You missed the point in that (intentionally absurd) example. There are many games that are largely movies. They don't make good games, but they show that the line between movies and games is blurry.
When does a game start? As soon as there's input? As soon as the story line fluctuates? What property of being a game kills the possibility of art?
It's one thing to say: "No video game we've seen is art." But to say "Video games can never be art" is a strong, strong statement and requires some actual reasoning. Ebert's fuzzy argumentation is merely proof by example. It's completely invalid.
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Posted by Nik on Apr 17, 2010 quarter to one pm
When does a game start? As soon as there's input? As soon as the story line fluctuates? What property of being a game kills the possibility of art?
It's one thing to say: "No video game we've seen is art." But to say "Video games can never be art" is a strong, strong statement and requires some actual reasoning. Ebert's fuzzy argumentation is merely proof by example. It's completely invalid.