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Posted by Deborah Todd on Oct 4, 2007 twenty five to eleven pm

Hi, all.  I'm a video game writer.  I started in 1991. I have a bunch of published titles.  I have in fact done 3 titles for Ron's former company.  I'm a member of the WGA.  I'm on the New Media Caucus steering committee.  And I have been intimately involved along with a group of others in this process of getting an award for video game writers.  So let me say just a few things: 1) I absolutely agree with Ron et al that the "script" language is unfortunate.  Many of us have lobbied to have the word "script" changed to "document," but since the WGA is a WRITERS organization, the word is staying as script.  HOWEVER, if you can get beyond semantics, which understandably we as writers sometimes have a hard time doing, but it IS possible, the purpose of the award is to give some recognition for the extraordinary talent that goes in to game writing, and to bring us into the same sphere (in my opinion) as other professional screenplay writers.  Because let's face it, what we write is dramatic, comedic, non-linear, and always bigger in size and scope than any screenplay of any movie, tv show, or documentary.  It's valid, and creative, and we are all for inclusion in these prestigious awards.  We all know that there are people out there who are very talented exceptional, extraordinary writers who deserve credit for their efforts.  We, or at least I, want to see this happen.  The post prior to mine says it all..."Games have writing?" Exactly.  We need to show that this part of the Entertainment Industry, and yes, games are entertainment, is valid and worth recognition.  We want to help each other get that recognition.  We want to help further the professionalism of game writers.  I, for one, think this is a good thing.  Having been involved in the meetings to go from that blank piece of paper to the final criteria for what constitutes a game, a submission, game writing, and an award for it all, I can only assure you that, yes, we are coming from a good place on this.  I  have 16 years of expeirece in the industry, and my colleagues likewise have significant experience, so from the inception of this award, you and your interests are in good hands.  Getting an award to happen in the first place is somethign akin to hearding cats, and two groups of them at that.  First we have the New Media Caucus, which consists of passionate writers (perhaps thats an oxymoron) in which we all discuss, debate, sort through, and work out the issues involved around such an important precedent-setting initiative; and the other is the guild, which has to maintain some sense of semblance with this, making sure the "Writers Guild" is actually offering a "writers award" that is of the same caliber as the rest of their awards.  So give us some credit - we are all good people who are trying to do some good work on behalf of our industry and other game writers.  I for one am thrilled to see this kind of recognition for game writers, which is why I voluntereed my time, and have spent a considerable amount of it, along with my colleagues, to make sure this award happens.  Games have writing?  You're damn straight.  And thanks to the efforts of many of your colleagues, whom you don't even know, who have put in INCREDIBLE amounts of time and effort on all of our behalf, writers are actually going to be recognized for the fact that they've done some amazing work with their incredible talent.  I, for one, say that's a good thing, even if it's shy of perfect.

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