Game Designers Workshop
Late last week I headed to Seattle for the 5th annual Game Designers Workshop, which is a group of game designers that focus on story in games. As usual, it was the most interesting 2 days I've spent in the last year. I got the chance to meet some of the great people responsible for the Matrix Online and City of Heroes, plus numerous others and it was the first time I've met Al Lowe.
The format of the conference (which consists of 30 people sitting around a large table) is amazingly energizing. At the beginning of the two days, a sheet is passed around and everyone signs up for a 40 minute session to talk about anything they want. While I'm sure you could sign up to talk about motorcycle repair or international policy for Antarctic exploration, most people stick to the topic of game design and some even manage to stick to the conference theme of story-telling in games.
When your time slot comes around, you make a quick 2 or 3 minute introduction to your topic and then you moderate a round-table style discussion. How focused the discussion is depends on each person hosting the time slot. Some become round-table nazi's, keeping everyone on topic, others just let things go where they go. Either way, it's hard to get bored.
After the conference, I headed to Eastern Oregon to spend some time with my parents. Yesterday, I discovered they have a complete collection of every game I've made or worked on, from Graphics Basic to the short lived Maniac Mansion box that was banned from Toys-R-Us because it had the word "lust" on the back.
I've also been reading all the comments about my last article, both here and scattered around the Internets and it's been fascinating. Once I get home, I'll write a follow-up addressing some of the issues brought up and make some adjustments to the plan.
Go Redsox

Other people's comments:
Posted by Udvarnoky on Oct 27, 2004 half past four pm
Posted by Rodi on Oct 27, 2004 quarter to five pm
You sure did get a lot of responses to that exhaustive last post of yours. I have to admit that at one point I didn't read it anymore because it was getting in the way of some serious deadlines I had to fulfill ^_~ You sure do spark some controversy!
Posted by spaceship789 on Oct 28, 2004 half past five am
I guess like the Sims is a cultural snap shot of today.
Would love to hear an article of what the main influences of Maniac Mansion were. If you play the game, you notice tonnes, and discover more with more eighties (and seventies) movies you watch. But it would be good to what know the main influences were.
Posted by Someone on Oct 28, 2004 twenty to seven am
Posted by eloj on Oct 28, 2004 twenty five past seven am
I love it. It's so fuc... I mean.. it's so "darn gosh" funny.
Posted by Scott Miller on Oct 28, 2004 twenty five to nine am
I didn't go this year simply because another writer who was originally asked to go, was later un-asked, and IMO only for unsavory political reasons. This person had written a very successful book on writing game stories, and was enjoying tremendous success, with a flood of projects and growing fame. Apparently, this success rubbed certain members of the GDW the wrong way, and so he was un-invited. Because I'm friends with this person, I elected to not attend, too. I despise this sort of jealously and political BS. I tried to find out exactly why he was uninvited, and was told that I could not be told. That usually indicates an embarrassing, petty reason is at work.
Would have loved to have met you, Rob.
Posted by SiN on Oct 28, 2004 ten past nine am
Certainly sounds like a great time. I would have loved to attend something like this, even as a spectator. Since I program games on a near-daily basis, it would be alot of fun to have gameplay based discussions with the real big shots of gaming.
Someday, someday ...
SiN
Posted by netmonkey on Oct 28, 2004 twenty five past four pm
Posted by speon on Oct 28, 2004 twenty five to six pm
Skywalker Ranch?
I seem to recall reading somewhere that Maniac Mansion was done in, or very near, Skywalker Ranch and helped inspire the Mansion.
Posted by Ron Gilbert on Oct 28, 2004 quarter to six pm
Yes, that is true. The bulk of the game was done while Luasfilm Games was at Skywalker Ranch and the mansion is a parody of the building called "the Main House", most notably the library and the spiral staircase.
You can see some pictures here
Posted by PerryR on Oct 29, 2004 half past seven am
Posted by spaceship789 on Oct 31, 2004 five to eleven pm
http://members.fortunecity.com/harang/conceptart.html
Its fascinating to know what the original vision was like!
Posted by Paalikles on Nov 6, 2004 quarter past midnight
Posted by Jeff Atchison on Jul 2, 2005 ten to nine pm
Posted by gfdg on May 14, 2006 half past six am
Posted by gdsg on May 14, 2006 half past six am