Oh Crap!!!
Go ahead, pinch yourself. Now Pinch yourself a little harder. Now pinch yourself really hard, hard enough that it bleeds a little, because that's how hard you'll have to pinch yourself to realize you're not dreaming.
Now, before I get into making the actual announcement that I have publisher for my new RPG-Adventure game and production has begun, I have a little story to tell you all.
Actually I don't. I tried really hard to think of one, even making one up from all sorts of made up stuff, but I couldn't think of anything. So why don't we have a little quiet time and you can make something up in your head.
(pause)
Yeah, see, it's hard isn't it. That's why game designers are paid millions and millions and millions and millions of dollars to ply their craft.
I am super excited and proud to announce that the Canada based Hothead Games will be publishing my strange little episodic RPG-Adventure game called DeathSpank: Episode One: Orphans of Justice.
I started working on this game four years ago and was turned down by just about everyone that had a business card with "publisher" printed on it. A couple of years ago Clayton Kauzlaric and I start doing the short-lived (mostly because we're lazy) Grumpy Gamer comics and created the DeathSpank character and I thought, hey, he's a lot more fun than the main character I had before, so we started messing around with story ideas and fleshing him and his world out.
I roughed out a game design for the first episode and started pitching it around and a funny thing happened. Everyone hated it. But the weird thing is the more publishers that turned it down, the more convinced I became that this was a great idea. Every rejection fueled me with excitement and the knowledge that I was right. Nothing says innovation and creativity like armed security showing up to escort you out of the building while saying "Let's not have any trouble".
At the point I thought I'd talked to just about every publisher and began dusting off old Mafia connections, I hooked up with the guys at Hothead Games to consult on the Penny Arcade Game. After our first Penny Arcade meeting I knew there was something different about them. They had this aura of "I get it" and weren't afraid of things that were different, and as the Penny Arcade game shows, were eager to push boundaries.
I ran back to America and called up Clayton and said "Pinch yourself. Now Pinch yourself a little harder." He replied "It's fucking three in the morning, who the hell is this!"
Now things were moving like a 18-wheeler with a cut brake-line, so I called up Tim Schafer and said "Loan me a desk, I have a game to design!" and I proceeded to crank out what can only be called the perfect melding of a Monkey Island style adventure game with the wicked RPG game play of Diablo. Clayton and I got together and banged the kicks out, slapped some meat on the characters and tightened up our story and world, and damn it, we had a design you could cook an egg on.
The more I talked to the fine people at Hothead about the deal, the more I liked what I was seeing in them. They had that spark of independence, a lot of experience and were all mighty fun people to boot, so I decided to move to Canada and go work for them as their Creative Director as well as leading the DeathSpank project.
Pinch me.
Your Comment:

Other people's comments:
Posted by Danilo Puce! on Jan 9, 2008 five past eight am
No MI secret, uh...
Posted by Marco on Jan 9, 2008 five past eight am
Pinch
Posted by Joe on Jan 9, 2008 five past eight am
This game must suck, Ron.
It will be good to get a truely Gilbert game. Thank you god, errr Ron!!
Posted by Majus on Jan 9, 2008 ten past eight am
Glad that your project is finally goin? on!
Now, how does it feel, to be less grumpy?
Posted by Keko on Jan 9, 2008 quarter past eight am
Congrats. Seriously. Finally.
Posted by Zum on Jan 9, 2008 quarter past eight am
Posted by LKM on Jan 10, 2008 five past one am
Posted by Suro on Jan 9, 2008 quarter past eight am
Can't wait for it!
Posted by salty-horse on Jan 9, 2008 twenty past eight am
The style looks Alien Homonid-ish.
Posted by Dave Frear on Jan 9, 2008 twenty past eight am
Posted by Someone on Jan 9, 2008 twenty past eight am
Posted by Daniel on Jan 10, 2008 ten past one pm
"Yeah, see, it's hard isn't it. "
and oh how we laughed and laughed.
Posted by Ives Castagnino on Jan 9, 2008 twenty past eight am
Posted by hyperslug on Jan 9, 2008 twenty five past eight am
Congratulations!!! i can't wait :D
Monkey Island + Diablo = joygasm
Posted by Nanni on Jan 9, 2008 twenty five past eight am
@DaniloPuce: o Puceee! ma caa dici!
Posted by humble on Jan 9, 2008 twenty five past eight am
Just YAY
Posted by Darius K. on Jan 9, 2008 half past eight am
Posted by Sam on Jan 9, 2008 half past eight am
Get it? It's funny.
Posted by Bizarro on Jan 9, 2008 twenty five to ten am
Posted by fbfb on Jan 9, 2008 ten past six pm
Posted by Someone on Jan 9, 2008 twenty to nine am
Posted by Sam on Jan 9, 2008 twenty to nine am
Posted by Lethal on Jan 9, 2008 quarter to nine am
Greaaaaaaaat! I can't wait. And this is bad, cause it will take you some time to have something we can see, right?
Posted by Someone on Jan 9, 2008 quarter to nine am
Rather why not a painstakingly crafted single masterpiece shining like a beacon atop a mountain in the desolate valley that is games industry. Episodic games always sound like butter spread on too much toast.
Posted by DasJan on Jan 9, 2008 five to nine am
Posted by Rince on Jan 9, 2008 five past nine am
Same locations, same characters, sameish plot. Season 2 is more of the same.
Dear god just take the dog and rabbit out to the barn and shoot them.
Posted by Majus on Jan 9, 2008 twenty to ten am
Posted by Murray the Chao on Jan 9, 2008 twenty five past one pm
Posted by jp-30 on Jan 9, 2008 two pm
Posted by meanmommy on Jan 9, 2008 half past five pm
Posted by austrian on Jan 9, 2008 quarter to nine am
Posted by Andreas Nebiker on Jan 9, 2008 quarter to nine am
Posted by Joe on Jan 9, 2008 five to nine am
http://en.wikipedia.org/wiki/Deathspank
Go ahead and add to it :P
Posted by matt on Jan 9, 2008 five past nine am
Posted by Majus on Jan 9, 2008 half past noon
Posted by Max Battcher on Jan 9, 2008 quarter to four pm
Posted by Giddy Up on Jan 12, 2008 five past two pm
Although I did buy Parallels for Sam & Max already. But performance isn't thrilling.
Posted by DAGO on Jan 9, 2008 five past nine am
I'm really looking forward to play this, please make sure that people all over the world can get access to it (I'm in South America).
Posted by MarioColbert on Jan 9, 2008 five past nine am
Mr. Ron Gilbert: congratulations, and best of luck. I hope it'll be smooth sailing. Everything you've ever made has oozed brilliance from its every orifice, and we love you, man.
The game's title alone is pure mustard. MUSTARD.
<3.
Posted by panfriedcharlie on Jan 9, 2008 ten past nine am
Posted by chalito on Jan 9, 2008 ten past nine am
Posted by Ives Castagnino on Jan 9, 2008 quarter past nine am
Posted by Furius on Jan 9, 2008 twenty past nine am
Posted by Killuah on Jan 9, 2008 twenty past nine am
Deathspank is probably the most original hero ever created for a game.
How about a sidekick?
How about: Ruly, a normal midget like you and I, the only problem: he accidently got a blood transfusion from a..shudder...GAME DESIGNER.
And know everytime he sees something that is against ALL common designing rules(bah, rules), he has to burst out what is wrong with it!
Ok...maybe I overdid it a bit. Anyway, nice to hear this all.
Will I see the game on STEAM? ;D
Posted by Gabe on Jan 14, 2008 twenty five to six am
Thank you.
Posted by AndyBundy on Jan 9, 2008 twenty five past nine am
Posted by Ylmer on Jan 9, 2008 half past nine am
Posted by bj0ern on Jan 9, 2008 twenty five to ten am
Posted by Lindsey on Jan 9, 2008 quarter to ten am
OKAY, SUBCONSCIOUS, I GET IT. WHATEVER THIS DEATHSPANK THING IS, I'LL BUY A COPY.
Anyway, congratulations on the new job and new project!
Posted by End on Jan 9, 2008 five to ten am
Good Luck!!!
Posted by Greg on Jan 9, 2008 five to ten am
Posted by Hullabaloo on Jan 9, 2008 five past ten am
Posted by Bogomips on Jan 9, 2008 ten past ten am
If the publisher is Hothead Games, does that mean it'll be available on every platform under the sun like PAA, including Linux? :)~
What platform(s) is it aimed at anyway?
Posted by Lenar Hoyt on Jan 9, 2008 twenty to noon
Anyways, congrats Ron. :D
Posted by Joe Slap on Jan 9, 2008 ten past ten am
Thanks Ron, I will buy your games as soon as they come out!!
;__;
Posted by Diduz on Jan 9, 2008 ten to eleven am
WELCOME BACK, RON!
WE WERE ALL WAITING FOR YOU!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted by Fnarg-Meister on Jan 9, 2008 ten past eleven am
Will work for job satisfaction and various japes, hijinx and/or shinanigans
Posted by F.Konkas on Jan 9, 2008 twenty five to noon
Posted by Fnarg-Meister on Jan 9, 2008 twenty five to eleven pm
Seriously, I even make reasonable cakes.
Posted by Derella on Jan 9, 2008 quarter past eleven am
Posted by The First Pilgrim on Jan 9, 2008 quarter past eleven am
Seriously, though, I've been really trying hard to find a person who'll spank me. If anyone can help me out, that'd be great.
Posted by Nando on Jan 9, 2008 quarter past eleven am
Posted by Aleks V. on Jan 9, 2008 quarter past eleven am
Posted by Alex on Jan 9, 2008 twenty past eleven am
Posted by Roderick on Jan 9, 2008 twenty five past eleven am
I hope, once it's released somewhere in 2013, it'll be superduper and we'll have a blast playing it.
Here's to you, sir! /clinks glass
Posted by Kroms on Jan 9, 2008 twenty five to noon
Posted by bloobeloo on Jan 9, 2008 twenty to noon
Posted by Massimiliano Fonzi on Jan 9, 2008 ten to noon
I will look forward to it, can't wait to...uh, spanking things to death!!
Posted by Pirotic on Jan 9, 2008 half past noon
the name alone makes it an instant pre-order, good luck with development and I can't wait to get dug into it.
Posted by jp-30 on Jan 9, 2008 twenty five to one pm
Heh, love your work.
Posted by Bkrdi on Jan 9, 2008 twenty to one pm
fap fap fap fap fap fap fap fap
Posted by Johnny Walker on Jan 9, 2008 quarter to one pm
Can't wait for Death Spank! Great job on becoming Creative Director! Amazing! Wow! This is fantastic news!!
Congratulations! Consider yourself well and truly pinched!
Posted by simo on Jan 9, 2008 quarter to one pm
Posted by Massimiliano Fonzi on Jan 9, 2008 five to one pm
Posted by simo on Jan 9, 2008 twenty to two pm
Posted by Massimiliano Fonzi on Jan 9, 2008 twenty past four pm
Non è che voglia polemizzare su ciò che hai scritto o sulla parola "crazzo", sei libero di scrivere ciò che vuoi per carità, ma se ignori la semantica non puoi definirla traduzione, al massimo interpretazione. Se proprio volevi avvicinarti all'esclamazione più comune, potevi scrivere "oh cazzo". :)
Posted by Simo on Jan 10, 2008 ten past midnight
quindi siccome cazzo e merda sono comunque volgari, ho pensato a qualcosa un po più "mascherato".
su encyclopedia dramatica invece si legge:
The word crap is the retarded sibling of shit which is much more offensive and entertaining. If wanting to pwn someone or incite funny internet drama don?t use this word, you?ll just make a dickhead of yourself.
mi sento pienamente giustificato, e felice di essere vivo.
Posted by Eclipse on Jan 10, 2008 twenty five to one am
Ron your project seems great! can't wait to see more about it :)
Posted by simo on Jan 10, 2008 one am
Posted by Massimiliano Fonzi on Jan 10, 2008 ten to seven am
By the way, we aren't making ourselves noticeable for bullshits, but for crap! There's difference.
@simo: sono-...I'm glad that you've found a properly word. THAT makes sense actually. Now go across the oceans and spread the word, so there won't be more italians who think "crap" stands for "shit", "fuck" or "fruck". The world will be glad, as I am now in this joyful day of brotherood and peace. May the Force be with you.
Posted by Massimiliano Fonzi on Jan 10, 2008 five past ten am
And again, I wish good luck to Ron and his game, that it seems so different (yet, in its parodying style, so similar) to his previous games. Hope this will be only the beginning of a whole series of great videogames!
Posted by simo on Jan 10, 2008 one am
Posted by Jacob Brodersen on Jan 9, 2008 ten to one pm
Posted by F.Konkas on Jan 9, 2008 twenty five past one pm
Nothing says innovation and creativity like armed security showing up to escort you out of the building while saying "Let's not have any trouble".
-Funny!
Posted by Yogarine on Jan 9, 2008 half past one pm
ahem..
Ohh yeah, I imagined a game about an alien sphere with many abilities. But he loses them when all he crashes on earth and they all get scattered in a forest. The sphere is left helpless in the forest but still has one essential ability... The ability to control other animals when they sleep, after that, the only way to get out of the animal is to commit suicide.
So the sphere enters in the mind of a nearby sleeping rat so that it can push him to the first ability that happens to just a few feet away from his landing spot...
So little by little he regains his abilities and stumbles upon a small town.
Let the massacre begin!
Hey, do they still have room left at Hothead? ;)
Congratulations and good luck! I will surely by this game. Ohh, and please don't forget to give us all the latest inside info on this blog, please?
Posted by Zerb on Jan 9, 2008 twenty to two pm
Posted by Ninomojo on Jan 9, 2008 quarter to two pm
Today, I feel that they're finally moving forward. I can't wait to play games that make me laugh and better me thanks to their clever writing again.
r4di-4w3s0m3-t0t4l-r0xx0rz-c0ckr3sp3ct !!!
Posted by Rachel J. Morris on Jan 9, 2008 ten past two pm
Sounds great :D~! I can't wait to hear more about it, and I'm really glad you finally got a publisher. <3
Posted by Marko on Jan 9, 2008 quarter past two pm
Is it possible to make it in 2d cartoon technique? I know 3d is faster to make but 2d is just precious... Unfortunately, I guess 2D is complicated because of fixed resolution and other technical restrictions... but it would be nice...
Posted by Yogarine on Jan 10, 2008 ten past three am
But still I guess Hothead will just decide to use their current 3D engine and perhaps modify it to do cell-shading. (Which also has it's charm, when done right.)
Posted by originalteadrinker on Jan 9, 2008 quarter past two pm
"We desperately need more creative people. The current onslaught of games is nothing short of boring and derivative. Nothing new has really happened to gaming in five years. If I see another Diablo clone, I'll puke. Can't we be any better than that? The moment the real creative people show up to make what we call games, most of us can kiss our jobs goodbye." - Ron Gilbert
http://uk.gamespot.com/features/btg_y2k/p6_02.html
Posted by originalteadrinker on Jan 9, 2008 twenty past two pm
Posted by Hunty on Jan 9, 2008 twenty five to three pm
Posted by a|A on Jan 9, 2008 three pm
There is such a lack of interesting creative and unique game makers in the market today ( in both the indie and non-indie ... industries ). RPG's are dominated by horrible japanese-style graphics and gameplay ( with the occasional gem like Okami ), and the Adventure Game market is a desert.
I'm just glad that someone like who who knows what they're doing is back in the saddle. Now we just need to clone you. Just make sure they're evil clones - I hear they're the best kind.
Congratulations - Best of luck with the game, and you've got one happy customer here already.
Posted by mikey79 on Jan 9, 2008 quarter past three pm
Posted by ?? on Jan 9, 2008 twenty five past three pm
Man, that's great news!
If you can, make it to the Mac... or at least make it playable with a P3 667 hahahahahaha
That's great! Really great!
Long live Death Spank!
Posted by Alandur on Jan 9, 2008 quarter to four pm
I wish you guys good luck and success. :)
Posted by Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh... on Jan 9, 2008 four pm
[breath]
ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...
Posted by Ale on Jan 9, 2008 quarter past four pm
Posted by Yoshi on Jan 9, 2008 half past four pm
I don't have a credit card, I don't want to wait four months for the next chapter.
I only want to pay 50 bucks in a local store for the full game. It's that simple, really!
If your decision is made, please try to make a console version (Wii/XBOX 360) as well (for WiiWare and XBOX Live Arcarde).
Posted by Blauglut on Jan 9, 2008 ten past five pm
Posted by Someone on Jan 9, 2008 half past five pm
Posted by Emil on Jan 9, 2008 quarter past five pm
Posted by Voodoomaster on Jan 9, 2008 ten to six pm
JUST JOKING, RON, JUST JOKING. WE WANT YOU KICK THEM ALL IN THE CROTCH !
GO RON GO !!!
Posted by joe on Jan 9, 2008 ten to six pm
Posted by gilbert_fan on Jan 9, 2008 ten past six pm
im disapointted that this was not monkey island :(
Posted by Whup on Jan 9, 2008 ten past nine pm
There was a question in the German interview about going back to LucasArts, and the way Ron answered it made me worry that it was in the pipeline... I swore long ago to never buy another LucasArts game!
I'm gonna try really hard to keep my expectations realistic (but am looking forward to it like crazy)!
Posted by Nacho on Jan 9, 2008 quarter past six pm
I love you, Ron.
(Pendor loves you too, but he's too shy to tell you for himself).
Posted by jp-30 on Jan 9, 2008 twenty five past six pm
Oh, wait, are you still 18?
Posted by jp-30 on Jan 9, 2008 twenty five past six pm
Say "Hi" to Celine Dion & Bryan Adams for me.
Posted by Someone on Jan 9, 2008 twenty five past seven pm
Posted by Guild brush tripwood on Jan 9, 2008 twenty to nine pm
Sure it's gonna rock and send all the publishers that turned you down to hell!!
yahhhhhhhhh
Posted by ∏ Blair on Jan 9, 2008 nine pm
WOW!
WOW!
I REALLY want to say something witty and intelligent and mature and thought-provoking (or provoked, thoughtfully) or SOMETHING, but this...
WOW!
Ron! First, I can type to you! That's WOW by itself! Second, WOW! I mean, just, WOW, man. Typo versions, even, like WOA! and WHO! and WOO!, though that last one isn't so much a typo as a natural evolution.
So let me say again: WOO!
Posted by Kaminari on Jan 9, 2008 quarter to ten pm
Posted by rado on Jan 9, 2008 half past eleven pm
Posted by georgeblunt on Jan 9, 2008 five to midnight
Please please do a linux version. Pretty please with sugar on top :D
Oh boy..
Posted by chalito on Jan 10, 2008 quarter past five am
Posted by Agrajag on Jan 12, 2008 half past three pm
cos who could make a better combination than a Gilbert-game + Linux? :D
Posted by humble on Jan 10, 2008 five past midnight
Posted by . on Jan 10, 2008 twenty to one am
My first thought was that this is influenced by Lewis Trondheim's Donjon.
Posted by fox on Jan 10, 2008 ten to one am
Posted by LKM on Jan 10, 2008 one am
Posted by Norwegian Guybrush on Jan 10, 2008 half past one am
Posted by Someone on Jan 10, 2008 twenty five to two am
Posted by Ponko on Jan 10, 2008 quarter to two am
Now we have to wait the release date. I think that "Monkey Island + Diablo" is a great combination, and DeathSpank will be a nice game, but more if is done by a professional game desginer with me than 20 years of experience. Well, if it's done by you, it will be nice too :)
PS: I'm sure that Guybrush is going to do a cameo there ^^
Posted by Ponko on Jan 10, 2008 quarter to two am
Posted by raun21 on Jan 10, 2008 two am
Posted by Swedish Bastard on Jan 10, 2008 quarter past two am
Posted by ICE COOL on Jan 10, 2008 five past three am
Posted by MThreepwood on Jan 10, 2008 twenty five past three am
So happy for you Ron, go and make history (again)!!!!
Looking so forward to a new, refreshing game by you....
Still, Monkey Island (2) is the best game ever made and I listen to the soundtracks a lot to get inspiration or just go back to my childhood.... For me it had become Proust's madeleine and I'm so happy that is means so much to me!
Will DEFINATELY buy your game boss, you have my support!!!!
Greetings from Europe
Posted by Ponko on Jan 10, 2008 twenty five past four am
Posted by chipp on Jan 10, 2008 half past four am
I wonder how it is possible that so many publishers rejected a project by Ron Gilbert.
Don't they know who you are? don't they know Monkey Island?
Or is it just them being stupid?
[sigh]
In the brigth side: I'm glad Hothead Games didn't!
[claps for Hothead Games for being so smart]
Posted by Ontionti on Jan 10, 2008 ten to five am
http://www.youtube.com/watch?v=1xU57gP0Kzw
:)
Posted by Alan Dennis on Jan 10, 2008 half past five am
Posted by Ogni on Jan 10, 2008 five to six am
Great news indeed.
Posted by gnome on Jan 10, 2008 six am
Now, to spread the word...
Posted by blub on Jan 10, 2008 twenty five past six am
Wait a moment!
Where are the Monkeys? and the Pirates?
this can't be good without them :-(
Posted by Michael on Jan 10, 2008 twenty to seven am
German...German...German....Herzlichen Glückwunsch....more German. :-) Seriously...I am very happy for you. And I have the highest hopes that some of those guys working for the publishers that turned you down (well...you know that I could name a few...) will wet their pants when the game comes out and will sell a zillion copies!
But: Most important thing -- the game will be made.
Congratulations! Michael
Posted by Kyle Evans on Jan 10, 2008 five to eight am
Posted by bastardo on Jan 10, 2008 five to nine am
Posted by humble on Jan 10, 2008 twenty five to ten am
Why do you choose an episodic form of release?
Thanks in advance and I think this question would interest many readers not only here but also in German forums where I'm around...
Please don't only read this comment ;)
Pro/Contra, as far as I can see:
+ a single episode isn't so expensive
+ if the game gains no attention or only fills the P2P networks, development can be stopped at early episodes => the money can be put in other releases instead
- all episodes have to be purchased singly
- you have to wait for the next episode to be released
- waste of space and ressources instead of putting ONE game together you have to put the same models, sounds and other stuff again on the dvd and the gamer on his hdd
- there will be no DeathSpank 3 from Ron Gilbert (sry, I had to write this)
feel free to add points, thx
Posted by Massimiliano Fonzi on Jan 10, 2008 twenty past ten am
+ If something in the game it's going wrong, people will point that out, giving the possibilities to the game designer to correct it in the next episode. In this way, a mistake of projection or something like that won't influence a whole game.
+ If the game gains attention and sells well, producers will invest more money in the next episode, wich it means better quality.
+ Hope this time there also won't be any secret :D
Besides, it isn't true that all epsiodes have to be purchased singly, you can wait until the release of the whole season (like Sam & Max). This also means that you don't have to wait necessarily the release of the next episode, you can simply wait the release of the whole season, wich means no cliffhanger or something like that.
Posted by humble on Jan 10, 2008 eleven am
I will try to give some contra on the things you pointed out as positive. ^^
- the game falls somewhat apart (oh, is this correct English?), this is one of the things of the Sam&Max episodes I dislike...
- if the game gains attention and sells well, the producers won't invest more money because the available money is probably fixed in advance
- if you plan to buy all episodes together, you have to wait a very long time, this is no alternative for me
Posted by Agrajag on Jan 15, 2008 ten to two pm
Well with a non-episodic game you would have to wait a very long time too, right?
And one point(I noticed it playing Sam and Max 2 ), everyone has to choose if it's negative or positive:
The riddles aren't such difficult 'cos you don't have all the stuff from the previous season.
So you won't mess around with some things which aren't longer needed.
And your inventory is smaller.
Posted by Someone on Jan 10, 2008 five past one pm
Also cliffhangers are an incredibly annoying device designed to make us cough up cash whille restricting what can actually be told in the story.
Posted by Robert McGovern on Jan 10, 2008 five to eleven am
Rob
Posted by pls_gilbert on Jan 10, 2008 half past eleven am
Posted by Joe on Jan 10, 2008 five to noon
Posted by Bashur on Jan 10, 2008 noon
Congratulations! I'm really happy for you, and I can't wait! I'll be following this until release, I promise.
Posted by Jon on Jan 10, 2008 twenty to one pm
Posted by Yoshi on Jan 10, 2008 quarter to one pm
I don't have a credit card, I don't want to wait four months for the next chapter.
I only want to pay 50 bucks in a local store for the full game. It's that simple, really!
If your decision is made, please try to make a console version (Wii/XBOX 360) as well (for WiiWare and XBOX Live Arcarde).
Posted by Jaz on Jan 11, 2008 half past eight am
The sooner the cardboard mafia has gone the way of the dodo, the better for the gaming industry!
Also, episodic stories do not necessarily need to be worse than one time things (though they admittedly mostly are). If you plan ahead (not like the TV shows Lost and X-Files) and do not repeat yourself (like Star Trek or.. X-Files), you can use the episodic approach to present different sides of your idea, while in a standalone story you have to remain connected to one single main premise at all times (if you do not, you only got a plot, not a real story - most game 'stories' fall into that trap, they somehow do not appear to have any purpose except giving bloodthirsty male teenagers an excuse to shoot people in the head).
One positive example of episodic storytelling being put to good use on TV would be IMO the show Babylon 5. There is no way you could have put all that (relevant and interconnected) information into one single movie. The drawback is of course that you have to watch most of the show up to a certain point in order for it to make any sense - but if we are talking about game episodes that you can download at any time, that should not be too much of a problem.
Note: I am using TV shows as examples, because there are very few truly episodic games around (Quake of Duty 1-25 and the like do not count, the titles are the only thing they have in common), and I somehow do not feel like bashing the new Sam&Max. Of course simply imitating non-interactive media makes lousy game plots (like COD4 imitating 24).
One example I can think of though, would be TIE-Fighter - however, only the structure is episodic (60+ missions divided into 13 campaigns), it was all sold at once (or in three chunks, actually). But still, you had those tons of little stories that were all somehow interconnected (completely within one campaign and more loosely between campaigns), with things being foreshadowed multiple campaigns in advance. Still one of my favorite games of all time, too bad it's so hard run it in DosBox in SVGA at reasonable frame rates even on today's machines.
Okay, I should stop talking now... :]
Anyway, great news, Ron - really looking forward to it!
..and I also really hope you plan on planning ahead and stuff.
Posted by Someone on Jan 10, 2008 quarter past one pm
Although I just realised books are episodic. Just imply that it is necessary to break the entire artistic piece as a whole down into chunks to make it easier to finance. Then people won't complain. Or I assume thats the reason. Really, what do I know?
Also you should call them "volumes" rather than episodes, because books are cool.
Or why not make up a new word especially for video games? whe should have are own works for this stuff rather than nicking them off of TV.
Posted by Tom on Jan 10, 2008 half past one pm
Great to read you are alive and kickin' !! Many many years ago, when CompuServe was THE internet provider, I begged for a Monkey Island demo diskette (3.5" 1MB I guess was it :) ) ... from you and you did sent it to me to Switzerland. I was very impressed and proud! Ron you rock and all your games do!
Looking forward to your new baby!
Hugs from Switzerland
Tom
Posted by Daniel on Jan 10, 2008 twenty to two pm
hopefully it will be downloadable in such a way that I can buy it, I hade to pirate sam and max, cause I couldn't download it from anywhere 'legally'. Thinking of ordering it on a disc now that the whole season is out.
Posted by Adam Lacoste on Jan 10, 2008 two pm
Posted by GozzoMan on Jan 10, 2008 quarter past two pm
Posted by johnny on Jan 10, 2008 half past two pm
funny though, saying you'll puke if you see another diablo clone, and then you go and make one?
pretty boring and derivative? isn't it.
nothing new has happened in gaming in the last five years?
wow, you're not really informed, are you? you're missing the show.
not a fan of episodic games, neither sam 'n max.
big fan of diablo 2, though.
"i preceeded to crank out what can only be called the perfect melding of monkey island style adventure game with wicked rpg gameplay of diablo."
let us be the judge of that.
and why do every game designer these days think they are the only innovative guy around. and then go about bashing the rest of the gaming world for not being innovative.
Posted by Yogarine on Jan 10, 2008 twenty past five pm
wow, you're not really informed, are you? you're missing the show."
I'm not a PC gamer but... Just tell us (me and Ron) what has been going on the last five years? (I'm talking PC games here, and I'm pretty sure Ron meant that as well.)
Ohh and knowing Ron, the fact that it's a Diablo clone probably means he's going to put the whole hack & slash RPG genre upside down.
Posted by jp-30 on Jan 10, 2008 eleven pm
Maybe wait until we learn more about Deathspank before assuming how the gameplay mechanics will work?
Posted by Jubanka on Jan 10, 2008 five past three pm
Best of luck in your new venture. Eagerly waiting for it.
Posted by clone2727 on Jan 10, 2008 ten past three pm
And, good luck Ron! (Though, I'm sure you'll miss the US :P)
Posted by Wilhelm on Jan 10, 2008 quarter past three pm
Posted by phalanx on Jan 10, 2008 half past four pm
Posted by islandomonkeys on Jan 10, 2008 half past four pm
Fellow fans rejoice and slap the nearest monkey!
Posted by Joe on Jan 11, 2008 twenty five past seven am
Posted by Sarah on Jan 10, 2008 twenty five past six pm
Posted by Lars Hartviksen on Jan 10, 2008 half past six pm
Both save game grinding and rubber trees work for me, I really loved Zak McKracken and Indiana Jones and the Last Crusade too, as well as Monkey Island, it is the logic, writing, art and music that makes the adventure games great.
If you are ever bored I saw this site some years ago
http://www.astro.umd.edu/~pierce/lotrbyothers.html
and wrote my own little addition that never received any response
http://folk.uio.no/lhartvik/filer/ronGilbertsFellowship.text
Keep those great games coming
Posted by Magic8ball on Jan 10, 2008 twenty five past eleven pm
Hails from Norway!
Posted by Greg on Jan 11, 2008 quarter past midnight
Posted by glaucon1984 on Jan 11, 2008 two am
I think I'm going to cry...
Posted by AxL on Jan 11, 2008 three am
) :) :-)Posted by Joe on Jan 11, 2008 twenty past seven am
http://en.wikipedia.org/wiki/Clayton_Kauzlaric
Posted by Clayton K on Jan 11, 2008 five past nine am
Posted by Lenar Hoyt on Jan 12, 2008 twenty five past eleven am
Posted by Clayton K on Jan 12, 2008 quarter to one pm
Posted by Lenar Hoyt on Jan 13, 2008 eleven am
Posted by Clayton K on Jan 14, 2008 five to six pm
Posted by Lenar Hoyt on Jan 15, 2008 twenty to one am
Posted by Joe on Jan 13, 2008 quarter past eight am
Posted by Killuah on Jan 11, 2008 twenty past nine am
STEAM?
Posted by Guido on Jan 11, 2008 half past eleven am
Are you taking preeorders? I have like 5 pesos, 1 cap and 2 jollyranchers in my pocket
Posted by Joe on Jan 13, 2008 quarter past eight am
Posted by Asoy on Jan 11, 2008 two pm
Posted by siniewee on Jan 11, 2008 five past five pm
Posted by Arnie on Jan 11, 2008 quarter past six pm
Posted by Mitheor on Jan 12, 2008 twenty to six am
Please ... Steam :p
Posted by Aaron G on Jan 12, 2008 twenty five to noon
Posted by L. Ron Gilbert on Jan 12, 2008 quarter to eight pm
Big step! I wish you best of luck with your new project - and hope you make it worth the while of the gaming community!
Posted by L. Ron Gilbert on Jan 12, 2008 ten to eight pm
Posted by Wii? on Jan 13, 2008 half past three am
Posted by Someone on Jan 13, 2008 twenty five past four pm
Posted by rado on Jan 15, 2008 twenty five to two am
Posted by nima on Jan 13, 2008 five past five pm
Posted by Shadee on Jan 14, 2008 nine am
Posted by Dee on Jan 15, 2008 quarter past noon
Posted by Joe on Jan 15, 2008 twenty five to one pm
Posted by Rulas on Jan 16, 2008 ten to one am
Posted by Sergio on Jan 16, 2008 ten to eleven am
Posted by Graeme on Jan 16, 2008 quarter past noon
Posted by JuanPi on Jan 17, 2008 quarter to one am
Tell me it will not be another "Just Windows" game...
What do this guys think about linux?
Posted by Brian Kory on Jan 17, 2008 twenty five past nine am
ACtualy all I think about is making good, original films. I am sick of all this shit out today.
Hope your new game has some substance.
Congrats.
Posted by AndyBundy on Jan 18, 2008 nine am
Why do you need realistic graphics, why do you need realistic gameplay, why do you need for every new engine such stupid new ideas? Do we need it? For my feelings I say: I don't need it. But do you do?
Posted by brian on Jan 18, 2008 twenty five to six pm
I sculpt , I draw, I paint, I do computer art, I do poetry , I design, I create ,, I do films , etc etc.
One reason I am held back is grammar, welcome to the horror ,
I have some interesting ideas, that have not ever be done before, or at least a particular message that was never meant to be considered as main theme and focus, concern of a film . I think that is what is important to me in life.
You are right though , and also there are few new ideas out there. I believe that as we go on we should expand our expectations and knowledge , deepen our experiences from films. However most people settle with pop corn flicks or a chocolate covered chick flick in a new warper , as long as it tastes good and they do not have to think about it too much then they have nothing to disagree with . It becomes formulaic .
People either cut down on it or settle for 100's of the near same thing. I wish I could make something that is deeper, more thought provoking . Something with a different taste all together.
To most people this would be a bore, but not if done right and successfully .
There expectations for pop culture films is as bland, expected as a bag of pop corn . Sure it runs its course but in the end, to me, at least it is just more of the same thing.
My ideas have clarity , I would have focus and try to write them. I believe in being all you can be. I would need alot of practice , hard work into my ideas, stories. Which is another reason I strive for something new so that I can find something original in myself. I do not feel that most films of today try as hard as they should. Then again, most people are not like me and just want a mediocre film.
I need originality for me, it feels like my purpose. I do not hold myself on a high stool but I desire to be capable of sharing a new , more personal experience with the world. New ideas not a recap or hash or some one else's brilliance. I want to be thinking not just analyzing the world. I want to think, create, expand.
I am very young, only 20 , not so young but young. I have a life ahead of me.
I see your point though, and it is the mentality that has sold out American citizens. I do not mean that you are not a great man but I am a dreamer to give this world something truly deep at least once in my life time. I do not want to feel as if I am a sale out or that there is nothing left to inspire for in the field I am so passionate about.
I care about the human development , imagination , which I think is diving downward aside from this technology which we have that is often abused mind you. Also continuously breaking.
At any rate , I still wish for something a bit unexpected, charming . I believe in man kind , but it does not believe in it self as much as it should. Like exploring the Ocean and Space, we have not begun to scrape what the mind can envision.
Anyways, take care.
Posted by JamesTaylor on Jan 21, 2008 quarter to ten pm
Posted by The Monkey Island Zocker on Jan 23, 2008 ten past four pm
Posted by toothrot on Jan 23, 2008 quarter to seven pm
Posted by Max on Jan 24, 2008 ten past one pm
Posted by jordyracer on Jan 27, 2008 twenty five past ten am
Posted by Damir on Jan 31, 2008 quarter to four pm
I`m so glad that you`re on the road again - bigtime !
Been enjoying all of your adv. games from MM to MI and must say noone ever topped your style ! That games changed my life in some way !
Can`t wait !!!!!
I wish you all the luck in the world with all my heart !
Posted by Dhex on Feb 1, 2008 ten to two am
Can he have a torch? you know.. to light up and burn stuff? ...
can he crash his head against enemies when hes out of ammo?
can he pick up stuff like garbage cans, rusted car's doors and sewer covers as a temporary shield?
can he kick stuff?
can he rapel down cliffs or buildings?
will there be puzzles?
can he have a pet like a falcon to send messanges or pick up unreachable stuff?
can some enemies become alied after having the right dialoge with them?
Is there going to be a character called 'Chuck'?
Cant wait to see the game done =)
Posted by Dhex on Feb 1, 2008 twenty past eight pm
with grog?
can he get jumping boots?
will he need to run away from histeryc crowds?
could he hide on the sewer?
and in the forest.. in a rainy day?
Can you make a campfire?
will there be silly publicity adds on the streets?
can he accidentaly blow up an oil pump well?
is there going to be a 'Elaine'?
Will there be money or something like that to buy stuff like medicine, food or bulletproof belts?
Can he get a ducky lifesaver to float down river?
I read there will be a bar he oftens, will he have a room as well? can we bring in stuff we ste..er..find to improve it and our rest in the continuous effort to save our city for been recognized as the all time mighty knight?
Posted by Qwazin on Feb 20, 2008 twenty to eight am
Posted by Boo on Mar 21, 2008 quarter to six am
canada has 10% the american population, their nearest neighbours, their primary source of oil, their best comedians, yet no respect!
We're used to it, but still, as world-citizens-cum-europeans-cum-americans, we get a little annoyed sometimes!
Btw, I AM your target market, Ron, hot Canadian grrrl gamer drama queen artsie adventure fan; the weird thing is that I'm not francophonie!
A lesson in Canadiana for all - less snobby, but more artsy, and in our own weird way, more individualistic!
Posted by Boo on Mar 21, 2008 five to six am
(mice notwithstanding)
Posted by Felipe on Nov 21, 2008 twenty past midnight
Posted by guyfromparaguay on Nov 30, 2008 twenty five past three pm
Posted by Fojia on Jun 25, 2009 five past seven am
Posted by Sebastian on Jun 27, 2009 twenty past six pm
Was ne Resonanz!
Bin gespannt!
Posted by translation services on Jan 13, 2010 quarter to eight am
Nice to read that post.