shortage in games to play. And I am not, by any stretch of the imagination, a really skilled gamer who can handle things like Half-life.
My husband and I play DOA 3 and Super Busta Move. I had a pretty good love affair with DDR and I recently played Prince of Persia and am now enjoying Guild Wars (HUGELY). And of course there are are all the iterations of Sims... which I've gotten weary of, but they seems to entertain my girlfriends for hours on end. The god games are fun too - played the Mythology ones...
I'm plenty entertained.
Posted by Beef on May 24, 2005 five to four pm
I'm hoping the new generation is going to explode in their faces and clear out the fat, bit like the dotcom bubble.
Posted by Ketch on May 26, 2005 twenty past three am
Posted by Anakin on May 27, 2005 twenty past seven am
Of course,you can't compare them to the old Lucasarts Adventures and and they also felt "empty" somehow,but in this age of Halos and Dooms,
I liked them somehow
Posted by Morbid on May 27, 2005 twenty five to ten am
I like to have my games be mature ... as in realistic. I want to be immersed ... I want to have the impression the game world I am in is real. Along with that come physics, along with that comes decent behaviour of whatever it is you play in the game and some other stuff.
As an example, I'd like to point out the next game from Bohemia Interactive, the game formerly known as Operation Flashpoint 2 (they have to use a diff name now since they split up with publisher Codemasters).
Judging from what those guys are up to, a non mission based war simulator in which the AI plays a major role (together with a good mp part), that is gonna be the game I will be playing like a nutcase (like I played and still play Operation Flashpoint 1).
There are a couple other games that keep me entertained, but stuff like Counterstrike just cannot cut it for me.
Posted by Bacon on May 28, 2005 ten past nine pm
The almost TOO placated ne'er do-wells that seem to inhabit manifold multifunctional domains of intrepidity never fail to seem beyond reparational anxiety concerning progress in the name of password simplicity.
Operation wolf beaters would instinctively know that beyond the pale tooth eating philosophy lies a whole other brand of semi-conscious literacy in the field of game designer critique. Even Steven could tell you. Goodnight. I'm Drunk. Wherever you are, the pale moon laughs at every toothache.
Posted by Alrik Fassbauer on May 27, 2005 quarter to three pm
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Posted by David Thomsen on May 28, 2005 half past three am
The game I instantly wanted to play was Lemmings. It's my favourite childhood game and if they remade the game in proper 2D format with improved graphics and enhanced music, I'd pay any price for it. (Well maybe not more than $50 NZ dollars).
I'm 23 and there's nothing on the market for consoles at the moment that would make me want to buy one.
Posted by Beef on May 30, 2005 five am
Posted by David Thomsen on May 30, 2005 twenty five past nine pm
It's almost like someone, somewhere is trying to make me happy.
Posted by Bacon on May 28, 2005 ten past nine pm
Posted by Wargum on May 29, 2005 quarter to nine am
Thats why I like sports games. They're fun and you can't stuck somewhere. I think adventure games should be more easy. Most easy adventures are short though, so I guess you made MI 2 so hard because it shouldn't be over after 10 hours of thinking and clicking, aye?
Conclusion:
I am stupid and want adventure makers to be less lazy :P
Posted by Otis on May 30, 2005 five past three am
When you said,you played it for real,did you mean the full version of the game? ;)
Posted by Matt on May 30, 2005 twenty five past nine am
You're right... I stopped playing games when they started forcing me to invest every waking hour perfecting my aim/jump/hacks/whocaresanymore skills just to get to the end of a level. I'm not even going to bother with the online experience because the circle-jerkers have infested that playground too.
Bejeweled and games like them are entertainment - pure and simple.
Don't need bigger hardware to do that... maybe if game developers and publishers started using the hardware between the ears a little better instead of chasing demographics we could get truly innovative and exciting games!
Posted by Jim on May 30, 2005 twenty five to one pm
Casual gamers are looking to relax. For these people, coming up against an obstacle (especially one that is a real threat to progress) is not relaxing. These people find a different kind of enjoyment in simply taking in their surroundings and being carried along through a game.
There may be a ton of casual gamers out there who are willing to spend money on easy games that tell a wonderful story and offer no real resistance, but there are very few people who A) would now about these games if they existed since the hardcore shout so loud B) would be willing to invest so much time creating something they were not passionate about and C) willing to invest in something "risky" like it
The more of your life you devote to games, the more likely it is that you will end up in this hardcore category. So it is no big surprize that those who have invested enough of their lives to actually create games are going to mostly fit in this category. People want to make games that they themselves will enjoy. In my opinion, there is absolutely nothing wrong with this. I hate those in the industry who say we are not making games for ourselves but our audience. That is a bunch of crap. If you want something to be good, you better be passionate about it and care about the end product. That means making a game that you yourself would enjoy.
I myself have been gaming my whole life and, as you might have guessed, love a good challenge. What I loved about adventure games were that while others would challenge the player's dexterity, reaction time, patience, memory, or speed, adventure games would attempt to challenge one's ability to reason and deduce. Some say the story is what everyone loved, but I think that puzzles had a lot to do with it as well. Puzzles have been around a long time for a reason. Some people must like being challenged and get satisfaction in overcoming those obstacles. There is nothing more satisfying in life than to think something is impossible only to prove yourself wrong. I think it is ridiculous to say that resistance in games should be eliminated because it detracts from some users' enjoyment. (Those people who say games are too hard to appeal to everyone) You can't feel relief if you don't first feel pressure. Just like you cannot feel satisfaction if you waltz all the way through a game. Figuring out a tough puzzle is very satisfying. Part of why solving mysteries is fun is that you have the feeling that you did something unique that no one else (or a limited # of people) could do. If this feeling is genuine, then realistically, a large group of the populace would not be able to solve the mystery, their adventure would end then and there, and they would be dissatisfied. This is the problem. We want to feel superior to others, but we want to sell things to everyone. That does not work. You have to alienate someone. This feeling of unique accomplishment can be achieved though other means in games. (ie. I just created a Sim house different/better from all others ever created or... I just explored this area of Morrowind that is so far off the beaten path that I doubt 1% of players ever have seen it) Just like I didn't truly appreciate Halo 2 until I played and beat it on Legendary.
I know some people may disagree, but I really believe that this sense of accomplishment/superiority that comes with solving a puzzle or overcoming an obstacle is a huge part of the reason why adventure games have a small but die hard fan base that still exists long after the genre has all but croaked. Those who were able to navigate and reason out the puzzles got a huge reward (great stories and sense of accomplishment) for their efforts.
If you casual gamers want light/no resistance gaming so badly and believe in it, why don't you go ahead and make these games? Oh that's right, you're casual gamers and aren't devoting your lives to video games.
Posted by Kyle on May 30, 2005 ten to nine pm
Posted by Ketchaval on May 31, 2005 quarter past five pm
Think of the difference between Men In Black and Alien Resurrection. All shooters don't have to be hearless or based on Xenophobic ideas, conflict can be motivated by something beyond "Mad Man X wants to destroy the world, for no apparent reason".
Posted by Alrik Fassbauer on Jun 1, 2005 five to two pm
Posted by Adam on Jun 5, 2005 quarter to three pm
Posted by Ubertrout on Jun 14, 2005 five to two pm
I used to show games to friends and others, who would be impressed by their level in ingenuity and wit (games of this blog's owner included). Such is not currently the case. I now find myself searching the web for someone selling adventure games from a decade ago for a reasonable price. I have to think that the very paucity of such sellers is a powerful proof that the demand for such games of quality is perhaps stronger than ever, and that in a zeal to become hollywoodized game studios have forgotten this formative genre.
Posted by Matt Livingstone on Jun 20, 2005 twenty five past five am
Sameness and repetition seems to be the standard course of action be it video games, primetime television and lets not forget good old top 40 musics... err make that top 14 played every 22 minutes!
M$ and SONY may be successful in the very near term but in the longer life of the console market this stratgegy will ultimately have them fighting over an ever decreasing market demographic as the majority of this dempgraphic moves on to the next, big gunned, huge titted, masturbatory adventure.
Oh and BTW. If war is so god damn glorious and profitable maybe EA and the rest should share a significant portion of their profits from these war epics with the family members of those who actually fought in this wars. It sicken me to see these ads that reduce the sacrifices made by TOO many down to a slick headlines like "I was there. - Now you can be too!" Ahh I doubt it butt munch and I think headlines and these games like these insult every vet in North America.
Posted by Oded Sharon - Buy A Car For Ron Gilbert on Jul 19, 2005 quarter past three pm
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