May 01, 2004

It's always hard to write your own about pages. I should have my mom do it, she always has nice things to say about me.

I started making games because I loved to program and I loved to tell stories and the two seemed to intersected nicely.

I wrote a program for the Commodore 64 (greatest computer ever made) called GraphicsBASIC that extended the rather boring built-in Basic that include commands to gain access to the graphics and sound.

In 1985 I got a job working at Lucasfilm Games (now called LucasArts) porting Koronis Rift and Ballblazer from the Atari 400/800 to the Commodore 64.

In 1986 Garry Winnick and I created and designed Maniac Mansion.

During it's production I developed the SCUMM System (Script Creation Utility for Maniac Mansion).

I co-designed the Indiana Jones and the Last Crusade adventure game with Noah Falstein and David Fox.

I am also the creator and designer of The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge.  A game about a pirate.

I am the co-founder of Humongous Entertainment where we made some amazing adventure games for kids like Putt-Putt, Freddi Fish and Pajama Sam.

I was the producer of Total Annihilation.

I co-created DeathSpank with Clayton Kauzlaric and was the designer of the first two DeathSpank games.

I worked at Double Fine for a bit making a game I've had rolling around in my head for close to 25 years called The Cave.

I recently released Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG (or SSITVTDTUSS:AMMTPRPG for short) for iOS and Android.

I am now working on a new point & click adventure game called Thimbleweed Park, funded on KickStarter.

Love the new C64 themed site... I remember that computer!

One thing I noticed: "During it's production" shouldn't have a "'" in it.

Looking forward to Thimbleweed Park!

Mauricio Emilio Fontana
I had a flashback (like smelling something and quickly jump to the past) to 1984 when a got my first computer C64.
All your work was inspiring. Thanks a lot.

Stelios Nicolaou
How about creating a game for real life where personal goals are set and milestones are also set for each quest on a graphical map (goal). It doesn't have to be complicated. I wouldn't mind spend some extra bucks for it, since it would help me transfer the power of gaming to real time motivation that would help with my personal goals.

Paul Blan
I remember being like 5 when my older bros had the commadore 64, amazing comp!!! I used to watch in complete AWE.

Need to get one on ebay!