Damn-it! I just bought a new yacht and now they come out with this.

Please don’t put animated GIFs of a movie right above the movie on your webpage… it’s fucking annoying.
Dear Microsoft:
Don’t fuck up GitHub the same way you fucked up Skype.
I’m going to spend a week in Norway and then stop off in Iceland for 3 days. You’ve been warned.

Looking forward to hanging out with Al Lowe again. As is customary, I expect a Lucas/Sierra fist fight.
I also hope I get to meet John De Lancie. I really want to pick his brain about my Q Continuum theories. I’m sure he’ll be fascinated and provide much-needed insight.
It’s my Battle Royale game for introverts. Players parachute onto an island then scramble to find a nice quiet place to handout with a small group of close friends and chat.
I can’t help but wonder if how to keep indie dev from not working themselves to death has more to do with learning how to budget, scope and schedule.
Thimbleweed Park (a kickstarted project) was around 6 months late and no one crunched beyond a weekend here and there. How did we do that? We scoped, budgeted and scheduled.
We fucked up a lot of things, crunching was not one of them. It would be nice if the press talked about all the projects that are doing things right, rather than focus on… oh nevermind…. what am I thinking.
It’s a crime that so many Kickstarter projects are asking for far less money than they need to finish. It’s unlikely they did serious scheduling and budgeting. Or maybe they did and said, “fuck it”. That’s a problem.
I’ve talked to a few indie devs that didn’t ask for enough money to finish and they say “But we wouldn’t get to make the game otherwise.” Yeah, OK, fair, but then don’t complain when you kill yourself in the process.
It’s a big problem that indies can’t raise realistic amounts of money to build games. It’s a horrible cycle and I’ve stopped backing Kickstarters where they are not asking for a realistic amount.
Not a week goes by that I don’t run into an indie dev that is jumping headlong into a project and they haven’t done any serious budgeting and scheduling. The ugly truth is: if they did (and were honest) they would never start.
Maybe that’s not all bad.

Well… 14 years in a row, the Grumpy Gamer blog has been 100% April Fools’ day free.
Maybe it’s just me, but it feels like the stupidity of April Fools’ is waining a little. Maybe my life’s mission is finally coming to an end. It’s also possible that I’m really playing the long game and once you’re all 110% convinced I would never pull an April Fools’ Prank, that’s when I get you!
We got Pep from the local shelter three years ago in June, they estimated she was around 2-3 months old, so we put her Birthday on April 1, so happy Birthday Pep.


Thimbleweed Park’s one-year anniversary is this Friday, and to help commiserate (I mean celebrate) the game is going to be 50% off for one day on all platforms. If you’re thinking of picking it up, you might want to hold off a few days.
This will be the deepest discount we’ve offered, after that, it’s back to our normal price (but still less than the Guybrush approved price for a video game).