Grumpy Gamer

Ye Olde Grumpy Gamer Blog. Est. 2004

Deep Inside The Cave - Part 2

Mar 15, 2013

Here are some behind the scenes photos taken during The Cave’s early development.

Each of our design weeks would focus on one area of the game. The first day was just to talk about overarching ideas, the character’s backstory, the purpose of the area and what the main goal of the player/character was. During that first day we’d just throw out wild ideas and see what stuck.

The next day we’d take all those crazy ideas and try to arrive on the core puzzles. We’d also start to sketch out what the area looked like and where the puzzles might go.

Deep Inside The Cave - Part 1

Mar 13, 2013

As promised, here are some behind the scene images from designing The Cave. J.P. LeBreton, Dave Gardner and I spent several months in a back room designing all the area and puzzles of the game. I have to say, it was the most fun I’ve had designing in a long time. J.P and Dave where amazing to work with.

This is an early layout for the Intro section. It’s much bigger than we ended up with and you will notice we had areas where players would be required to use each character’s special ability. This was also back when The CIA agent and The Mobster were still in the game. This didn’t make it past the greybox stage. After running around, it was clear it was way too big. We also felt requiring the training of the special abilities was not really needed.