I think he means the playable part (look at the re-naming of the award).
But I wonder ... I mean gamers will usually just screw around. If they survive the encounter with the dragon, and the heroine runs up to them (this is all gameplay) and says "You did it!," a good chunk of the gaming population will slash at her. Hmm. It's an interesting thought Ron, but the design has to be smart enough so that the player will always do what the designer wants him to, like in (your words) Call of Duty or something.
It's worth thinking about. On a simple level I guess it works fine, like the "Watch-out idea," but it might collapse on an epic level, unless done exceptionally well, and just the first time the gamer plays.
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Posted by Kroms on Oct 3, 2007 quarter to ten pm
But I wonder ... I mean gamers will usually just screw around. If they survive the encounter with the dragon, and the heroine runs up to them (this is all gameplay) and says "You did it!," a good chunk of the gaming population will slash at her. Hmm. It's an interesting thought Ron, but the design has to be smart enough so that the player will always do what the designer wants him to, like in (your words) Call of Duty or something.
It's worth thinking about. On a simple level I guess it works fine, like the "Watch-out idea," but it might collapse on an epic level, unless done exceptionally well, and just the first time the gamer plays.