It's obvious to me why the game was successful, hindsight notwithstanding. The humor, plot, art and music are all timeless and immersive.

Comedy is probably the most difficult element to judge. It depends on so many factors: audience, atmosphere, timing, delivery. And it's not so much that the individual jokes carry so much weight (I can hold my breath for ten minutes!), it's that the overarching comedy of failures between Guybrush and LeChuck played out so well.

Nevertheless, good comedy requires clever writing, and Monkey Island was as witty as any of its time. Captain Smirk alone is exemplary of the game's spot-on sarcasm.

The art and music still stand the test of time; perhaps you and I are only two of the few who still enjoy pixelation or MIDI, but the original compositions of this masterpiece are alive and well today. The other games emulate the Secret of Monkey Island as opposed to spinning new themes or visuals. Curse, Escape, and Tales are all direct predecessors of the first, and it's not because they didn't hire good writers.

For anyone who hasn't yet discovered them, there are Talkie editions of the first two games available. They are fantastic. Playing the originals with the professional voices feels like playing an advanced version of the game (like the Special Edition CD-ROM of TIE Fighter). And the vocal cast is outrageously talented (James Arnold Taylor and Jess Harnell to name a couple, plus the original cast all the way back from Curse).

I really encourage anyone to play the Talkie editions if you haven't yet.

Thanks Ron.