Apr 01, 2018

April Fools' 2018

Well... 14 years in a row, the Grumpy Gamer blog has been 100% April Fools' day free.

Maybe it's just me, but it feels like the stupidity of April Fools' is waining a little. Maybe my life's mission is finally coming to an end. It's also possible that I'm really playing the long game and once you're all 110% convinced I would never pull an April Fools' Prank, that's when I get you!

We got Pep from the local shelter three years ago in June, they estimated she was around 2-3 months old, so we put her Birthday on April 1, so happy Birthday Pep.

Mar 27, 2018


Thimbleweed Park's one-year anniversary is this Friday, and to help commiserate (I mean celebrate) the game is going to be 50% off for one day on all platforms. If you're thinking of picking it up, you might want to hold off a few days.

This will be the deepest discount we've offered, after that, it's back to our normal price (but still less than the Guybrush approved price for a video game).

My new favorite YouTube Channel...

Mar 21, 2018


Does anyone out there have any good examples of top-down action/RPG games that have nice feeling combat? Preferably using pixel art and keyboard only. The combat in Nuclear Throne feels really nice, but like so many games out there, they use a combination of mouse and keyboard (keyboard to move, mouse to attack).

I'm trying to do the whole game with just keyboard (don't ask, it's just a requirement of mine).

Currently, I use WASD to move and SPACE/Enter to attack, but it just feels wrong and I can't place why. Maybe it's the best that it gets with keyboard only. Or maybe there is something little I'm doing wrong that actually matters a lot. It's why I'd like to play some example of games that do it well.

Also, something that runs on the Mac.

And I want a pony.

UPDATE: Still no pony. But, for the commenters that are telling me I should use arrow keys instead of WASD... arrow keys work as well as the num pad. Originally, only the arrow keys worked, but then every single person I sat down to play started using WASD, so I finally implemented it.