Whoa! You can't be reading that right!?! Is the Android version of Scurvy Scallywags nearing completion? Yes! You are reading it right! It's not a dream or a over-the-counter drug and/or Netflix binge-watching induced hallucination.
But before we release the game, we need some testers and that's where you come in.
If you're interested in testing an early version of Scurvy Scallywags on Android, contact me.
Please supply the following information:
1) Your name and email.
2) Have you played the iOS version? We need people who both have and have not played it.
3) What device or devices do you have? Please be specific as possible. Odd devices are a plus.
4) Did you play The Cave and loved it? This one is important.
We're going to start out with a small number of testers and grow from there, so if you don't hear back right away, you'll probably hear from us eventually. The alpha/beta builds will be distributed via TestFlight.
Yar! Everyone's getting scurvy!*
* Scurvy can be prevented by eating lemons or owning a Windows 8 phone.
** For those of you wondering why this took so long, it's because I had to rewrite the entire game in c++ and wanted to poke my eyes out.
I've never written one of these "year in review" posts before. They always seemed silly and the beginning of a new year is just an arbitrary milestone.
Also, it's hard to believe it is 2014. The 8 year old boy in me is disappointed that we don't have moon bases and flying cars, but I guess the Internet is pretty cool. Didn't see that one coming.
First up is The Cave. It didn't burn up any sales records or get amazing reviews and was largely forgotten a month after it came out, but you know what? I don't care. It's a game I am incredibly proud of and the team at Double Fine did an amazing job and working on it was a lot of fun. I'll stand by the game until the end of time.
While snowboarding over Christmas, I rode the chairlift with a complete stranger who played and loved The Cave. Suck on that Metacritic.
Twitter user @LordKrlhz posted the following about Scurvy Scallywags the other day:
First of all, I didn't know it was possible to get a negative review score. If I'd known that, I would have taken up the challenge years ago. Second, his view of death in Scurvy Scallywags isn't uncommon. I've seen many tweets and gotten several emails expressing the same sentiment.
I thought it might be a good (and fun) idea to talk a little about what went into that design decision. It wasn't undertaken lightly. It's something Clayton and I talked and argued about for months.
An excerpt from the novel I'm not writing
Sand and dust blew down from the low hills and in from the desert and across the cracked and broken road the old and beaten pickup truck followed obediently without much care or concern. The odometer rolled to seven and a small dirt road appeared as if commanded to do so and I pulled hard to the left and took the long since traveled path and followed it up into the dead and brown hills and towards the old and weathered and forgotten house in the far distance, a house filled with a hundred years of life and death and pain and sorrow and forgiving and betrayal.
I am predisposed to a gambling addiction, that is one of the things I know about myself. Because of that, I never go to casinos unless it is a very special occasion, like a once every few years trip to Las Vegas with friends. I also know to set a firm gambling budget. A reasonable amount of money that I am comfortable losing, and I never go beyond that.
It's a demon that I keep it locked up.
My game of choice is roulette. Before you tell me how stupid roulette is, please remember that all the games are stupid, no game is more stupid than another. Your choice of game is all about how you want to lose your money and how slow or fast. Roulette can be a low game or a fast game.
Roulette pays 36 to 1 if you hit a number. 18 to 1 if you hit the edge and 9 to 1 on the corners of a number.
If you're going to be in (or can make it to) Melbourne on Saturday July 20th, then join me and the Double Fine Game Club for a BBQ/Meetup! Click Here for details!
You don't need a PAX pass to attend.
I was promised there will be shrimp on the barbie, Vegemite, exhibition kangaroo boxing and at least one person will die from being bitten by a Red Back Spider. Australia!!
Hope to see you there!
OMG! PAX Australia is less than a month away. Good thing I've been working on my speech for the past five months. I type very slowly. I hope Australians like adventure games, because I'm going to spend an hour talking about making everything from Maniac Mansion to Monkey Island to Putt-Putt to Pajama Sam and The Cave. *SPOILERS*
I've gotten quite a few emails from people asking if I'm going to be doing anything outside of PAX since they can't attend (no, I can't sneak you in. Actually, I can, but I won't). Once I know when and where, I post it here.
I'm also going to be spending an extra 3 days in Melbourne after the show. What fun, exciting and weird things are there to do around there?
The person with the weirdest idea will win the satisfaction of know they got me to do something weird.