Happy Birthday ScummVM

Oct 10, 2021

I wrote Scumm and I don't think I could do what they did.


Happy Birthday ScummVM

Favorite Puzzle

Oct 08, 2021

Chatting with a game designer friend the other day and we were bemoaning the state of adventure game puzzles and it got us talking. So I was wondering what is your favorite puzzle in Thimbleweed Park, Maniac Mansion, Monkey Island or any other classic point-and-click game?

Do you like head scratchers? What makes a puzzle good? What makes a puzzle hard? What makes a puzzle just busy work? Is that bad?

Commodore Assemblers

Jun 12, 2021

This series on Commodore's Assemblers from pagetable.com is giving me flashbacks to hacking out GraphicsBASIC in my childhood bedroom. Good times.

Guild of Dungeoneering

Jun 07, 2021

I loved this game... all I want is for it to be on the Switch.

Judith Lucero

May 02, 2021

It is with great sadness that I found out that Judith Lucero passed away.

Judith was the lead tester on Monkey Island, Monkey Island 2 as well as a vast number of other Lucasfilm games.

She was the one who taught me the importance of testers and how they are a critical gear in the machinery that makes up making a game. Testers aren't just unit tests in human form. They have a unique perspective on the game and poke not only at the bugs but also the design and the thought process of playing a game.

It's a lesson I have never forgot and never will and I owe most of that to Judith.

Here is a email Judith and MI2 testers sent me. It goes on for 5 pages. Some of the suggestions were implemented.

"D" bugs were design bugs.