Grumpy Gamer

Ye Olde Grumpy Gamer Blog. Est. 2004

Feb 2, 2025

First screen shot from my new game called Death by Scrolling.

I started working on this game back in 2019. It started out great and everybody I showed it to loved it, but it was simple. Everyone asked for progression and “game” stuff and over the next six months I proceeded to ruined it.

Then a little game called Return to Monkeys island came along and I took the next two years to build that with Dave Grossman and a wonderful team.

Monkey Island ended and I started working on a new game I dubbed “RPGTBD”. It was a classic Zelda-like pixel art RPG and was a lot of fun. I brought on an artist (Craig) and a designer (Elissa) to help.

When I first started RPGTBD everyone told me that it’s unrealistic to do a open world RPG with a small team. Morons. What do they know?

Well, a lot actually.

It became obvious that my vision for the game was never going to get done and on top of that I was spending a lot of money so something had to give. I could pay off the contracts for Craig and Elissa and call it a day.

But I had all this wonderful art and a nice quest and exploration system from RPGTBD it felt odd to let them go to waste.

Then I remembered Death By Scrolling. I shared the prototype with Elissa and she really liked it. There is something about the game that I could never let go of.

I rebuilt the whole project, stripping out all the stupid stuff and returned it to the core of the game back when it was fun.

Over the next 3 months Elissa and I added back pieces bit-by-bit with a nice progression system, story, quests and challenges.

It’s not going to be everybody’s cup of tea, but Elissa and I get lost in playing it when we should be testing a new feature, so I guess that’s good.

ELissa and Craig leave the project on March 1 then it’s just me for a few months and then release it in 2025.

This time for sure.