Return to Monkey Island Dev Diary

May 25, 2022

Jul 17, 2020

First official day is Monday but I've started setting up Slack and other web services.

Jul 18, 2020

Ordered Linux machine. Talked to Dave about maybe controlling Elaine for a section of the game.

Starting to worry about finding great people. It's going to be hard because we have to keep the project a secret.

Played MI1 again. Taking a lot of notes about what made MI MI. After TWP and fast walk and other almost invisible improvements, it's painful to play a 35 year-old adventure game.

I was surprised at how many objects didn't have custom default responses. A large number of objects just said "That doesn't seem to work."

Jul 19, 2020

Played MI again.

Jul 20, 2020

Working with the lawyer to get contractor contracts done that conform to Disney's requirements. Taking longer than I thought.

Hope to get Dave's contract done by tomorrow.

Jul 23, 2020

First "real" design meeting with dave. Laying down the backbone puzzles for Act 1.

Jul 24, 2020

Started the Puzzle Dependency Chart for Act 1.

Jul 27, 2020

Jenn started

Jul 28, 2020

Making good progress on design. I know we'll slow down when we have to do all the details. Looking forward to getting a concept artist. Things come alive for me when concepts start to come in.

Nov 17, 2020

Starting up diary again... maybe I'll be able to keep it going this time.

Thinking about the ui. I hate the current status-quo.

Nov 18, 2020

Meeting with Disney.

May 25, 2022

Yep, this dev diary didn't last long.


LowLevel May 25, 2022
"That didn't seem to work."

Henk May 25, 2022
Did you play MI2 again to prepare for this?

Ron Gilbert May 25, 2022
MI1, MI2 and MI3

yorch May 25, 2022
Hahahahahah, that's hilarious. I really enjoyed the TWP podcast/stand-up meeting. It would have been great to have been able to get that fly on the wall experience with Return to Monkey Island too. But I understand it would have ruined the surprise. For a second there I thought the Dev Dairy was going to be a taste of that. ๐Ÿคฃ

Juan Restrepo May 25, 2022
"MI1, MI2 and MI3"

That MI3 is going to be controversial...

Stan's Previously Owned Pixel Art May 25, 2022
That's the second longest meeting with Disney I've ever seen.

yorch May 25, 2022
^
Controversy is overrated. ;)

Pete May 25, 2022
Awesome! Loving the diary Ron :)
The first thing that came into my head was: 'You write like a diary farmer!'

tcmsurfer May 25, 2022
Love it, thanks for sharing!

Leak May 25, 2022
USE "Unfinished Dev Diary" WITH "Ron Gilbert's Memories"

"That doesn't seem to work."

Bummer...

Rum Rogers May 25, 2022
Well, that was worth it!

St_Eddie May 25, 2022
The concept of having a playable section as Elaine is intriguing. I would be interested to see that in the game, if you ultimately decided to run with that idea that is.  It would certainly shake things up a bit for the series, but I'd also be happy to just play as Guybrush.  Heck, I'll even accept a rock as the player character if need be.  I just want to play the game, dammit!

Dunahan May 25, 2022
Neat, love it!

Vainamoinen May 25, 2022
@St_Eddie

The Rock as a player character? Hells yeah! ;)

Ping May 25, 2022
I love that you think about the UI, I agree about the status-quo, it seems like there isn't a lot of room for puzzles outside of object A on object B.

Grant Yeager May 25, 2022
Yeah thats about how I do with diaries and Journals as well lol, unless of course the rest are all redacted due to story info etc which would be understandable. Either way thanks you for Sharing ๐Ÿ˜€

Having Replayed Thimbleweed a few times recently I definitely appreciated fast walk, turnable pixels and even smaller details like the cursor modifying with arrow points to indicate the room is scrollable etc.

My first few times playing I went hard into the retro features like the fonts and classic sentence line but on these recent playthroughs I made a point of not and I have to say I really appreciate the on-cusor placement and the modern fonts.
I may be a little over attached to the classic fonts, I have gotten "POINT" and "CLICK" tattooed on my fingers In them (mock my poor life choices ๐Ÿ˜‰ I love them nonetheless), I however can't deny the sleekness of those new verbs... so pretty ๐Ÿ˜€

After Double click to run or click and hold to keep walking or  *gasp* repeatedly combining the two, going back to a static speed in the older titles is certainly noticeable.

I cant wait to see how much has changed since then ๐Ÿ˜€

Ron Gilbert May 25, 2022
We decided against a playable Elaine because the story went in a direction where that didn't make sense anymore.  It would be fun to do a MI with Elaine is the playable character and Guybrush is the sidekick, but that will have to wait for another game.

lutinmou May 25, 2022
I really think that MI3 was a great game.
No offense Ron :)
Maybe you felt the same while you homework ?
And it was localised and voiced in French with great actors ! I hope some ingredients can survive the return of MI. I just can't wait to open our present anyway.

Scott S May 25, 2022
There's a melancholy to Blood Island in MI3 that I really like. The game is a great addition to the series IMO. It gets a lot of criticism for not having your involvement, but some things, such as the lactose-intolerant volcano god, are really funny.

Ron Gilbert May 25, 2022
MI3 is a good game. The only thing I didn't like about it was Guybrush and Elaine never should have gotten married. But what is done is done.

Torbjรถrn Andersson May 25, 2022
"After TWP and fast walk and other almost invisible improvements, it's painful to play a 35 year-old adventure game."

And yet, the MI1 user interface feels like such a step up from Maniac Mansion. ๐Ÿ˜€

Stan's Previously Owned Pixel Art May 25, 2022
There's no need to have Elaine as a playable character.

Just do what you did in Monkey Island 2 and get Guybrush to wear a dress.

Problem solved.

Torbjรถrn Andersson May 25, 2022
"MI1, MI2 and MI3"

It's silly of me, but now I can't help wondering which of the many versions of MI1/MI2 you played.

St_Eddie May 25, 2022
Ron, do you have any rough ideas of what the system requirements for Return to Monkey Island will be?  I'm really scared that my ancient computer won't be able to run it.  I was easily able to run Thimbleweed Park, if that helps, as I'm aware that Return to Monkey Island uses the same engine. I'm not expecting you to provide official specs, but a general ballpark would hopefully put my mind at ease.

Allie May 25, 2022
I love MI3 but I also questioned Guybrush and Elaine getting married, since their relationship seemed rocky in MI2 so it came out of left field to me. I wonder if you disliked it for the same reason, or was it something else?

St_Eddie May 25, 2022
Actually, I may as well provide my specs...

OS: Windows 10 64-bit
CPU: Intel Pentium G3258 @ 3.20GHz
RAM: 8 GB
GRAPHICS CARD: 2047MB NVIDIA GeForce GTX 750 Ti

St_Eddie May 25, 2022
@Allie - Ron's said before that he always viewed Guybrush and Elaine's relationship more like Brother and Sister and that Elaine isn't really all that into Guybrush romantically.

Grant Yeager May 25, 2022
One thing that has always stuck out to me about loom was the sheer number of verbs that that interface allowed, hell they had to come in a seperate pack-in book lol. I can see what you are saying in regards to the modern adventure UI status quo which has boiled down to the 2 options of look/interact. I really enjoyed how Delores handled verbs and wonder if it could allow for more specific interactions considering its not locked into a pre-existing verb bar.

this is all speculative nonsense however born purely out of excitement and wonder in regards to what you and team have done in RtMI ๐Ÿ˜€

St_Eddie May 25, 2022
@Grant Yeager - "One thing that has always stuck out to me about loom was the sheer number of verbs that that interface allowed"

Really?  Loom didn't use verbs though, did it?  The player used their staff to cast spells (16 in total).  Other than that, the game had a very simple interface; interact with item/person and that's all.

Grant Yeager May 25, 2022
@St_Eddie: That's the thing, the spells specifically *were* the verbs beyond the basic click to interact. You "Untwist" the stairs, "reflect" rusty, "terrorize" the dragon and "open" the sky. using musical notes as a code allowed them to not only not have all the verbs on the screen which would have required a scrolling verb panel but it also allowed you to unlock new verbs as the game progressed. Quite ingenious if you think of it that way

St_Eddie May 25, 2022
@Grant Yeager - Oh, for sure it was an ingenious way of having the player interact with the world but it was also very pared back and simplified, compared to the traditional verb and inventory user interface.  There wasn't even an inventory in Loom, so essentially the only interactions were by using the verbs themselves on items and characters.  One of the main criticisms which the game received upon release was that it was too easy and that the interaction with the world was too simple.  I don't nessercerily agree with that sentiment but it was certainly a lot less involved than a traditional adventure game at that point in time.

Grant Yeager May 25, 2022
@St_Eddie: Oh I will definitely agree that the lack of an inventory simplified the puzzles and helps make the game much easier. Recent email correspondence with Brian Moriarty and many of his statements in regards to the game reaffirms that is was intended to be an easy and approachable game. My point was more directly that the interface allowed for more verbs than the typical 9-12 or so of the time

Nik May 25, 2022
Thanks for posting again. With all that pandemic, invasion, and now monkey pox going on, I had totally forgotten there was something to look forward to in 2022! That thought alone improved my day.

When you say "what is done is done", does that mean MI3 will be considered canon for the new game?

bstar May 25, 2022
I always though Elaine and Guybrush's relationship should have been like Jon and Liz in the Garfield comics... so close to attainable, but never happens.  Of course the Garfield comics messed this up and married those two off as well. ยฏ\_(ใƒ„)_/ยฏ

Mitchell Rysavy May 25, 2022
I'm no expert by any means but I can only think of a few places in MI1/2 where I've found the interface annoying. Anything time-based really, like the mug-to-mug grog transportation puzzle, has always stressed me out ;) I really liked the quality of life things that TWP park had.

I'm really excited for this game especially since you get to make it with a group of people that are also super excited about it!

Amen May 25, 2022
So far no MI had an interface I would consider good enough by todays standards.

seguso May 25, 2022
I'd like Elaine to follow Guybrush (not as a playable character but as a sidekick)

Adamlaurent May 25, 2022
Thanks for all the hard work Ron  and team. I thought life had peaked at the new Ghostbusters and Batman...then this announced. Cannot wait to book a week off work and drop completely off the radar like when TWP came out. :)

Sushi May 25, 2022
In hindsight, the best comment to the post you did on the first day of that diary (View from my window), goes to @Brian: "Somehow I imagined it would be more... piratey."
How spot-on he was!
A lot of those posts from around those diary entries fall into place now. Thanks for posting the (very short lived) Return to the gamer developer diary

Asterothe May 25, 2022
Ron are you trying to torture us on purpose? We are so thirsty for any info. First couple months of entries then nothing.

Christian-B May 25, 2022
I'm glad you didn't play MI4 to prepare. This is the only game in the series that I don't like. In Tales I liked the character of Morgan. But for me MI1-2 and also III worked best.

Ron Gilbert May 25, 2022
@Asterothe: This is the fully dev diary. I got so busy that I stopped updating it.

enthusi May 25, 2022
That is all we need to know :)
I hope you are still having fun even at this late often rather tedious state...

Lorenzo May 25, 2022
Ahahahahahah thank you Ron, truly. It  was  like reading the captain's log :)

Pgr87 May 25, 2022
Talking about MI3 the other day with a friend, both of us agreed about the game would be better if it ended after blood island, with guybrush returning to the carnival of the damned and staying as a prisoner again. Maybe not a very original end, but would make the game title a bit more like a real curse

Maart May 25, 2022
Ok, so no Elaine as a playable character. How about Murray as a playable character. ๐Ÿ˜‚

Ale Grazz May 25, 2022
Ron, tell me Guybrush finally uses Wally's love bomb on Elaine. Another lost item left in Guybrush's coat at the end of MI2.

Svank May 25, 2022
I've seen interviews in the past where you've been positive to Curse Of MI, so that didn't surprise me, but I always wish to hear you comments on Escape Of Monkey Island. Did you play it? How did you find it? What did you like and dislike about it?

Miguel Baptista May 25, 2022
I play all Monkeys every 4 or 5 years. My fav are def 1-3, but even 4 and 5 have alot of good moments that are worth enduring the most banal parts.
Can't wait to play this one.

PeevishDave May 25, 2022
Ah! It'd have been cool playing from Elaine's perspective. I love that in MI1 she actually didn't need Guybrush at all, as she already had a working plan - subverting the hero-princess trope. It'd be cool to know what Elaine was actually doing during MI1.

idarwin May 25, 2022
I really value your courage for getting  into  this project; and above that your consistency for making something original and not feed us with a spoon what we want to eat. That shows integrity. I hope people consider this before making some comments.

Jeremy May 25, 2022
This was a fun read - reminds me a lot of the TWP updates, although it looks like it was harder to keep going without the readership.

So excited!! Any chance we can see one of those Puzzle Dependency Charts (with all spoilers blurred out of course!)?

Carlos V May 25, 2022
I couldn't believe Monkey Island returned, let alone made by Ron. Can't wait

DM May 25, 2022
MI3 is a good game, but as long as i played back then in the 90 I realized that something was missing. Only after I discover that I missed  those strange and "uncanny" vibes present in Monkey 1 and 2 , tipical of your style, and maybe of your soul of grumpy gamer.
I found again those vibes in The Cave and Timbelweed park, and I'm sure that there will be also in Return.

Can't wait to play it!

Kroms May 25, 2022
It's so interesting that Dave gets on "officially" and the puzzle dependency chart starts days after. I guess you guys had the general story beats down, huh?

Minkiux May 25, 2022
Hey, Ron, where did you find MI1, MI2, MI3 data files? Did you actually use pirated copies? Or do you own license for them?

Zak Phoenix McKrackenโ„ข May 26, 2022
Why people complain for the lack of information in the Ron's RTMI Dev Diary?
Between (Nov 18, 2020) and (May 25, 2022) there is room for another great adventure game! The Secret of ... (!)

Samuel May 26, 2022
Hello, I am relieved that Helaine is not controllable. I think we need to identify with one character at a time for more immersion. (I'm not against playing with Hรฉlรจne in another game but not multiple characters. as someone here Hรฉlรจne suggests in the first episode) in any case I am impatient to play and I will buy it with my eyes closed. Thank you for all the memories I have thanks to monkey island.

Fritz May 26, 2022
I like the idea of being able to play Elaine in parts of a game. I also liked how DOTT implemented that and how the actions of one character had influence on the other characters as well.

Cranky Player May 26, 2022
Good Morning.
I think the two ghosts seen in the teaser are Guybrush and Elaine (the latter, perhaps, could be Captain Morgan, resurrected as a ghost hunter - as foretold by the final scene of MI5x05). There are some clues to suggest this.
I also think that the smith will be employed as the hint system: who better than he to have fantasy in making something, except for a drawing artist?

Thanks to the Game Team for allowing us old-fashioned pirates to return once more to MI. :)

Allan May 26, 2022
Thank you for sharing. This makes me even more excited.
Looking forward to it.

Johnny Walker May 26, 2022
Still super excited!

Alex May 26, 2022
Is it out yet?
Soon enough.
That's not soon enough!

Diduz May 26, 2022
The whole "That doesn't seem to work" affair is tricky. On one hand it's annoying and dull, but on the other I often understand if I'm on the right track when I don't read that standard response. So, it has a purpose, after all. I'm curious to see how you and Dave tackled the issue.

Stan's Previously Owned Pixel Art May 26, 2022
USE Jojo the monkey with pump

Expected result: "That doesn't seem to work"

Actual result "Newly discovered gaping hole"


Still the best Monkey Island game of all time though!

MB May 26, 2022
Had no problem with the Monkey Wrench puzzle in MI2.
Got stuck for more than a year on the dog with the maps.
I advanced by try everything in everything frustration.
It was like watching magic happening. I never thought what or where would work at that point.

Stan's Previously Owned Pixel Art May 26, 2022
Adventure games in the early 1990's:
Try everything
Days pass
Try everything again
More Days pass
Try everything again ... finally find the solution
Feel amazing


Adventure games in 2022
Try a few things
Promise yourself not to use the Internet to look up solution
5 minutes pass
Lookup solution on the Internet
Feel regret

Wayfarer May 26, 2022
All I can say is thank you to the entire team, and I find it comforting to know that this game has been developed even at the expense of the dev diary.

As to Elaine marrying Guybrush, I didn't understand it, either, neither from the perspective of the characters nor based on the story thus far. I might be able to understand it from the perspective of the developers, though, as follows:
(a) ๐˜Š๐˜”๐˜ is fairly cinematic in a Disneyesque way, and in the absence of a promise of another sequel, a fairy-tale ending would be a logical choice (i.e., the guy gets the girl), even if it may seem rushed and out of the blue in retrospect;
(b) marriage was implied to be central to the Guybrushโ€“Elaineโ€“LeChuck relationship already by the first game, so that how else would Guybrush beat LeChuck, who's already dead and has been resurrected more than once, if not by being validated as a better man (i.e., the good guy crushes the bad guy and his dreams).

Everyone has a different interpretation. I can blame the first game for introducing marriage as a possible ending, and all sequels since ๐˜Š๐˜”๐˜ as well as Gore Verbinski's films certainly support the idea that marriage as a prize can make a story more relatable.

However, I love the first two games especially because of how Guybrush was becoming insufferable, winking at the audience, like a child play-acting. Why would Elaine want any of that?

Johannes May 26, 2022
May 25, 2022
Yep, this dev diary didn't last long.


That's the last entry.

Pouyan May 26, 2022
Ron, I'm really glad that "Return to Monkey Island" is not a "retro" game ... "RtMI" is exactly what I expected, an adventure game, a real adventure game.

Ivan Braidi May 26, 2022
Always loved any "insider view" detail about great games, so thank you so much Ron! Can't wait to play RTMI after a full replay of the saga! :)

GaryStu May 26, 2022
Sad to hear about Playable Elaine and just as quickly to hear it got cut. That sounded rad as hell. Oh well, I guess that's one for the modders lol.

Miguel Baptista May 26, 2022
"I guess that's one for the modders"

Always wondered about that one.
Bethesda has shown that an freely shared dev tool can make their games last as long as their mod community wants (apparently forever).

So Ron if you're reading this, whats your thoughts on freely sharing dev tools, and alowing people to toy with the game long after it has made its magical birth into our imagination ?

Lorenzo May 26, 2022
Ron, you said that making games in 2022 is a lot harder than in 1990.

Is it because of how structured the whole process is? Less freedom?
What do you think would simplify the process?

Thank you

St_eddie May 27, 2022
"I'm not against playing with Hรฉlรจne in another game"

Hรฉlรจne is my favourite character.

LichiMan May 27, 2022
Thanks for share this :)

One of the things I love MI over MM or TWP is that you only control one character. It helps me focus on the story and puzzles, and I feel I'm Guybrush and we travel the journey together to the end.

When I have to control more than one character I start thinking on what I have to do which every character, trying the same thing which every character to see if maybe I can't do it with one but I can with another one... So instead of thinking on the puzzle I start clicking around and trying again and again.

This didn't happend to me with DOTT as they where on different places separately one character from the other and just needed to send objects a few times.

Ok, maybe I'm getting old...

Anyway, I will love Return to Monkey Island if I only have to control Guybrush or more characters. (Hope just Guybrush!)

MG May 27, 2022
This is supercool.

Probably so far you've forgotten all the criticism, but I hope you understand there are many fans here who also thought something like 'I wanted pixel perfect, but Mr.Gilbert deserves all the credit in the world, what we love is what he creates, whatever he does, we will be supporting him'.

Thanks for Monkey Island, Ron. Thanks for making us dream again. It's part of our lives, but the creative process is entirely yours and that is only good.

Winfried Maus May 27, 2022
Ron's blogging again, that must mean that the release date of the game is on the horizon. ๐Ÿ˜€

As for Elaine marrying Guybrush: Come on, most of us were either teenagers or in our early twenties when we played the original games, so of course we all wanted Guybrush to get the girl in the end!

DieSkaarj May 27, 2022
Hi there Ron, it's THAT guy here. Yes, THAT guy (the GNU-Linux enthusiast.) I see you mentioned the game was developed on a Linux machine. Does this mean that there will a native Linux build available, maybe on launch?

Mancomb May 27, 2022
I didn't like Elaine and Guybrush getting married, although I could accept it I suppose as it's just what usually happens. A bigger problem for me was how they made the characters look. Guybrush and Elaine look so good in the first two, and increasingly daft and cartoonish in later games. That typical look (and then behaviour) of Elaine as a harridan was a betrayal of the character.

Stan's Previously Owned Pixel Art May 27, 2022
So will Return to Monkey Island finally answer all the important questions?

Are Mr Brush and LeChuck actually brothers?

Is MI1 and MI2 just childhood fantasies of Guybrush in a theme park?

Why did Elaine say "I wonder what's keeping Guybrush" at the end of MI2?

How much wood could a woodchuck chuck if a woodchuck could chuck wood?

DieSkaarj May 27, 2022
Yeah! @Stan's_Previously_Owned_Pixel_Art.

That brings me back. Did Elaine know LeChuck was down there with Guybrush? Was she, in fact, in cahoots with LeChuck? Collecting and substituting the dolly ingredients so it wouldn't kill him. Was she using LeChuck to get to win Big Whoop herself.

Hmm, I think there's more to this Elaine character than what the Governess WANTS you to think. She's is a pirate after all!

Rum Rogers May 27, 2022
@Stan's Previously Owned Pixel Art

"Why did Elaine say 'I wonder what's keeping Guybrush' at the end of MI2?"

I suppose you played MI2 on an Amiga machine, it had a bug that prevented the next line from Elaine to be displayed due to the screen immediately going black rather than fading out (unlike the PC version, where the screen correctly fades to black while Elaine says "I hope LeChuck hasn't cast some horrible SPELL over him or anything.").

Stan's Previously Owned Pixel Art May 27, 2022
@DieSkaarj
Elaine using Lechuck to get Big Whoop would be amazing!!

@Rum Rogers
Yes! Played it on the Amiga first and then the PC later. Can't believe it misses that last line!


I know a lot of people didn't like the ending of MI2 but to me it is genius.

It's what separates Ron Gilbert from everyone else.

Instead of just ending on a happy note where the main protagonist wins and all the loose ends are tied up, it ends with more questions than answers.

Most importantly ... it makes you want more.

I think it's incredible that over 30 years later we finally get to see some of these questions answered ... or will we!!!

Nonomagnolemumpiolami May 27, 2022
I want to meet new characters, some fresh blood, less old ones over and over again, getting bored by their habits and injokes about this and that.

Fuck the canon, get wild.

Rob Noah May 27, 2022
Thimbleweed Park is my second favourite adventure game of all time behind MI2. I want a Return To Thimbleweed Park after this one. I will give you two April Fools' to start working on it.   ;)

Wayfarer May 28, 2022
I, too, would love to see this game boldly going wherever the authors' imagination takes it. In a world with ghosts and voodoo on the one hand and grog machines and rock and roll collector's plates on the other, the canon is about as useful as a fourth head on a monkey.

Luke May 28, 2022
"Making good progress on design. I know we'll slow down when we have to do all the details. Looking forward to getting a concept artist. Things come alive for me when concepts start to come in."

Ah, so that's why you've ended up with an artists who doesn't really add any details, giving us a bland look like those old cheap Adobe Flash games?

Anakin May 28, 2022
The look also could be influenced by the production costs, faster to draw and animate (by more than one person).

It sounds unlikely that you keep an look undetailed just in order to give the player room to project. Some made the assumption that this would correspond with low-res pixel graphics. I think this nonsense because a) when you wanna go this route, you go more abstract, b) detailed graphics on this level don't lower your imagination. Did you ever stare at Purcell's cover-art and imagine things or did you choose the pixel graphics for doing so?! Other more detailed high-res games work fine already.

Whatever the reasons are. As long as you're not involved, it's hard to say something against the decisions being made. I suspect they tried to make the best. According to the given samples, my dream graphics look different but it's also not a desaster. Let's hope for the best. Maybe they'll release some animated material soon. *hint*

Santos Elrey May 28, 2022
Dearest Ron, i've just learned about your blog (this one) and I am amazed that I can read your thoughts and even a quote that I (as a writter) repeat to myself over and over again "The muse visits during the act of creation, not before". That is indeed a lighthouse.
Ron, you are an amazing person, an honest, creative spirit. I cant believe Return to MI is a reality. KUDOS to say the least.
I came to leave a big THANK YOU to your art, to your kind words, to what you made of adventure gaming. Im very, very grateful.
BTW, yes, "It would be fun to do a MI with Elaine is the playable character and Guybrush is the sidekick". Marley as the reckless one, Guybrush as a funny Sancho Panza. BIG HUG!

Bertram May 28, 2022
Hi!

I am sorry, hopeefully this is not the wrong place to ask such a question, but I am really curious: Will there be a crowdfunding for this game?

I am mainly asking because I missed the last one on Thimbleweed PArk and now there is no phone number with my voice mail in the game, so I would not want to miss the MI one. :)

Thanks a lot! Greetings from Germany! Totally looking forward to the game!

St_Eddie May 28, 2022
@Bertram - There won't be crowd funding for this game because the development is almost complete and it's being funded and published by Lucasfilm Games and Devolver Digital.

Ger May 28, 2022
I love that you are doing this game but cannot help to think that I'd wish TWP never happened so we could get Mark on this one.

Basto May 28, 2022
You forgot three entries
May 30th: Setup preorder page to get filthy Uncle Scrooge-like mountains of money
May 31st: Laugh hysterically as gamers from all around the world preorder your limited deluxe diamond mega edition containing mostly local rock samples.
May 32nd: Release the game!

Apart from that: screw the controversy, the real fans (TM) trust you! I had shivers listening to the music of the trailer.

Conny Torneus May 28, 2022
I've always liked Monkey Island 3 and could never understand why so many people dismissed it. Great to sort of having it confirmed that Ron liked it too... minus the marriage part of it. Sure, it was a little weird but didn't spoil the overall experience of the game

CarloSupreme May 29, 2022
@Ger - Blasphemy! Thimbleweed Park is an incredible game. I got serious withdrawal symptoms after completing it :(

Rob Noah May 29, 2022
Right, CarloSupreme! Me too, same sentiments. Quite frankly I don't know what Ger is doing here, if you didn't like TP, its kind of like... why are you here, TP was absolutely brilliant from start to finish.

Ger May 29, 2022
Well I'm here because I love MI1 and Indy3. TWP was ok but was a bit forced. Like many ideas forced into one game. Maybe product of the brainstorm. It is also a serious game about mistreatment of people. Sandy mistreats Dave. Ray mistreats Reyes. Chuck mistreats his brother. Ransom mistreats everybody even the name of the Lord while swearing. Well, Im christian you know. Its more a plot for theater than for a game. MI was more fresh. I hope this MI gets that.

Wayfarer May 29, 2022
Outside of 1990โ€“91 pixel art, I want every frame to be a painting by Steve Purcell. Otherwise, I'll shame you with unfavourable comparisons to works with different art direction!

Deluxe Paint May 29, 2022
Purcell art would be awesome. Problem is, that apart from drawing all those frames, you also would need to animate on this level in order not to look uncanny. But there is hope, AIs will come in handy.

Aylin May 29, 2022
I love how Edna: the Breakout had the goal of not having a "That doesn't seem to work". There are so many backround objects that you don't even need in order to progress. So many interactions! I'm sure I missed alot!
Even the verb "talk to" (there are only 4 verbs btw) has unique reactions. The protags talking rabbit plushy will speak for the object you want to talk to.

Aylin May 29, 2022
btw I'm really happy to hear that there are gonna be more obect interaction reactions. Adds more gameplay, replayability and just pure fun in just trying out random objects to it.

Aylin May 29, 2022
btw btw it also makes it less frustrating to fail by being rewarded with something else.

Aylin May 30, 2022
Oh, or is it gonna be more like in Thimbleweed Park where there is almost no standard "That does't seem to work" and every object just has ONE default fail reaction? Are there gonna be unique "use specific item with specific object" reactons at all? On a scale from none to Edna: The Breakout (where EVERY specific combination will give you a unique, funny interaction) where lies Return to Monkey Island?

ChrisB May 30, 2022
I would love to see a reboot or even special edition of MM someday. I presume since it wouldn't break new ground there would be a lack of interest in developing it. That intro and the music really hit the sweet spot of my 10 year old brain.

Pepe May 30, 2022
@ChrisB
I would love to see a Curse Of Monkey Island remake with Ron's cooperation. There could be a different ending to choose the Gilbert Way.

Miguel Baptista May 30, 2022
I'm sure Ron will take a break from Adventure games after Return, but hopefuly with great reviews and overall love and care fans will have for the game, maybe as @Chris8 said, he'll revisit MM, I really loved DoT, and a proper sequel would be brilliant as well.

RashoHyo May 30, 2022
Hi Ron,
After spending a year and a half convinced you were making a new Monkey, looking for every little sign, rereading your 2013 post countless times like it was the 17 commandments, waiting for April 1th 2021 and then April 1th 2022 updating your site countless times...you can understand that I was one of the "Shocked" fans. I went from the best day ever to a feeling of excruciating strangeness. But your words, Dave's and lately Rex's own words have definitely got me back on track...and now I am again in pure anticipation. But this time let's build a clearer and more direct relationship...let's start by telling me the date of Devolver Digital's June event, so I can plan my work/family day so I don't miss it and especially so I don't live on Hype every day as I have for the past year and a half ๐Ÿ˜‚๐Ÿ˜‚
I really appreciate your courage, whatever the quality of the final product! I am also convinced that it will not be your last Monkey Island....

The Uncanny May 30, 2022
MI3 is the best of the franchise. Period.

Maico May 30, 2022
STOP PRESS... STOP PRESS... STOP PRESS...

Hey Ron... Ken Williams has just written a blog post about you! I repeat... Ken Williams... has just quoted you!!!

Over at his Colossal Cave Adventure blog, Ken has responded to your observation that "making games in 2022 is a lot harder than making games in 1990".

There's a catch... Ken at first didn't recognize the source behind the quote, but he quickly corrected himself with a follow-up comment. You can tell the poor guy is embarrassed he didn't twig to your name at first, Ron... but the respect he has for you clearly shines through!

Wouldn't it be great if you and Ken & Roberta caught up for a chat about what it's like to be making adventure games again in 2022... you are all titans of the computer gaming industry and to see you all together discussing old times would be the event of the year!!!

Wayfarer May 31, 2022
In terms of making adventure games today, I understand the most significant difference between Ron, Sierra veterans, and maybe even many others from LucasArts to be Ron's reluctance to do 3D graphics, which would completely mess up the development process with bugs, delays, and uncanny nonsense if done with a small team, and the results of which would look syrrealistic at best if the art director realizes its limitations early on and commits to it looking interesting rather than dated or inexpensive. It also seems that Roberta and Ken have the main focus on gameplay, or at least I can see it working with a nameless and faceless PC as long as the VR headset requirement is met. That isn't to say that Ron's team doesn't have equal or greater determination to improve narrative mechanics, but rather that ๐˜™๐˜ต๐˜”๐˜ has an overarching need to develop its story, not just solve puzzles until the game ends.

Erdal 'FullGrim' Yoluak May 31, 2022
Many thanks for sharing, even if it's a short diary. The UI design is really important. For some reason, even in the remakes of MI1 and MI2, even simple improvements such as quick switching between screens with a double click, a comfortable icon and inventory control were not implemented. On the other hand, MI3 still has a comfortable and modern gameplay in design of UI. Also, I just hope that the UI isn't as simplified for example as Broken Age.

Thomas May 31, 2022
"It would be fun to do a MI with Elaine is the playable character and Guybrush is the sidekick, but that will have to wait for another game."
Oh boy, Return to Monkey Island sequel confirmed!

Wayfarer May 31, 2022
๐˜”๐˜2 together with ๐˜”๐˜1 demo was my gateway; so, my criticism against ๐˜Š๐˜”๐˜ is that, while it excels technically, and I often forget just how brilliant some of the scenes are, the recurring characters make it the biggest throwback in the series. I'd even argue that it would've made a better original game. Let's start with Guybrush: he wanted to become a pirate at 18, and he was already becoming a has-been a year later, which is why he's determined to up his game by growing a beard, er, finding the most legendary treasure of them all. Progress, right? Well, apparently immediately after that, he's back to being a pirate wannabe (e.g., it's like if Luke had been a farmboyย again in ๐˜‘๐˜ฆ๐˜ฅ๐˜ช), and his mission is to marry Elaine, even though their last two encounters consisted of him manipulating her to get a map piece and her letting him fall into the darkness after a deliberate wait. Why does it feel like a differentย storyย altogether?

On an island full of pirates, Elaine liked Guybrush because he was sweet and was put off by him acting like a pirate. Now,ย suddenly, she's so in love with him that she blurts it out.ย ๐˜Š๐˜”๐˜ย was a game where I would've wanted to see Guybrush becomeย Captain Jack Sparrow. Instead, itย set a precedent by which he's forever destined to be Will Turner due to a latent love story. Reverting the characters to how they were introduced initially also supplied them with impenetrable plot armor from then on. When Guybrush was dueling with the pirates in ๐˜”๐˜1, they didn't kill him because he was in training. Why do the pirates in ๐˜Š๐˜”๐˜ย do the same? Because it's now a colorful cartoon, with none of the danger and lived-in grit of the colonies in the 17th century.

Speaking of the UI, as fond as everyone is of the verbs, covering up as little of the screen with diegetic stuff is all for the best. I love howย ๐˜๐˜ถ๐˜ญ๐˜ญ ๐˜›๐˜ฉ๐˜ณ๐˜ฐ๐˜ต๐˜ต๐˜ญ๐˜ฆ in particular did it, so that there's a window through which you should see the object in question. By the way, the best UI for point-and-click games was already in ๐˜š๐˜ต๐˜ข๐˜ณ ๐˜›๐˜ณ๐˜ฆ๐˜ฌ: 25๐˜ต๐˜ฉ ๐˜ˆ๐˜ฏ๐˜ฏ๐˜ช๐˜ท๐˜ฆ๐˜ณ๐˜ด๐˜ข๐˜ณ๐˜บ and ๐˜‘๐˜ถ๐˜ฅ๐˜จ๐˜ฎ๐˜ฆ๐˜ฏ๐˜ต ๐˜™๐˜ช๐˜ต๐˜ฆ๐˜ด, which also have wonderful writing, charming graphics, and are further removed from the toxicย behind-the-scenes history of their source material.

Wayfarer Jun 01, 2022
I just recalled that all my expectations for the entire series were heavily influenced by ๐˜—๐˜ข๐˜ด๐˜ด๐˜ฑ๐˜ฐ๐˜ณ๐˜ต ๐˜ต๐˜ฐ ๐˜ˆ๐˜ฅ๐˜ท๐˜ฆ๐˜ฏ๐˜ต๐˜ถ๐˜ณ๐˜ฆ: "There are a thousand pirate stories in the naked city. Guybrush Threepwood lives them all as he becomes a full-fledged, full-bearded, lightfingered, swashbuckling, grog-swilling pirate!" I'd buy that for 20 dollars! What genre is it supposed to be, then? Is every aspect, including art and animation, supposed to acknowledge that it's a comedy, or is its humor supposed to be subtle and unexpected?

Larry Ahern said, "I had always felt that there was a bit of a disconnect between the more traditional art style and how comical the storylines and dialog were (๐š๐๐ฆ๐ข๐ญ๐ญ๐ž๐๐ฅ๐ฒ, ๐ญ๐ก๐š๐ญ ๐ฆ๐š๐ฒ ๐ก๐š๐ฏ๐ž ๐›๐ž๐ž๐ง ๐š ๐œ๐จ๐ง๐ญ๐ซ๐š๐ฌ๐ญ ๐ญ๐ก๐ž๐ฒ ๐ฌ๐จ๐ฎ๐ ๐ก๐ญ ๐จ๐ง ๐ฉ๐ฎ๐ซ๐ฉ๐จ๐ฌ๐ž)." I have mad respect for the hard work of all creative and talented people, and I believe that every sequel has successfully expanded the fan base.

I also believe that, if this series is inspired by a dark ride, the aforesaid contrast is vital. I would very much like this series to tell more piratey stories that are visually closer to at least the Disneyland attraction, as opposed to ๐˜“๐˜ข๐˜ป๐˜บ๐˜›๐˜ฐ๐˜ธ๐˜ฏ.

Edward Trapp Jun 01, 2022
"Guybrush and Elaine never should have gotten married. But what is done is done." - That's basicly a metaphor to any marriage.

Timo Jun 01, 2022
Hope I'll be able to ask so about Loom.

Looking forward to the game.

Btw, love the screenshots.
All of them!!!

St_Eddie Jun 01, 2022
I must say that I've really come around to the art style for Return to Monkey Island now.  When I first saw those screenshots, I wasn't keen at all, but the more I've looked at them, the more I've come to admire the art direction.  I can't wait to play the game and delve back into the world of Monkey Island.

Future Tรผr Jun 01, 2022
In a few months you might say that MI6 is the best of the series.

And if you think about it, anything less would be disappointing.

Psychic Lakes Jun 01, 2022
I think that the secret of Monkey Island is that they all know they are in a PC game controlled by someone else and it's a story about breaking out of the Matrix. Guybrush and LeChuck are one and the same.

Javier Jun 01, 2022
I hope one day qe can play a Monkey Island with amazing realistic graphics, I really don't care if these are 2D or 3D, but I just cannot deal with those stylised, cartoonish drawings.

Wayfarer Jun 02, 2022
The thing with stylization is that, like many things, it works best in moderation, and it may require an even higher level of skill to recognize what elements deserve more/less abstraction, emphasis, simplification, etc. Ideally, stylized art is done as some next-level stuff by someone who has already mastered realism, or at least this is how animation changed in the '50s with some of the best people in the business. That said, I have a really good feeling about Rex's work, and Ron builds the best team under any circumstances, especially for what I hope is also a passion project.

Looking through the concept art for ๐˜”๐˜2 by Peter Chan and Sean Turner, I'm amazed at how natural their stylization is. Again, no personal offense to anyone who worked on the special editions, but the original art can be matched only by another remake, with clean scans, more frames in animation, resolution instead of interpolation, and I think it's a matter of direction as much as anything.

A better director on the remake projects would've definitely instructed the artist to refrain from clichรฉs; e.g., the gigantic moon of varying sizes that appears in half of the screens on Mรชlรฉe Island, which would typically have been seen only at the most sublime moment in an anime. It's like what Roger Ebert said about Dutch angles: "The director, Roger Christian, has learned from better films that directors sometimes tilt their cameras, but he has not learned why." I only know what I like, though; so, that's not a lot.

St_Eddie Jun 02, 2022
@Javier - "I hope one day qe can play a Monkey Island with amazing realistic graphics, I really don't care if these are 2D or 3D, but I just cannot deal with those stylised, cartoonish drawings."

But, but... Monkey Island never had amazing realistic graphics?  It's always had a cartoony style.  What are you wanting from a Monkey Island game; a means by which to benchmark your new graphics card, with ray tracing and twenty zillion polygons?

MasterDan Jun 02, 2022
I don't think that I want to play with Elaine, I mean: she's too "perfect". Characters like Guybrush or Leisure Suit Larry are flawed and that makes them interesting. Elaine (in my humble opinion) only exist to show how pityful, inexperienced and useless is Guybrush in comparison.
Maybe it would be interesting to show a more flawed Elaine under the perfect girl faรงade to make her more relatable if she is finally a controllable character.

Rum Rogers Jun 02, 2022
@Javier

Are you ignoring on purpose the way Guybrush's neck elongates after getting punched by LeChuck in MI2, or twists when LeChuck tortures him with the voodoo doll in MI2? Are you ignoring on purpose the cartoon faces he makes when he loses the drinking contest with Rum Rogers (not me, I mean in MI2), or the way he loses all of his teeth after stepping on the gardener's rake, again in MI2?

Just asking.

Rum Rogers Jun 02, 2022
*obviously I meant in MI1, about LeChuck's punch. Damn puffy fingers.

Sandy Pantz Jun 02, 2022
@Javier

Monkey Island is so steeped in nostalgia and some players want a game that matches their unrealistic memory of something that never existed. If we ever got to play a highly realistic Monkey Island it still wouldn't match what we've created in our heads. I also suspect it would be a lot less fun. A fun tech demo but that is about it.

Wayfarer Jun 02, 2022
The best example of an AAA-budget, ๐˜”๐˜2-era Guybrush is in ๐˜œ๐˜ฏ๐˜ค๐˜ฉ๐˜ข๐˜ณ๐˜ต๐˜ฆ๐˜ฅ 4, albeit only as a painting and a statue. The most poorly aged example would be a cheat in ๐˜๐˜ฏ๐˜ฅ๐˜บ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ ๐˜๐˜ฏ๐˜ง๐˜ฆ๐˜ณ๐˜ฏ๐˜ข๐˜ญ ๐˜”๐˜ข๐˜ค๐˜ฉ๐˜ช๐˜ฏ๐˜ฆ, which is why I'm elated that Ron is making 2D games.

Brian Goldberg Jun 02, 2022
So if this game is set after LeChuck's Revenge, what's the problem with Guybrush and Elaine getting married in MI3, or is it just the principle of it that you object to?

Or is RTMI an intermediary tale that fits in between MI2 and MI3?

St_Eddie Jun 02, 2022
@Brian Goldberg - Ron has said that he views Elaine and Guybrush's relationship as more brother and sister.  Possibly literally but who knows (other than Ron himself)?

Maico Jun 02, 2022
"Ron has said that he views Elaine and Guybrush's relationship as more brother and sister.  Possibly literally but who knows (other than Ron himself)?"

Hmmm, I'm feeling a strong sense of deja vu that such an ambiguous romantic sibling relationship has happened before in a LucasFilm universe... perhaps a long time ago, in a galaxy far, far away?

Samuel Jun 03, 2022
I didn't want to talk about it because the subject is sensitive but here it is. you all think that because the graphics shocked the players it's because it's not pixel art... I say it's wrong. (Remember the close-up guibrush image in 1, of the pirates at the scumm bar, it was fine and detailed, in the context of the 90s of course.) I think the intro to return of monkey island is good, although a bit FLASH style, but I respect . The only screen that disturbs me is the court judge with triangular graphics as well as the people. I don't find them very harmonious. But as I said before. Ron, I'm an unconditional fan of the secret of monkey island (even the 4 in 3d which is terribly hard to play, especially now). I would be a fan of the sequel to 2 so yours without a doubt, and if I have to play with graphics that I like moderately I will do it because the story is very important to me, more than the graphics. So once again I thank you and I trust your judgment to make the game of your dreams and not the dreams of the players who end to end are not achievable because very individual, including me :). Cheer

Wayfarer Jun 03, 2022
I wanted to thank Ron and the team and include everything in the same comment, but I keep finding things to add. This time, I want to say that this particular brotherโ€“sister dynamic would make a profound allegory and explain Elaine's character perfectly, more so than simply, "She doesn't need a guy to save her."

Specifically, he believes that he's protecting or saving her, but he doesn't realize that she's doing exactly the same thing to him because she believes herself to be the stronger of the two. It has a really dark subtext because that's how a compassionate person would feel about their younger sibling when a bully threatens them both.

Piracy is essentially a metaphor for a dysfunctional or abusive relationship. The vulnerability in such a situation is even worse when you've already established that it's affecting childhood. Anyway, no wonder that the subsequent sequels were quick to remove danger and realism and make death completely avoidable and reversible if this is what you get from following where the ending of ๐˜”๐˜2 actually leads.

Ger Jun 03, 2022
Do you know what I want apart from a new MI, a Monkey Island Lego game like the Pirates of the Caribbean one, but based on the MI games. Just a tip for Disney. They can release them together like with Indiana Jones in 2008 when we've got game, lego game and movie.

Hungry Pirate Jun 03, 2022
Question to Ron: Why the game industry status quo suck atm? They donยดt make great games like MI, Full Throttle, The Dig etc. anymore. After 25 years of being a gamer.. why I keep remembering these gems and not games launched 2, 5 or 10 years ago?

Also, The Return of Monkey Island will be a relief for my gamer health, finally something special after all these years.

Rafael Jun 03, 2022
I didnt want to bother with my anxiousness but.... release date? releasy datey?
O:)

Fuz Jun 03, 2022
@St_Eddie You sure about that? imgur . com / a / uuqGXYj

Ger Jun 03, 2022
I wanted to say how much I like more the EGA closeups than the VGA ones. Just look Elaine's hair in EGA and her eyes, they are alive. My respect to Iain McCaig though. His portraits of Natalie Portman and Star Wars I concepts are great.

St_Eddie Jun 03, 2022
@Fuz - I'm merely repeating what Ron Gilbert himself said.

Johnny Walker Jun 04, 2022
Eat your heart out 2 Player Productions!

Johnny Walker Jun 04, 2022
@St_Eddie Where has Ron ever said that? I think you need to provide a source! He's definitely said that Elaine wouldn't tolerate Guybrush (she's too smart and capable for him), but brother and sister? Hmmm...?

Maico Jun 04, 2022
@HungryPirate, I feel the same way. Modern graphics cards can render a billion triangles at over 100 fps, and now the holy grail of real-time ray tracing for consumer hardware has been a reality for a few years now. But the only type of genre able to fully exploit the latest graphics advances always seem to be the first-person or third-person open world roaming and killing games.

It's depressing that we are close to the 30th anniversary since Doom, and we are still playing the same game. There used to be a time when each new point & click adventure game released by LucasArts and Sierra were also showcases for the next generation of PC graphics, forcing users to upgrade from 386 to 486, then to a Pentium for example... but alas, those days are three decades past as well.

P&C adventure games didn't need 3D, but when gamers saw Doom and Tomb Raider, one era abruptly ended and another began. Adventure games tried to survive by turning to full motion video interactive stories, but that most likely quickened the genre's demise.

As a hobby game programmer myself, it's a topic I think about a lot.

DieSkaarj Jun 04, 2022
Was it Gamers that saw the fancy graphics and lost interest @Maico or magazine publishers who wanted better, and cheaper, cover shots? I think those editors often co-opted the market for their own devises. Action shots are nearly always more attractive than still-life.

There's a similar hand at work with cover art. Publishers no longer need to catch the eye of wandering customers so we don't get amazing physical poster pieces. The title image might look good on a digital store front, but it's not the same...

St_Eddie Jun 04, 2022
@Johnny Walker - I'm not able to find the quote through a Google search but trust me, Ron said it (on more than one occassion in fact).  As I already said, that's not to say that his intention was for Guybrush and Elaine to be literal siblings, but at the very least, Ron was making a point about how Elaine views Guybrush more as a little Brother and that they would never have gotten married had he made a Monkey Island 3 back in the 90s.

Within the parameters of paraphrasing, that's literally what Ron said.

St_Eddie Jun 04, 2022
I suspect that the specific quote I was thinking of was a part of a YouTube interview with Ron or a comment he made on Twitter, hence my difficulty in tracking it down.  However, I was able to find a couple of similar statements from Ron on the matter...

"MI3 is a good game. The only thing I didn't like about it was Guybrush and Elaine never should have gotten married. But what is done is done."

"Elaine never really liked Guybrush and thought of him as more of a little brother".

Ron Gilbert Jun 04, 2022
The way I always thought of the Guybrush, Elaine, LeChuck triangle was that they were kids from the neighborhood playing together.  Guybrush was 8 and Elaine and LeChuck were 11. Guybrush was the younger kid following the older kids around trying to be like them. They were not related. None of this is real or ties into the ending of MI2, it's just the way I thought about the characters. It's why Guybrush and Elaine would never get married.

Maico Jun 04, 2022
@DieSkaarj - you make some great points... I haven't thought about the advertising differences that of course would have existed in print media when marketing a 3D action game as opposed to an adventure set in a world created with hand-painted background art.
From that point of view it's very easy to see why action titles almost always dominated the cover pages of popular gaming magazines.

Another factor I believe didn't help adventure games was the internet. It wasn't unusual to spend entire evenings either stuck on a puzzle or just exploring the world in an attempt to progress within the game. Sometimes we could be stuck for months... and the elation we felt after finally solving the obstacle after weeks of frustration would be its own reward. I imagine this rite of passage would not be very relatable to a younger generation of gamers.

But once the internet entered our homes in the mid-1990s, then the time it took to finish a new game suddenly became a lot shorter too. I'm sure we all succumbed to the lure of the bulletin boards and then the walk-thrus which began to flourish on more websites every day in those early years...

Add in the rush to embrace 3D and the LAN multiplayer revolution... and suddenly we were in a world where the adventure game had become an anachronism virtually overnight. I distinctly remember when I realized the world of games I loved no longer existed... the year was 1996.

Stan's Previously Owned Pixel Art Jun 04, 2022
The demise of adventure games was due to a number of factors but in general it comes down to money. Game publishers were making much more money from first person shooters which could take full advantage of the latest graphic cards.

We have also become a less patient society. People want instant gratification without the need to think!

However ...

You just need to look on eBay and see how much money some of the old adventure game boxes are selling for to realise just how loved these games are.

This comes down to the fact adventure games had incredible stories. The graphics were great for the time but it was the story and the characters that made you want to play them again and again.

A lot of adventure games have made comebacks over the years but a lot of that can be down to nostalgia. The more I think about it the more I appreciate what Ron Gilbert is doing here. It can be easy to make one game like it was in the 1990's and make the older fans happy. By trying to modernize the game, it means there is a greater chance we get more Monkey Island games and potentially reignite the adventure game genre. So let's all get onboard and help Ron achieve this.

St_Eddie Jun 04, 2022
@Ron Gilbert - Thank you for expansion upon your intent with the interpersonal relationships between Guybrush, Elaine and LeChuck.  I can completely see how what you said relates to the characters' portrayal within the original two Monkey Island games and I can also now see why you would have been irked to have seen Elaine and Guybrush get married in The Curse of Monkey Island.

Sentimental Stab Jun 04, 2022
@RonGilbert Nice point about the characters, that is so true and makes a lot of sense from what we've seen in the first series :))

Sentimental Stab Jun 04, 2022
Personally, I really like the idea of Guybrush as the inexperienced, naรฏve and heroe wannabe.. somehow many of us identify with these personalities. I hope the new game will follow this line..

Torbjรถrn Andersson Jun 04, 2022
@Hungry Pirate

"why I keep remembering these gems and not games launched 2, 5 or 10 years ago?"

To be fair, when looking back you probably mostly remember the good things, and maybe a few comically bad ones. I've come across lots of adventure games that I can hardly even find any reviews for.

Natural Stupidity Jun 04, 2022
It would be rather dull and less fun making a 90s adventure these days if you can do a lot better.

The majority of adventure games suck. You don't get good stories and characters in typical adventures but good films deliver. Puzzles, interactivity are aspects pro adventures.

Quite some old adventures are overrated by todays standards (in comparison to games you play) but you might not feel this way because you have fond memories and mix things up. If they're still better than todays adventures, this says something about new adventures.

Keeping adventures up to date is a good thing. Taking advantage of everything which has been learned meanwhile, utilize todays technology etc. should be taken for granted. If you think this is revolutionary, try to think outside of the bubble.

Going too casual (only) and destroying aspects which made these games tick and fun to play is shortsighted. Take a look at TTG's lazy 'good enough so that people still buy' approach. I'm confident the devs are aware of such things.

seguso Jun 04, 2022
@Ron
You said you always thought of Guybrush/LeChuck/Elaine as kids. But the MI2 ending (where Guybrush turns out to be a kid) was conceived very late... (or so they say)

Did you have the MI2 twist in mind from the start, after all?

Ron Gilbert Jun 04, 2022
@seguso
As I said above the G/E/L triangle was just a framework for thinking about the relationships.  It's not part of the story or had anything to do with the ending of MI2.

Boybroom Fivehood Jun 04, 2022
Ron, that explains a lot about why the player felt so attached to Guybrush - I first saw the games watching my older brother play them when I was 8 and then played through myself - there was always the familiar feeling of being slightly out of your element. In love with someone too mature who doesn't really notice you, fighting the older bully who finds you annoying - the sense that your personal story is so important but actually the world is so much bigger than you.

Rare opportunity to tell you directly that I'm so happy you managed to make another MI game and as strange as it might be the first two games meant so much to so many people because you were able to make the game you wanted - can't wait to see what you and Dave+ have created this time round

DieSkaarj Jun 05, 2022
One title @Maico: Myst. Killed the entire genre. It's been released so often you could easily mistake that there was only ever one graphic adventure game.

The market has changed drastically since the 90's, though. Mobile gaming can run eight instances of Myst and still take calls and download torrents. Which is why I really hope there's a native Arm build for this new game. A lot of retro gamers play games on SBC's, be it a RPi or Odroid, and I think it'd be great to have a binary that just works.

Wayfarer Jun 05, 2022
Whew โ€“ and I thought it was going to get so meta that you'd need a Pepe Silvia-like chart to understand where it's heading with different dimensions and merging characters with multiple childhoods! It was the Voodoo Lady who said that Guybrush needs to escape to another world, and LeChuck's doll promised to send him to another dimension.

Then ๐˜Š๐˜”๐˜ is even closer to ๐˜”๐˜2, since Elaine guessed that the theme park might be a spell. It's also an apt title because everyone was cursed at some point.

I still think that there was an end to aging and character development after  ๐˜”๐˜2, overtaken mostly by running gags. If Guybrush is relatively younger or a relative novice in comparison to Elaine and LeChuck, then is he ever meant to catch up with them or surpass them in terms of maturity and power?

Stan's Previously Owned Pixel Art Jun 05, 2022
As much as I am looking forward to the new game, I think I am actually looking forward to the new soundtrack even more. Music can add so much to a game.

Credit to Michael Land and the team for creating iMUSE back in the day. I have no idea how they managed to do it! They even made the soundtrack sound half decent on a PC speaker which is seriously impressive. The Largo LaGrande theme is a favourite of mine.

Soulcake Jun 05, 2022
I haven't seen this mentioned anywhere else, though I may have missed it if it has been. Are there any plans for a physical release? Big box? Collector's edition?

@Ron Take my credit card. Take it!

Obi-Wan Kenobi. Ahh. Just call me Ben! Jun 05, 2022
I'm curious too but if I had to choose between:

a) the game, but without the musics.
b) full hq soundtrack, but without the game.

I still would go for a) the game and listen to some other music and/or make my own whilst thinking.

Stan S. Stanman Jun 05, 2022
Hello @Soulcake

<looking at SUSPICIOUS BOX> I can't sell this baby...
On the other hand, a deal is a deal!
Here. Take one of my RETURN OF MONKEY ISLANDtm REAL PHYSICAL BOX that I've had made up.
Now's not the time to worry about the technicalities, son.
Now's the time to ask yourself: "Do you have the PHYSICAL BOX of the game?"

Please Send all needed documentation to Stan@scam.you.

Sonny Jun 05, 2022
On the other hand, I grew up with anti-heroes not getting the girl (or the couple hating each other) during the 90's. Guybrush getting into a quirky relationship was a pleasant change of pace.

LazyAndroid Jun 05, 2022
Recently I've enjoyed replaying MI3 and tortured myself with MI4. I played the first episode of Tales of MI as well, but I couldn't get into the story at all or the characters even though the puzzles weren't bad. I'll postpone the other episodes for closer to launch, same with the original MI1 & MI2 which are the most important here anyway.

I think MI4 wouldn't be so bad if not for the atrocious controls. Eventually I got the hang out of it, but standing in the right spot to select a specific thing was still torture until the end. Oh, of course there is also Monkey Combat, which from my youth didn't remember as that big of a deal, but playing it now I was just thinking why the devs wanted me to waste my time so badly. It was not really that different from insult sword fighting, but with gibberish onomatopoeias instead of sentences so you had to write everything down in order to remember it and a rock, paper, scissors component that had you grinding for a while in order to get all combinations. Other than that it was not really a bad game.

Looking forward for the new real MI3, where Elaine and Guybrush are not married hopefully and maybe we'll get to know what is really up with LeChuck and Big Whoop?

ClOโ‚‚ Jun 06, 2022
I played EFMI once. So far I've never felt the desire to replay EFMI. EFMI had its momonets but it wasn't a delightful dish, more a mingle-mangle out of pirate stuff, your daily grind and some monkey robots.

It might have been better a Sam & Max adventure.

EFMI graphics didn't look cool on release and they didn't age well. The steering is a nightmare, same is true for Grim Fandango. It takes courage to release something like this. Sadly they cancelled their third 3D adventure Sam & Max: Freelance Police. This one could have been interesting.

Stan's Previously Owned Pixel Art Jun 06, 2022
There is definitely a similarity between Monkey Island and Star Wars as has been mentioned in the comments.

Monkey Island 1 = A New Hope
A young Luke Skywalker learns to become a jedi.
A young Guybrush Threepwood learns to become a pirate.

Darth Vader is the primary antagonist feared across the galaxy.
The ghost pirate LeChuck is the primary antagonist feared across the Caribbean.

Monkey Island 2 = The Empire Strikes Back
Empire Strikes Back ends with Darth Vader revealing a terrible secret to Luke Skywalker.
MI2 ends with LeChuck revealing a terrible secret to Guybrush

Return to monkey island = Return of the Jedi
Both use the word "Return" as the first word in their title. Coincidence, I think not.

The emperor is the puppet master pulling the strings and controlling people. Who could this controlling character be in Monkey Island? Who has been controlling Guybrush's fate and actions throughout. I am looking at you Voodoo Lady ... or should I call you ... The Phantom Menace.

DieSkaarj Jun 06, 2022
Call it foreshadowing but what if... LeChuck gatekeeping the party in MI2 implies that the Emperor was Elaine all along! It's kinda sad that Guybrush never got to apologise to Kate. I ship them. That works in my new head canon.

Nr. 2698 Jun 06, 2022
I think you can interpret a lot into the motivations and inspirations afterwards.

The Star Wars story at the end of Monkey Island 2 is one of many cross references and gags to other Lucas Arts Productions in each game. I think the approach back then was far more banal than many assume. You just wanted to make a good game.

I didn't register the marriage at the end of part 3 as a problem. But yes. It's obvious that even though Guybrush saves Elaine, he's not enough for her, she doesn't take him seriously and he's panting after her like a puppy.

The player would have to think, in this part Guybrush gets them now. So the tension between the two characters would remain.

DieSkaarj Jun 06, 2022
I wonder if there's any correlation between Lucas relaxing and focusing on the Star Wars license in the early 90's and having already okayed Spaceballs, as a direct parody, that there was just wasn't the space for another spoof in his vision. Maybe he didn't want to ruffle Brooks feathers. Heh, I'm just speculating. Of course.

Set your soundcards to adlib for this:

"We're a band of vicious Pirates and we're sailing out to sea / We'll be sure to have our TIGHTS on because this game is MONKEY3."

(Pirate We're Meant To Be/Men In Tights mash-up)

Stan's Previously Owned Pixel Art Jun 06, 2022
Sigh ... if only LucasArts made a Star Wars point and click adventure game back in the 90's. Indiana Jones and the Fate of Atlantis was great but for some reason they never got the green light to make a Star Wars adventure game. What could have been.

Wayfarer Jun 06, 2022
Is it true that George wanted LucasArts to make an adventure game with C-3PO as the PC? Either way, the reason there's no official SCUMM ๐˜š๐˜ž game is probably that there was never enough creative freedom for anyone to attempt it.

As to trilogies, why is the third entry of almost every franchise comparatively weak? You know, ๐˜ˆ๐˜ญ๐˜ช๐˜ฆ๐˜ฏ, ๐˜›๐˜ฉ๐˜ฆ ๐˜›๐˜ฆ๐˜ณ๐˜ฎ๐˜ช๐˜ฏ๐˜ข๐˜ต๐˜ฐ๐˜ณ, etc. I'm sure there are good exceptions, but I'd argue that even ๐˜›๐˜ฉ๐˜ฆ ๐˜๐˜ฆ๐˜ญ๐˜ญ๐˜ฐ๐˜ธ๐˜ด๐˜ฉ๐˜ช๐˜ฑ ๐˜ฐ๐˜ง ๐˜ต๐˜ฉ๐˜ฆ ๐˜™๐˜ช๐˜ฏ๐˜จ was already the best one. I have more faith in duologies at this point, with desert power.

Maico Jun 06, 2022
There were three perfect trilogies:
1. The original Star Wars trilogy
2. Indiana Jones
3. Back to the Future

Yes, Star Wars suffered the prequels and then the sequels... and Indy went alien hunting in the Amazon 20 years later.
Mercifully, Back to the Future hasn't been tampered with... YET.

Miguel Baptista Jun 06, 2022
I'll add Evil Dead to that list

S.Regev Jun 07, 2022
And I'll add the Dollars trilogy, the mother of spaghetti westerns-

1. A fistful of dollars
2. For a few dollars more
3. The good, the bad and the ugly

Torbjรถrn Andersson Jun 07, 2022
@Wayfarer

"As to trilogies, why is the third entry of almost every franchise comparatively weak? You know, ๐˜ˆ๐˜ญ๐˜ช๐˜ฆ๐˜ฏ, ๐˜›๐˜ฉ๐˜ฆ ๐˜›๐˜ฆ๐˜ณ๐˜ฎ๐˜ช๐˜ฏ๐˜ข๐˜ต๐˜ฐ๐˜ณ, etc. I'm sure there are good exceptions, but I'd argue that even ๐˜›๐˜ฉ๐˜ฆ ๐˜๐˜ฆ๐˜ญ๐˜ญ๐˜ฐ๐˜ธ๐˜ด๐˜ฉ๐˜ช๐˜ฑ ๐˜ฐ๐˜ง ๐˜ต๐˜ฉ๐˜ฆ ๐˜™๐˜ช๐˜ฏ๐˜จ was already the best one. I have more faith in duologies at this point, with desert power."

Maybe I'm the exception but I found both Alien 3 and Terminator 3 to be a lot better than my (admittedly low) expectations. Both of them took a chance with their endings, and for me they worked.

On the other hand, I was somewhat disappointed in The Return of the King. A lot of things felt exaggerated or needlessly drawn out, while other things had been changed or cut in ways I didn't feel were improvements.

I also didn't get the same sense of scale that the first movie gave me. When the Black Gates opened, with Barad-dรปr looming in the background, all I could think was "Wait, how close is that? Shouldn't there be a couple of mountains in the way?"

And I kind of disliked myself for letting such a detail take me out of the movie.

di7j Jun 07, 2022
I guess I haven't seen a perfect film trilogy yet.

di7j Jun 07, 2022
Maybe Villeneuve's Dune will be the one.

DieSkaarj Jun 07, 2022
Trinities don't work. That's why Douglas Adams made his trilogy have four parts.

di7j Jun 07, 2022
Why shouldn't it be possible. Amongst others I like Kieslowski's Three Colours trilogy but perfect means something different to me.

DieSkaarj Jun 07, 2022
Trois Couleurs isn't a continuous trilogy. It's three separate stories. Great films, but they're more like a character study of the ideas behind the French republic than say an extended reinterpretation of Stephensons' Snowcrash (The Matrix.)

I think the problem with trilogys is that they offer closure and more often than not when you escape into a new world you never want it to end; Open ended stories keep you questioning. Reminds me that I need to check out The Matrix epilogue!

Stan's Previously Owned Pixel Art Jun 07, 2022
So we have a courtroom scene in Return to Monkey Island. Why is Guybrush in court?

Locking the Locksmith of Melee Island in his own shop.

Illegal use of a demonic skull.

Unlawful use of the Governor's mansion for a house party.

Or

It's not Guybrush in court. It's someone else.

S.Regev Jun 07, 2022
I'll go on a limb and say Guybrush is in court facing charges on all crimes committed in MI 1+2. That's a long list...

DieSkaarj Jun 07, 2022
Maybe Guybrush is protesting LeChuck getting an Act of Grace?

di7j Jun 07, 2022
@DieSkaarj
The right length is important. Some stories are best told and enjoyed in one film, others need some more time. Generally I prefer something new instead of stuff I'm already familiar with. In a certain way every successor is a wasted chance for making something new.

Torbjรถrn Andersson Jun 07, 2022
@Stan's Previously Owned Pixel Art

"So we have a courtroom scene in Return to Monkey Island. Why is Guybrush in court?"

He does still have quite a rap sheet from Monkey Island 2. (Though I'm not saying using those in this game is necessarily a good idea.) Going back to Phatt Island every now and then to examine the wanted poster was one of my favorite jokes in that game.

I guess I wasn't the only one, because Adventure Soft did something very similar in The Feeble Files years later.

Joรฃo Rosa Jun 08, 2022
Mi1, mi2, mi3... ok ok ok, but where's the bloody rum?

Rum Rogers Jun 08, 2022
I'm here!

Mezkal Jun 08, 2022
Wouldn't be controlling Eleine sort of โ€žOut of Guybrush Experience"? I mean, it would, but would it be for good? Maybe. But maybe you could do something like Guybrush controlling Eleine, and maybe she could have trust him at last? :) Or maybe she trust him, but she has no other choice really... Or does she?

All best!

Stan's Previously Owned Pixel Art Jun 08, 2022
I wonder what age Guybrush will end up being in Return to Monkey Island. Will he finally be old enough to order some Grog?

I mean he's had a lot to deal with over the first 2 games:

Thievery, sword fighting, piranha poodles, graverobbing, undead pirates, zombie resurrections.

The poor guy deserves a drink!

Sentimental Stab Jun 08, 2022
@Stan's Previously Owned Pixel Art

Indeed! :)))

Stan's Previously Owned Pixel Art Jun 10, 2022
*looks into crystal ball*

I see you Guybrush Threepwood ... you are a young boy visiting Big Whoop Amusement Park ... it's 10 O'Clock ... for some reason you are alone and can't find your parents ... strange ... they are loving parents and would never abandon you .. you must be lost ... suddenly you see a pirate ride in the amusement park ... There is an old man taking tickets ... he might be blind ... you walk up to him and say:

"Hi! My name's Guybrush Threepwood, and I want to be a pirate!"

GloKidd Jun 11, 2022
OMG, what if he starts out like this but it ends up being a theme park recreation of his entrance at Melee? continuing further to recreate a basic version of the 3 trials but as an obvious theme park experience. I wonder if it would have "go away green" everywhere lol

Suspisious looking NPC Jun 12, 2022
I'm selling these fine leather jackets.

some dude Jun 12, 2022
The Elaine idea reminded me of Innocent Until Caught 2. Althought it wasn't exactly the same mechanics, it was interesting to be able to play the game not as the main character from the first installment.

Lorenzo Jun 12, 2022
Guys don't squeeze your brains trying to guess what the secret might be, and don't expect that the ending of RMI will state it clearly and unmistakably. I trust Ron and co. to give us a strong  storyline open to interpretation (like "good" literature should do, imho).

It's highly likely that it will have to do with Guybrush being a kid in a theme park, but THAT would not be the secret.

The "secret", if there is one, has more likely to do with the fact that our lives are "narrations", and that the threshold between real life and imagination is almost invisible. Or something on that line.

DieSkaarj Jun 12, 2022
I used to think that The Secret of Monkey Island was about our relationship to technology and how we can blunder our way to achieve wonderful things. It's been said that if you give a monkey an eternity then he, or she, will inevitably produce works comparable to if not direct facsimiles of Shakespeare. Much like how a boat manned by rats managed to sail to the elusive Monkey Island in the game. I understood it to be a meditation on how our primitive minds could break free of the higher powers that constantly grade our achievements and overcome our intellectual allowances, imposed on us by esoteric entities. I believe The Secret of Monkey Island...

...was a better title than Mutiny on Monkey Island.

Haha, I don't care what the secret is. I've played it, I know what it is, and I enjoy[ed] it very much.

While we're talking about secrets: I've been reading Game Programming Gems 2 and there's a bunch of guys who are ex-Cavedog sharing their xp and I was wondering if Ron or Dave had any programming gems they could share, especially after completing RTMI.

Maico Jun 12, 2022
The Game Programming Gems series (eight volumes in total) was the spiritual successor to the Graphics Gem series of the early to mid 1990s.

Since they predated both Windows 95 and the 3D hardware revolution, the Graphics Gems explored graphical innovation mainly for IBM-PC/DOS platforms.

Sad to say I've never read any of the series, but if any 'golden age' adventure game programmer had divulged their trade secrets, I dare say it would be found in Graphics Gems.

Stan's Previously Owned Pixel Art Jun 13, 2022
Why is Elaine not considered the main antagonist in Monkey Island?

LeChuck tried to prove his love for her so he sailed off to find the secret of Monkey Island. She told him to drop dead.

She conveniently turned up AFTER Shinetop tried to drown Guybrush. However, Guybrush had already managed to escape when they spoke directly afterwards so she never rescued him or helped him. In fact she said "Fester wasn't acting on MY orders when he threw you in there" so she knew about it or saw him do it. Why not jump in and save him?

She then decides to use Guybrush as she knows he is in love with her. She gets him to finish his pirate trials BEFORE they can continue their new found love and then Elaine gets "kidnapped".

At the end of MI1 she said she didn't need to be rescued and then left the church. This leaves Guybrush at the mercy of LeChuck and she lets them both fight to the death. She only catches up with Guybrush once he has destroyed LeChuck.

It was Elaine that ended their relationship after MI1.

When they meet up again in MI2, she becomes angry with him and throws the map piece out the window. What she really wants is for him to go out and find ALL the map pieces for her.

Elaine meets up with Guybrush later but only after he had done all the hard work to find the site of Big Whoop ... which she wants.

All I can say is a word of advice for Guybrush. Do NOT ... and I repeat do NOT marry her.

DieSkaarj Jun 13, 2022
I bet she'll be as good as gold after Monkey2...

Miguel Baptista Jun 13, 2022
@Stan's Previously Owned Pixel Art

True that.

Chris Jun 14, 2022
I try to avoid fast walk in TWP (so it's great that triggering it is optional). Because it makes me (often) rush through the scenery. Walking by beautiful music and great background art too fast. I like this about old game design: Simple. Too many QOL ("quality of life") options tend to clutter the user experience/interface and can kill immersion, at least a little bit.

A good compromise is by double-clicking at the exit of a "room"/scenery and with double-clicking it the character travels instantly. Like done in Curse of Monkey Island. And having some shortcuts (small hidden doors, etc.)

I'm too old for new stuff like fast walk.

Chris Jun 14, 2022
PS: While I agree that MI1 really feels slowly paced and different in comparison (to e.g. Curse) because none of those "fast" options exist. My point is just: Is this a bad thing in general? Slow pacing or slow movement is not bad per se. It makes the world feel more real. I feel 100% relaxed playing MI1.

However I'm a weirdo who also never skips intro or credits ("Next Episode starting in 4, 3, 2,... NOOOOOOOOO!")

Lorenzo Jun 15, 2022
@Ron Gilbert

Can I ask you how many rooms does RTMI have? โ€“ if the term still applies, that is

Wayfarer Jun 15, 2022
I'd like to ask Ron, why did you revert to the original logo, and didn't keep it the way that ๐˜›๐˜ข๐˜ญ๐˜ฆ๐˜ด had changed it?

Ron Gilbert Jun 15, 2022
That was Disney's decision, not mine.

surfer dude Jun 15, 2022
@Ron
Hi. Will you make another Maniac Mansion, like, a true successor?

Wayfarer Jun 15, 2022
Thanks! Wow, I imagined the exact opposite, since the announcement trailer creates a deliberate connection between the old logo and your name.

Jake Jun 16, 2022
@Wayfarer @Ron Gilbert how times change. We wanted to use the original logo for Tales, and in fact did use it for the initial design of the game's logo, but LucasArts told us we had to get with the times and use the modern logo from the SEs.

. Jun 16, 2022
a good decision it was too, the logo redesign is a little too cute and cartoony with the curves and cuts. Original suits the mood of 1 + 2 better

Wayfarer Jun 16, 2022
@Jake
Hi! Hopefully, inconsistent executive meddling adds to the artistic variety of each installation in a way that every dev still feels that they were able to do what they wanted.

HT Jun 16, 2022
When are we going to find out more about this game gosh darn it?!?!!???

Stan's Previously Owned Pixel Art Jun 16, 2022
We actually have a lot of information on the game already:

Release Date:
This year

Where will the player start in the game:
At an amusement park

Number of lines of dialog recorded:
Over 13 000

Voices:
Guybrush - Dominic Armato
Elaine - Alexandra Boyd

Bonus Appearances:
The three pirates on the cover of "Secret of Monkey Island" box will be in this game.

In Summary:
As Samuel L Jackson's would say 'Hold onto your butts'. This is going to be the greatest game the world has ever seen.

St_Eddie Jun 16, 2022
We know a lot more voice artists within the game than just Dominic Armato and Alexandra Boyd.  Off the top of my head, confirmed voice artists include...

Danny Delk - Murray
Rob Paulsen - Melee Island lookout
Gavin Hammon - Stan
Wally Wingert -Herman Toothrot

We also know that Michael Land, Peter McConnell and Clint Bajakian are returning for music duties.

Having said that, I would very much like to see a firm release date some time soon.  The waiting is killing me!

ost Jun 17, 2022
I would like to see Guybrush take a piss on crypto and AI this time. Please!

Wayfarer Jun 17, 2022
@ost
Imaginary pieces of eight are like pork futures on the Discworld.

Wayfarer Jun 17, 2022
The Legend of Monkey Island website has a known facts page with sources for ๐˜™๐˜ต๐˜”๐˜ with extensive credits. It's great to see Jared Emerson-Johnson aboard as the music produces, as Telltale's OSTs were solid gold.

The LucasArts adventures were years ahead of the competition in terms of most things, including voice acting, and the right voice director is definitely the linchpin of a flawless performance. The original Chester, Khris Brown, is the perfect choice in this case as well.

ridyhi Jun 17, 2022
This thing called voice acting depends on the type of game. I wouldn't want to miss it in Sam & Max but there are adventures which are also doing fine without, as long as they are well written and offer good music.

Wayfarer Jun 17, 2022
I've gained infinite awareness of and respect for voice actors after listening to Mark Hamill relate his work experience. Not that you can't make a great game without it, and none at all is certainly preferable to mediocre acting by a dev. It wouldn't be a modern game, though, the way that 2D graphics still are, but text adventures aren't.

ridyhi Jun 17, 2022
I meant games like Zak were characters talk by text only or adventures from Amanita Design where they communicate even without. Text adventures feel different but they still can be fun, depending on what you enjoy. A few years ago I thought that voice acting is a must as otherwise games feel like silent movies but they can work without if everything comes together nicely, the type of game, how well it's written and its music & atmosphere.

Carlos Jun 18, 2022
Just came by to thank you for everything Ron. Regardless of the outcome, thanks for keeping the dream alive after all this time. In a strange way I'll miss the mistery after all's done, but engaging with these games has been a life changing experience. As silly as it sounds. I believe in you and your pals with all my spirit. Cheers.

OzzieMonkey 6d ago
I do hope that I live to one day play an MI game with Elaine as a playable character, but if it's not to be with this game, it's nice that you considered it. I'm still amazed that everyone was able to keep this under wraps...though someone had loose lips because I heard on a Facebook fan group that Devolver were involved in something Monkey Islandy about a year ago but at the time it seemed like a pretty far-fetched rumour...though I still had a sliver of hope. So glad it was warranted. I hope the early response to the art hasn't kept you down too much, Ron. I'm sure people will get it once they see more, and if they don't, it's their loss really. Monkey Island was always more than graphics anyway, I have complete confidence that you'll pull off the other important aspects the series is known for: puzzle design, great writing, a fun world to explore. I'm waiting with baited breath to see more of the game in motion, especially seeing what Guybrush looks like. But mainly I just wanna know when it comes out so I can plan a proper marathon; the series deserves that kind of dedication :D

Wayfarer 6d ago
Maybe there'll be "Part V: Elaine kicks butt after all", like ๐˜‹๐˜ฆ๐˜ญ๐˜ฐ๐˜ณ๐˜ฆ๐˜ด ...

Stan's Previously Owned Pixel Art 6d ago
Hopefully the release date takes into consideration the time it will take to deliver all the physical game boxes to everyone.

I mean that copy protection to get into the game is going to be a killer without the code wheel.

Sandy 6d ago
This is 2022. Games don't come in boxes anymore. If there is a physical release it will be months after the game is release digitally.

DieSkaarj 6d ago
Hah, and at exorbitant prices in limited quantities.

Sandy 6d ago
Welcome to 2022.

Stan's Previously Owned Pixel Art 6d ago
Not only will the game be digital .. but so will the code wheel copy protection.

No! No, that's not true! That's impossible.

Search your feelings, you KNOW it to be true!

Noooooooo!!!

DieSkaarj 6d ago
Code wheel? Plus! Two-factor authenticator app that's only available on an Apple watch after you sign up to a mailing list where you'll receive patch notes and balancing notes every Wednesday. You'll have to login every fifteen minutes to ensure sure you're not playing it with on-line friends; not risking your health for the sake of a screen and exposing yourself to harmful pixels. Your bio-metric data will be sold to ensure the prosperity of Corporate America.

And, as part of the EULA you will agree to destroy all Google when Apple calls you to duty, as there can be only one. This is non-negotiable.

Stan's Previously Owned Pixel Art 5d ago
@DieSkaarj
Haha ... brilliant!

Odell 3d ago
I can't believe this is happening. Congratulations! I was so excited that I had to tell my wife, which required explaining the history of the games first, ha ha

Steven Spielberg 3d ago
Can we have the trophy list revealed already?

Sven Laucke 3d ago
Ron, really looking forward to play the new monkey island. I love the new design!

Stan's Previously Owned Pixel Art 2d ago
@Odell
Guide on how to explain Monkey Island to your wife:

You:
So you have Guybrush Threepwood. You get him to do many things such as poison some poodles, break into a house and steal an idol, unlock a safe of a really old man and take a note of credit that you then use to buy a ship, help a local criminal escape, steal a monocle from someone who cannot see without it, get a really hard working cook fired by dropping a rat in some soup ...

Wife:
Wait ... stop. So, he's the bad guy right?

You:
Um ... No .. he's the good guy.

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