Grumpy Gamer

Ye Olde Grumpy Gamer Blog. Est. 2004

Puzzle Dependency Charts

Aug 10, 2014

In part 1 of 1 in my series of articles on games design, let’s delve into one of the (if not THE) most useful tool for designing adventure games: The Puzzle Dependency Chart. Don’t confuse it with a flow chart, it’s not a flow chart and the subtle distinctions will hopefully become clear, for they are the key to it’s usefulness and raw pulsing design power.

There is some dispute in Lucasfilm Games circles over whether they were called Puzzle Dependency Charts or Puzzle Dependency Graphs, and on any given day I’ll swear with complete conviction that is was Chart, then the next day swear with complete conviction that it was Graph. For this article, I’m going to go with Chart. It’s Sunday.

SCUMM Notes From The C64

Aug 5, 2014

More crap that is quickly becoming a fire hazard. Some of my notes from building SCUMM on the C64 for Maniac Mansion.

I’m not sure who’s phone number that is on the last page. I’m afraid to call it.