Scurvy Scallywags Is Almost Here!

May 16, 2013 ten past noon

I know everyone has been doing match-3 finger exercises and visual match training in preparation for Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG or SSITVTDTUSS:AMMTPRPG for short and it's almost here!

A build has been submitted to the App Store and now we wait. And wait. And wait.

But to make the waiting more bearable, here is the amazing game play trailer Clayton put together:

I feel Scurvy coming on!

Other people's comments:

Posted by Johnny Panic on May 16, 2013 ten past three pm

The gameplay looks about like how I expected from the screenshots, but WOW the music really caught me off guard. I didn't expect an iPhone game to have SUCH lovely music. I really hope your guys port this to Android.

Posted by Scurvy Scarfy on May 17, 2013 five past midnight

Only ithings versions? Why do you limit yourself to one kind of phone? Most people have Android phones. Bigger market share. So why a game comes out on only a device few people actually own is beyond me. I was actually looking forward to playing this game on any device i own. And i own alot of diferent devices and os's so one should work somewhere one would think. But i do not have anything apple besides an original apple macintosh with the monocrome display and everything.... soo.. if it has to be an apple only product.. how about an macintosh release? then i'd get to play it :D

Posted by Ron Gilbert on May 17, 2013 half past six am

Well, first of all, 90% of the market for apps is on iOS. That's just the reality. Very few games are successful on the Android unless they are free to play or were huge hits on iSO first. iOS users buy a lot of app, Android users do not. I blame Google for this.

Second, I love programming in objective-c. It's a brilliant language and people who hate it have never really used it. Scurvy Scallywags is written entirely in objective-c. porting it to Android is no easy task (complete rewrite) and there is just me. I don't have a company or a team of programers, it's just me.

That said, I would love to get the game on Android. If they game does well enough for me to pay someone to port it, that is my first priority. There are some frameworks that allow objective-c on the Android and I am going to look into those once everything is done.

Anyway, those are the reasons.

Posted by Scurvy Scarfy on May 28, 2013 one am

Well i'm just an end user not a programer so i have no idea about objective c and porting to linux. But tools like http://www.apportable.com make it sound pretty simple. But i guess it's not that simple. As i said i have no idea.
And while alot of apps are free to play on Android i ussually just rather pay for it. When they changed "Where is my water" to a free model it kinda ruined the game for me.
I just would love to play your game and me and most people i know own android devices. So i'm looking forward to an eventual port to play it :)
Thanks for your reply

Posted by blombo on May 18, 2013 five past six pm

Well sincerely I hope Ron sells one copy of Scurvy Scallywags for each of the "device few people actually own" in circulation. They are so few, that would probably make Ron a billionaire.

Posted by taumel on May 17, 2013 quarter to noon

I have to confess that i first didn't like the name and it looked strange to me but meanwhile, after i read it a couple of times, i like it. The motion of the wheels of fortune could be more interesting/dynamic and, hmm, i guess you weren't asking for feedback.

I wish you good luck with this one.

Posted by Dominik (PGR) on May 18, 2013 quarter to seven am

So, the game's probably out on the App Store by the end of the month? That's awesome news, we'll be featuring you on Portable Gaming Region tomorrow.

Regarding the Android version, have you considered releasing an ad-supported or IAP-supported freemium version on the Play Store? You're correct when you say that Android owners pay for a lot of games up front, but they do spend a lot on IAP's, maybe even more than iOS gamers do.

Posted by Whup on May 28, 2013 five to one am

RG: The game is premium, not free-to-play. Free-to-play is destroying game design.

I just read that on the interview Ron recently mentioned in his twitter feed, and it makes me very happy.

It's so disappointing to sit on a game design meeting and have people designing things around the IAPs.  Instead of "wouldn't it be fun if you could do this?" it's "what other stuff can we sell them?".  I'll gladly pay a fair price for a complete game that I can enjoy with no other strings attached, but I'm not interested in playing something that feels like it was designed by accountants.

Also, can't wait to try Scurvy Scallywags.  I wonder if there are a few lucky TestFlight users playing it already?


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