Interview...
Nov 5, 2007 five past eight am
Hot spanking new interview with me is up at World of Monkey Island as part of their ten year celebration. I am a little upset with them because I begged and begged them to ask me about the secret so I could finally reveal it, but they refused. Oh well, maybe on their 20th anniversary.
Your Comment:
Hey! Pay attention! Except where otherwise noted, this site is
licensed under a Creative Commons License.

Other people's comments:
Posted by fajerkaos on Nov 5, 2007 nine am
... Or maybe I'll just save that one for my own big breakthrough...
Posted by Kroms on Nov 5, 2007 twenty past nine am
Look at you, all cute and maniacal. http://www.worldofmi.com/imageviewer.php?id=269
Posted by ska on Nov 5, 2007 ten past ten am
http://interglacial.com/rss/homestar.rss
Posted by MetL on Nov 5, 2007 quarter past ten am
I think Wii would make a good platform also (I'm sure the pointer is good enough, though you would need a steady hand), and distribution would be even easier over Wii shop. Come to think of it, if someone could write a SCUMMVM in flash you wouldn't even need to persuade Nintendo to play along.
Posted by Agrajag on Nov 7, 2007 twenty five past six am
I know that you can play with ScummVm on NintendoDs, Sony's PSP and Sega Dreamcast (forgive me if i forgot one). And the Wii should be no problem 'cos of the SD Slot in it.
(You can even remote controll your PC per Wii xD )
Posted by Daan on Nov 9, 2007 twenty five to nine am
Posted by deedooder on Nov 5, 2007 twenty five to eleven am
Posted by Alex on Nov 5, 2007 twenty past eleven am
I'm a little spanish boy, I have too much problems, my mother is in the hospital, my father have a cerebral problem, I have to go to the psycologist every day and my dog doesn't talk to me. The psycologist said me that all of these problems can be solved by one person by telling me what's the secret of Monkey Island...
I beg you, please give me a hope!!!
Yours faithfully
Alex
PS: Its a nice Idea that which talks about the DS and SCUMMVM with the suport of LucasArts. But... what would Brian Boitano do?
Posted by Haggis on Nov 5, 2007 ten past noon
My name is Mugaba Baseko M'bumba III. I am a represantative for the gouvernment of Nigeria. Recently I was forced to flee my kountry, and I have the sum of $ 28,000,000 trillion dollars that I had to left behind. Please if you help me I can depoist the sum on your bank account if you give me advance payment of one (1) SECRET OF MONKEY ISLAND. I hope you will hlep me becose you seem trustwrothy person.
With regrads,
Mister M'bombi.
Posted by DAGO on Nov 5, 2007 ten to noon
That one answer made my day! : D
Posted by somebody on Nov 5, 2007 five past one pm
Has Monkey Island anything to to with the 13th Floor Elevators song?
Posted by James on Nov 5, 2007 five to two pm
Brilliant imagination, and clearly from the mind who created Monkey Island!
Thanks for doing this interview, Ron. Looking forward to your future endeavours!
Posted by Pod on Nov 5, 2007 ten past three pm
Does anyone every ask you anything without bringing up games or monkey island?
Posted by fajerkaos on Nov 5, 2007 quarter to five pm
Maybe it's a curse?
Posted by José on Nov 5, 2007 five to five pm
What about Wii? I think you would make great games both for Wii and Nintendo DS.
Wii is a perfect platform for complex adventure games, expanding the genre into being more interactive thanks to the use of gestures. See Zack & Wiki for a good example of control on an adventure game (and made by japanese guys, CAPCOM), the game is more puzzle than adventure but still being great.
If Nintendo of America were more smart, they would get geniuoses like you and Tim Schaffer for making a top quality studio for adventure games like they did with Retro Studios ( Grumpy Studios? :) ). A lot of people like me are tired of videogames because full of FPS and other kind of fast action games (racing, soccer...) or boring RPG games (not all of then are, but most), see how ScummVM is having great response between people.
Please make a game for Wii and other for DS, I'm tired of crappy third parties doing very bad quality games in general. There are exceptions (Phoenix Wright, Trauma Center...), but still being a minority for the full market.
The wiimote is the perfect device for an adventure game: sustitutes the cursor in a comfortable way (lazy people can play adventure games on their sofa), doing interesting gestures (opening a door, cutting something, entering a key or object in a hole, drawing something, pushing certain parts on a wall, scraping a surface...) and more than enough buttons for controlling the character actions and movement.
It could be nice if you do one article on this blog about Wii. There are adventure game fans that are waiting adventure games to resurrect in the mainstream world.
There are a lot people tired of using PC because new adventure games requires operating systems from the evil (Microsoft) and needing to install the games. It's a lot easier playing games on a console and forget if your computer is too old or not.
Regards...
(sorry for my highly inaccurate english)
Posted by Shadee on Nov 6, 2007 quarter to eleven am
Posted by Louis on Dec 3, 2007 quarter to one pm
Posted by Daan on Nov 9, 2007 twenty to nine am
Ron, if you haven't already played Phoenix Wright: Ace Attorney, I highly recommend it. I will look out for it on your "What I'm Playing..." list.
Posted by Roderick on Nov 6, 2007 twenty to three am
Your comment in the interview (which by the way was very swell) about Lucasarts mysteriously not being interested in a Billion Dollars by releasing the classics on the DS does beg the question: what are they (not) thinking?
Posted by David Thomsen on Nov 6, 2007 quarter to six am
If I'd stuck with it, I'm sure I'd now be making it big in the Monkey Island fan fiction scene. I'd have my own custom-made MI bling. I'd have a jet painted by Paco. I'd be flying around the world in my jet, waving my bling at people. That's what I'd be doing.
Posted by Haggis on Nov 6, 2007 half past eight am
Posted by David Thomsen on Nov 6, 2007 five to five pm
Posted by Haggis on Nov 7, 2007 ten to four am
Posted by Giacomo on Nov 7, 2007 ten to three pm
Try again with better agents, until you find someone who (at the very least) will tell you why your book sucks... and then you can go back and rewrite it over and over again until it's so good that you'll find someone willing to take you on.
Posted by Kroms on Nov 7, 2007 ten to six pm
Here you go buddy... this book helps, something like last chapter: http://www.amazon.com/Writing-Stephen-King/dp/0743455967/ref=pd_bbs_sr_1/104-9664336-9029510?ie=UTF8&s=books&qid=1194486111&sr=1-1
It takes work, though. My relatives have all published (non-English) novels, and although the works were very highly acclaimed, it takes a while to get publishing done. :/ Hell, JK Rowling got turned down my five (now-suicidal) publishers. Tolkien got turned down by more. So good luck. I'm gonna be in your shoes soon I guess, shipping around a collection of short stories. But now that it's done, you're over the hard part. toast
Posted by Vonlicker on Nov 7, 2007 five to six pm
Posted by gnome on Nov 6, 2007 ten past seven am
Posted by DAGO on Nov 6, 2007 half past eleven pm
Seeing how much attention the Street Fighter HD remake is gathering, I wonder if that would be the right path to go with the old adventure games.
Nostalgia seems to be hitting the 30 something people pretty hard right now, seeing how much money Nintendo is making on the virtual console downloads and Microsoft with their downloable arcade games I wonder why LucasArts is not joining the party, I'm pretty sure that they're sitting on a gold mine and the time is running out to make money out of it.
Posted by DAGO on Nov 7, 2007 midnight
Posted by Daan on Nov 9, 2007 quarter to nine am
We do now...
Posted by Vince on Nov 27, 2007 ten past three pm