I enjoyed Sierra Quest games too. They were well written, fun, and had good puzzles. They had ONE FLAW that Lucas games did not. I dislike being put in a situation where you must start over or hopefully have a prior save to get the correct item. They also usually required a walkthrough. I still see this as a design flaw, that almost ruined me for adventure games. Then I played Loom, and Monkey Island. I had to explain the joke in the bar to my roomie.