Podcast Interview on GameSpot
Jun 30, 2006 ten past five pm
In the long standing tradition of saving the best for last, I get to be the very first designer interviewed on the new GameSpot podcast column called "Designer Threads".
It's really nice to be able to do an interview in person and not have the interviewer spend all their time taking notes going "yeah, uh-huh, ok, right, is that with one L or two?". Hopefully GameSpot will be able to get more industry people to do these.
I don't get to do very many audio or video interviews, so it's always strange to listen to your idiosyncratic little speech patterns.
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Other people's comments:
Posted by Oded Sharon on Jun 30, 2006 quarter past six pm
Posted by David Thomsen on Jul 1, 2006 twenty five past five am
Posted by Oded Sharon on Jun 30, 2006 twenty past six pm
Posted by Waser on Jun 30, 2006 half past six pm
Posted by Colin on Jun 30, 2006 twenty past nine pm
Posted by Edmundo on Jul 1, 2006 half past midnight
I thought it was interesting that GregK mentions Dreamfall on a sidenote about dialog in the transcript of the podcast. What'd you think of the game? I thought the dialog was good, but it needed a lot of editing. One thing is having realistic dialog, but the other is making it boring like real life with lots of "by the way"s in between and such.
Posted by spaceship789 on Jul 3, 2006 twenty five past seven pm
Kudos for succeeding despite that.
Posted by Phil aka LeChuckie on Jul 1, 2006 twenty five past two am
Posted by Rodi on Jul 1, 2006 half past two am
I also concur on the soothing aspect of your voice. If my cats were here, I think they'd all curl up and sleep at the bass of my speakers.
Posted by Karim on Jul 1, 2006 five to six am
Posted by skunx on Jul 1, 2006 twenty past six am
Posted by Stefan on Jul 1, 2006 twenty five to seven am
Listening to your voice is like...well, after some minutes i felt like i was in peace with the whole world.
And Animal Crossing got mentioned, very nice interview.
Posted by Vincent on Jul 1, 2006 twenty to eight am
Instead we get to hear developers and publishers talk about how fantastic everything is, how much emotion their games supposedly evoke in players, how feature Blah Blah Blah offers so many new gameplay opportunies, and what a fantastic time it is to work in the games industry right now. But perhaps there is shifting trend going on, where people are more interested in reading interviews like the one with Ron rather than all the self-congratulary hype.
Or is it simply a matter that once a designer gets a publisher, he can no longer speak his mind so candidly?
Posted by Edward on Jul 1, 2006 half past eight am
Posted by gnome on Jul 1, 2006 ten past noon
wOOt^16
And a great interview. Not the least grumpy though....
Posted by Pete on Jul 1, 2006 quarter to four pm
Posted by mepnomon on Jul 1, 2006 quarter past four pm
this is the 18th comment!!!
too much ytmnd, really ^_^
Posted by Julie on Jul 1, 2006 ten to five pm
Posted by Bert on Jul 1, 2006 five past seven pm
Thanks for doing the interview on Gamespot. Apart from it being a very informative and fun conversation to listen to, it also made me aware of this site.
I have a question about the interview: Concerning the Wii, you first said something along the lines of not seeing yourself jumping around the room playing games, which is more than understandable. A little while after that though, you talk about the Xbox 306 controller, and how it's too complicated for people who don't play games, and that you think it has to be a lot more simple and easy to pick up, while still being able to provide a lot of depth. To me, this is exactly what Nintendo is trying to do with the Wii and its controller. The question is then: do you have any other ideas of how the user can interact with games more easily and intuitively? And do you think that the Wii controller is still a step in the right direction?
About your voice, everyone's right. Man, it was like listening to Bob Ross talk about the games industry. Except that you're alive, and aren't talking about happy little peeks and pokes.
Great stuff, thanks!
Posted by MC Kingsley on Jul 1, 2006 ten past nine pm
Posted by Wladyka on Jul 2, 2006 ten to two am
And like they've saying, you've got an amazing voice, I look forward to hearing more ^^
Posted by Derella on Jul 2, 2006 seven am
Posted by edcrane on Jul 2, 2006 half past four am
Posted by butters on Jul 2, 2006 quarter past one pm
Posted by obvious_pseudonym on Jul 3, 2006 five past one am
Thanks. BTW, great interview; really fun :D
Posted by space ace on Jul 4, 2006 ten past midnight
my sole complaint: no monkey island music...
Posted by Ludwig on Jul 4, 2006 quarter to one am
.. and if the interviewer ask you "how its like to try make point clicks in today market flooded by fps's and mmo's?" the monkey is trained to bite him. and you just say "like that".
Posted by Floris Klapwijk on Jul 4, 2006 twenty five past five am
Posted by Joshi on Jul 4, 2006 five past two pm
Not that you wanted to hear that, but whatever, good work Ron.
Posted by Lucas Ieyaru on Jul 5, 2006 five past four am
Posted by Dylan on Jul 10, 2006 five past three pm
Thanks for making great games.
Dylan
Posted by Matt on Jul 11, 2006 twenty to nine pm
Posted by Orf (it's not a name, be silent) on Jul 17, 2006 five past six am
Posted by Matt on Jul 18, 2006 twenty past one pm
Even though Nintendo's showing people breakdancing like idiots in their advance press, you do not actually have to do the Electric Boogaloo to use the remote for the Wii.
I loved the interview. Kept me awake at work, and that's no small feat.
Posted by Connor on Jul 25, 2006 ten to midnight
Posted by Litfaßsäule on Jul 26, 2006 quarter past two pm
Posted by ATB on Jul 27, 2006 five to seven am
Posted by Francis on Aug 4, 2006 twenty past one pm
Has anyone ever told you that you sound just like Terry Jones from the Monty Python's ?
Posted by Sean on Aug 6, 2006 twenty five past nine pm
Posted by Frank on Aug 27, 2006 ten to four am
Has anyone ever told you that you sound just like Terry Jones from the Monty Python's ?