Monkey Island Design Notebook Scribblings

Apr 07, 2014

More scans from the Monkey Island Design Notebook. I'm glad I kept these notebooks, it's a good reminder of how ideas don't come out fully formed.  Creation is a messy process with lots of twisty turns and dead ends.  It's a little sad that so much is done digitally these days. Most of my design notes for The Cave were in Google Docs and I edited them as I went, so the process lost. Next game, I'm keeping an old fashion notebook.

Mark Ferrari or Steve Purcell must have done these. I can't draw this good!

A lot changed here!

Getting the Main Flow right is critical!



Comments:


Mitlark
I'm glad I'm used to have my notebooks closer to me than any kind of digital assistant. They end up being a complete mess, but I love being messy.
what is two + two + two?