Budget, Scope and Schedule
May 7, 2018
I can’t help but wonder if how to keep indie dev from not working themselves to death has more to do with learning how to budget, scope and schedule.
Thimbleweed Park (a kickstarted project) was around 6 months late and no one crunched beyond a weekend here and there. How did we do that? We scoped, budgeted and scheduled.
We fucked up a lot of things, crunching was not one of them. It would be nice if the press talked about all the projects that are doing things right, rather than focus on… oh nevermind…. what am I thinking.
