Grumpy Gamer

Ye Olde Grumpy Gamer Blog. Est. 2004

Apr 6, 2014

More scans from the Monkey Island Design Notebook. I’m glad I kept these notebooks, it’s a good reminder of how ideas don’t come out fully formed. Creation is a messy process with lots of twisty turns and dead ends. It’s a little sad that so much is done digitally these days. Most of my design notes for The Cave were in Google Docs and I edited them as I went, so the process lost. Next game, I’m keeping an old fashion notebook.

Mark Ferrari or Steve Purcell must have done these. I can’t draw this good!

A lot changed here!

Getting the Main Flow right is critical!

Mar 30, 2014

I am not going to throw these out! That was a joke! Several years ago they got water damaged, so now they are sealed in water proof wrapping and kept safe and insured for $1,000,000.

Also, this is not the “design document”, they are just notes and ideas I’d jotted down. There wasn’t a formal design document for the game, just the large complete puzzle dependency chart I keep on my wall. I have no idea where that went to.

Many more to come. Posting these is easier then writing actual blob entries. I’m lazy.

Notes and ideas for Ghost ship and on Monkey Island.

The dream sequence had to wait until Monkey Island 2.

Room layout sketches.

Mar 27, 2014

Very early brainstorming about ideas and story.

First pass at some puzzles on Monkey Island

Just writing ideas down. I’m surprised “get milk and bread” doesn’t appear on this.

Map when ship sailing was more top-down and direct controlled.

Mar 26, 2014

I’m doing some house cleaning and I came across my Monkey Island 1 and 2 design notebooks. It’s interesting to see what changed and what remained the same.

I’ll post more… If I don’t throw them out. They are smelling kind of musty and I’m running out of space.

My first sketch of Monkey Island

Early puzzle diagram for Largo (before he was named Largo LaGrande)

Dec 29, 2013

I’ve never written one of these “year in review” posts before. They always seemed silly and the beginning of a new year is just an arbitrary milestone.

Also, it’s hard to believe it is 2014. The 8 year old boy in me is disappointed that we don’t have moon bases and flying cars, but I guess the Internet is pretty cool. Didn’t see that one coming.

The Cave

First up is The Cave. It didn’t burn up any sales records or get amazing reviews and was largely forgotten a month after it came out, but you know what? I don’t care. It’s a game I am incredibly proud of and the team at Double Fine did an amazing job and working on it was a lot of fun. I’ll stand by the game until the end of time.

While snowboarding over Christmas, I rode the chairlift with a complete stranger who played and loved The Cave. Suck on that Metacritic.

Scurvy Scallywags

Next up is a iOS game called Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG (actual title) that I built with my good friend Clayton Kauzlaric. Another game that wasn’t wildly successful but I’m extremely proud of.

Scurvy Scallywags is Candy Crush for smart people.

While the game didn’t come close to making enough money to pay for the time and effort that went into it, Clayton and I decided to port it to Android, which should be out in early 2014.

I guess one of the personal triumphs of Scurvy Scallywags is that I’ve been in this wretched (I mean wonderful) industry for close to 30 years and I still make games and love it. Every morning I get up and program and design and write and build something. I’m very thankful for that. Maybe I’ll die poor and in the streets, but at least I get to do what I love. I’ll be the one holding the cardboard sign that says “Will Design Games for Food”.

Got in shape

I lost over 75 pounds in the first half of 2013. I now run almost everyday and workout and am probably in the best shape and health of my adult life. It was a lot of work and I didn’t use any silly gimmicks or diets, just exercise and completely changed the way I eat. Losing weight is really hard and I’ve struggled with it my whole life, but it’s was rewarding and worth it.

Australia

I went to Australia for the first time and gave the keynote at PAX and made some great friends. I am terrified of public speaking, so I always consider it a win when I can stand up in front of thousands of people and not make a complete fool of myself. Or did I? Don’t tell me! I did great, right? Holy crap, now I’m worried.

Snowboarding

I went snowboarding for the first time. I’ve been skiing since I was 6 (although not in the last 10 years), so I’m no stranger to the snow, but strapping both legs onto a board and sliding down a hill was terrifying. After four days it was starting to make sense and I was able to go where I wanted. I’m really looking forward to my next time.

I hope everyone has a great 2014. I might make a game or something.

Jun 5, 2013

Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG is out on the App Store and the reviews have started pouring in and people seem to like it! WTF!

It’s currently in the top 50 of paid games and the top 100 in all paid apps in the first 24 hours. WTF!

Who knew scurvy could be so much fun. Diseases involving bleeding gums and tooth loss get a bad rap.

“Scurvy Scallywags bleeds the charm and personality of Ron Gilbert’s classics, and is something to appreciate in a landscape of games that often find themselves without an identity.”

Touch Arcade Review

“[they have] taken a genre amalgam that’s been dear to my heart since Puzzle Quest and injected a heavy dose of humor and a penchant for breaking into song. It’s almost the perfect game.”

Kotaku

“Scurvy Scallywags might be a match-three puzzler, but it’s also a romp through a pirate musical, complete with spectacular sea shanties, vast ships, terrible nautical jokes, and a fiercely addictive central premise that takes the match-three template and shakes it until it’s fun.”

Pocket Gamer

“Scurvy Scallywags is an enormous breath of fresh air if you’ve been spending a bunch of time with the current generation of match-3 games.”

Touch Arcade Hands On

“Scurvy Scallywags is a noteworthy game because of how different it is. I was skeptical at first that it could blend so many different genres and game mechanics together, but it did so with ease.”

148Apps

“Here’s our bold statement of the day: Scurvy Scallywags is what every puzzle game secretly wants to be like.”

Jay is Games

“I don’t know, I kind of like everything about it. This scream ten dollar game!”

IGN Video Review

“It’s one of the best match-3 games we’ve played for ages and it has kept us entertained for hours at a time.”

Entertainment Focus

“With addictive gameplay that kept me glued to my iPad and constantly coming back for more, I can’t recommend Scurvy Scallywags enough.”

Nerdy But Flirty

“I tried [it] out during one lazy afternoon at home. I eventually stopped playing and went outside only to discover that the authorities declared me legally dead. Then I thought, ‘I have more time to play Scurvy Scallywags’”

Examiner

“All in all, Scurvy Scallywags is a breath of fresh air and with the iPhone/iPod retina display, it is a joy to play. Give it a shot even if you don’t prefer this genre and you may love it as it’s the modern match 3 game with RPG elements, a truly unique game.”

Appsgoer

“Scurvy Scallywags manages to set itself apart from its competitors by featuring a genuinely amusing script, with charming music and artwork, and actually manages to breathe some new life into the genre of match three puzzle games.”

NewbReviewer

“Scurvy Scallywags is hours of fun, and it can get quite addicting not just because of its gameplay, but also for its colorful personality.”

EMGNow

“What sets Scurvy Scalllywags apart is its charming pirate story.”

UniGameSity

“So if you like match 3 games with a little more depth than matching 3, like pirates, and hate hipsters, Scurvy Scallywags is definitely worth checking out.”

Leviathyn

“Go give it a whirl, and kiss the next few hours goodbye. This is about as addictive as it gets, and probably a better choice than crack-cocaine.”

International House of Mojo

“I don’t remember the last time I was so enamored by a puzzle game, but this one has me wanted to play even as I write this review.”

Arcade Sushi

If you know of any other reviews, post them in the comments and I’ll add them to the ever growing list.

Jun 3, 2013

I know what you’re thinking. Finally! Making games can’t be that hard and take that long, and you’d be right, I just spend too much time screwing around and surfing the web.

Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG will be out for iOS on June 6th!

Mark your calendars and stock up on lemons and oranges!

May 27, 2013

My favorite authors in no particular order:

  • J. G. Ballard
  • Kurt Vonnegut
  • Dan Simmons
  • Stephen King
May 15, 2013

I know everyone has been doing match-3 finger exercises and visual match training in preparation for Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG or SSITVTDTUSS:AMMTPRPG for short and it’s almost here!

A build has been submitted to the App Store and now we wait. And wait. And wait.

But to make the waiting more bearable, here is the amazing game play trailer Clayton put together:

I feel Scurvy coming on!

Apr 21, 2013

Some more screen shots from Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG or SSITVTDTUSS:AMMTPRPG for short. This time from the iPad version. We now have close to 100 different hats, shirts, pants and heads to collect. I know what you’re thinking: “That’s crazy!”. And you’d be right… we are crazy! It’s probably from scurvy.