Thimbleweed Park Sales
Interesting tidbit. Last quarter, Thimbleweed Park did 3x as well on Switch than Steam and overall has done better than Steam. It's hard to tell if we did really well on Switch are just badly on Stream. Probably a little of both. Steam sales were never where I thought they should be.
The Apple number is a little misleading due to the Mac App Store and iOS being lumped together. Also, the GOG number does not include Q3 due to not receiving money from them yet.
Given that it's a controller based console, I am pretty impressed with the Xbox number. Microsoft has been a great partner.
The Sony numbers are perplexing. Compared to the Xbox, the PS4 has a much larger installed base, especially in Europe where Thimbleweed Park sales have been overwhelmingly the strongest. I am constantly asked why we don't do a Vita port. This is why.
These are all LTD (Life to Date) numbers, so Steam, GOG and Xbox had a lead, which makes the Switch all the more impressive.
I assume that both Xbox sales and MS Store sales are included. Otherwise, the chart would have been incomplete.


Thank you
By the way, the game is great. :)

i personally bought the game on ps4 but that was because i knew it was coming out and tracked it's release.

I remember it having sold somewhat on the lower end of expectations before the launch of the Switch.
Plus, I can kind of see people buying an adventure game for the Switch. You can take it everywhere you want and wander around some more whenever you find some time. Or it can even be a nice game to play together on the sofa at home, trying to solve all the puzzles together.
Thanks for sharing :)
Do you consider Thimbleweed Park to be an overall success now, or have the console sales not been a big enough difference in the grand scheme of things?
Last thing I'll add is that if you had a second game for sale right now, I would immediately fork over more money -- I can't believe you delivered over 12 hours of entertaining content for just $10.00. Great value and impressive work
Xbox One Total Sales: 8,292,202
Switch Total Sales: 1,432,959
Hell, they'd done close to 1 Million in France alone one year ago:
http://www.lefigaro.fr/secteur/high-tech/2018/01/11/32001-20180111ARTFIG00003-grace-a-la-switch-nintendo-a-ete-l-un-des-champions-de-noel.php?
https://www.statista.com/statistics/216627/revenue-of-nintendo-by-region/
This means that 25,4 percent of Nintendo's revenue in 2018 came from Europe. If we assume that Switch is selling about the same per person in Europe as in other regions, and that the total Switch sales so far is 23 million (according to Wikipedia), I can extrapolate that Nintendo has sold about 5,8 million Switch consoles in Europe. That is the same figure that Darkstorm presented above.
http://www.vgchartz.com/article/269552/ps4-vs-xbox-one-vs-switch-europe-lifetime-salesjuly-2017-update/
Judging that EU has 410m People I still do not believe the Switch is a hit here.
I bought mine from fangamer, and used the digital key for GOG.com, would that sale be part of the GOG.com list here?
-That site is known to give made up data.
-The time stamp on that arricle is from 2017, when the switch had only been out for a few months.
The Switch is a big hit in Europe.



The very same site Dominik mentioned places Europe Switch sales in the 6M ballpark now:
http://www.vgchartz.com/article/394082/nintendo-switch-outsells-original-xbox/
Please do more old school point and clicks, especially a spiritual successor to Zak McKracken.
Best regards
Tobi
Going to be great to have Thimbleweed Park and Firewatch next to each other on my Switch.
Thank you Ron once again for an amazing game.
Anyways, great game. Would kickstart again.

At the same time, I'm glad you got extra funding to make the game great!
(still waiting for a PSVita version).
Between the kickstarter money and the total sales, everyone who worked on the game made a nice amount of money, the secondary investors post-kickstarter made at least some sort of profitable return, and Terrible Toybox Inc. will continue to earn a healthy amount of sales revenue month by month as the game keeps generating sales.
The game has been critically popular, i think another game by the same team would be a bigger hit and crowd-funding it again would generate just as much backer funds as TP if not more, the fanbase is there and unlike disasters like Unsung Story and Mighty No. 9 you guys delivered.

That's because the Internet doesn't know what that are talking about. Success or failure is multilayered. There are parts of TWP's success that I am disappointed in (you're making dangerous assumptions is you think that is or is not 'sales'). There are other parts of TWP that I am thrilled with. Ask any game dev (or anyone that has released anything) and they will tell you the same thing. It's not black and white. Twenty million dollars later and I sure the dev of Stardew Valley is massively unhappy with parts of that games success. I've stopped talking about details of what my success or failure is due to too many people jumping to silly conclusion.
The idea Nintendo has seems to work extra well with young people in the workforce who miss gaming (and couch multiplayer) from the 90s and 00s, who remember the popular culture from these decades (thus attracted to Thimbleweed Park), and whose time is more restricted than their bank account now.
They have noticed that the Switch is their only feasible option for playing recent non-casual (large, decent) games while commuting, traveling and staying in hotel rooms. They have the option to move to a big flat screen TV at home for the extra immersion, while a PS4 or a gaming PC would be chained up to that flat screen panel at home.
The portability and fast access (fast standby) is usually worth the extra money the cartridges cost for me as I will actually finish games and not just accumulate them in some digital library.
One of the best GAs ever, in my humble odd onion. Right up there, alongside Operation Wolf - the 'splended'puzzle quest given by the POTUS keeps haunting my bucket list, still today.
Please keep making 'em so we can keep getting 'em. Thank you so much.
arxiv.org/pdf/1710.01931.pdf from abstract "We
present an experimental analysis of several methods to forecast
game-related variables, with two main aims: to obtain accurate
predictions of in-app purchases and playtime in an operational
production environment, and to perform simulations of in-game
events in order to maximize sales and playtime"
Could have been even better, probably. For one, a lot of people apparently didn't even know it was a thing (I sure didn't and stumbled over it by accident in early 2019, same with the people with which I talked about this). And then there is the issue with it only being available in the US. The shipping costs to Europe alone are over 50% of the game's price. Add to that import VAT on everything (yes, including shipping costs) and it's not ideal at all. Granted, I would have paid 90€ for a DRM-free physical box like this (hear that, stupid gaming industry) but others aren't quite like me in that regard. Still coaxed some into importing the physical version though.
Thanks for the insight