I Was A Teengage Lobot
Jan 09, 2015
This was the first design document I worked on while at Lucasfilm Games. It was just after Koronis Rift finished and I was really hoping I wouldn't get laid off. When I first joined Lucasfilm, I was a contractor, not an employee. I don't remember why that was, but I wanted to get hired on full time. I guess I figured I'd show how indispensable I was by helping to churn out game design gold like this.
This is probably one of the first appearances of "Chuck", who would go on to "Chuck the Plant" fame.
You'll also notice the abundance of TM's all over the doc. That joke never gets old. Right?
Many thanks to Aric Wilmunder for saving this document.
Shameless plug to visit the Thimbleweed Park Development Diary.
https://www.youtube.com/watch?v=aclS1pGHp8o :D
I don't see why this one didn't get made or why you haven't picked up on the idea since. It seems brilliant, simple to do and still very original even though the basic idea is of course lifted from Suspended (maybe that's why it wasn't made?).
What interests me more is how the scaling routine worked.
Scaling down with only 16 colours on a 6502 is no mean feat.
I'm old and also cranky, but it feels like when everything was text it was easier for games to be more erudite.