Party like it's 1989
Hold on there, someone check a calendar and see if it's 1989?
In addition to Monkey Island, several of LucasArts (it was called Lucasfilm Games when I was there) classic adventure games are now on Steam, some of which I had the great pleasure of working on. I can't tell everyone how much it warms my cold grumpy heart to see these games re-released, and even more exciting to me is how LucasArts has embraced this wonderful period of their history.
It's hard for me not to think of LucasArts much as someone does their University Alma Mater. I don't work there anymore, put I still take great pride in the things they do and even though there are probably 3 people left that worked there when I did, I feel like they are my family.
When I started at Lucasfilm there were nine people in the entire Game's Group, nine of the smartest people I had ever met. The time I spent working at Lucasfilm were most influential years of my life. They informed much of who I am as a game designer, a programmer and as a person.
I just want to publicly thank everyone at LucasArts for the work they have done on these games and the care they have shown for them.
Your Comment:

Other people's comments:
Posted by Tiago Pascoal on Jul 9, 2009 twenty to noon
Indiana Jones and the Fate of Atlantis is another of my favourites, which I still have.
Can't say the same about Indiana Jones and the Last Crusade. I have tried it and the control system is very cumbersome compared to even the original Monkey Island 1 (EGA), not to say reading the lines at the top of the screen is distracting.
It looks like Monkey Island is where it all came together!
I love this period from LucasArts. Games such as MI 1, 2, Fate of Atlantis and DOTT are all classics. It's a part of my childhood and it too warms my heart just to think I might again become a gamer if they release new 2D adventures in the same spirit, just like they did with MI 1: SE.
I bet people are now asking three questions:
1. When will Monkey Island 2 be revisited like MI 1: SE ?
2. When will an all new 2D adventure come out ?
3. Will LucasArts hire you back ? Eventually to do new adventure games ?
(and of course, finish in grand style the Monkey Island series)
Could this mean your blog might change it's name to something more cheerful ?
Posted by Romi on Jul 10, 2009 quarter to one am
However the steam version is the talkie one which is good and bad :
_ Good because the graphics are really good and well... there are voices
_ Bad because the dialogue are severely cut, the close up (monkey Island style) are nowhere to be found and the Music is much less present than in the original game.
My favorite version of the Game is the FMtowns one (usable on Scumm) which has the greatest graphics, high quality music, all the dialogs and close ups but no voices.
Anyway I've played this game so many times over the years that I felt compelled to buy it on Steam to show my support and gratitude.
I will never forget those games.
cyu,
Romi
Posted by oh my god on Jul 9, 2009 noon
Posted by Sven on Jul 9, 2009 one pm
That logo is fairly awesome, by the way. And it looks like it's ripped straight of Indy3, right?
Posted by Ron Gilbert on Jul 9, 2009 quarter past one pm
Posted by Jason on Jul 14, 2009 eleven am
Posted by Duh! on Jul 23, 2009 twenty five past four pm
Posted by Noah Falstein on Aug 31, 2009 twenty five to three pm
http://www.langston.com/LFGames/TenTips.html
Posted by Joe on Jul 9, 2009 twenty past one pm
Posted by robstandard on Jul 9, 2009 ten to seven pm
Posted by Joe on Jul 11, 2009 twenty past nine am
Posted by Niels on Jul 11, 2009 quarter to two pm
Having said that, I'm glad I am now finally able to pay for the games I couldn't buy but still played and immensly enjoyed. Still... is there any possibility that some hardcopy will be available?
Posted by Someone on Jul 26, 2009 half past ten am
Posted by Ken830 on Sep 1, 2009 twenty to seven pm
Posted by Ben Higgins on Jul 9, 2009 twenty past one pm
As an avid LucasFilm adventure gamer from the 80's, all of these games from Zak to Monkey Island shaped who I am today.
All I can say is thank you Ron!
Posted by Robert Ring on Jul 9, 2009 twenty five past one pm
Posted by Graham on Jul 9, 2009 twenty five past one pm
Be aware, Ron, that anything you write has carte blanche access to my wallet.
Posted by Ben Sanders on Jul 9, 2009 twenty five to two pm
Posted by Glen J. on Jul 9, 2009 twenty to two pm
Posted by Garth on Jul 9, 2009 ten to two pm
thank you so much for your work. i can only hope the events of the past few months (sam & max series, new monkey island series, re-issues of lucas classics, etc.) can only mean a renaissance period for geeks like me.
-garth.
Posted by Nannig on Jul 9, 2009 ten to two pm
Posted by Spy98 on Jul 9, 2009 five to two pm
Started with Maniac Mansion, fell in love with Zak and Monkey Island changed just about anything. There's never been another game in my life that made me play with so much passion.
Thank you Ron, Thank you LucasFilm.
P.S.: I'd love to obtain such Bowling Jacket... Merch anyone? ;)
Posted by daniele on Jul 9, 2009 five past two pm
Posted by Fabio on Jul 9, 2009 twenty past two pm
in 1989 I was a 12 year old kid who used to play MI for hours with a gigantic english-portuguese dictionary on my lap. I´m from Brazil, and I pretty much learned english while I was playing MI and MI2 and many great lucas arts games that followed.
So thanks Ron, for creating THE most compelling reason for me to learn another language (arrrr, although I may have a weird accent now matey).
Posted by Marc Shake on Jul 9, 2009 twenty to three pm
I looked at Monkey Island SE on the website and I am happy to see how the game was "updated" for gamers.
I miss the old days.
Posted by LenH on Jul 9, 2009 five to three pm
"Smartest" primarily because you grew up with high school and college friends like me. :)
Posted by chalito on Jul 9, 2009 twenty five to eight pm
Posted by DAGO on Jul 9, 2009 twenty five past eight pm
You, Tim and Al (Lowe) were the ones who made me want to learn English when I was a kid.
That's why I'm going to buy all these games again and their HD remakes (if they make them) and their inevitable ultra HD re-remakes (with twice the monkeys and trice the tentacles) and the new Tell Tale games. So if I ever have kids I can teach them English in the same way.
Thank you man!
Posted by Alex on Jul 9, 2009 twenty five to nine pm
I hope they could someday ask you to work with them again, specially now that they're thinking on doing new adventure games like ToMI (Which I've played the DEMO and it's simply great!).
It would be great, really.
Posted by Andrea Serreli on Jul 10, 2009 five to two am
Posted by Stargamer on Jul 10, 2009 two am
Posted by Diduz on Jul 10, 2009 half past two am
Posted by Lennie Melvin on Jul 10, 2009 two pm
I... I think I have something in my eye...
But thank you Mr Gilbert, I'm only 15 but the Monkey Island series has beem a huge part of my life from when I was very young.
One of my earliest memories is me and my brother and sister playing SMI.
Hopefully LucasArts will continue the good times and hire you to make Monkey Island 3.
Posted by Francis on Jul 10, 2009 ten past three pm
Posted by Kvb on Jul 11, 2009 five to four am
Posted by NS on Jul 11, 2009 ten to noon
I got the distinct feeling Jim Ward wanted to bury the adventure game part of the Lucas legacy as far underground as he could (which is why I quit). Hopefully the Steam releases signify a return to form, rather than just a one-off attempt to harness some synergy out of Telltale's MI release.
Posted by Dawid van Straaten on Jul 11, 2009 quarter past three pm
Posted by LazyAndroid on Jul 11, 2009 ten to seven pm
Might there be a second golden age of adventures coming? Everything is possible right now.
Posted by Elaine Marley on Jul 12, 2009 ten past nine pm
P.S.: The better scene in Indy and the Crystal Skull is the introduction with this logo... it shinneees, my preciouuus!
Posted by Santiago Fava on Jul 13, 2009 eight am
Best wishes from a big fan from Argentina.
Posted by Angusmast on Jul 13, 2009 twenty to ten am
You're most likely to be sick of answering this but what do you think of the other Monkey Island episodes, 3 and 4. Do you think Dominic Armato was a good pick for the voice of Guybrush?
Posted by Danish-dude on Jul 13, 2009 quarter past ten am
Posted by Mafti on Jul 13, 2009 twenty five to eleven am
can't wait to rejoice to good feeling
Posted by pancho on Jul 13, 2009 half past eight pm
Posted by Pancho on Jul 13, 2009 twenty five to nine pm
Montevideo no es MINNESOTTA MONTEVIDEO el original es de URUGUAY
Posted by Someone on Jul 13, 2009 twenty to ten pm
Posted by Aquarius on Jul 14, 2009 twenty five to two pm
Posted by Kolzig on Jul 14, 2009 five past two pm
Tomorrow the remake will be released. ToMI episode 1 is out and I hope there is a future for Ron Gilbert as project lead in a new Monkey Island game. :-)
Posted by Kristina S. on Jul 14, 2009 ten past two pm
Having said that, if I never have to play Indiana Jones and the Fate of Atlantis again I will die happy!
Posted by Mickey on Jul 15, 2009 quarter to one am
Thanks, and give us some more of that jazz!
Needless to say I've bought all the old stuff on steam, and looking forward the "future" releases!
Posted by Ed Edison on Jul 15, 2009 quarter to five pm
Posted by M0jo on Jul 15, 2009 twenty to ten pm
Posted by personalid on Jul 16, 2009 ten past six am
As Lucas is just rereleasing the good old monkey island with fresh gfx and orchestral sound. I had to think back to this very special moment in time when I first met your creations. I really cannot understand why this period in time is just over. The adventures back then just sucked you right into another universe where anticipation and fantasy grew with every puzzle solved and every cutscene witnessed.
Its lost. Its past.
So Today I am happy if there is one game per year that moves me in any way. Its so much about revenue so much about target audience so much complexity that its no wonder they re-release toys from the attic.
Maybe one last thing. I am not good with any names. I did not care who made a film I did not care who made the sound or anything else. I never cared for the people behind their creations just like hindus never write their names under an artistic creation in a temple. Its just the creation not the creator anymore that matters ....but.... when monkey islands intro began back then I just read the name Ron Gilbert and your name stuck to me for over 20 years now. Thats how much great Ideas and stories can inspire change in various and unknown ways!
be safe and take care
Posted by Gryffeh on Jul 16, 2009 five past seven am
Posted by crea on Jul 16, 2009 half past noon
Posted by Arthur on Jul 16, 2009 twenty five past three pm
http://www.zombie-cow.com/?page_id=17
I haven't played enough to know if it's good, but it's certainly reminiscent.
Should I explicitly flatter Ron Gilbert? I don't want to make the poor guy queasy.
Posted by stoney on Jul 17, 2009 quarter to eleven am
i want to use the opportunity of the "Secret Of Monkey Island - Special Edition" to thank you for all you have done to the pc world. My first Adventure Game was Monkey Island 2 - Le Chucks Revenge, and i loved it right on spot. Took me several month to play it through without hints back then. :) I hope Lucas will also redo Monkey Island 2 the same way they did the first (but with a proper haircut for Guybrush) ;)
Together with SoMI:SE i also bought the talkie version of Indiana Jones 4 - Fate Of Atlantis (only owned the disk version) and The Dig.
Thank you for making me a Point and Click Adventure Fan to this very day.
Posted by Dawid van Straaten on Jul 17, 2009 ten to two pm
The more different solutions there are for a puzzle the better the game will be, because you will most likely at least get one of the solutions pretty quickly and not get frustrated (If designed correctly). Also another thing that always bugged me about adventure games is how characters will always react the same way. A good example take Day of the Tentacle, where you are playing as Hoagie. You are in George Washington's room and you pull the rope which rings a bell and brings in the maid to clean the room, she enters the first time you go outside and try to steal the soap she catches you and goes away. Now you go into the room again, and again pull the rope she comes again to clean the room. She was just there 5 seconds ago to clean the room, immersion lost at that instant. Would it be possible to create dynamic adventure games, which creates a dynamic world for the player to explore?
Posted by pancho on Jul 19, 2009 ten past eleven am
La respuesta monkey island SE
Posted by hendri on Jul 20, 2009 twenty five to one am
I remember this game because this is the first game i played in my first pc. IBM PC-AT.Since that, I played all the series from 1-4.
Keep up the good work ron
Hendri
Posted by GB2VIG0 on Jul 20, 2009 ten to five am
Posted by Ron & Stimpy on Jul 22, 2009 half past one pm
Posted by Dawid van Straaten on Jul 24, 2009 quarter past four am
Posted by Someone on Jul 24, 2009 twenty to ten am
Posted by Someone on Jul 20, 2009 twenty past nine am
Posted by franz on Jul 20, 2009 ten pm
http://www.sendspace.com/file/napo1o
Posted by macbenoit on Jul 21, 2009 twenty past four am
Posted by Someone on Jul 22, 2009 quarter to five am
Posted by Sebastian on Jul 21, 2009 six am
I still love the game to bits but I can't help but feel that the game is tarnished by the new special edition. I bought it on steam right when it was released, having high hopes, but all I can think of it now is quick cash in.
The Special Edition is buggy but even worse the new and "improved" navigation in game is abysmal. I found myself switching back to the original version to solve a lot of puzzles simply because it was much easier with the old system. Especially the grog puzzle is a nightmare with the new control system. It takes 6 steps to fill the grog from one cup into another while it only takes 3 clicks in the good old system.
Also the new HD graphics aren't really that good either. Playing through the game the graphics seem to get less and less detailed and it is painfully obvious that they all were hastily painted in Photoshop. Especially the excessive use of some brushes is very obvious to the trained eye. The worst part though are several areas where the new graphics glitch and lots of spots where we are left with unfinished bits of the artworks showing square pixels 4 times the size of the low res original.
I have to admit that the rerecorded music was pretty good and the recorded dialog was really good for the most part. All in all though, I can see why Lucasarts is on a steady decline. The Special Edition is a cheaply made cash tie in to grab some more money from fans. I wish they had genuinely given their best to make a special edition worthy of this wonderful classic game instead of tarnishing the memories of their old classics.
The old glory of Lucasarts is really gone, and with efforts like this they will never bring it back to life. I knew there was a reason why Jedi Knight 2 was the last Lucasarts game I had bought before this Special Edition reminded me why. The quality of old is just not there anymore. I'm sorry Ron but the awesome Lucasarts from from back then doesn't exist anymore :(
I'm off now playing Monkey 2 on ScummVM, so I can try and forget about the lackluster SE of the first game. Emulators really are the way to go. Good thing I still have my old Amiga and PC disks =D
Posted by Chris on Jul 23, 2009 quarter to eleven pm
Anyways, I must be a gluten for punishment, because I bought this game for STEAM and my Touch, but only because it includes the classic version. I still have the CD version of Monkey Island, but sadly not my disks, as I gave them to a friend when I sold my old PC. :(
Posted by Alejandro Federico on Jul 21, 2009 five past nine am
Posted by karl on Jul 21, 2009 quarter to five pm
look, Ron, you're in this book as well!
Posted by ManiacfortheMansion on Jul 21, 2009 half past eleven pm
I'm going back and reading more. Two thumbs up!!
Posted by Bob on Jul 22, 2009 twenty five to four am
I have to disagree. Exactly the same nostalgic feeling came back to me while playing the Special Edition. I hope other ones will follow. :-)
Posted by No$ForNewHardware on Jul 22, 2009 twenty to eleven am
Sadly my 2GHz 2GB RAM laptop with a 3D card is not good enough to move the cursor on the initial screen smoothly.
I feel like I'm trying to run it on a CASIO calulator in a power saver mode.
Yes I know, wrong website to complain, but I don't care : - )
p.s. Ron, if DeathS. is a mix of MI and Diablo, please keep in mind: they both run perfectly smooth on my (abacus like) Laptop.
Posted by jenny on Jul 25, 2009 five past six am
Posted by Cynan on Jul 25, 2009 quarter past ten am
I don't know what it was, but since Day of the Tentacle (i.e. Sam & Max onwads) the puzzles seemed very easy and the depth was on a steady decline. That said I still love playing them just as much.
Now one thing I loved about Monkey Island and Indianna Jones was how 'real' the graphics were becoming. Then they all went cartoony - aaargh ! Hated, hated, hated it. And then Indianna went Tomb Raider. I can understand why but I just wanted a point & click.
I hate how LucasArts is now every all about Star Wars - what ever happened to you guys? Well I else Ron & Co. left ! Great shame.
I've also found that the TellTale games just lack the depth. You'll be presented with 5 witty pieces of dialoge to say but whichever you choose your characters will only say a bog standard reply - the original LucasArts games would cater for them all!
Rigth this is turning into quite a negative comment so I'll leave with these final words. Ron, you and the original team MADE LucasArts what it is today and I thank you for giving us the wonderful games you created whilst there.
--Cynan.
Posted by Dawid van Straaten on Jul 25, 2009 five past three pm
Posted by why on Jul 26, 2009 five past four am
She thought she can just walk in the store and take it from the shelf.
On top of that insane plan, the idea crossed her mind that the gift can be given on one of our train trips, where internet access in not available.
So here I was, away from home (and internet access) unable to enjoy my gift.
I admit besides my disappointment about the todays "content" delivery methods I had lot of trouble to explain to a non technical person WHY THE HELL A INTERNET ACCESS IS MANDATORY TO START-UP this piece of software.
Now I'm
waiting for internet activateable toilet paper (witch a chip please to check if the roll is compatible with the dispenser)
Kind Regards
Posted by Dawid van Straaten on Jul 26, 2009 quarter past four am
Posted by Thomas on Jul 26, 2009 twenty to seven pm
Posted by Darnux on Jul 28, 2009 six am
¿Have you ever talked about it? If you say no, would you help me to drop it, talking a bit?
Thanks
Posted by minge on Jul 28, 2009 twenty five to seven pm
Posted by Knightsaab on Jul 30, 2009 five past eight am
Posted by gb2vigo on Jul 31, 2009 ten to noon
Posted by Someone on Jul 31, 2009 eleven pm
Posted by karl on Aug 3, 2009 ten to two am
Posted by Someone on Aug 3, 2009 twenty five to nine am
Make profit by being a:
- A internet access provider ~~> Sell a faster line.
- Sales dept. ~~> Invent a new word for ADSL and sell , sell, sell. So many things to upload waiting on those harddrives.
- WebSite provider ~~>Place adds, earn money
- Information provider ~~>Collect data and sell them
- Software provider ~~> Develop and sell new gadgets for the “generation upload”. If can’t sell, open WebSite and refer to point 2.
But, should you seek important information... be patient.
Have to go now (must register website...)
Posted by jenny on Aug 3, 2009 ten to two am
Posted by Someone on Aug 6, 2009 one pm
Posted by Someone on Aug 7, 2009 midnight
For the rest: Use that unavailability to do something else.
Ups sorry: ...to do something else[CONFIRMED] ; - )
Posted by Banga on Aug 13, 2009 twenty to five am
It's a great tribute to The Videogame in the computers games history.
It is possible to switch in any moment between the new mega-improved-graphic and the old mega-pixelled one. And guess what? I think that the old one is still the best: much more poetic and intense…
Pals…you weren’t build a pc game, you were build dreams.
Thanks
Posted by Yo on Aug 30, 2009 five to eight pm
http://www.youtube.com/watch?v=2iYZy2xyR-g
Posted by zom-b-matic on Aug 31, 2009 five past eleven pm
i was wondering this for years, and now it's (slightly) on topic..
how big was your involvement with DOTT? i know it was released after you left, but did you work on it at all?
and what are your thoughts on the final product (weather you worked on it or not)?
i mean, we all know how you feel about MI3 & 4, but you hardly ever (never) speak of DOTT.. or at least i can't find anything on the interwebs (and lord knows i tried)..
Posted by Finbar O'Mahony on Sep 2, 2009 ten to six am
But i was thinking how much would it cost to create YOUR monkey island 3
If you were to get back the same people who worked on monkey island 2 (im sure its not possible but if it was)
and you used the Scumm engine from either Monkey island 2 or Day of the Tentacle.
The Scumm engine is still my favorite Adventure interface
Are we talking millions or just hundreds of thousands?
taking into consideration that there would be no voice actors, and only using 1994ish technology
It would be the best thing ever if you got to finish the series as you saw it, and to use the scumm engine and the sprite graphics of the early/mid 90's, as I see it the more detailed the graphics the less you see, if that makes any sense to you.
Posted by Finbar O'Mahony on Sep 7, 2009 five to one am
Thats quite a small amount of money, related to my last post i suppose that would mean it would be possible to make a direct sequal to MI2 for about $300,000 say
Posted by Alex on Dec 9, 2009 three pm
If it's the former. What's the ETA?
If it's the latter, will HotHead still release the game? :-)