Posted by teamonkey on Mar 11, 2008 five to six am
"XBLA used to be a 30/70 split until they decided that indie game developers were making too much money and now give them 35%."
This apparently came from a talk at the IGF where it was stated that MS was offering returns as low as 35%. It instantly became INTERNET FACT that XBLA returns were being dropped to 35% across the board and Microsoft were screwing everyone over.
The truth is more like that there's a range of licensing options and the 35% figure is what you get if you need your hand held at every step of the way, you can't stump up the cash in advance to purchase or lease a dev kit any other way, and the localisation, certification and submission stuff is handled for you.
So a guy in a shed who knocks out a natty game in his spare time might get 35%. A small indie team with experience of selling a game and have a few grand to invest in hardware and cert. fees up-front should get much more.
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Posted by teamonkey on Mar 11, 2008 five to six am
This apparently came from a talk at the IGF where it was stated that MS was offering returns as low as 35%. It instantly became INTERNET FACT that XBLA returns were being dropped to 35% across the board and Microsoft were screwing everyone over.
The truth is more like that there's a range of licensing options and the 35% figure is what you get if you need your hand held at every step of the way, you can't stump up the cash in advance to purchase or lease a dev kit any other way, and the localisation, certification and submission stuff is handled for you.
So a guy in a shed who knocks out a natty game in his spare time might get 35%. A small indie team with experience of selling a game and have a few grand to invest in hardware and cert. fees up-front should get much more.