I just wanted to clarify what I wrote in point Twelve because a lot of people have misunderstood it, probably because I did a crappy job of writing it.
Twelve - It would be called Monkey Island 3a. All the games after Monkey Island 2 don't exist in my Monkey Island universe. My apologies to the all talented people who worked on them and the people who loved them, but I'd want to pick up where I left off. Free of baggage. In a carnival. That doesn't mean I won't steal some good ideas or characters from other games. I'm not above that.
I loved Curse of Monkey Island. Jonathan Ackley and Larry Ahern did a masterful job on the game, which is quite a feat given the ending I left them with. They - and the game - showed nothing but pure respect for the world, and they created some new characters that are just as memorable as the ones in Monkey Island 1 and 2.
When I said "but I'd want to pick up where I left off. Free of baggage. In a carnival.", I meant the very literally. My story for Monkey Island 3a takes places 2 minutes after the end of Monkey Island 2. Free of baggage was not meant to imply that I felt Curse of Monkey Island was "baggage", but rather, as I (hypothetically) designed and (hypothetically) wrote Monkey Island 3a, I'd want to be free to take the story where I wanted it to go and not feel compelled to adhere to the games that followed. If I end up being able to make this game at some point, we all might find that it fits nicely in between Monkey Island 2 and Curse of Monkey Island.
The only thing I objected to in the games that followed was Guybrush and Elaine getting married. She is too smart for that.
I hope this clarifies what I wrote.
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