It's always hard to write your own about pages. I should have my mom do it, she always has nice things to say about me.

I started making games because I loved to program and I loved to tell stories and the two seemed to intersected nicely.

I wrote a program for the Commodore 64 (greatest computer ever made) called GraphicsBASIC that extended the rather boring built-in Basic that includes commands to gain access to the graphics and sound.

In 1985 I got a job working at Lucasfilm Games (now called LucasArts) porting Koronis Rift and Ballblazer from the Atari 400/800 to the Commodore 64.

In 1986 Gary Winnick and I created and designed Maniac Mansion.

During its production, I developed the SCUMM System (Script Creation Utility for Maniac Mansion).

I co-designed the Indiana Jones and the Last Crusade adventure game with Noah Falstein and David Fox.

I am also the creator and designer of The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge. A game about a pirate.

I am the co-founder of Humongous Entertainment where we made some amazing adventure games for kids like Putt-Putt, Freddi Fish and Pajama Sam.

I was the producer of Total Annihilation.

I co-created DeathSpank with Clayton Kauzlaric and was the designer of the first two DeathSpank games.

I worked at Double Fine for a bit making a game I've had rolling around in my head for close to 25 years called The Cave.

I released Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG (or SSITVTDTUSS:AMMTPRPG for short) for iOS and Android.

I just finished a new point & click adventure game called Thimbleweed Park.


Jun 11, 2018
Hi, I love your work, you MI is an inspiration to me since I was a kid until this days. I´m a scriptwriter now, I´m live in Argentina and I saw you on 2016. I´m working in a pirate comic book that has a few MI homage and I´m glad to send to you.
Greetings, and thank you!!


Mar 04, 2019
Hello Ron Gilbert! My name is Rob, I am 37 years old, and I live in a VAN down by the RIVER! Well, the first two things are true, anyway.  I just finished Thimbleweed Park and it really took me back.  Games like Maniac Mansion, Monkey Island and D.O.T.T. along with a plethora of other point & click adventures (ask me about Loom) really helped define my nerdy childhood.  Thimbleweed Park brought that fun back for me.  As a matter of fact, I've started writing the script, dependency charts/graphs, and even working on concept art for a game of my own using the AGS engine.  It's going to suck, but I'm having fun all the same.  Anyway, thanks for over three decades of fun and for inspiring me to focus my midlife crisis on attempting to relive my childhood by making my own crappy game.  It's a hell of a lot cheaper than a Corvette.

Eugene Cloete

Mar 25, 2019
Hi Ron Gilbert
My name is  Eugene, age 41, from Johannesburg, South Africa.
I loved playing the Monkey Island and Indiana Jones games in the 1990s. The adventure puzzles were so enjoyable with an incredible sense of humour. Thank you for all the hours of entertainment.
Also: thank you for listing the games you've worked on above. I look forward to checking them all out.
I recently played thimbleweed on Nintendo Switch and really enjoyed it.
I hope there are many more similar  projects in the pipeline for you and look forward to it.
Best Regards,


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SparkySaurus Rex

Jun 08, 2019
I just finished my first run of Thimbleweed Park. Awesome awesome awesome. The nostalgia feels ran deep, coupled with neat new features and awesome character toggling. I love that the ending isn't spoon fed either, deep thinking required! Love eeeeeet.

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