Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
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Posted by Georg on Sep 23, 2013 twenty past two am
I like your design decisions - it makes death something you fear but it's not too punishing. I've never actively noticed the 2x exp I got after dying but now that it has been mentioned I feel like it's obvious because I leveled up way too fast after a death.
I agree with Felipe - it's nice to play a "hard" game for a change even though one can always have some gold floating around to pay a little fee to death. I really enjoy the game! The information about the drop rate of chanties is also very helpful - I was beginning to wonder how that works.
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