My Understanding Of Charts

Aug 27, 2014

I want that millisecond of my life I wasted on going here back buddy!

Ron Gilbert
I'd be a rich man if I had 5 cents for every time someone complained about wanting part of their life back after reading this website. A rich man.

i lol'd hard :D:D thanks!

Derrick R.
So, inverting the values of X and "My understanding of charts" in order to adhere to Cartesian convention, it does appear (and depending on what exactly X represents) that you understand charts on so many different levels.  In fact, at certain points on the X Axis, there are, in fact, 7 values for "My understanding of charts".  It appears that you are a chart master, sir.
Now, let's see a chart on your understanding of graphs.

The same way I understand math! (phew... thought I was the only one. Thanks Ron!)

Hey Ron, I was wondering if you'd share your thoughts on feminism and games.

Probably the fact that the original Elaine Marley never really needed help from Guybrush to save herself tells much more than anything else :)

Rons entire body of works speaks pretty well to that all the way to The Cave.

I welcome you to elaborate if you're interested.

You should keep in mind that I haven't revealed if I think games need feminism or not.  I wouldn't try to persuade me either way.

I think your post in itself reveals your stance on the issue, in that I think you have misunderstood the point of feminism. Which is understandable, it is not an easy subject to grasp.

There needs to be no persuading one way or the other, or a debate of whether it is needed or not. It is about education; understanding and acceptance of differences. It is about inclusiveness. That's about it.

What do you use for your beautiful works of total awe?

I can't wait until you reveal how you feel about the necessity of feminism in video games.

X marks the spot!

[TLDR: Ron you are a genius and I regret using pirate copies instead of buying your awesome games when I was young]

Dear Mr Gilbert,
My parents are reorganizing their house and, from a forgotten drawer, some old CDs popped out. They apparently contain obsolete programs for Windows 95 and other useless stuff. But they made me check them out before throwing them in the thrash, and ...
... one of them contains Lucasfilm games.
Maniac Mansion, Zak McKracken, Monkey Island 1 and 2, the two Indiana Jones, Day of the Tentacle, Sam&Max, Loom.
I tried them on DosBox, and they are still perfect. (And for some of them, for the first time I can see them in full color, because when I was young I only had an old piece of junk with CGA card and monochromatic display - I still remember that the biplane manual was totally unreadable so my friends and I had to go the long way round with the airship, and--- but I'm wandering off).

It immediately made me happy: "Those old, awesome games! And they WORK! I MUST show them to my children!".
I was so excited, but ... but then suddenly I became sad.
Yes, because these are not original games. They are copies. PIRATE copies. Friends passed them to me at school, along with the (now lost) copied code sheets. So, as you know, some of these games can't run. Yes, everybody knows that cracked versions of the games and/or code sheets are just a click away on Google: but I don't even DARE to do it. I just feel... WRONG.
I remember W.B.Yeats' poem, the one about being "young and foolish". I bought so many crappy games that sucked and were quickly forgotten and I did not buy your great games that became classics... why? Probably because they just were there, because it was easy. Now I feel ashamed. I was a pirate, a pirate that can't atone, a pirate that cannot return back the loot because there's no more ship: LucasArts is just a label now, a completely different thing, you and your colleagues now work in different companies...

I'm sorry, and not only for this specific case. I'd like to teach my children to be honest people who never cheat and never steal. But how can I do it, if I'm a pirate myself? One day, I will tell them "Use only original software!" and they will easily reply "You hypocrite, YOU DID used cracked software! EVERYBODY does! Now shut up, we have to use the Mule to download the last Hollywood blockbuster movie, like every smart person on the planet does... why should we pay when we can have something for free? And why should we pay when you did not? After all, Ron Gilbert and his colleagues did not starve to death, and you paid even too much money to George Lucas by buying those horrible DVDs with Hayden Christensen superimposed over Sebastian Shaw!".

Sorry, Mr Gilbert ... you are a great artist and I'm not worth anything.
You and your colleagues designed, wrote, programmed, painted, scored, tested (etc etc) a lot of masterpieces, you gave me and my friends hours of fun - and a kind of fun that requires THINKING, not just FIRE-FIRE-FIRE and KILL-KILL-KILL the enemy. And I never rewarded you for your work. This is bad, but I understood it too late.
I wish I had a Chron-o-john to go back to the Eighties and Nineties and buy your games, but all that I have in my hands is ... just a shattered, fake diamond ...

Rum Rogers
Wow, you make me feel proud I bought several copies of most LucasArts games, and to have at least one for each adventure!
Anyway your comment was precious, it showed a huge love for those games and a deep, genuine regret.
I guess it's enough for Ron to "forgive" you :D

Ron Gilbert
I absolve you of all guilt in this matter. If it helps, I never got any royalties or backend from any of the Lucasfilm Games, it was just my salary. If/when I come out with a new adventure game, buy 2 copies and we'll call it even. Hell, just buy 1 copy and we'll call it even.

Thank you very much Ron! About the salary thing, yes it helps, and - at the same time - no it doesn't: the matter of principle remains.

Ok, when/if that time comes, I'll buy your new game (I hope it will be a PC game, I don't like tablets/smartphones).
So goodbye and good luck!

Yeah pirated games were even more common back then than now. As a kid in the beginning of my C64 days it was even kinda frowned upon actually BUYING a game ("weirdo!"). I did however, with the little money I had as a school boy, buy my favorite games like Lucasfilm Adventures or the Ultima games. Nowadays I am a collector. I buy a Collector's edition of any game I am interested in. The Collector's editions today are the standard editions from back then ;)

Looking forward to your adventure game Ron, even if you haven't officially announced anything yet. The last few entries of the blog are very specific ;) You can also bet that I'll buy multiple copies of it PC, Ipad, Android,...


Please please do NOT go in the art direction of Broken Age. While the art itself is amazing and it is very obvious how talented the artists where, the style is just too weird, too .. pastel... The art style prevented me from getting into the game :/ It's missing the "warmth" of the old Lucasfilm games, if that makes any sense to you.

I don't care about the art style. I want proper puzzles. Broken Age is so easy. We'll see how it goes in the second act...

I think it's just as important for immersion. it's one of the reasons MI worked so well... it all came together.. story, puzzles, music, art style, humor

Mancomb Seepgood
Dear Mr. Ron Gilbert,

What was the secret of Monkey Island?

Yours truly,
Itsbeentwentyfuckingyears Tellusalreadyfortheloveofgod

Yo, Ron! How about a new blog post already?!

Ron Gilbert
I'm busy.

Hovewer, all the tools that make you create UML diagrams that I know have very poor quality. So never trust diagram(/chart)-nazis..

I actually started buying Lucasfilm Games games after I realized how great Maniac Mansion is. When I realized, no other game has even come close to its greatness, I stopped. Oh well, at least I bought ZakMcKracken, The Secret of Monkey Island, Monkey Island 2:LeChuck's Revenge, Day of the Tentacle and Sam&Max Hit the Road. Indiana Jones and the Last Crusade and Loom suffered from me just switching platforms from C64 to Amiga, a transition that made my wallet empty for a long time, plus I suffered from the retailers promising Indiana Jones and the Last Crusade for the C64 'in two weeks' every time I asked them.

I guess that made me a bit bitter - if they had just told me that Lucasfilm Games won't be making any more C64 games, it would have saved me a lot of grief and gnashing of teeth. But it was a bit annoying to always have to switch platforms to keep following the game trail. Just when I thought I can have/buy all the future Lucasfilm / LucaArts Games (they changed the name around this time, I think) games, suddenly there were no more Amiga versions, and now I had to buy a PC to get The Dig working.

I managed to get the Macintosh-version of DOTT working on my Amiga, with the ShapeShifter emulator (Macs used the same motorola CPUs as the Amiga, but I of course had a 68060, which was faster than Mac's fastest 040 CPU, so everything that worked, ran great, and faster than on any actual Motorola CPU-based Mac. But alas, The Dig just didn't work.

After The Dig, LucasArts games didn't interest me much anymore. The 'true sequel' to Maniac Mansion never arrived. No other game made me feel or experience what Maniac Mansion had made me feel and experience.

The Dig had unique, wonderful musics, and pretty glorious graphics - but somehow, the game itself was a bit boring and confusing, and in the end, not that interesting, despite the exciting premise and the promise of other-worldly wonders. And admittedly some really eye-pleasing artwork and animation.

Now I wish I could buy Maniac Mansion.. just to finally get the original version of it. What? I still have a few working Commodore computers - who doesn't? A great computer never becomes obsolete, because it can still do the great things it always could. And of course the C64 has the SID synthesizer that can't be bested by any modern synth (especially when it comes to atmosphere), and Amiga (especially the later AGA version) of course has those wonderful graphics tools for pixel graphics creation, among other things..