DeathSpank Tidbit
As some of the more astute web surfers and GDC going elite have noted, it was unofficially announced at GDC that DeathSpank is no longer episodic.
Yes, it's true.
"So", you're probably saying, "Does this mean when I buy DeathSpank I'll just get all the episodes at once"?
"No", I would reply. Then I would backtrack a little and hedge my bets and say "Maybe" or "Kind of, but not really".
DeathSpank isn't a very patient guy. He would never be able to play though one episode after another. He'd just run in and play them all at once. He's that kind of guy. He also gets impatient if someone doesn't die fast enough.
So what we did was take all the story, puzzles and fight'n and weave them into one larger game. The overarching story is the same, but the world is larger, more open, more compelling and completely load-less. You can walk from one end of the vast world to the other and never see a load screen or camera cut.
We do these things because we care.

Other people's comments:
Posted by Kroms on Mar 30, 2009 quarter past five pm
But I was wondering if this meant that you're going to have to delay the game. Is it still pegged for a 2009 release or will this re-designing push it back to 2010?
Posted by Lenny on Mar 30, 2009 twenty five to six pm
Please release it in the following months!
We need DeathSpank to get through the world recession.
Posted by Sam on Mar 30, 2009 twenty past five pm
Posted by munchies on Mar 30, 2009 twenty five to six pm
That's what Ron does, that's what he's here for.
Posted by Karl on Mar 30, 2009 half past five pm
Now, if you say when it's going to be released, it's gonna be birthday, christmas, hanukha and kwonza all rolled into one for me.
Posted by bjoern on Mar 30, 2009 twenty five to six pm
Posted by Ben on Mar 30, 2009 twenty to six pm
Posted by Random on Mar 30, 2009 twenty five past ten pm
Posted by Natlinxz on Mar 30, 2009 five to six pm
Posted by bot on Mar 30, 2009 ten past six pm
Posted by pumt on Mar 30, 2009 quarter past six pm
Posted by Nacho on Mar 30, 2009 twenty to seven pm
Well, you and us. Mostly us.
Posted by Sqorgar on Mar 30, 2009 half past seven pm
Posted by Franz on Mar 30, 2009 ten past nine pm
Posted by hyperslug on Mar 30, 2009 quarter to ten pm
anyway a large game is nice too :)
Posted by artichoke on Mar 30, 2009 ten to ten pm
Posted by Jon on Mar 30, 2009 twenty five past ten pm
Posted by quinto on Mar 30, 2009 twenty past eleven pm
... any chance to have it italian translated?
Posted by Spanky on Mar 31, 2009 one am
Posted by Alex on Mar 31, 2009 five to two am
Posted by Van on Mar 31, 2009 ten past two am
Posted by Van on Mar 31, 2009 ten past two am
Posted by Toryn on Mar 31, 2009 half past seven am
http://www.gamasutra.com/php-bin/news_index.php?story=22894
Ron,
Any teasers or info that you can give us on the engine that you brought to the table?
Posted by Dan on Mar 31, 2009 twenty to eight am
Posted by So true! on Apr 2, 2009 half past one am
No go for episodic games!
Hail to the king!
Posted by arvenius on Mar 31, 2009 twenty five to eleven am
Posted by Brook on Mar 31, 2009 eleven am
Posted by Jenny on Mar 31, 2009 five to three pm
Posted by Demian on Apr 1, 2009 twenty past midnight
They mentioned you in it. (If you want a translation let me know.)
And in the body of the article they gave a link to this small game:
http://www.doublefine.com/news.php/minigames/Host_Master
Funny guy this Tim Schafer. I don't know what's your actual relationship with him, but the game brought back good memories.
Regards.
Posted by Joe on Apr 1, 2009 five to eight am
Posted by Dr. Bernards Lee on Apr 1, 2009 twenty past eleven am
Posted by Van on Apr 1, 2009 one pm
Posted by Anti on Apr 7, 2009 eleven pm
Posted by Kimya on Apr 9, 2009 five past ten am
The objects used and locations visited during one episode would disappear in the next one. It felt like we had a lot of limitations, and the story did not feel as a whole. I could not get as immersed into the episodes as I did in any older "full" games.
I want to be able to use one item with another and keep the objects I used at the beginning of the game. You end up with a ton of elements (items, locations, and people) and you have no idea of how to continue; that's the fun of it!
Posted by David Thomsen on Apr 26, 2009 five past six am
Now whenever I listen to the music I can't get the image of DeathSpank on a motorcycle out of my head.
I mention this here so that hopefully I won't have to be the only one afflicted with this association.