Early Return to Monkey Island Puzzle Dependency Chart

Nov 23, 2022


Game design isn't a destination, it's a journey and this was one of the stops along the way.

There are some fun puzzles in here but they all were cut for a reason, mostly pacing but sometimes because it wasn't as interesting as we thought. Part 3 got cut in half at some point because it felt too long in the wrong place.

From Aug 21, 2020...

Return to Monkey Island Dev Diary

May 25, 2022

Jul 17, 2020

First official day is Monday but I've started setting up Slack and other web services.

Jul 18, 2020

Ordered Linux machine. Talked to Dave about maybe controlling Elaine for a section of the game.

Starting to worry about finding great people. It's going to be hard because we have to keep the project a secret.

Played MI1 again. Taking a lot of notes about what made MI MI. After TWP and fast walk and other almost invisible improvements, it's painful to play a 35 year-old adventure game.

I was surprised at how many objects didn't have custom default responses. A large number of objects just said "That doesn't seem to work."

Jul 19, 2020

Played MI again.

Jul 20, 2020

Working with the lawyer to get contractor contracts done that conform to Disney's requirements. Taking longer than I thought.

Hope to get Dave's contract done by tomorrow.

Jul 23, 2020

First "real" design meeting with dave. Laying down the backbone puzzles for Act 1.

Jul 24, 2020

Started the Puzzle Dependency Chart for Act 1.

Jul 27, 2020

Jenn started

Jul 28, 2020

Making good progress on design. I know we'll slow down when we have to do all the details. Looking forward to getting a concept artist. Things come alive for me when concepts start to come in.

Nov 17, 2020

Starting up diary again... maybe I'll be able to keep it going this time.

Thinking about the ui. I hate the current status-quo.

Nov 18, 2020

Meeting with Disney.

May 25, 2022

Yep, this dev diary didn't last long.