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Posted by Ninomojo on Nov 17, 2007 half past six pm

I believe the "savepoint" model is especially well used in the God of War games. Their level design is close to perfection, and right when you think you're in it, bam, savepoint.

I also believe a "save anytime and get restored anywhere" function would kill the Zelda games.

I was glad I could do that in Half Life 2 though, because every 15 minutes I would get stuck in a bad collision and would have to load a saved game. (Hopefully in Ep One and Two this is gone).

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