Deep Inside The Cave - Part 2

Mar 16, 2013 ten to four pm

Here are some behind the scenes photos taken during The Cave's early development.

Each of our design weeks would focus on one area of the game.  The first day was just to talk about overarching ideas, the character's backstory, the purpose of the area and what the main goal of the player/character was.  During that first day we'd just throw out wild ideas and see what stuck.

The next day we'd take all those crazy ideas and try to arrive on the core puzzles.  We'd also start to sketch out what the area looked like and where the puzzles might go.

On the third day we'd look at what we had and make refinements.  It was common to have most everything figure out by the end of the second day, with just one or two issues remaining.  On day three we'd resolve those and have a day four if needed.  We tried to design for only three days a week to let our minds rest (as well as get everything else done that needed doing).

This is Dave Gardner mapping out The Scientist area during one of our design meetings.

This is a shot of the whiteboard for The Miner's area during day two.

Once the area had been designed, a quick grey-box was made using Maya.  At this point we could run around using the game's engine and see how it felt.  This is a picture taken during one of our team walk-throughs of The Scientist's area.

The camera is pulled all the way out so we can see the whole thing.  You'll notice the red text that calling out objects and the locations of puzzles.  At this point, none of the logic for the puzzles is working, we're just running around.

This is a picture of the beginning of The Island with The Hillbilly.

Other people's comments:

Posted by Ant on Mar 17, 2013 ten to four am

It's awesome that you decided to share with us bits and pieces of development process. Why don't you call somebody to make a complete documentary about your next game development! It would be really nice to have a 'behind the scenes' section in the game.

Posted by Rockmik on Mar 18, 2013 ten to two pm

Very interesting !

Posted by CheckitOut on Mar 19, 2013 twenty past seven am

It's great to see this kind of development, I studied games design at university and knowing that the same steps I used are used my industry veterans like you :) great motivation boost.

I do have one question, where there ever plans to include a 'follow' command so that characters not being used could keep up? At times I know they jumped to your position but there were a couple of times where I found myself having to make the same long trip 3 times.

Fantastic game and would recommend to anyone :) it was a day one purchase for me, something unique and fresh :D

Posted by Sebastys on Mar 19, 2013 half past noon

Please upload some more, we the nerds love this kind of stuff.Photos, drawings,empty cans, etc....

PS:Excelente game.

Posted by Demetris Thoupis on Apr 2, 2013 ten to one pm

Ron do you know how many copies / digital downloads The Cave made so far?

Demetris

Posted by JohnnyW on May 7, 2013 five to seven pm

Where's part three?? I want to know what that gigantic painting of THE CAVE was that I've seen in the Kickstarter documentary. It looked incredible, and very much like the final 3D version!

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