It's always hard to write your own about pages. I should have my mom do it, she always has nice things to say about me.
I started making games because I loved to program and I loved to tell stories and the two seemed to intersected nicely.
I wrote a program for the Commodore 64 (greatest computer ever made) called GraphicsBASIC that extended the rather boring built-in Basic that includes commands to gain access to the graphics and sound.
In 1985 I got a job working at Lucasfilm Games (now called LucasArts) porting Koronis Rift and Ballblazer from the Atari 400/800 to the Commodore 64.
In 1986 Gary Winnick and I created and designed Maniac Mansion.
During its production, I developed the SCUMM System (Script Creation Utility for Maniac Mansion).
I co-designed the Indiana Jones and the Last Crusade adventure game with Noah Falstein and David Fox.
I am also the creator and designer of The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge. A game about a pirate.
I am the co-founder of Humongous Entertainment where we made some amazing adventure games for kids like Putt-Putt, Freddi Fish and Pajama Sam.
I was the producer of Total Annihilation.
I co-created DeathSpank with Clayton Kauzlaric and was the designer of the first two DeathSpank games.
I worked at Double Fine for a bit making a game I've had rolling around in my head for close to 25 years called The Cave.
I released Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG (or SSITVTDTUSS:AMMTPRPG for short) for iOS and Android.
I just finished a new point & click adventure game called Thimbleweed Park.
Greetings, and thank you!!
My name is Eugene, age 41, from Johannesburg, South Africa.
I loved playing the Monkey Island and Indiana Jones games in the 1990s. The adventure puzzles were so enjoyable with an incredible sense of humour. Thank you for all the hours of entertainment.
Also: thank you for listing the games you've worked on above. I look forward to checking them all out.
I recently played thimbleweed on Nintendo Switch and really enjoyed it.
I hope there are many more similar projects in the pipeline for you and look forward to it.
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Is there a physical copy of Thimbleweed Park?
Thanks thanks thanks a lot for all your games!
Monkey Island.....I mean there is not even a description of how important that game still is to me. Monkey Island is a feeling, a warm emotion in my heart! Its like I am thinking of a child <3 The music, the game............... pure Love. And of course Michael Lands work is godlike too
Greetings from Germany
I just wanted to say thanks. I grew up with the Humongous Games, and I use them daily as examples of masterful game craftsmanship. I'm in school for interface design and game design, and Pajama Sam in particular is a huge influence to me as a designer. The principle that everything in the background *does something* if clicked on, that the world itself is so engaging and beautiful that it makes you want to explore it. I hold everything I make next to Pajama Sam in order to test its quality and cohesiveness. Thank you for the fun the games brought me as a kid, and thank you for the consistent inspiration as a designer.
We would like to introduce you to something we think you might love. We are developing a new graphic adventure inspired by all your HUGE adventures. It's called The Adventures of The Black Hawk. We leave you our networks and our email in case you are interested in taking a look and knowing more;) Take good care of yourself
We look forward to hearing from you wishing you like our idea
Víctor Parejo Medina
I wanted to say thank you for the Humongous Entertainment games. Those games were a major part of my childhood, and they got me into the adventure game genre.
PS: now I'm a buddhist and haven't remembered the philosophic part of Herman Toothrot, I was too young to understand.... where all that came from? Also I'm very curious how it was being a game developer in the 80s, and create a framework like SCUMM, I'm now craving for knowing more about all that and what was on your mind at that time. It's weird for me being in touch with this almost 30 years later. Also, I'm a grumpy developer as I suppose you claim yourself as a grumpy gamer :P cheers!